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  • posted a message on Burn
    Alright, well then given the current meta, what should a mono-red burn deck carry in the sideboard?
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from TylerStegman »
    i wouldnt say 60. more like around 40. I know that's a lot if you're trying to run 8 to 12 and on a budget but 10 every week to get 1 isnt so bad. if not, try to get the ones i mentioned above. and you should be able to find stomping grounds around 40 for a set as well unless you strictly want near mint


    Okay, that's great. Now, in the meantime with what I have?
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I'm aware that ally fetches are "affordable" compared to enemy fetches but they'll still run ~$60 a playset with shocklands not being too different at the moment. So a full (or even partial) suite of fetches and shocks will still run over $150. My budget was already spent on Eidolons and Goblin Guides for the time being anyway.

    I'm currently thinking of using 4 copperline gorges, 4 rootbound crags, and some number or combination of Karplusan forests or Game Trails not exceeding 4. I'm just trying to guess how how feasible shadow lands are.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I need input. I've got a monored list right now that's the standard line up of creatures/spells in monored. I want to try splashing green for Atarka's command MB and Destructive Revelry SB but on a budget. Assuming 20 or 21 total lands, what mix of dual source lands should I add in? I can start with a playset of Copperline Gorge but that won't be enough. So how much and what kind of mix of check lands, pain lands, or shadow lands should I use? I'm think I'll need up to 12 green sources to be consistent. I know the preference is for fetches and shocks but I already have these and would need to buy the fetches and shocks.
    Posted in: Aggro & Tempo
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