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  • posted a message on [TS] Tribal - What does it do? (Speculation)
    Quote from Bronze Bombshell
    I never would have guessed this thread would pretty much say "what do think tribal will do?" After all, it's not like it's in speculation.:rolleyes:

    Anyway, I think it is a way of aiding tribal cards like timberwatch elf or to be found by rebels.

    um, read the post again, it says that I belive that Tribal gives creature types to non-creature cards (and makes them match). The rest is explaining that a sliver enchantment is a different kind of sliver then a sliver creature, and wouldn't gain any ability granted to all slivers by a normal sliver... Tribal fixes that without making it a creature.
    Posted in: Speculation
  • posted a message on [TS] Tribal - What does it do? (Speculation)
    Quote from optimusprimm
    Just my thoughts on how it works:

    If there are no creatures of the tribe type, tribal permanents must be sacrificed (Can't very well have a guy tied up by the rebels if there are no rebels left around) and tribal spells cannot be played (Can't have the rebels tie a guy up if there are no rebels).

    Kind of like Legendary, having its existence based on what else is in play. Seems decent, though I hate toe word "Tribal" as a type. "Tribe" would have been perfectly fine! "Tribe Enchantment - Rebel Aura" Works, right? And then we could have things like "Destroy target tribe" rather than "Destroy target tribal card" which is obviously using tribal in the same way that we now use legendary.

    Legendary is a super type, tribal is a type.

    Tribal is in the same group as "Enchantment", "Artifact", "Land", "Instant", "Sorcery", and "Creature". It is NOT in the group that "Snow", "Legendary", or "Basic" are in. Thus your idea really doesn't fit. And thats the primary reason I think its just a place to cast sub-types, or match subtypes across different types (so that a rebel enchantment is the same type of rebel as a rebel creature)
    Posted in: Speculation
  • posted a message on [TS] Tribal - What does it do? (Speculation)
    Current:
    -A creature with the type forest can not tap for mana, and is not affected by Acid Rain. This is because things like "Rebel" or "warrior" are subtypes of Creature, and thus a land with the same subtype text infact has a different subtype.
    -a card with a type line of "Enchantment - Goblin Aura" is not killed by Tivadar's Crusade because the crusade is looking for the creature subtype goblin. (I could be wrong on this one, but I don't think I am)
    -If you animate all lands (turn them into 1/1 creatures) your 10 forests are still 1/1 even with a coat of arms in play as they have no creature type (and thats what's being looked for)

    Speculation:
    The Tribal type could be a dummy type to stick subtypes under so that you can have a card like Tivadar's Crusade kill a "Tribal Enchantment - Goblin Aura" as Goblin is a Tribal subtype. or at the very least make a "Tribal Artifact - Goblin" that self animates without changing it's type and it would still gain the bonus from Coat of Arms type cards for the goblin tribe.

    The question then becomes are they going to adjust all old cards to use Tribal, and how wide spread will that adjustment be (will creatures need to have the tribal type, or will the rule be that all creature types are automaticaly tribal types as well, or something similar)?

    (please note that if it were that you can only have this permanent as long as you have another member of the tribe, or you can only play this spell as long as you have another member of the tribe, or something simmilar I would expect it to be a super type (like basic or snow or legendary) not a normal type (like artifact, creature, land, instant, etc))

    Can I get a confirmation on the second point at the start (the Tivadar's Crusade one) from a rulesie type and thoughts on everything from anyone?

    Edit: My official guess as to what it is: Tribal means that all subtypes on this card are every possible subtype with that text (ie they are the creature subtype, the enchantment subtype, the artifact subtype, etc) even if this card does not have a specific master type. Thus a "Tribal Enchantment - Sliver" would gain all bonuses that it can legally have that slivers are granting eachother (like protection from <color>).
    Posted in: Speculation
  • posted a message on Urza
    Quote from KnowledgeSeeker
    Sounds like a really good poster, wonder if it was an advert for Future Sight? I hope that this poster is found an displayed here as I would really like to see it.

    Couldn't it be Jodah? He is urza's descendent(as said in the Planar Chaos novel)

    Jodah is not a planeswalker. While I have not read the PC novel (or the TS one) the original source on Jodah (the dark and ice age novels (all three)) explicetly state that he is NOT a planeswalker.

    Thus no it couldn't be.
    Posted in: Speculation
  • posted a message on Red Pact Spell? Play now, Pay later...
    Flaming Pact 0
    Instant
    Split Second (~reminder text)
    Flaming Pact deals 5 damage to target creature or player.
    At the begining of your next upkeep pay 1RR or lose the game.

    Doesn't combo with Djinn...

    Do I think it likely? no
    Posted in: Speculation
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