Quote from Feyd_Ruin »It's the Gremlins I tell you! They're ruining all of our charts! Ahhhhh.Quote from TheAnnihilator0798 »Edit: Oh, and apparently my UW control deck has a lot of green in it, according to the color pie? Not sure where that's coming from haha.
Something went awry with the card database update. This will hopefully be fixed soon enough.
And yes, a listing of your own decks is slated to be added
Thank you so much for all of the work you guys are putting in to this! You are appreciated.
My only concern w/ needle is that it gets hit by Karn and the sb cards Tron may bring in vs. Stony Silence , like Nature's Claim.
This may seem like a weird question, but is Stony Silence even very good against Tron in our deck? I feel like the best thing it does is stop Expedition Map, but that's only if you play it t2. We don't really care about the Stars and Spheres, and if Karn ever lands, he'll blow up the Stony anyways. It may be better as more Cliques or Pithing Needle/Surgical Extraction/Ghost Quarter. Then again, Stony is a stone-cold killer against Affinity (pun very much intended).
We just discussed the best ways to beat Tron, and the consensus is that Ghost Quarter+Surgical Extraction or Extirpate is the sure-fire way to beat them if you're willing to devote the sideboard space. I would suggest either of those cards over Memoricide.
Another way to bin Tron lands other than GQ is Esper Charm in discard mode, which could be relevant.
I'm new to the forum, but I've been on the deck for a few months now in paper. Worst matchups are definitely Tron, followed by Burn. Both just have incredible inevitability.
Jund is actually one of the best matchups we have, since the only cards they have that actually matter are Lili, Huntmaster and man-lands. Everything else is a dead removal/discard spell, dies to removal, or eats a counterspell. Casting any X-spell for 3+ is almost certainly a win, especially Zenith. Special mention goes to Dark Confidant for catching them back up to us if we don't have the answer for it.
Despite what the primer says, I've found Abzan to be a harder matchup than Jund mainly because of Lingering Souls. They also have less reliance on 2 drops (most lists don't play Dark Confidant anymore), and Siege Rhino will still take a chunk out of our life total even if you kill it immediately. Still, not a bad matchup -- prolly 55-45 in our favor.
I feel like it's a lose-lose situation regardless -- you can't contain every piece of land-search that Tron plays while just hoping they don't draw into it; yet, if you only counter the payoff cards, you get oppressed by Eye of Ugin and multiple Newlamog triggers.
4x Celestial Colonnade
2x Ghost Quarter
1x Mystic gate
4x Flooded Strand
4x Polluted Delta
2x Hallowed Fountain
2x Watery Grave
1x Godless Shrine
3x Island
2x Plains
1x Swamp
4x Cryptic Command
3x Spell Snare
2x Logic Knot
Draw and Utility
4x Esper Charm
4x Think Twice
2x Sphinx's Revelation
2x Remand
2x White Sun's Zenith [I'm not making its own section]
2x Snapcaster Mage
Removal
4x Path to Exile
3x Supreme Verdict
2x Smother
2x Timely Reinforcements
2x Baneslayer Angel
2x Dispel
2x Stony Silence
2x Thoughtseize
2x Vendilion Clique
1x Celestial Purge
1x Leyline of Sanctity
1x Wrath of God
Some of the recent comments have inspired me to try a Condemn in the place of one of the Smothers. I haven't gotten to do much testing with the new sideboard (it's gone through some changes) -- only enough testing to say off the bat that my one-of Teferi needed to be the second Clique. In an earlier draft of the deck, I had 4x Lingering Souls in the board, and it was very solid. I slowly cut them down until I decided that I should just run Timely Reinforcements instead, but I'd like to put a few back in somehow because they are very nice to have access to in games 2 and 3.
I'm having big trouble against Burn and Tron, but crushing everything else. If I knew how to post my list, I would. Not sure how approriate posting a tappedout list is... Also, I plan to attend the Louisville SCG Open w/ Esper.