House Heirloom4W
Legendary Artifact
When ~ enters the battlefield, choose a creature type.
Whenever you cast a creature spell of the chosen type, draw a card. 4W, Sacrifice ~: Each creature you control of the chosen type gets +1/+1 and gains flying until end of turn.
Cadaver Stitcher2B
Creature - Zombie Druid
At the beginning of your end step, you may sacrifice two creatures. If you do, create a tapped X/X black Zombie Horror creature token, where X is the total toughness of the sacrificed creatures.
1/1
Fragnoth4G
Creature - Beast
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Hexproof
Your opponents can't gain control of permanents or spells you control.
4/4
Sanguine Link4WB
Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player gains life, you gain 1 life.
Whenever you lose life, enchanted player loses 1 life.
Vampiric Silhouette2B
Enchantment - Aura
Enchant creature
Enchanted creature is a 1/1 black Bat with flying. 3BB, t, Drink a red beverage: Enchanted creature becomes a 3/2 black Vampire with intimidate until end of turn. "No, I'm sure they'll figure out on their own that they are not allowed to bite other players." - MaRo's penultimate words
Cumbersome Counselor3GU
Creature - Beast Advisor
Trample
Whenever ~ deals combat damage to a player, target instant or sorcery cards in your graveyard gains aftermath until your next turn. Saphridis was determined to pursue her political career and she was not going to let a minor accident - like being bodyswapped with an orffalk - stop her.
4/4
Fishify3U
Sorcery
Exile target creature. Its controller creates a 1/1 blue Fish creature.
Deviate 1U(Whenever a spell is countered, you may cast this card from your graveyard for 1U. If this card would be put into a graveyard or leave the battlefield, exile it instead.)
Retaliator's Blast2R
Instant
~ deals 4 damage to any target.
Deviate R(Whenever a spell is countered, you may cast this card from your graveyard for R. If this card would be put into a graveyard or leave the battlefield, exile it instead.) "Just what I needed to deal with those pesky water mages!"
Next:
Desperation x(You may cast this spell for x if you haven't cast a spell with desperation this game. If you do, skip your next turn.)
Immolate (Whenever this creature attacks, you may put a -1/-1 counter on it. If you do, it can't be blocked this turn.)
Swift Heart Hit2BR
Instant
Target player sacrifices a creature. ~ deals 4 damage to that creature's controller.
Desperation (B/R)(You may cast this spell for (B/R) if you haven't cast a spell with desperation this game. If you do, skip your next turn.)
Next: Dawn of Worlds
Archipelago
Society of Dreamers
Dead Warlock2BB
Creature - Zombie Wizard
~ can't be blocked except by black creatures. xxBB, Sacrifice a black creature: Return ~ from your graveyard to the battlefield with X +1/+1 counters on it.
3/3
Undercity Guildmage
Creature - Wizard Gnoll UU,t: Each attacking creature loses all abilities and gains: "At the beginning of the next main phase, return this creature to its owner's hand." BB,T: Each player reveals a card from their hand. At the beginning of the next main phase, each player returns a
Senate Compensator3WU
Creature - Human Advisor
When ~ dies, if you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. Then if you have fewer cards in hand than an opponent, draw a card.
3/3
Infernal Grasp3W
Enchantment
When ~ enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until ~ leaves the battlefield.
At the beginning of your upkeep, put a reclusion counter on ~. 2BR, Sacrifice ~: Target creature gets +X/+0 and gains menace until end of turn, where X is the number of reclusion counters on ~
Seraphzoa2WU
Creature - Jellyfish Angel
Flash
Flying, Vigilance
When ~ enters the battlefield, return target spell or nonland permanent to its owner's hand.
2/3
Legendary Artifact
When ~ enters the battlefield, choose a creature type.
Whenever you cast a creature spell of the chosen type, draw a card.
4W, Sacrifice ~: Each creature you control of the chosen type gets +1/+1 and gains flying until end of turn.
Creature - Zombie Druid
At the beginning of your end step, you may sacrifice two creatures. If you do, create a tapped X/X black Zombie Horror creature token, where X is the total toughness of the sacrificed creatures.
1/1
Creature - Beast
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Hexproof
Your opponents can't gain control of permanents or spells you control.
4/4
Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player gains life, you gain 1 life.
Whenever you lose life, enchanted player loses 1 life.
Instant
Target creature gains flying until end of turn.
You may tap or untap target artifact or creature.
Next:
Flerken
Kevin, Stuart and Bob
London Bridge
Legendary Artifact
When ~ enters the battlefield, choose a creature type.
Vampiric Silhouette 2B
Enchantment - Aura
Enchant creature
Enchanted creature is a 1/1 black Bat with flying.
3BB, t, Drink a red beverage: Enchanted creature becomes a 3/2 black Vampire with intimidate until end of turn.
"No, I'm sure they'll figure out on their own that they are not allowed to bite other players." - MaRo's penultimate words
Creature - Beast Advisor
Trample
Whenever ~ deals combat damage to a player, target instant or sorcery cards in your graveyard gains aftermath until your next turn.
Saphridis was determined to pursue her political career and she was not going to let a minor accident - like being bodyswapped with an orffalk - stop her.
4/4
Next:
Goat Hound
Ooze God
Dinosaur Sphinx
Sorcery
Exile target creature. Its controller creates a 1/1 blue Fish creature.
Deviate 1U (Whenever a spell is countered, you may cast this card from your graveyard for 1U. If this card would be put into a graveyard or leave the battlefield, exile it instead.)
Retaliator's Blast 2R
Instant
~ deals 4 damage to any target.
Deviate R (Whenever a spell is countered, you may cast this card from your graveyard for R. If this card would be put into a graveyard or leave the battlefield, exile it instead.)
"Just what I needed to deal with those pesky water mages!"
Next:
Desperation x (You may cast this spell for x if you haven't cast a spell with desperation this game. If you do, skip your next turn.)
Immolate (Whenever this creature attacks, you may put a -1/-1 counter on it. If you do, it can't be blocked this turn.)
Instant
Target player sacrifices a creature. ~ deals 4 damage to that creature's controller.
Desperation (B/R) (You may cast this spell for (B/R) if you haven't cast a spell with desperation this game. If you do, skip your next turn.)
Next:
Dawn of Worlds
Archipelago
Society of Dreamers
Dead Warlock 2BB
Creature - Zombie Wizard
~ can't be blocked except by black creatures.
xxBB, Sacrifice a black creature: Return ~ from your graveyard to the battlefield with X +1/+1 counters on it.
3/3
Creature - Wizard Gnoll
UU,t: Each attacking creature loses all abilities and gains: "At the beginning of the next main phase, return this creature to its owner's hand."
BB,T: Each player reveals a card from their hand. At the beginning of the next main phase, each player returns a
Creature - Human Advisor
When ~ dies, if you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. Then if you have fewer cards in hand than an opponent, draw a card.
3/3
Infernal Grasp 3W
Enchantment
When ~ enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until ~ leaves the battlefield.
At the beginning of your upkeep, put a reclusion counter on ~.
2BR, Sacrifice ~: Target creature gets +X/+0 and gains menace until end of turn, where X is the number of reclusion counters on ~
Creature - Jellyfish Angel
Flash
Flying, Vigilance
When ~ enters the battlefield, return target spell or nonland permanent to its owner's hand.
2/3
Next:
Demon Mole
Azra Horse
Spider Knight