The concept is the original Sliver Queen and her ability to make Sliver tokens. This made them a powerful force. Since Sliver tokens don't exist in Standard, Hivestone and Saprolings (easiest tokens to manage) makes them into that. Then it depends on what flavor of Slivers to use. Give them all Shadow, +1/+1, can't be blocked except by two or more creatures, or sacrifice destroy target permanent.
I made a combo by using Saporalings like Scatter the Seeds + Hivestone + Gemhide Sliver. Massive mana boost and a lesser need to commit Slivers to the field.
I'm thinking of using Thelonite Hermit to make more Saporalings. Maybe go
White by using Selesnya Guildmage, Selesnya Evangel, and Vitu-Ghazi, the City-Tree.
Backstab is an ability limited to Assains, Ninjas, and Rouges in the Black Color.
It is a different version of flanking. It can take out 2 toughness creatures and weaken stronger creatures making them killable. The Backstab mechanic is their way of playing dirty and cheap.
Singe, Kinni Shinobi 3RUB
Legendary Creature - Human Ninja
Double Strike
Ninjitsu- 1RUB 1R: Singe gets +1/+1 until the end of the turn. 1U: Return Singe to the owner's hand and put one creature with a converted mana cost of 5 or less into play from your hand. 1B: Singe loses Double Strike and gains Shadow until the end of the opponent's turn.
3/4
Mechanic
Transform X: (Return this creature card to the owner's hand and put one creature card with a converted manacost of X or less into play. That creature gains haste.)
The reverse of Ninjitsu. It helps Ninjas dodge attacks and maintain the offense.
Ninja Bombmer 1RU
Creuture- Human Ninja
Ninjitsu- RU
Transform 2: (Return this creature card to the owner's hand and put one creature with a converted manacost of 2 or less from your hand into play. That creature gains haste.)
When Ninja Bombmer deals combat damage to the opponent, deal an equal amount of damage to target creature the opponent controls.
2/2
Ninja of Disguise 1BU
Creature- Shapeshifter Ninja
Ninjitsu- BU
Transform 3
When Ninja of Disguise deals combat damage to the opponent, select one creature card in the opponent's hand. Ninja of Diguise becomes a copy of that creature card and gains "Transform 3."
2/2
Distort (When this creature blocks creatures without Distort, the blocked creatures gets -1/-0 until the end of the turn.)
Bend the perception of the enemy and they will have trouble attacking.
Wall of Reality UUU
Creature- Illusion Wall
Distort, Defender
1/5
Backstab (When this creature is blocked by creatures without Backstab, the blocking creatures gets -0/-1 until the end of the turn.)
Some creatures can strike the weakspot of another creature. Hide in the shadows and ambush the enemy.
Rouge of the Underworld 2BB
Creature- Spirit Rouge
Backstab
3/2
Spinstrike (If this would assign combat damage to one or more blocking creatures it assigns combat damage equal to its power to each blocking creature instead. Prevent all combat damage dealt to the opponent by this creature.)
Picture big creature swinging his massive weight around dealing an equal amount of damage to all blocking creatures. Tornados don't let up. The last sentence prevent damage overload with trample.
Just a question, what characters in the MTG novels made love or possibly made love with each other? The possibly is that it was not mention in the books but a chance could happen.
I would like to see one of Nicol Bolas. Maybe something like this
Nicol Bolas
Planeswalker - Elder Dragon
Requirements: You control 3 Blue Permanents, 3 Red Permanents, and 3 Black Permanents.
Ability: T, Remove a card in your hand from the game: Remove target spell from the game and the controller of that spell takes damage equal to that spell's converted manacost.
Creatures without flying can't attack you.
When this card leaves play, you lose the game.
I'm thinking of using Thelonite Hermit to make more Saporalings. Maybe go
White by using Selesnya Guildmage, Selesnya Evangel, and Vitu-Ghazi, the City-Tree.
What are some ideas I could use for a libarary?
Basic Idea build.
Lands
Forests x10
Plains x10
Vitu-Ghazi x2
Creatures
Gemhide Slivers x4
Selesnya Guildmage x3
Might Sliver x3
Thelonite Hermit x2
Other
Scatter the Seeds x4
Hivestone x3
Harmonize x2
Word of Stop
UUU
Enchantment - Aura
Enchanted creature gains restrain.
Disable (This permanent doesn't untap during the controller's next untap step.)
Numbing Spores
2GG
Instant
All tapped non-green creatures gains disable.
Poison Spores
GB
Enchantment
Enchant target land card.
When the enchanted land card is tapped for mana, its controller gains 1 poison counter.
Poison Forest
Swamp Forest Land
You get 1 poison counter and lose 1 life when this land is tapped for mana.
Tide of the Moon
2UU
Legendary Enchantment
All Islands produce an additional U when tapped.
Burning Blood
RR
Enchantment
Cumalative Upkeep- Each player is dealt 1 damage.
Swim (This creature can only be blocked by Blue creatures.)
Swift Merfolk
1U
Swim
2/1
This ability is between flying and the ground.
Hover Guard
1U
Hover
1/2
It is a different version of flanking. It can take out 2 toughness creatures and weaken stronger creatures making them killable. The Backstab mechanic is their way of playing dirty and cheap.
Simple creature pumps can overide the backstab.
3RUB
Legendary Creature - Human Ninja
Double Strike
Ninjitsu- 1RUB
1R: Singe gets +1/+1 until the end of the turn.
1U: Return Singe to the owner's hand and put one creature with a converted mana cost of 5 or less into play from your hand.
1B: Singe loses Double Strike and gains Shadow until the end of the opponent's turn.
3/4
Mechanic
Transform X: (Return this creature card to the owner's hand and put one creature card with a converted manacost of X or less into play. That creature gains haste.)
The reverse of Ninjitsu. It helps Ninjas dodge attacks and maintain the offense.
Ninja Bombmer
1RU
Creuture- Human Ninja
Ninjitsu- RU
Transform 2: (Return this creature card to the owner's hand and put one creature with a converted manacost of 2 or less from your hand into play. That creature gains haste.)
When Ninja Bombmer deals combat damage to the opponent, deal an equal amount of damage to target creature the opponent controls.
2/2
Ninja of Disguise
1BU
Creature- Shapeshifter Ninja
Ninjitsu- BU
Transform 3
When Ninja of Disguise deals combat damage to the opponent, select one creature card in the opponent's hand. Ninja of Diguise becomes a copy of that creature card and gains "Transform 3."
2/2
Distort (When this creature blocks creatures without Distort, the blocked creatures gets -1/-0 until the end of the turn.)
Bend the perception of the enemy and they will have trouble attacking.
Wall of Reality
UUU
Creature- Illusion Wall
Distort, Defender
1/5
Backstab (When this creature is blocked by creatures without Backstab, the blocking creatures gets -0/-1 until the end of the turn.)
Some creatures can strike the weakspot of another creature. Hide in the shadows and ambush the enemy.
Rouge of the Underworld
2BB
Creature- Spirit Rouge
Backstab
3/2
Spinstrike (If this would assign combat damage to one or more blocking creatures it assigns combat damage equal to its power to each blocking creature instead. Prevent all combat damage dealt to the opponent by this creature.)
Picture big creature swinging his massive weight around dealing an equal amount of damage to all blocking creatures. Tornados don't let up. The last sentence prevent damage overload with trample.
Twister Elemental
3GGGG
Creature- Elemental
Reach, Spinstrike
6/6
I'll post more later.
One thing I notice is that most of the half-breeds are with humans. This shows how humans will mate with anything.
Nicol Bolas
Planeswalker - Elder Dragon
Requirements: You control 3 Blue Permanents, 3 Red Permanents, and 3 Black Permanents.
Ability: T, Remove a card in your hand from the game: Remove target spell from the game and the controller of that spell takes damage equal to that spell's converted manacost.
Creatures without flying can't attack you.
When this card leaves play, you lose the game.
For their ability, try this.
T: The next "" spell you can play this turn, can be played without paying its mana cost.
Also their requirements to be played will need to be on the cards.