Civilized society: U: Moneylenders, wizards, controlling. On a world where water is hard to come by the blue mages suddenly found themselves with a fathomless amount of power. Water became the major currency.
R: Carvers/Shapers/Builders, statesmen. With a world forced to live underground, they mold the ground around them to provide room for the populace to live and grow.
W: Traders/Artificers/Healers, nomads. This group is mostly comprised of lizard men who were better equipped to remain on the cataclysmic surface. As such they are able to search the ruins of the old world for relics.
G: Farmers/Explorers, druids, elves. This group has become the caretakers of the masses. They have adapted to grow like in the most hostile environments under the ground and produce food to feed all that need it.
B: Soldiers, sanitation, necromancers, guardians. Adapted to the depths of the dark, those that wield black mana have found a respect over the years. They are the first line of defense against incursions of all sorts. They are also aptly equipped to do the one job no one wants to, sanitation.
With such a harsh envrionment, there remains a feral element also: U: Sprites, Nymphs R: Goblins W: Wurms G: Plants B: Shades, Spirits
Shadow Wanderer3B
Creature - Spirit (C)
Exile a card from your graveyard: Return Shadow Wanderer to its owners hand. "There was something there a second ago.....I know it!!!"
2/3
Sewage Extractor4B
Creature - Human (C)
Whenever Sewage Extractor attacks and isn't blocked, exile target card from defending player's graveyard.
2/4
Mass Withering6B
Sorcery (C)
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs less to cast for each card exiled this way.) Creatures your opponents control get -2/-2 until end of turn. "A slight redirection of the sewage flow can help turn the tide in any battle."
Enlivened Sludge3BB
Instant (C)
Put two 1/1 black Ooze creature tokens with deathtouch onto the battlefield.
Dark Sentry1B
Creature - Human Soldier (C)
Defender
Prevent all combat damage that would be dealt to and dealt by Dark Sentry.
Discard a card: Dark Sentry can't block this turn. Only any opponent may activate this ability.
0/2
Willows - I think you might be onto something there with Chime. It is better than Rebound and Retrace edging towards too powerful. This is better than flashback as it gets cast for free, but it has slightly less control. I think it is going to require more tweaking yet. However all your cards are good at their rarity and show us Chime accurately.
Link - your mechanic seems overly complicated to me and defintely outside the color wheel in some cases. It seems very powerful to be able to exile your opponents' creatures. Many of these are too common at their rarity as a result. Tainted Law is almost a temporary one sided wrath....waaaay too good. This says build around me and you shall not lose.
Herbert_West - Do you not realize the power of being able to put a card in any deck? The reason most spells and abilities have colored costs is to force a player to make choices. Combined with the right discard spells, your ability throws the color wheel out completely and basically tells the player to play whatever they want, no consequences. This is essentially a broken version of splice.
Zalyan SentryW
Creature - Lizard Soldier (C)
Ensnare (When Zalyan Sentry deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) The surface was a harsh land, and the injured among the Zalyan served with their lives.
1/1
Sentinel Vine1G
Creature - Plant (C)
Defender, ensnare (When Sentinel Vine deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
If Sentinel Vine blocks a creature with toughness 2 or greater, Sentinel Vine gets +1/+0 until end of turn. The gardeners found ways to keep entruders out of the food supply.
0/4
Nagnan Paralytic3
Artifact - Equipment (C)
Equipped creature can block an additional creature and has ensnare. (When it deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
Equip 2 A scratch alone now made it possible for the meek to turn the tide.
Manikarni Sprite2U
Creature - Faerie (U)
Flying, ensnare (When Manikarni Sprite deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
When Manikarni Sprite dies, return target creature to its owner's hand. When the peoples of Nagna moved underground, they angered the Fae who dwelled in the hidden lakes there.
1/2
Spined Goblin3RR
Creature - Goblin (R)
Ensnare t, Sacrifice Spined Goblin: Spined Goblin deals 1 damage to each creature. It's not the fact that he blends in with the landscape that makes this particular goblin extremely dangerous.
3/2
Heighten [COST]: [COST],Discard this card: Add ~'s effect to the effect of target instant or sorcery spell. You make all the choices.
Rules:
Heighten is a keyword only present on instants and sorceries.
It is similar to splice, except that it targets a spell already on the stack, and it's one use
You can heighten an opponent's spell, but you still make all the choices.
Clean Cut Instant (C)
Combat damage can’t be prevented this turn.
Heighten :xmana::symr::symr: (:xmana::symr::symr:, Discard this card: Add Clean Cut’s effect to the effect of target instant or sorcery spell. You make all the choices.)
When you heighten Clean Cut, target creature gets +X/+0 until end of turn.
First off this is definitely not a common. This is too complicated a use of your ability to remain at that rarity. Second, when you heighten this your second effect is uncounterable and the path the game is on now reduces the odds that the first effect will be countered. This seems way overpowered edging into broken territory.
schingtah
Purging flames :2mana::symw::symr:
Sorcery (R)
Infuse (When you play this card you may discard a card with the same name as this card. If you do, double the number of possible targets this spell has.)
Purging flames deals 3 damage to up to two target creatures. Destroy any equipment and/or aura cards attached to those creatures.
Grandeur was awful....I don't see Infuse being any better. Even at rare this card is extremely powerful for 4 mana. Searing Spear costs 2, so that effect alone is worth the 4 you pay and then you kill off any equip/aura on the creature......This card would be played without Infuse and the use of the ability would just be an afterthought. It wouldn't encourage anyone to play this spell because of it.
Ninja Caterpie
Thoughtcast (You may pay and exile a card from your hand that shares a colour with this spell rather than pay this spell's mana cost)
Decree of Force :3mana::symu::symu:
Instant (U)
Thoughtcast - Pay 1 life (You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost)
Counter target instant or sorcery spell.
I don't like the name for the ability, that being said, I do like the rest of it. It is not overly complicated and I even think beginner to intermediate players will pick up on the usefulness quickly. Opening up design space on rares and mythics for more complicated effects that you can then cast for 'free' is definitely interesting. Only countering instants and sorceries makes this printable in the current design paradigm.
Eskimo_Rage
Resonate with {card type}- [If you control a {card type} you may {action}.]
Charging Heat :symr::symr:
instant [c]
Charging heat deals 3 damage to target creature or player.
Resonates with artifacts— Target creature you control gets +3+0 until end of turn if you control an artifact. "Fire can char and fire can charge, never waste resources" Master Artificer to students.
I find this to be rather dull. The name doesn't even feel like it evokes its effect. The flavor also doesn't resonate with me. The quote feels like it is a forced connection.
willows
Resound {N} — {Condition} (As this resolves exile it with N chime counters on it. Whenever {condition,} remove a chime counter from this, copy it, and cast the copy without paying its mana cost. Then, if there are no chime counters on this, put it into your graveyard.)
Excommunication Litany :4mana::symw:
Sorcery (R)
Exile target creature.
Resound 4 — A creature deals combat damage to you.
When you remove the last chime counter from Excommunication Litany, return all creature cards exiled by it to the battlefield under their owners' control.
I like Resound.....and then again I don't. It makes you essentially keep track of an enchantment in the exile zone and oh yeah it has counters too. I don't think there is enough interaction with exiled cards to make this printable. Being able to exile up to 5 creatures before this is done seems really good, even though the creature still gets to deal its damage.
TacticalCelebrant
Groundbreaker
You may discard any number of land cards as you cast this spell. If you do, copy it for each land discarded this way. you may choose new targets for each copy.
Battleground Fervor :3mana::symr::symr:
Sorcery (R)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Groundbreaker (You may discard any number of land cards as you cast this spell. If you do, copy it for each land discarded this way. you may choose new targets for each copy.)
I like this ability. I'm not sure the name reflects anything but the discard, but that might be good enough flavorwise; it doesn't scream the effect to me. The card as a whole might be a little inexpensive....I'm not good with saving land versus playing it to make something like this effective....at 5 cmc what are the odds you'll have a land or two to discard? Where you lose me the most is it has great potential, but there's a lot of tension there on whether it is any better in practice than any of the other creature steals.
Thelas
Intensify
Red Sorcery (R)
Splice onto anything :1mana::symr::symr: (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
If Intensify would deal damage, it deals double that damage to that creature or player instead.
First, rename splice.....make it one word. This just looks awful as an ability and makes me yawn at the name. Beyond that the card does not work as written. Intensify is doing any damage, the spell you splice it to is. This needs a lot of work.
Mechanic
Ensnare (When ~ deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
Zalyan Gritguard 1WW
Creature - Lizard Soldier (R)
First Strike, Vigilance, Ensnare (When Zalyan Gritguard deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) Those that remained on the surface of Nagna developed ways to hold the hungry wurms and feral goblins at bay.
1/4
A world that has been decimated by a catastrophe lost in the annals of time. The surface has become a barren rock and desert landscape. The remnants of civilization have moved underground. A few nomads roam the surface still earning their livelihood by finding artifacts of the past. Dangers abound above and below ground.
Voodoo Necromancer 3BBB
Creature - Demon Shaman (M) T, Sacrifice a nonland permanent: Put a 2/2 black Zombie creature token onto the battlefield.
Whenever a creature you control dies, each other player sacrifices a creature.
2/4
Challenge: Create a creature card to represent your contact: someone you can bribe to get what you want
Oculus
Grand Stalker Zuri :3mana::symb::symb::symb:
Legendary Creature - Shade Rogue {R}
Intimidate
:symb:: Grand Stalker Zuri gets +1/+1 until end of turn.
:symb:: Target creature gets -1/-1 until end of turn. Only he knows where darkness ends and Zuri begins.
5/5
TacticalCelebrant
Barath, Colosseum Pitmaster :3mana::symb::symb:
Legendary creature - Human Wizard (R)
, Sacrifice a creature: Search your library for a card with converted mana cost X, where X is the sacrificed creature's power, reveal it and put it into your hand. Shuffle your library afterward. "You'd be surprised what kind of animals you'll see in my fighting pits. Even more surprised at who can be found watching from my 'private' viewing booths."
-Barath, Dark Pitmaster
2/2
Gerrard's Mom
Venomous Oracle :1mana::symb::symb:
Creature - Snake Shaman (R)
:2mana:: Target player draws a card and loses 1 life. Any player may activate this ability.
:2mana:: Target player who lost life this turn loses 1 life. The true horror of her prophecies can take days to sink in.
1/2
aurorasparrow
Viax, Secretmonger :1mana::symu::symu:
Legendary Creature - Cephalid Advisor [M]
:1mana:: Look at target player’s hand, sideboard and face-down cards.
:1mana:: Players and permanents lose hexproof and shroud until end of turn.
:1mana:: Creatures lose landwalk and unblockable until end of turn.
0/5 ”I know the answers. You don’t even know the questions.”
Igmhorus
Merchant of Tidings :symu::symu:
Creature - Human Advisor (U)
Sacrifice an artifact: Scry X, where X is the sacrificed artifact's converted mana cost. Then, if you control ~, draw a card. Any player may play this ability. "Anything can be known. You just have to pay me the right price."
1/3
Rudyard
Corrupt Oracle :symu::symb:
Creature - Human Wizard (R)
Play with the top and bottom cards of each player's library revealed.
Pay 1 life: Exchange the top and bottom cards of target player's library. "Will your lost love return? For the right price I can foresee anything."
1/2
aurorasparrow
yewlas
drewdagreek
Solestico
Jimmy Groove
Top 3
Signup
Round 1
Round 2
Civilized society:
U: Moneylenders, wizards, controlling. On a world where water is hard to come by the blue mages suddenly found themselves with a fathomless amount of power. Water became the major currency.
R: Carvers/Shapers/Builders, statesmen. With a world forced to live underground, they mold the ground around them to provide room for the populace to live and grow.
W: Traders/Artificers/Healers, nomads. This group is mostly comprised of lizard men who were better equipped to remain on the cataclysmic surface. As such they are able to search the ruins of the old world for relics.
G: Farmers/Explorers, druids, elves. This group has become the caretakers of the masses. They have adapted to grow like in the most hostile environments under the ground and produce food to feed all that need it.
B: Soldiers, sanitation, necromancers, guardians. Adapted to the depths of the dark, those that wield black mana have found a respect over the years. They are the first line of defense against incursions of all sorts. They are also aptly equipped to do the one job no one wants to, sanitation.
With such a harsh envrionment, there remains a feral element also:
U: Sprites, Nymphs
R: Goblins
W: Wurms
G: Plants
B: Shades, Spirits
Shadow Wanderer 3B
Creature - Spirit (C)
Exile a card from your graveyard: Return Shadow Wanderer to its owners hand.
"There was something there a second ago.....I know it!!!"
2/3
Sewage Extractor 4B
Creature - Human (C)
Whenever Sewage Extractor attacks and isn't blocked, exile target card from defending player's graveyard.
2/4
Mass Withering 6B
Sorcery (C)
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Creatures your opponents control get -2/-2 until end of turn.
"A slight redirection of the sewage flow can help turn the tide in any battle."
Enlivened Sludge 3BB
Instant (C)
Put two 1/1 black Ooze creature tokens with deathtouch onto the battlefield.
Dark Sentry 1B
Creature - Human Soldier (C)
Defender
Prevent all combat damage that would be dealt to and dealt by Dark Sentry.
Discard a card: Dark Sentry can't block this turn. Only any opponent may activate this ability.
0/2
Link - your mechanic seems overly complicated to me and defintely outside the color wheel in some cases. It seems very powerful to be able to exile your opponents' creatures. Many of these are too common at their rarity as a result. Tainted Law is almost a temporary one sided wrath....waaaay too good. This says build around me and you shall not lose.
Herbert_West - Do you not realize the power of being able to put a card in any deck? The reason most spells and abilities have colored costs is to force a player to make choices. Combined with the right discard spells, your ability throws the color wheel out completely and basically tells the player to play whatever they want, no consequences. This is essentially a broken version of splice.
Top 3
1) Willows
2) Link
3) herbert_west
Round 1
Zalyan Sentry W
Creature - Lizard Soldier (C)
Ensnare (When Zalyan Sentry deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
The surface was a harsh land, and the injured among the Zalyan served with their lives.
1/1
Sentinel Vine 1G
Creature - Plant (C)
Defender, ensnare (When Sentinel Vine deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
If Sentinel Vine blocks a creature with toughness 2 or greater, Sentinel Vine gets +1/+0 until end of turn.
The gardeners found ways to keep entruders out of the food supply.
0/4
Nagnan Paralytic 3
Artifact - Equipment (C)
Equipped creature can block an additional creature and has ensnare. (When it deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
Equip 2
A scratch alone now made it possible for the meek to turn the tide.
Manikarni Sprite 2U
Creature - Faerie (U)
Flying, ensnare (When Manikarni Sprite deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
When Manikarni Sprite dies, return target creature to its owner's hand.
When the peoples of Nagna moved underground, they angered the Fae who dwelled in the hidden lakes there.
1/2
Spined Goblin 3RR
Creature - Goblin (R)
Ensnare
t, Sacrifice Spined Goblin: Spined Goblin deals 1 damage to each creature.
It's not the fact that he blends in with the landscape that makes this particular goblin extremely dangerous.
3/2
First off this is definitely not a common. This is too complicated a use of your ability to remain at that rarity. Second, when you heighten this your second effect is uncounterable and the path the game is on now reduces the odds that the first effect will be countered. This seems way overpowered edging into broken territory.
schingtah
Grandeur was awful....I don't see Infuse being any better. Even at rare this card is extremely powerful for 4 mana. Searing Spear costs 2, so that effect alone is worth the 4 you pay and then you kill off any equip/aura on the creature......This card would be played without Infuse and the use of the ability would just be an afterthought. It wouldn't encourage anyone to play this spell because of it.
I don't like the name for the ability, that being said, I do like the rest of it. It is not overly complicated and I even think beginner to intermediate players will pick up on the usefulness quickly. Opening up design space on rares and mythics for more complicated effects that you can then cast for 'free' is definitely interesting. Only countering instants and sorceries makes this printable in the current design paradigm.
Eskimo_Rage
I like Resound.....and then again I don't. It makes you essentially keep track of an enchantment in the exile zone and oh yeah it has counters too. I don't think there is enough interaction with exiled cards to make this printable. Being able to exile up to 5 creatures before this is done seems really good, even though the creature still gets to deal its damage.
TacticalCelebrant
I like this ability. I'm not sure the name reflects anything but the discard, but that might be good enough flavorwise; it doesn't scream the effect to me. The card as a whole might be a little inexpensive....I'm not good with saving land versus playing it to make something like this effective....at 5 cmc what are the odds you'll have a land or two to discard? Where you lose me the most is it has great potential, but there's a lot of tension there on whether it is any better in practice than any of the other creature steals.
Thelas
First, rename splice.....make it one word. This just looks awful as an ability and makes me yawn at the name. Beyond that the card does not work as written. Intensify is doing any damage, the spell you splice it to is. This needs a lot of work.
Shaddock86 - no show?
Top 3
1)Ninja Caterpie
2)TacticalCelebrant
3)willows
Ensnare (When ~ deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
Zalyan Gritguard 1WW
Creature - Lizard Soldier (R)
First Strike, Vigilance, Ensnare (When Zalyan Gritguard deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
Those that remained on the surface of Nagna developed ways to hold the hungry wurms and feral goblins at bay.
1/4
2)Prophylaxis
3)Socrates
Creature - Demon Shaman (M)
T, Sacrifice a nonland permanent: Put a 2/2 black Zombie creature token onto the battlefield.
Whenever a creature you control dies, each other player sacrifices a creature.
2/4
Oculus
Legendary Creature - Shade Rogue {R}
Intimidate
:symb:: Grand Stalker Zuri gets +1/+1 until end of turn.
:symb:: Target creature gets -1/-1 until end of turn.
Only he knows where darkness ends and Zuri begins.
5/5
TacticalCelebrant
Legendary creature - Human Wizard (R)
, Sacrifice a creature: Search your library for a card with converted mana cost X, where X is the sacrificed creature's power, reveal it and put it into your hand. Shuffle your library afterward.
"You'd be surprised what kind of animals you'll see in my fighting pits. Even more surprised at who can be found watching from my 'private' viewing booths."
-Barath, Dark Pitmaster
2/2
Gerrard's Mom
Creature - Snake Shaman (R)
:2mana:: Target player draws a card and loses 1 life. Any player may activate this ability.
:2mana:: Target player who lost life this turn loses 1 life.
The true horror of her prophecies can take days to sink in.
1/2
aurorasparrow
Legendary Creature - Cephalid Advisor [M]
:1mana:: Look at target player’s hand, sideboard and face-down cards.
:1mana:: Players and permanents lose hexproof and shroud until end of turn.
:1mana:: Creatures lose landwalk and unblockable until end of turn.
0/5
”I know the answers. You don’t even know the questions.”
Creature - Human Advisor (U)
Sacrifice an artifact: Scry X, where X is the sacrificed artifact's converted mana cost. Then, if you control ~, draw a card. Any player may play this ability.
"Anything can be known. You just have to pay me the right price."
1/3
Rudyard
Creature - Human Wizard (R)
Play with the top and bottom cards of each player's library revealed.
Pay 1 life: Exchange the top and bottom cards of target player's library.
"Will your lost love return? For the right price I can foresee anything."
1/2
MIA
Savia
Gallus
Phyrexian Editor
Top 3
2)Gerrard's Mom
3)Igmhorus