Quote from void_nothing »The word "symbiont" has now been used for the first time in a Magic card.
What's the significance?
Really iconic white removal, and still very useful today. Sure there is lots of better white spot removal out there nowadays, but this card still gets the job done nicely. I'm still wondering, why they made a worse version of it (Luminous Bonds).
My personal favorite printing is the Onslaught one: Pacifism.
Quote from NierAutomata »I would pay near 0 for this mox ruby. I'm not sure what avenue you're coming from: whether you want playability or tradeability,
but every time you purchase heavily damaged cards you're automatically buying into a much lower liquidity.
When it comes to expensive cards such as these, people want to buy cards from SCG's idea of heavily played to NM. Anything above NM, like pristine cards becomes low liquidity again. It's not that people won't buy NM+ cards, it's that its going to be hard to find people to pay the extra premium for that extra little bit of condition.
So back to your problem at hand. Most gameshops won't even buy cards of that condition at any price. They can't sell it! So why cause yourself difficulty? There's a reason shops take the position they do. If you have a few hundred bucks to spare, shop elsewhere. Or just keep saving for a nicer mox.
Quote from ilovesaprolings »
You get an A for fanboysm
Plenty of cards that aren't competitive in standard but are casual playable and/or fun. prothean hydra comes to mind.
90% of these cards are just boring and terrible. Sad to see that they choose the lazy route instead of coming up with fun cards.
I don't understand this mentality to give newbie cards that are worth nothing. I'm sure that they will feel happy and satisfied when they will realize that their deck is pure thrash and will throw it in the garbage.
Not a fanboy, this product holds no appeal to me, and I won't be buying it, just like I don't buy Duel Decks, Challenger decks, or many other supplemental products that don't appeal to me. As an EDH-exclusive player since 2009, I was disappointed none of the cards will crack any of my 25 decks. WHY was I disappointed? Because at the time of the product announcement, Wizards didn't say this was an introductory product. Now that they've announced it as such, there's little reason to be disappointed, and even less reason to be critical of the power level of the cards. I understand that this product isn't designed for established players.
I'm just smart enough to know that when a product is designed for an absolute new beginner, complexity is scaled back, and cards "worth" something is not the intent of the product. If the decks teach basic Magic mechanics and encourage them to explore products beyond the decks, it has served its purpose. Seriously, how are people not grasping such a simple conceit as "THIS IS DESIGNED FOR PEOPLE THAT HAVE NEVER PLAYED A SINGLE GAME OF MAGIC". There's fair and reasonable criticism of WOTC (i.e, why have the last few Masters sets been so underwhelming, lacking in quality reprints, and still saddled with a high MSRP), and then there is ignorant, thoughtless, near-pointless criticism ("Why isn't this product which was IMPLICITLY stated by the manufacturer as designed to be for someone that's never played the game full of expensive cards that are also complicated and thus result in two seperate worldwide meta's?").
Quote from 9ta!lz »I have been reading in forums and blogs about U/R storm. I still don't understand how you at so many blue spells with only red Mana. They way Manamorphose reads is strange and I don't understand how it works. Could someone explain how manamorphose works.
Both promo cards face a white card with black text on them (sorry, I didn't pay attention to what it said). It's very easy to hold the edges of the white card through the clear plastic and shake the pack so the promo cards slide up or down to reveal the cards.
Quote from WizardMN »Here is the rule (which is the thing that states otherwise):Quote from SavannahLion »
Am I misinterpreting the rules? I mean... the outcome is right, but that explanation why doesn't seem right.
Rules Text on the card is copyable unless otherwise stated. It has more to do with the The Scarab God setting the P/T at Layer 7.B while the Sturmgeist setting P/T at layer 7.A. The P/T setting ability of Sturmgeist is copied but applied too early to be of any good against Scarab. Either way, Sturmgeist is 4/4.
Quote from AEIOUsometimesY »There's also this from ~10 years ago (only thing I could find):
Sounds like a similar situation with the OP -- I would definitely not take the risk on this one.