2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on Collaborative Create-A-Booster!
    Havent had the chance to do this before

    Zorn's sun has been stopped in the sky by an ancient cataclysm. Since then, the lands have been divided into six areas based on their distance from it: the burning desert of Noon, the secluded kingdom of Eternal Summer, the society of Dawnlands built around a giant trading highway, the Dusklands divided between various lords and kingpins, the harsh Eternal winter and the frozen hell of Midnight.

    Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond

    Laveran woke up in an unfamiliar place. It was a miracle he survived, as his last memories was of his home plane shattering. But he surely wasn't the only one to survive. Wielding a cloak that has a portal to a safe plase sewn in it, Laveran now journeys through the Multiverse to find the Remnants of Sorli
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Collaborative Create-A-Booster!
    People of Konjin, who witnessed Attack of Kaiju, explored the depths Kaiju came from and rediscovered a noble metal called Hihiirokane - the main component of the most impressive designs of old Kongohki that was considered as lost forever...

    Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
    Weaponize (When you cast this spell, copy it for each Equipment you control.)
    Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)

    En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
    Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
    Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
    Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, ...
    Turbocharge - Whenever this creature crews a Vehicle...
    Iaido (If creature with iaido would fight, it instead deals damage to the other fighter equal to its power.)
    Insect Soldier
    Token Creature - Insect Soldier (S)
    Flying
    2/2

    Riot Engineer 4R
    Creature - Elemental Pilot (C)
    1R: Riot Engineer gets +2/+0 until end of turn.
    Turbocharge - Whenever Riot Enginner crews a vehicle, that vehicle gets +X/+0 until end of turn, where X is Riot Engineer's power.
    The metal responds to its users desires, it amplifies them and is amplified in turn.
    3/4

    Mazann's Recall U
    Instant (C)
    Return any number of Equipment and/or Vehicles you own to your hand.
    Scry 1.

    Soul's Awakening 2B
    Instant (C)
    Target artifact or creature gains indestructible until end of turn. If it's a vehicle, it becomes a creature until end of turn.
    "My kongokhi moved by itself. Had it not, I would have been done for."
    - Kusama, Knight of Avashi


    Tsujigiri B
    Instant (C)
    Target creature gets +1/+1 and gains deathtouch and iaido until end of turn (If creature with iaido would fight, it instead deals damage to the other fighter equal to its power.)
    "That's the tradition I'd like to eradicate forever." - Kaguya, descendant of Amano

    Bunkerball 2
    Artifact - Vehicle (C)
    4: Target creature gets +1/+1 until end of turn. (This ability can be activated whether or not this Vehicle is a creature.)
    Bunkerball can block any number of creatures.
    Crew 2
    Kai Mazann originated the concept in the first years of the Great Kaiju Spawning, but only built the first ones after a premonition.
    0/5

    Otoroshi Silversmith WW
    Creature - Dwarf Artificer Pilot (C)
    Turbocharge - Whenever Otoroshi Silversmith crews a Vehicle, reattach all Equipment from it to that Vehicle.
    Nahiri showed him how to make weapon. He gladly showed her how to wield it.
    2/2

    Titanic Brawl 1G
    Instant (C)
    This spell costs 1 less to cast if it targets a creature you control with a +1/+1 counter on it.
    Target creature you control fights target creature you don’t control.
    Even the lesser kaiju watched it with thir eyes and mouths wide open.

    Lightning Wakizashi 2
    Artifact - Equipment (C)
    When Lightning Wakizashi enters the battlefield, it deals 1 damage to target player.
    Equipped creature gets +1/+1 and has menace.
    Equip 2

    Tandem Walker 3
    Artifact - Vehicle (C)
    Vigilance, reach
    Tandem Walker can't be crewed except by two or more creatures.
    Crew 2
    4/4

    Contest of Might 2G
    Instant (C)
    Put two +1/+1 counters on target creature unless unless target player has that of your choice fight a creature they control of your choice.
    "When possible, dictate the time and location of the battle to your advantage. Give yourself time to prepare, or take that time away from the enemy."
    -The War Codex

    Meet the Oni 1RW
    Sorcery (U)
    Create two 1/1 red and white Devil creature tokens with vigilance and haste.
    "Oni used to be a symbol of dread of old Konjin, but no one remembers why. Today we met the horned people again. They're different from us, but I see no evil in them." - Nazuno, the Peacemaker
    {Story Spotlight #4/7}

    Ikamaru's Claw 4UU
    Creature - Crab Beast (U)
    If Ikamaru's Claw would deal damage to a creature, instead return that creature to its owner's hand.
    T: Ikamaru's Claw fights target creature.
    2U: Untap Ikamaru's Claw.
    "Ikamaru couldn't be killed - at least his dominion over the waters couldn't." - Shuji, Remakers metallurgist
    5/3

    Song of Metal 1WU
    Sorcery (U)
    Create a 3/3 colorless Vehicle artifact creature token with crew 1 named Chariot.
    Draw a card.
    Kaguya stared at the picture of master Takada's battle chariot for about an hour, frowning and smirikng from time to time. Then she adjusted her gloves and ignited the furnace.
    {Story Spotlight #5/7}
    Rare 1 of 1:

    Advent of Singularity 2WWW
    Enchantment (MR)
    You can't cast this spell if you control a nonartifact creature.
    Vehicles you control are creatures in addition to their other types.
    Equipments you control have "Equip vehicle 0"
    At the beginning of your upkeep, if the total number of vehicles and equipments you control is twelve or more, you win the game.


    Hiveback Scuttler 5UG
    Creature - Insect Beast (R)
    Reach
    Whenever a permanent you control becomes the target of a spell or ability your opponent controls, create a 2/2 blue insect soldier token with flying.
    If you call those who disturb the nest of wasps "fools", what do you call those who do so on a titanic scale?
    5/8





    Posted in: Custom Card Contests and Games
  • 8

    posted a message on *Impossible Creature Type Game*


    Next

    Azra Rat
    Dragon Citizen
    Homonculus Dinosaur
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Alphabetical Card Game
    Vertical Grove
    Land
    T: Add G to your mana pool, then put a rotation counter on ~. Activate this ability only if there are no rotation counters on it.
    T, Remove a rotation counter from ~: Add R to your mana pool.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.

    Renown
    Split second

    Drake
    Token Creature - Drake (S)
    Flying
    2/2

    Garruk's Conscription 5BB
    Enchantment - Aura (C)
    Enchant creature or Planeswalker.
    You control enchanted permanent.
    When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.

    Caligo Maverick
    2WW
    Creature - Human Knight (c)
    Renown 1
    ~ has vigilance as long as it is renowned.
    Lord Josu Vess has only the most skilled Benalish fighters under his service.
    3/3

    Ominous Gust 2UU
    Instant (C)
    Choose one -
    • Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
    • Create a 2/2 blue Drake creature token with flying.

    Saving Remedy 1WW
    Instant (C)
    Put target creature you own that died this turn onto the battlefield.
    The elixir that saved Josu's life has gone on to save many others.

    Thunderous Armodon 3GG
    Creature - Elephant (C)
    Split second
    These are its last days - but then again, they may not be.
    4/4

    Eyes in the Woods
    2G
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature has vigilance and reach.
    "You may be only one, but thousands are around us, ready to help those who know how to ask."

    Vengeful Strike 4R
    Instant (C)
    Deal 5 damage to target creature that dealt damage to you this turn.
    "Mistaking me for weak will be your last mistake" - Ajani, Vengeful

    Talented Novice 1B
    Creature - Human Assassin (C)
    Renown 2
    "Your services have been greatly appreciated by Milady."
    1/1

    Common 9 of 10:
    Tap into Stream 3UU
    Sorcery (c)
    Untap all artifacts you control. Until end of turn, whenever you activate a mana ability of an artifact you control, add C
    The Mage-Rings' lack of oversight made them practically begging for Bolas to make them fuel his own plans

    Starving Partisan 2B
    Creature - Aetherborn Vampire (c)
    At the beginning of your upkeep, sacrifice ~ unless you pay 1 life.
    "The older officers say it's better to leave these alone and wait until they starve to death. But where is the fun in not smashing?" - Inspector Nalaar
    3/2

    War-Pride Berserkers 1R
    Creature - Cat Berserker (c)
    Warpath - ~ enters the battlefield with a +1/+1 counter on it if a creature an opponent controls died this turn.
    The Roar of Triumph instills fear in enemies and boldness in the pride
    2/2
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!

    We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.


    Drake
    Token Creature - Drake (S)
    Flying
    2/2

    Garruk's Conscription 5BB
    Enchantment - Aura (C)
    Enchant creature or Planeswalker.
    You control enchanted permanent.
    When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.

    Common 2 of 10:

    War-pride Punisher 1R
    Creature - Cat Warrior (c)
    Whenever an opponent gains life, you may pay R. If you do, ~ deals 1 damage to that player.
    "While one of them prospers, none of us prospers" - Ajani
    2/2

    Caligo Maverick 2WW
    Creature - Human Knight (c)
    Renown 1
    ~ has vigilance as long as it is renowned.
    Lord Josu Vess has only the most skilled Benalish fighters under his service.
    3/3

    Smelt Contraband 2R
    Sorcery (c)
    Destroy all artifacts that share name with target artifact.
    "My mother always kept the outdated machinery around. Just like her, the obsolete shall be removed" - Nalaar, Chief of Demolition
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.

    Becoming the Lunarch (effect of being the Lunarch TBD)

    Emblem
    Kax'ohn, Herald of Unity

    If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.

    Bloodmoon Naga 2BR
    Creature - Naga Scout (C)
    When Bloodmoon Naga enters the battlefield, become the Lunarch.
    Bloodmoon Naga has +0/+2 while you're the Lunarch.
    The Bloodmoon is at it's apex! The time to strike is upon us!
    2/2
    {Watermark: Bloodmoon}

    Reverse Momentum 3W
    Instant (C)
    Choose one -
    • Target attacking creature deals damage equal to its power to its controller.
    • Target blocking creature deals damage equal to its power to itself.
    Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...

    Thunder Above 1R
    Sorcery (C)
    ~ deals 3 damage to any non-lunarch target
    "Sitting at the highest ensures that nobody can strike me down" - Radana

    Blinding Moonlight 2W
    Instant (C)
    Attacking creatures get -1/-0 until end of turn.
    "Bask in awe of true radiance!"

    Mooncrazy Cerberus 3B
    Creature - Hound (C)
    Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
    Each head howls at its own moon.
    4/3
    Common 6 of 10

    Frostmoon's Eve 2UU
    Instant (c)
    Tap all creatures, then untap target creature
    When the breezes grow cold, the lambs are asleep, the lone hunter roams free
    {Watermark: Frostmoon}

    Snarling Glowbeast 4GG
    Creature - Beast (c)
    Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
    2/2

    (If you happen to choose this, illuminate only has to reveal each players hand, and x happens on any condition revealed. It doesnt necessairly trigger on creature etb)

    Advent Preparations 2G
    Sorcery (c)
    Put two +1/+1 counters on target creature you control. If you are the lunarch, put a +1/+1 counter on each other creature you control as well.
    A bad moon is chaos only for the unprepared
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Commander's Tools Game
    Developement Mimic 2UU
    Creature - Shapeshifter
    ~ enters the battlefield as a copy of any creature confirmed for an unreleased Magic set.
    0/0
    Next: Captain Lannery Storm
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    The Five Great Evils of Eterna, a pentad of despicable villains, throttle the world with a combination of mindless destructiveness and totalitarian repression. Against them stands one mystery figure - the Lone Hero - and her growing following, who ignore the signs that villainy itself is part of what keeps Eterna together, and tilting the balance too far in the favor of good can itself have evil results...


    Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
    Ruinous - When ~ is put into a graveyard from anywhere, (do something).


    Entourage N (When this permanent enters the battlefield, you may cast a creature card with converted mana cost N or less from your hand without paying its mana cost.)
    Compel (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)
    Corrode (At the beginning of your upkeep, you may put a -1/-1 counter on a creature you control.)
    Atrocity (At end of combat, if this creature attacked or blocked this turn, you may have it deal damage equal to its power to target creature that attacked or blocked this turn.)


    Eternal Enforcer (Black)
    Token Creature - Zombie Warrior (S)
    Menace
    3/3

    Illustrious Inquisitor WW
    Creature - Human Cleric (C)
    Entourage 1 (When ~ enters the battlefield, you may cast a creature card with converted mana cost 1 of less from your hand without paying its mana cost).
    "For the glory of Cannumi, we will find that violator."
    1/3

    Hilosim's Voice 1R
    Sorcery (C)
    Target player sacrifices an artifact, then compel that player. (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)

    Execution by Contest 3R
    Sorcery (C)
    Put a -1/-1 counter on target creature, then target creature you control fights that creature.
    "No one can say it was unfair. I left him the chance to die on feet and with a sword in hand." - Hilosim, overlord of Yajra

    Conniving Coinmasters 1W
    Creature- Human Advisor Minion (C)
    Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
    When your Overlord dies, gain 5 life.
    "His lordship need not worry over such trifles as a will."
    1/3

    Yajra Tariff 1U
    Instant (C)
    Counter target spell unless its controller pays 1 and sacrifices a nonland permanent.
    For all his rhetoric, Hilosim is after riches alone.

    Hero's Resolve 1W
    Enchantment- Aura (C)
    Enchant Creature
    Enchanted creature gets +1/+5.
    "She survived??!!" -Garill, overlord of Ichwi

    Gallows Shrub 2B
    Creature - Plant Horror (C)
    Corrode (At the beginning of your upkeep, you may put a -1/-1 counter on a creature you control.)
    Whenever a counter is placed on Gallows Shrub, you may have target creature get -1/-1 until end of turn.
    "Yes, of course the plants in my realm are hungry too. Don't act surprised." - Garill, overlord of Ichwi
    2/3

    Jinjin's Dragoons 2G
    Creature - Mutant Knight (C)
    RW: ~ gets +2/+0 and gains vigilance until end of turn.
    "Javi doesn't care about proper mounts for her people. I do." - Jinjin Uu, overlord of Jinjin
    3/2

    Jinjin's Orders 2G
    Enchantment - Aura (C)
    Enchant creature you control
    Enchanted creature gets +1/+1 and has atrocity. (At end of combat, if it attacked or blocked this turn, you may have it deal damage equal to its power to target creature that attacked or blocked this turn.)

    Hilosim's Laborer 1B
    Creature - Zombie (C)
    ~ has deathtouch as long as it has a -1/-1 counter on it.
    In Yajra, death is not an excuse to skip the work.
    2/2

    Uncommon 1 of 3

    Garill's Charm BRG
    Instant (UC)
    Choose one
    - Creatures target player controls gain corrode until your next upkeep
    - Sacrifice a creature you control. Target creature you control gets +X/+0 and you gain X life where X is the sacrificed creature's power.
    - ~ deals 3 damage to target player and up to one planeswalker that player controls.

    Jinjin's Charm RGW
    Instant (UC)
    Choose one
    - Remove any number of -1/-1 counters from among creatures you control
    - You may cast a creature card with converted mana cost 3 or less from your hand without paying it's mana cost
    - ~ deals damage to target creature or player equal to the number of creatures you control

    Javi's Charm GWU
    Instant (UC)
    Choose one
    - Create two 1/1 white Hound creature tokens with first strike
    - Untap all nonland permanents you control. You gain 1 life for each permanent untapped this way.
    - Scry 3 then draw a card.

    Cannumi's Charm WUB
    Instant (UC)
    Choose one
    - Destroy target non-overlord creature.
    - You gain 4 life and compel target opponent.
    - Counter target noncreature spell unless it's controller sacrifices a nonland permanent and discards a card.

    Hilosim's Charm UBR
    Instant (UC)
    Choose one
    - Distribute three -1/-1 counters among all creatures.
    - Draw two cards, then discard a card unless you put a -1/-1 counter on target creature you control.
    - Target creature gets +1/+1 and gains atrocity until end of turn
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Collaborative Create-A-Booster!
    [Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.

    Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
    Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
    Lavish - As long as you control more tapped permanents than any other player, (effect)

    Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
    Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
    Barrens
    Token Land (S)
    T: Add C to your mana pool.
    T, Sacrifice Barrens: Destroy target token.

    Velrain Whipmaster 2B
    Creature - Human Warrior (C)
    Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
    "I've never met anyone more graceful than my whip. So, dance as long as you can!"
    2/3

    Jnari Strike-Team 2G
    Creature - Human Archer Warrior (C)
    Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
    Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
    1/2

    Ember Furnace R
    Enchantment (C)
    Sacrifice ~: Destroy target artifact.
    5R: Destroy target artifact.

    Great One's Breath 4U
    Creature - Illusion Horror (C)
    Flying
    Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
    3/2
    Common 5 of 9 (Get ready for the foil):

    Dance of the Outernmost Reaches 2G
    Sorcery (C)
    Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
    Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T: Destroy target token permanent.
    We found no new lands to explore, and tomorrow there will be even less.

    Dance of the Conclusive Pages 2U
    Sorcery (C)
    Draw two cards
    Lavish - Draw four cards then discard three cards instead if you control more tapped permanents than any other player.
    We discovered no new knowledge, and tomorrow we will find even less

    Dance of Final Struggles 1W
    Sorcery (C)
    Create a 2/2 Human Knight token.
    Lavish - Create three 1/1 colorless Weapon artifact tokens instead if you control more tapped permanents than any other player.
    We recruited no new troops, and tomorrow we will gather even less.

    Dance of the Ultimate Flames 2R
    Sorcery (C)
    ~ deals 3 damage to target creature or player
    Lavish - ~ deals 4 damage to target creature or planeswalker instead if you control more tapped permanents than any other player.
    We couldn't set any more fires, and tomorrow we will burn even less.

    Dance for the End of Days 2B
    Sorcery (C)
    Target player sacrifices a creature
    Lavish - Each player sacrifices two creatures instead if you control more tapped permanents than any other player.
    And when everything else disappeared, darkness remains eternal.
    Posted in: Custom Card Contests and Games
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