The Remands feel very lackluster in current Modern.
I also dislike Narset in your shell. I would play Teferi and another cantrip. Saheeli in three copies has been perfect for me. If you run Stoneforge/Batterkull (expecially) it's way better to max out on one cc removals instead of Helixes/Abrade.
EDIT:
I'll give you the list I would play *with* Stoneforge Mystic in the deck.
Obviously. I just tried to argument a bit about its absence.
Why do you like it? I mean, it's basically a lightning rod in a deck that has very few of them. I guess your list is more midrangey, with Seasoned Pyro and Stoneforge.
By the way, in your list I hate the fact you only run one Force of Negation. The card is too good, expecially in an archetype full of 3-4 cc drops and very low on lands (for the amount of high cc it runs). Three is the least I would play. Remand, imho, conflicts too much with the tap-out strategy we're focusing on. Spell Pierce and Spell Snare, costing only one mana, do the job way better.
I'm also crushing my local leagues with Copycat. People tend to forget how to play against Control/Combo after Twin has departed from Modern, and I'm punishing them for this.
I do dislike the Stoneforge package. We don't care about deploying creatures most of the time (just turning on opponent's removals), and vs removal-heavy decks we move towards Teferi, Time Reveler -> Felidar Guardian the turn we can combo off. I tried it at first, but I decided I was wasting important slots.
Disrupting Shoal would never work, here, because of the casting cost of other cards. If we had 12+ Blue cc1 spells, we would run the full set to compensate our ‘do nothing in the first turn of the game’. FON doesn’t require any setup, on the other hand, and it DOES stop cc0 and cc1 menaces (Faithless Looting, Aether Vial, opponent’s Maps, Thoughtseize when we need a specific card which is in our hand, Amulet, many other things). This deck, while being a Control, relies on card quality more than card quantity. For the same reason you can run Gemstone Caverns you can run FON (which operates differently but it’s much more flexible). And, yes, we are VERY worried about these cards!
Not having Dismember + Spatial in the board is simply wrong. Cut some stuff (Revoker and Batterskull are very weak according to my testing, Explosives too cause if you have Karn you have enough mana to cast either Ballista or O-Stone).
I had MUCH better results vs Humans since the printing of Blast Zone. ‘Uncounterable’, fetchable turn four Wrath is dope vs them.
Playing four Karn maindeck, I don’t like Slaver in the main too.
By the way, I beg anyone who still has to try Force of Negation here to do so as soon as possible. While i’m not that much into U Tron right now, I had very decent results almost always on the back of it.
Im talking about the UW Control side here and it a was response to the statement of gkourou that it would be risky to tap out for walkers. In little Teferis case I disagree with that.
I guess he was referring to play Narset, Jace or big Teferi.
I’ll say this again. If you plan to play a more tap-out Jeskai version (with multiple Teferi), Jeskai Saheeli already exists, and it’s probably a better shell than Twin itself. Has Saheeli been any good in Modern until now? Not particularly.
Force of Negation stops the combo for 0 mana. You can’t force the opponent’s force. I don’t get the reasoning here. Twin doesn’t want to play too many reactive cards, and there’s a reason if it was used to pack Dispel maindeck to stop the opponent’s interaction with the combo.
If you play Jeskai, there’s already Saheeli that works very similarly. And Jeskai Saheeli is Tier 3 (albeit a good deck, if you ask me). By the way, imho Jeskai Twin was the best variant of it (not the one with Walls and KiKi, just Path, a pair of Angels and Colonnades).
I also dislike Narset in your shell. I would play Teferi and another cantrip. Saheeli in three copies has been perfect for me. If you run Stoneforge/Batterkull (expecially) it's way better to max out on one cc removals instead of Helixes/Abrade.
EDIT:
I'll give you the list I would play *with* Stoneforge Mystic in the deck.
4x Scalding Tarn
4x Flooded Strand
4x Spirebluff Canal
2x Island
1x Plains
2x Hallowed Fountain
2x Steam Vents
1x Sacred Foundry
4x Stoneforge Mystic
4x Felidar Guardian
3x Snapcaster Mage
(3 Equipments):
1x Batterskull
1x Sword of Fire and Ice
1x Sword of Feast and Famine
(6 Planeswalkers):
3x Teferi, Time Raveler
3x Saheeli Rai
4x Opt
3x Sleight of Hand
(13 Removals&Permission):
4x Path to Exile
4x Lightning Bolt
4x Force of Negation
1x Spell Pierce
Though, Astrolabe is too good to omit. And I'm worried about the blue count. Mmm.
Why do you like it? I mean, it's basically a lightning rod in a deck that has very few of them. I guess your list is more midrangey, with Seasoned Pyro and Stoneforge.
By the way, in your list I hate the fact you only run one Force of Negation. The card is too good, expecially in an archetype full of 3-4 cc drops and very low on lands (for the amount of high cc it runs). Three is the least I would play. Remand, imho, conflicts too much with the tap-out strategy we're focusing on. Spell Pierce and Spell Snare, costing only one mana, do the job way better.
I do dislike the Stoneforge package. We don't care about deploying creatures most of the time (just turning on opponent's removals), and vs removal-heavy decks we move towards Teferi, Time Reveler -> Felidar Guardian the turn we can combo off. I tried it at first, but I decided I was wasting important slots.
That's my take on the maindeck.
4x Scalding Tarn
4x Flooded Strand
4x Spirebluff Canal
2x Island
1x Plains
2x Hallowed Fountain
2x Steam Vents
1x Sacred Foundry
4x Felidar Guardian
3x Snapcaster Mage
(10 Planeswalkers):
4x Teferi, Time Raveler
3x Saheeli Rai
3x Narset, Parter of Veils
(8 Cantrips):
4x Opt
4x Arcum's Astrolabe
4x Path to Exile
4x Lightning Bolt
1x Lightning Helix
4x Force of Negation
2x Spell Pierce
Cannot stand the singleton Mountain in this kind of lists. Just max out on Spirebluff Canal and profit. For the sideboard, I've got a sweet spot for Ceremonious Rejection and Gideon, Ally of Zendicar.
EDIT: I actually posted the wrong list, it was very outdated. Edited.
Not having Dismember + Spatial in the board is simply wrong. Cut some stuff (Revoker and Batterskull are very weak according to my testing, Explosives too cause if you have Karn you have enough mana to cast either Ballista or O-Stone).
I had MUCH better results vs Humans since the printing of Blast Zone. ‘Uncounterable’, fetchable turn four Wrath is dope vs them.
Playing four Karn maindeck, I don’t like Slaver in the main too.
I always like four Remands, in any meta.
I guess he was referring to play Narset, Jace or big Teferi.
If you play Jeskai, there’s already Saheeli that works very similarly. And Jeskai Saheeli is Tier 3 (albeit a good deck, if you ask me). By the way, imho Jeskai Twin was the best variant of it (not the one with Walls and KiKi, just Path, a pair of Angels and Colonnades).