Quote from alexkal91 »Hey all, hope you can give me some insights on my list below. Although I do have good results, when I go to 3rd game, usually its a draw coz time's up and i'm wondering if i play it slow, or my list need to be slightly more aggressive. For the record, a few things that you might wonder:
- No snapcasters yet coz im budget friendly but definitely on my next buys. Big Teferi too when it rotates out.
- Not a fan of celestial colonnade although maybe I should have a copy
- Currently playtesting Ob Nixilis (won me a game vs prison!) and Kaya's guile (seems relevant in the meta and cute card in general)
- To increase a bit the aggression, I think of adding either +1 Secure the wastes, 2 V. Cliques, 1 Elspeth Sun's Champion.
Any tips/ideas appreciated
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands4 Island3 Plains2 Swamp3 Polluted Delta2 Flooded Strand2 Hallowed Fountain1 Watery Grave1 Godless Shrine2 Creeping Tar Pit1 Blast Zone1 Oboro, palace in the clouds2 Field of Ruin1 Underground River2 Tasigur, the golden Fang1 Gurmag angler2 Teferi, time raveler2 Narset, parter of veils1 Ob Nixilis, Reignited1 Sphinx's revelation1 Secure the wastes2 Negate2 Cryptic Command1 Logit knot2 Spell snare3 Path to exile3 Fatal push4 Think Twice3 Esper Charm1 Wrath of God1 Supreme Verdict1 Surgical Extraction1 Detention Sphere1 Kaya's GuileSideBoard2 Celestial Purge2 Ceremonius rejection2 Damping Sphere1 Dovin's veto1 Extirpate1 Yixlid Jailer1 Ashiok, dream render1 Force of despair1 Damnation1 pithing needle1 Porphyry nodes1 timely reinforcements
Quote from rickster_ »Terminus is great when they don't have a sac outlet
Quote from jayjayhooks »After playing the deck a lot now over the past few days I can confidently say that Ice-Fang is definitely worth it. My question is just whether you want 3 or 4. Even when it doesn't have deathtouch, it provides an effect that bant control wants - drawing cards and providing tempo. The addition of being able to pressure opposing Narsets is also very handy in control mirrors. When you draw it late, deathtouch is always turned on which is nice. I've messed around with the mana base a little to include a pair of ETB tapped snow-duals (can't fetch them though) just to have Deathtouch more frequently.
Here's the list I'm currently on and it feels very consistent and strong:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (22)2 Celestial Colonnade2 Waterlogged Grove4 Flooded Strand2 Misty Rainforest1 Hallowed Fountain1 Breeding Pool5 Snow-Covered Island1 Snow-Covered Plains1 Snow-covered Forest1 Arctic Flats1 Boreal ShelfPlaneswalkers (5)3 Jace, the Mind Sculptor2 Teferi, Hero of DominariaRemoval (5)4 Path to Exile1 CondemnCounters (11)2 Spell Pierce2 Spell Snare2 Logic Knot3 Force of Negation2 Cryptic CommandConsistency (10)4 Opt4 Growth Spiral2 Fact or FictionCreatures (7)3 Snapcaster Mage4 Ice-Fang Coatlsideboard (15)4 Rest In peace2 Vendilion Clique1 Restoration Angel1 Nimble Obstructionist1 Narset, Parter of Veils1 Teferi, Time Raveler1 Supreme Verdict1 Winds of Abandon1 Celestial Purge1 Timely Reinforcements1 Stony Silence
I gave up the Field of Ruins, as Growth Spiral demands a lot of colored mana if you want to be be able to Spiral into a Spell on turn 2. I think if you want field of ruin, you could probably drop the 2 snow-duals for a single field and a misty rainforest. If you went that route I would suggest dropping Coatl number 4 for a Heiroglyphic illumination.
The other thing of note was dropping the sweepers altogether - if you can consistently turn on Coatl, verdict is not necessary.
I've been happy with the 5 "negate" effects of 3 force, 2 pierce - Its a control deck, so creature spells don't bother me a whole lot.
Mirror match feels good. Only played against Hogaak once, and he died to his deck not functioning properly so I can't really speak on the matchup, I don't see it being a whole lot different than UW. Tron is probably a lot differen't with no field of Ruin, but my experience with growth spiral decks in the past has been that the matchup is good despite low numbers of field of ruin (ran 1-2 copies in the past) - they just have such a hard time beating an early jace if you have any disruption at all. Now with force of negation, I dont see this matchup being too hard.
Quote from BloodyRabbit_01 »To be fair, I’d rather be on Terminus (full set) than Surgical Extraction maindeck. Run 3-4 Force of Negation and you can handle strong start from degenerate opponents in g1.
I wouldn’t suggest exactly it, but the list in TheAnnihilator signature is a good starting point (I would play second Sphere and a pair of little Teferi/Narset instead of FoF).
Quote from Feyd_Ruin »Quote from TheAnnihilator0798 »Edit: Oh, and apparently my UW control deck has a lot of green in it, according to the color pie? Not sure where that's coming from haha.It's the Gremlins I tell you! They're ruining all of our charts! Ahhhhh.
Something went awry with the card database update. This will hopefully be fixed soon enough.
And yes, a listing of your own decks is slated to be added
Quote from TheAnnihilator0798 »Edit: Oh, and apparently my UW control deck has a lot of green in it, according to the color pie? Not sure where that's coming from haha.