Truthfully, the fact that you cannot tell Christine about Veronica when visiting the Sierra Madre, or send a message back to Veronica once you return, is perhaps the greatest failure of New Vegas.
This aura will always be useful, even if it is a little costly. Probably better if you can thrown it into the graveyard very early to resurgent belief it, presuming you have a creature to whom to attach it.
Each card you steal off the top of your opponent's deck is easily worth drawing two of your own.
Can you elaborate on your math there? I don’t see how.
You drawing one of your own cards is good--you get a resource. You stealing a card from your opponent's deck is twice as good--you deny them a resource and put it in your own pile of resources.
The fact that you may spend mana as if it were any type means that their resources will always be accessible, even if they may not be the most useful to you. Cast or play them, anyway, for the extra "gotcha" effect.
Just the straight equipment can win limited games by ensuring your fatties gets through every turn. The fact it *also* provides bodies repeatedly, turns your land into 2/2 and, in a way gives you an extra draw for 5, which can be split into two mana installments if needs be... this is a limited all-star.
This doesn't have an equip cost and only cloaks cards from the top of your library. This card's main value in Limited is as an unblockable weenie machine.
Sigarda's Aid could get around this, allowing you to attach it to your desired target creature, as long as you stack the triggers in the correct order.
Is it wrong of me to want to put Mechanized Production on a Powerstone Shard?
Nuclear Fallout--the floor is Infest and the ceiling is board wipe, only with rads.
Truthfully, the fact that you cannot tell Christine about Veronica when visiting the Sierra Madre, or send a message back to Veronica once you return, is perhaps the greatest failure of New Vegas.
Path of Ancestry--right in the feels.
Good for constellation triggers, if you are in to that sort of thing.
any two-drop creature with vigilance
T-45 Power Armor
A 4/4 creature with vigilance on turn 3 isn't too bad.
Some more background about, and insight into, the Prisoner's Dilemma. 27 minutes long, but worth the watch.
https://www.youtube.com/watch?v=mScpHTIi-kM
You drawing one of your own cards is good--you get a resource. You stealing a card from your opponent's deck is twice as good--you deny them a resource and put it in your own pile of resources.
The fact that you may spend mana as if it were any type means that their resources will always be accessible, even if they may not be the most useful to you. Cast or play them, anyway, for the extra "gotcha" effect.
Sigarda's Aid could get around this, allowing you to attach it to your desired target creature, as long as you stack the triggers in the correct order.