Please don't do the bend test. I can see the card curl in the photo, so don't do it.
The water test, IMHO, is also questionable. I've come across fake cards that pass the water test quite nicely. So it's rather pointless. Also, keep in mind the edges of Magic cards aren't sealed. So if just s smidgen of water gets to that edge... well, I hope you have a heavy book.
The best test of all is to use a loupe, a good light source such as your phones back light and experience.
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Jul 20, 2019SavannahLion posted a message on Major changes to Magic announced at SDCC? (New booster variants and premium styles)Posted in: The Rumor MillQuote from viriss »"...world filled with knights and castles..." Fortifications maybe?
He did mention Archery so...?
Jul 20, 2019SavannahLion posted a message on Major changes to Magic announced at SDCC? (New booster variants and premium styles)Posted in: The Rumor MillQuote from JaceBluesMaster »So the big change to Magic is going to be the boosters.
Draft Boosters: Normal Booster Packs
Theme Boosters: 35 cards, 1.1 rare/mythic, 7-17 uncommons, 22-27 commons
Collector Boosters: 15 cards and 1 foil token. Includes 1 rare/mythic w/ extended art, 1 foil rare/mythic, 9 foil commons/uncommons, 3 special frame cards (showcase or borderless planeswalkers), 1 ancillary card, 1 foil token. 25 dollars each.
Yeah... I am absolutely not a fan of the collector booster concept here. Sounds like another Hasbro exclusive again and the last two times was an absolute fiasco. At least the normal boosters have a chance at the Showcase cards....
Jul 20, 2019SavannahLion posted a message on Major changes to Magic announced at SDCC? (New booster variants and premium styles)Posted in: The Rumor MillQuote from JaceBluesMaster »
I love the art work on this one and fully intend on getting the three versions.
However, the story book thing and frame changes are eh... another frame change? Again? I guess the storybook thing is finally a recognition for what these cards have always been, pages out of a book?
The layout reminds me a bit of the annoying Level Up mechanic. At least the layout is no where as bad as the Amonkhet split cards so there’s that.
Jul 20, 2019Tonight was really bad for me.Posted in: Deck Creation (Standard)
My first two matchups were against nearly identical Rakdos decks and I was completely slaughtered. nearly every game was over within five or six turns. The only good game I had was game 2 against my 2nd opponent when he couldn't draw a second swamp and I successfully played Archway Angel followed up with a Quasiduplicate catapulting me to 43 life and began gaining three life every turn as I went into a loop with Multani, Yavimaya's Avatar as my opponent kept drawing enough removal to consistently kill my creatures. My opponent conceded and we went into game 3 where my opponent proceeded to slaughter me.
I knew Rakdos would be a problem for me when I saw hints of it two (three?) weeks ago and my preparations did jack for me. The most annoying creature was Dreadhorde Butcher. If comes down on turn 2, I usually can't even cast anything to get rid of it unless I can accelerate my land drops to get ahead of those counters or exile it. No matter what, it's usually, at a minimum, a 4/4 creature. With the combination of direct damage, haste and pump, I'm usually already at <10 life by turn four or so.
My last opponent was a GW deck with that annoying Nissa, Who Shakes the World and Ajani. I crushed him Game 1 without seeing Nissa. He let slip he had Nissa so I swapped in my Vetos and sat on them to get rid of his planeswalkers. The strategy didn't work very well because I didn't draw my white sources or Circuitous Route. I eventually managed to blow up his creatures with Gates Ablaze and slow the game even further by attacking Nissa. Ugh...
I guess I wasn't the only one having a bad night either. A lot of salty players. One player even slammed his cards down on the table in frustration.
It seems that having eight sets in rotation and M20's broad spectrum selection of cards is frustrating a lot of players trying to pinpoint good strategies.
Jul 20, 2019Posted in: The Rumor MillQuote from DJK3654 »Quote from Eventide Sojourner »The end of paper Magic tournaments is nigh. All the "pro" events and qualifiers will be through Arena starting in 2020. Profit margins are higher, and there's no need for judges or TOs, or to scrounge enough physical product on hand to supply players and have prize support.
I would also not be surprised if the announcement stated that "Throne of Eldraine" will be the last paper Magic product.
This just feels like catastrophising to me. There's no real reason to suspect this will happen any time soon.
I recall reading that WotC averages $75 per person on Arena. Not sure if this is per month or what. If we assume it's per month, there is a lot of room for growth before "shutting down" paper Magic.
WotC has to feel they've reached a tipping point where the loss of paper players is more than offset by the gain in digital players. Which is fine. The only money WotC sees from me is through paper Magic. So the harsh reality is that I won't be following Magic to the digital side with my wallet unless I see the necessary value in doing so. I'm sure a not-insignificant portion of the paper players feel the same way.
I'll say that the changes that will be talked about might have something to do with Arena's Historic format that was discussed a while back.
Jul 19, 2019Posted in: Deck Creation (Standard)
I went with Anticipate for that reason as well. It helps to get around Narset, Parter of Veils.
Jul 18, 2019Some food for thought...Posted in: Deck Creation (Standard)
Gatess are too costly with the ETBT to play for most decks to really justify using them. ETBT lands puts you a full turn behind your opponent, two if you’re on the draw. You want guildgates to do extra work for that kind of expense. Cards like Guild Summit, Archway Angel and Glaive of the Guildpact to name a few that might fit decently into your deck. I would go full bore with Gates or drop the “gate cares” cards and go full bore on the differently named lands.
Reliquary Tower seems extraneous. I’ve played games where I was drawing five cards a turn and I very rarely ever wanted the tower despite discarding cards. Decks that take advantage of the number of cards in your hand don’t really exist in Standard right now and there is a phenomenal amount of hand and draw hate right now with cards like Distress, Narset, Parter of Veils and Ob Nixilis, the Hate-Twisted running around. I get that Masterful Replication can potentially net you a ton of cards but the goal is to kill your opponent, not die with 20 cards in your hand. Check out Saheeli, Sublime Artificer for consistency, chump blockers during set up and food for Replication.
I don’t see a lot of removal, just the one very narrow boardwipe, Blast Zone is a decent card but at one, your opponent will just play around it or destroy it before it fires off. In keeping with the Golem theme, Meteor Golem is an OK card but there are better if you’re willing to break theme.
I’m not really sure why you have Karn’s Bastion? To keep Karn alive?
I’m not an expert on artifact-focus decks so there’s going to be stuff I’ve missed.
Jul 18, 2019Here you go. I fixed two of the cards for youPosted in: Deck Creation (Standard)
Jul 17, 2019I dunno. A quick Google turned up a number of websites that provide such a service. This is one: https://www.boardgamesmaker.com/Posted in: Magic General
That website charges about $8 for a single D20 which I don’t think is too bad for a custom die.
Onus is on you to figure out how to get the Antiquities logo into a format they would like. In fact... I think that would be a pretty slick die to have. I might do it myself.
Jul 17, 2019Posted in: Deck Creation (Standard)Quote from LeoninKha »Narset is so overpowered against our deck :C
Yeah, Narset, Parter of Veils is nuts against this deck. I was very fortunate in my matches against my opponent that I had a fat ram out and just pushed damage through to kill her or steal her using one of the theft spells.
Thankfully, very few people main board her in my meta. Most players opt to mainboard Teferi (and sideboard Narset) instead and, IMHO, Teferi is downright crippling if I’m not holding a counterspell in my hand. Being unable to answer any of my opponents spells while they can freely use their sorceries at instant sped is just lame. The abuse on this card is growing too. About three (four?) weeks ago, I called someone out for casting a creature using Teferi to block another players attacking creatures. He took the creature back but I’ve played against this opponent playing this deck for weeks prior and he makes this “mistake”? Bollocks.
Outside of cards like Negate or Veto, what are our options?
Jul 13, 2019Posted in: Magic GeneralQuote from MagicMapleGirl »While I believe Magic, as a whole, should always have answers, I really don’t believe that giving red enchantment destruction
then we are on the same page I think red should get either the ability to temporally "shut off" an enchantment for a turn or just exile it until the end phase, not strong enough for it to invalidate white as a color but not worthless enough to where mono red isn't viable.
Likewise for artifacts and black maybe temporary theft?
Well red does have the ability to steal enchantments via Frenzied Fugue or Word of Seizing then sacrifice them through means like Crack the Earth. Though admittedly, those cards are a tad costly.
Someone earlier mentioned reds inability to deal with whites CoP. Yeah, that’s never actually been a real problem, especially with sheer hate cards like Oman of Fire or just laying waste to the field with Jokulhaups.
As for black dealing with artifacts. Nevinyrral's Disk has been a black staple for so long, I’m quite frankly surprised that similar “destroy everything that’s X and everything else be damned” haven’t already appeared more often for black.
Jul 13, 2019Posted in: Magic GeneralQuote from MagicMapleGirl »What would differentiate between the colors if all the colors had answers to anything another color has?
The difference would be how and what impact that has mechanically I'm just going to be using 3 mana or less creature removal as an example since that is something every color has access to.
Blue: Either will counter spell said creature with something like Remove soul bounce it away for a turn with unsummon or just change it into something less threatening with pongify.
White:Swords to plowsharescongrats your creature is now a land or also likely dispatchand now it's gone for what is most likely good.
Black: Ulcerateif it's a weak creature, Doom blade if it's nonblack and Chainer's edict if they can't get a better way to kill it and it's all you got.
Green: Prey upon and either beat it over the head with a bigger creature or a deathtouch creature, Beast within and now it's a less threatening creature.
Red: Lightning bolt or fireball one way or the other it will die or you will die.
Edit: Colorless: titan's presencewanna play a game of who's bigger?
While I believe Magic, as a whole, should always have answers, I really don’t believe that giving red enchantment destruction or black artifact destruction (for example) is the proper way to go about it. And while I don’t necessarily think that the color pie is the way it should be right now (giving green only 30-something flyers is a completely asinine design choice.), mixing the color pie as much as you describe isn’t necessarily good for the game either.
To wit, it’s pretty obvious WotC painted themselves into a corner. I just don’t think the solution being presented is the right way to go about it.
Jul 13, 2019What would differentiate between the colors if all the colors had answers to anything another color has?Posted in: Magic General
Jul 13, 2019Posted in: Magic GeneralQuote from user_938036 »
How does this video "hit the nail on the head" by saying track printing is a thing? It's not hard to say something is a thing and then say other people have done the hard work of proving its a thing. If you linked to one of those people who have the math that would actually support this idea. I personally can't find anyone with the math but I didn't look very hard. Only found people saying the math was out there and people have confirmed it.
Unlike earlier sets, Wizards refuses to publish correct rarities or seem to even acknowledge they do track printing at all. The result is you have people who have opened cases of cards and notice the disparities between cards amongst the same rarities. They tally the cards, do a bit of math, and discover there’s track printing. Then you have the staunch supporters of WotC who absolutely refuse to believe that WotC would ever do such a thing.
In other words, the current idea of a cards rarity at common, uncommon, rare and mythic is somewhat misleading to consumers. This is especially dangerous to WotC since they are marketed to 13+ crowd (this is moving down as evidenced by WotC catering to some very young players like Dana Fischer).
But I digress. For the rest of us poor mortals who open anywhere from 0 packs to 36, the evidence is anecdotal at best. But even down at the commons this should become visible when opening just a box. For example, I received six Angelic Gifts and one Ferocious Pup in a box. How much of that can be attributed to randomness and how much of it is due to tracks?
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