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  • posted a message on Modern Esper Draw-Go
    Quote from BadMcFadden »
    You missed the part where we're a slow durdly deck and emrakul is how they beat us 90% of the time. Ignore it? Okay, so then lose 90% of the time?

    The GQ/Charm +surgical plan is shoddy but I'm sure it works when it works because it means they are never casting emrakul. Wurmcoils? sure. Karn/ugin? sure. Those aren't the problems.

    How many cliques are you going to sideboard? Because if your plan is to race by playing t2 snap t3 clique you better be playing more than 2 snaps and 1 clique (which is what I do personally, and 2 snaps seems very standard for this deck).

    I stand by pithing needle as a versatile card that handles either the t3 karn or the late-game eye. Like runed halo its cheap enough that we can deploy it on our turn without tapping a tonne of lands which lets us either keep interacting, or put it down at an early point where we couldnt interact anyways (t1/2). I don't know that we should ever go after their manabase but technically you could even t1 needle naming exp map if they t1 map.


    My only concern w/ needle is that it gets hit by Karn and the sb cards Tron may bring in vs. Stony Silence , like Nature's Claim.

    This may seem like a weird question, but is Stony Silence even very good against Tron in our deck? I feel like the best thing it does is stop Expedition Map, but that's only if you play it t2. We don't really care about the Stars and Spheres, and if Karn ever lands, he'll blow up the Stony anyways. It may be better as more Cliques or Pithing Needle/Surgical Extraction/Ghost Quarter. Then again, Stony is a stone-cold killer against Affinity (pun very much intended).
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    Quote from rodgambit »
    I've had terrible luck with tron so I picked up a pair of memoricide to try out. Anyone else tried them before?


    We just discussed the best ways to beat Tron, and the consensus is that Ghost Quarter+Surgical Extraction or Extirpate is the sure-fire way to beat them if you're willing to devote the sideboard space. I would suggest either of those cards over Memoricide.

    Another way to bin Tron lands other than GQ is Esper Charm in discard mode, which could be relevant.
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    Quote from Axel_kh »
    Hi, I've been reading this thread for a month or more, and I'm really interested in it (already started getting some cards and playtesting in xmage).
    I wonder what's our best and worst matchups.
    I know that being a reactive deck we don't have "auto-wins", but wee probably have matchups that are worse than others.

    How we do against Tron or Jund?


    I'm new to the forum, but I've been on the deck for a few months now in paper. Worst matchups are definitely Tron, followed by Burn. Both just have incredible inevitability.

    Jund is actually one of the best matchups we have, since the only cards they have that actually matter are Lili, Huntmaster and man-lands. Everything else is a dead removal/discard spell, dies to removal, or eats a counterspell. Casting any X-spell for 3+ is almost certainly a win, especially Zenith. Special mention goes to Dark Confidant for catching them back up to us if we don't have the answer for it.

    Despite what the primer says, I've found Abzan to be a harder matchup than Jund mainly because of Lingering Souls. They also have less reliance on 2 drops (most lists don't play Dark Confidant anymore), and Siege Rhino will still take a chunk out of our life total even if you kill it immediately. Still, not a bad matchup -- prolly 55-45 in our favor.
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    I know I'm derailing, but how should I actually approach the Tron matchup? Is it best to prevent them from assembling Tron (countering Ancient Stirrings and Sylvan Scrying) or should I hold counters for the relevant stuff, like Karn Liberated?

    I feel like it's a lose-lose situation regardless -- you can't contain every piece of land-search that Tron plays while just hoping they don't draw into it; yet, if you only counter the payoff cards, you get oppressed by Eye of Ugin and multiple Newlamog triggers.
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    Maybe they're carefully tiptoeing towards actual Counterspell to see what it might do at weaker power levels? First Silumgar's Scorn and now this.. If it doesn't see play, they may become less wary of the real deal.
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    Here's my list (I did a little googling to learn how to post it):


    Some of the recent comments have inspired me to try a Condemn in the place of one of the Smothers. I haven't gotten to do much testing with the new sideboard (it's gone through some changes) -- only enough testing to say off the bat that my one-of Teferi needed to be the second Clique. In an earlier draft of the deck, I had 4x Lingering Souls in the board, and it was very solid. I slowly cut them down until I decided that I should just run Timely Reinforcements instead, but I'd like to put a few back in somehow because they are very nice to have access to in games 2 and 3.
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    So, anybody feel like posting a compiled average decklist for those somewhat new to the forum? I can't sift through all 186 pages! XD I'm not sure what everyone's thoughts on Shadow of Doubt, mainboard miser's Leyline and/or Detention Sphere, Smother, etc.

    I'm having big trouble against Burn and Tron, but crushing everything else. If I knew how to post my list, I would. Not sure how approriate posting a tappedout list is... Also, I plan to attend the Louisville SCG Open w/ Esper.
    Posted in: Control
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