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  • posted a message on New abilities.
    Survival ("Destroy" effects don't destroy this creature.)

    Non creature permanents can keep indestructable.

    Loyal (Control of this permanent can't be changed by effects while in play. When this permanent comes into play under the control of any other player except the owner, control of it is switched to the owner.)

    Immune (This creature cannot get -X/-X.)

    Limit (This creature cannot get +X/+X.)

    Fixed.
    Posted in: Custom Card Creation
  • posted a message on New abilities.
    Immortal (This creature cannot be destroy by spells or abilities.)

    A creature with this ability cannot be killed by Wraith of God, Terror, and etc. It can still die to damage. The ability is a half-way point to indestructable. Just like how some creatures can all prevent damage is halfway.

    Target color: Any color can use this.

    Bound (This permanent cannot be removed from the game or returned to the hand, by spells or abilities.)

    Bound means the permanent can't be sent to another dimension because it has been locked into the current plane aka can't be removed from the game or bounced.

    Color: Blue, White, and maybe Green.

    Loyal (Your opponent(s) cannot gain control of this creature.)

    Certain creatures are very loyal that even in death, they will never betray their master.

    Color: Any color but mostly White.

    Immune (The power and toughness of this creature cannot be reduced.)

    Some creatures with this ability have a super strong immune system to prevent dieseases from killing them or making them vulnerable.

    Color: Green and White.

    Limit (The power and toughness of this creature cannot be increased.)

    The opposite of Immune. This ability is means that the creature can't grow any bigger or become stronger.

    Color: Blue and Black

    Sacred (This permanent cannot be sacrificed.)

    Sacred are any kind of permenant that is to important to give up. People would rather die then give up their land.

    Color: White and Green
    Posted in: Custom Card Creation
  • posted a message on 10th Ed. Combo Standardization
    Righteousness + Vanish into Memory

    Play this combo when the opponent blocks a creature. First use Righteousness during the declare blockers step to pump them up by +7/+7. Next Vanish it into your Memory to draw seven or more cards. You can also use this during the opponent's turn.
    Posted in: New Card Discussion
  • posted a message on [10th] Mirri, Cat Warrior
    I'd like to make a B/G Mirri deck for fun.

    "Here kitty kitty. That's right let me rub your back and your stomach. Purr my kitty, purr."
    Posted in: Rumor Mill Archive
  • posted a message on 10th Ed. Combo Standardization
    No Rest for the Wicked + Living End
    An old school combo.

    Arcanum Wings on the opponent's creature then swap for Persuasion. Same cost as playing it, but you can get it out by turn 3 or flash it out faster.

    Sliversmith + Arcum Dagsson + March of the Machines

    Silversmith will make artifact creature tokens. Sac them for Arcum Dagsson to bring out any non-creature artifact you want. March will bring them to life with a P/T equal to their manacost. Akroma's Memorial would be a 7/7 with all of her abilities.
    Posted in: New Card Discussion
  • posted a message on My created cards.
    Green Fire
    GR
    Instant
    Green Fire deals 2 damage to target creature or player.
    Target creature gets +3/+3 until the end of the turn.

    Soul Elimination
    UUBB
    Instant
    Counter target creature spell. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library.
    Posted in: Custom Card Creation
  • posted a message on My created cards.
    Sages Pact
    0
    Sorcery
    Sages Pact is blue
    Target player draws 2 cards.
    At the beginning of your next upkeep, pay 2U. If you don't, you lose the game.

    Pact of the Mountains
    0
    Sorcery
    Pact of the Mountains is red.
    Pact of the Mountains deals X damage to target creature, X is equal to the number of Mountains you control. A creature dealt damage this way can't be regenerated this turn.
    At the beginning of your next upkeep, pay 2RR. If you don't, you lose the game.

    Pact of Heaven
    0
    Sorcery
    Pact of Heaven is White.
    Reveal any number of white cards in your hand and put X 3/3 White Angel tokens with flying into play, where X is equal to the number of white cards revealed.
    At the beginning of your next upkeep, pay 3WWWW. If you don't, you lose the game.

    Pact of Hell
    0
    Sorcery
    Pact of Hell is Black
    Put a Black Demon token with Fear into play. "Its power and toughness is equal to the number of Swamps you control."
    At the beginning of your next upkeep, pay 3BBB. If you don't, you lose the game.

    Pact of Gaea
    0
    Sorcery
    Pact of Gaea is Green
    Search your library for two basic land cards, reveal those cards, and put one into play and the other into your hand. Then shuffle your library.
    At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game.
    Posted in: Custom Card Creation
  • posted a message on My created cards.
    Brainclamp
    1B
    Enchantment - Aura
    Enchant creature you control.
    Enchanted creature gets +1/-1.
    When enchanted creature is put into a graveyard, draw a card.
    When Brainclamp is put into a graveyard from play, return Brainclamp to its owner's hand.

    Skullclamp 2.
    Posted in: Custom Card Creation
  • posted a message on My created cards.
    Okay, it has been changed.

    Immortal (This permanent cannot be sacrifice.)

    Jodah, Archmage
    BGRUW
    Legendary Creature - Human Wizard
    Immortal
    BGRUW, Sacrifice a permanent you control: Play one spell in your hand without paying its mana cost.
    4/4
    Posted in: Custom Card Creation
  • posted a message on Saproling Slivers
    That sounds fun.
    Maybe go GU and use Psionic Sliver. Then all Saporlings would ping for 2 damage to the opponent. While the counter spells will help against Wraith of God and Damnation. Dormant Sliver would turn Scatter the Seeds into a three card gain.
    Posted in: Standard Archives
  • posted a message on Questions about Serra
    There is a chance for Serra to return. Maybe a new block has her in it.
    Posted in: Magic Storyline
  • posted a message on My created cards.
    Poison Forest and Spores are from Naussica Valley of the Wind. I just wanted to make a land that poisons the user.
    Posted in: Custom Card Creation
  • posted a message on Saproling Slivers
    The concept is the original Sliver Queen and her ability to make Sliver tokens. This made them a powerful force. Since Sliver tokens don't exist in Standard, Hivestone and Saprolings (easiest tokens to manage) makes them into that. Then it depends on what flavor of Slivers to use. Give them all Shadow, +1/+1, can't be blocked except by two or more creatures, or sacrifice destroy target permanent.
    Posted in: Standard Archives
  • posted a message on Saproling Slivers
    I made a combo by using Saporalings like Scatter the Seeds + Hivestone + Gemhide Sliver. Massive mana boost and a lesser need to commit Slivers to the field.

    I'm thinking of using Thelonite Hermit to make more Saporalings. Maybe go
    White by using Selesnya Guildmage, Selesnya Evangel, and Vitu-Ghazi, the City-Tree.

    What are some ideas I could use for a libarary?

    Basic Idea build.

    Lands
    Forests x10
    Plains x10
    Vitu-Ghazi x2

    Creatures
    Gemhide Slivers x4
    Selesnya Guildmage x3
    Might Sliver x3
    Thelonite Hermit x2


    Other
    Scatter the Seeds x4
    Hivestone x3
    Harmonize x2
    Posted in: Standard Archives
  • posted a message on My created cards.
    Restrain (This permanent doesn't untap during its controller's untap step.)

    Word of Stop
    UUU
    Enchantment - Aura
    Enchanted creature gains restrain.

    Disable (This permanent doesn't untap during the controller's next untap step.)

    Numbing Spores
    2GG
    Instant
    All tapped non-green creatures gains disable.


    Poison Spores
    GB
    Enchantment
    Enchant target land card.
    When the enchanted land card is tapped for mana, its controller gains 1 poison counter.

    Poison Forest
    Swamp Forest Land
    You get 1 poison counter and lose 1 life when this land is tapped for mana.
    Posted in: Custom Card Creation
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