Are there any really good payoff cards for treaure tokens, besides Revel in Riches? So many treasure makers, but not a lot of late game use for them in Commander that I am noticing.
Mechanized Production is a solid possibility. An automatic "I win" condition at your upkeep seems like it should be viable.
There is nothing wrong with this spell and it will work perfectly fine for Standard. If you already have a dinosaur in hand this is even better than the other cmc 3 land tutors we already have, Beneath the Sands and Spring // Mind. If ramp is your goal and you are playing dinosaurs then you are already using a full set of Ranging Raptors, anyway, so I don't see a problem here.
The most efficient ramp in Standard, though, is a card no one is using: Harvest Season. If you have a vehicle you can tap everyone to crew it (only the minimum is required, there is no max limit) or you can attack with everyone then use Season to look for as many lands as you have tapped creatures. The opportunity cost is leaving your shields down for only one turn...unless you happen to have a Dramatic Reversal in hand.
Vrrr....aska
She's a pirate
A pirate with the Midas touch
A spider's touch
Such a cold gorgon
She beckons you
To enter her den of sin
But don't go in
Thoughts of gold she will put in your ear
But her lies disguise what you may fear
But a Castaway knows when he trusts her
It's the kiss of death
From Miss Vrrr...aska
Yahenni's Expertise casting Golden Demise as the free spell, because I don't want any creatures on the battlefield *at all*....and also because I miss Languish.
Running on the water is always great for a speedster. I did that back in the early 90s, playing GURPS--gave the character the Walks on Water advantage with the limitation "Only When Running".
Definitely a sweet card. Whoever thinks this could *replace* Bomat Courier is crazy though (even if you need more Pirates). This will very likely get run alongside Bomat Courier, but I can't imagine this being run over Bomat Courier in a mono red deck.
That is why I said *perhaps*, as in "test it out to see if it could work". I did note that the Courier (no relation to me) is an opportunity cost--if it dies the cards it exiled are gone until the next game. The typical Ramunap curve, without removal, will have 4 cards under the artifact on turn 4; if at that time I use a sweeper to wipe the field of everything except Hazoret (which is really easy to do) that represents. I know Hazoret is good, yes, but Hazoret on her own while you are essentially in topdeck mode may not be good enough if I stabilize with one or two creatures each turn (which midrange decks can do). There have been times when my opponent has lost essential things they needed (and lost)...but there have also been times they were able to cash it in, and finish me off with the new goodies they drew (seriously, a mountain and two copies of Lightning Strike? that sucks)
I guess I experiment more than other people, though.
Baffling End should be quite good in Limited/Sealed (exile-based removal in Ixalan block being limited to Hostage Taker, Ixalan's Binding, and Vraska's Contempt...well, and Settle the Wreckage but that doesn't target) and can deal with tribal lords. In Standard, though, we would spend one more mana for something like Thopter Arrest or the full 4 for Cast Out. Of course, if we are in Standard and there is a pesky cmc 3 creature you are trying to remove just find a way to enable revolt and push it.
The last trigger from the Forerunner will resolve no problem.
But how do you get the original dying? It is a 5/5 that should end up with four damage marked on it? 1 damage from Original entering, 1 damage from first token entering, 2 damage from the next two tokens entering. But by this point the Forerunner, who is just a 1/3 is dead, so won't be triggering anymore.
I probably miscounted, which should teach me not to try and do such things while I am at work...on the phone...resolving someone's computer-based problem.
Mechanized Production is a solid possibility. An automatic "I win" condition at your upkeep seems like it should be viable.
The most efficient ramp in Standard, though, is a card no one is using: Harvest Season. If you have a vehicle you can tap everyone to crew it (only the minimum is required, there is no max limit) or you can attack with everyone then use Season to look for as many lands as you have tapped creatures. The opportunity cost is leaving your shields down for only one turn...unless you happen to have a Dramatic Reversal in hand.
She's a pirate
A pirate with the Midas touch
A spider's touch
Such a cold gorgon
She beckons you
To enter her den of sin
But don't go in
Thoughts of gold she will put in your ear
But her lies disguise what you may fear
But a Castaway knows when he trusts her
It's the kiss of death
From Miss Vrrr...aska
That is a small price to pay to gain access to the transformed land.
Perfect target for the Dowsing Dagger, yes?
That is why I said *perhaps*, as in "test it out to see if it could work". I did note that the Courier (no relation to me) is an opportunity cost--if it dies the cards it exiled are gone until the next game. The typical Ramunap curve, without removal, will have 4 cards under the artifact on turn 4; if at that time I use a sweeper to wipe the field of everything except Hazoret (which is really easy to do) that represents. I know Hazoret is good, yes, but Hazoret on her own while you are essentially in topdeck mode may not be good enough if I stabilize with one or two creatures each turn (which midrange decks can do). There have been times when my opponent has lost essential things they needed (and lost)...but there have also been times they were able to cash it in, and finish me off with the new goodies they drew (seriously, a mountain and two copies of Lightning Strike? that sucks)
I guess I experiment more than other people, though.
I probably miscounted, which should teach me not to try and do such things while I am at work...on the phone...resolving someone's computer-based problem.