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  • posted a message on [DMU] A First Look at Dominaria United
    Flying is a big game, and generally makes this better than mistcutter. It's tough to cost in this modern era of extreme creature p/t power creep, but if it had base 1/1 it would always be the most efficient possible creature at each point in the curve and that was probably too much for wotc. Like they didn't want it to push out all red 2-3 drops, basically. I don't even know if it necessarily would, but it feels like it could. And it's a card they WANT to be cast for a big X, because a 2/2 version of this just doesn't really make sense. They'd rather you cast if for something big to make a big monster and when it's inefficient as a little guy, that's more likely.


    Nah it's a ***** card and a boring vanilla. Give it at least firebreathing, or even better a different version of firebreathing which also gives a +1/+1 counter.


    My point was more that if they started its p/t at 1/1, it becomes much more efficient as just a small powerful early game threat, which defeats the purpose of making it a big mythic dragon. They want you to have to cast it for X=huge for it to be good. I'm not saying it is a great card this way, just that if it was already a 1/1 the incentives would point at just casting it as a really efficient 2/2 flying haste for RR which is strong but doesn't feel like a big mythic dragon.

    I think they could have kept it 0/0 and given it trample though.

    Red does not deserve to have a flying men with haste. I think the card is perfect as is, an any extra would be too much. Rare woulda been fine, but what's wrong with mythic? It's splashy and destroys limited games.
    Posted in: The Rumor Mill
  • posted a message on Obsidian Threshold
    Maybe just add a caveat that you can only cast spells with mana value 1 or greater. Otherwise it's a combo engine for 0-drops. Any 0 drop creature + any free sac outlet = infinite triggers. That's really easy to put together.

    But closing that off, I don't think it needs to cost more than three. But I would make it 1BB. That way it makes you plan your mana base a bit differently.
    Posted in: Custom Card Creation
  • posted a message on Grave Tutor
    Grave Tutor B
    Instant
    Search each player's library for a card, then that player shuffles his or her library and puts that card on top. At the beginning of each player's next upkeep, that player gets traumatized four.
    Shared pain is often the most traumatic for one, and the most therapeutic for the other.

    Alt. Flavor Text
    Witchcraft will teach you one thing certainly. Nothing you desire is worth paying back four fold.


    Broken and unprintable.

    There's not really a way to salvage this one. It's broken from top to bottom. Even at a reasonable mana cost with corrected wording, it still takes too long to resolve the effect, especially in multiplayer.

    Below is the most printable version of this I can think of.

    As usual, you'll call this version "uninspired", "drained of all vision and elegance" or "unartful". Or you'll ignore it. Nonetheless, I'm as always trying to translate your unprintable ideas into ones that could work.


    Grave Tutor BB
    Instant
    Search target player's library for a card, then that player shuffles their library and puts that card on top. At the beginning of that player's next draw step, they mill 4.
    Shared pain is often the most traumatic for one, and the most therapeutic for the other.

    Edited: As pointed out below it was just Demonic Tutor if cast on the upkeep. Fixed to force you to do literally anything to just draw the card. Yeah, even this version is broken... Maybe I'll make it double black.
    Posted in: Custom Card Creation
  • posted a message on [SLD] The Astrology Lands
    That's a plains? What with the red color pallet, the lava-filled gorge, and the clearly mountainous terrain, I would have thought otherwise.
    Posted in: The Rumor Mill
  • posted a message on Ouija Board & Divination Card
    The point of these threads is to generate interesting and balanced cards that don't exist in Magic but could. So from broken to clunky, we're finally getting to that. That was always the point of this. The fact that the OP has been modified in response to commentary is a good thing. Let's all dispense with the internet-brand negativity and be jolly pals. Ain't no mods 'round these parts no more. So let's be civil-like.

    The card in its current form is this:

    Ouija Board 1
    Artifact
    5, T: Evoke a creature card from your hand. You lose life equal to its converted mana cost. Exile a card at random from your hand. Ouija Board doesn't untap during your next untap step. (To Evoke a creature, put a creature card from your hand onto the battlefield, then sacrifice it.)
    Be warned. It might cost you even more later.

    This (clearly a rare) is too clunky and unusable with the high cost and heavy upsides. But the concept is good, and I think an activaiton cost of 5 is balanced to keep the base cost at one. Having an additional cost obviously makes a big difference, but a big part of it is flavor. It's bad to activate the item. I think a flat cost of three life on top of the five mana would be satisfactory. There are broken cards to get, but you have to build your deck around them, and they hurt you. I like 3 life because it's a rule of threes with odds: 1 cost. 3 life. 5 mana. Balanced, fun, cool card.

    That's my suggestion.
    Posted in: Custom Card Creation
  • posted a message on Ouija Board & Divination Card
    Now that we've got a bit of reminder text, I'm gonna come to reap's defense on this one I like these cards.

    Honestly I don't think Ouija board needs the clunky extra drawbacks."you lose life equal to its converted mana cost" is sufficient. It's a neat little Quicksilver Amulet variant. And the flavor of "you shouldn't do this" is already there.

    I think Divination Card is a pretty decent design too. But there's no reason in the world Clairvoyant should be keyworded. It's not an ability that needs to be any kind of mechanical theme. But it's fine on this card.

    I'm not crazy about the flavor: Ouija Board is pretty real-worldy and Divination Card is a bit on the nose. Being a literal card and all.
    Posted in: Custom Card Creation
  • posted a message on Ouija Board & Divination Card
    I like the idea, though I have certain issues.

    But there's a very easy solution to "evoke a card" being meaningless in the rules: REMINDER TEXT!!!!!

    Write on the card exactly what it means. Then you won't get people saying "but this is meaningless" because it won't be.
    Posted in: Custom Card Creation
  • posted a message on Potential Domnaria United card leak. — Sheoldred, Insidious Conquerer
    Looks wildly unfun. It'd be nice if it was fake.
    Posted in: The Rumor Mill
  • posted a message on Circles of Fire & Holy Ghost

    I think you've taken perfectly good cards and exciting cards and made them into a tacky, gaudy disasterpiece.


    So a 1/3 flying with flash and additional upside for W is perfectly good? Regardless of any other point you've ever made, surely you can see the error in that at least.

    I mean there are plenty of other problems with your designs (I made a list) but surely anyone can see that is too pushed for 1 mana. Remember Ragavan? You know, the worst magic design to make it to print in recent years?
    Posted in: Custom Card Creation
  • posted a message on More previews and info for Unfinity — blogato live (photos)
    I'm down for all of it. The only thing I'm not down for is the damnable black border. Silver border existed for a reason.
    Posted in: The Rumor Mill
  • posted a message on Circles of Fire & Holy Ghost

    Circles of Fire R/W mana
    Instant
    Target creature with flying gains vigilance and lifelink until end of turn. You may have that creature gain base power and toughness 4/3 during each of your opponent's next turns.

    Issues with this card:
    • It is undercosted an therefor overpowered.
    • It is a breach of the color pie for mono-red to have lifelink. Vigilance is also very non-red, despite Eternal Warrior. In fact no part of this card is red other than flavor.
    • Serious memory concerns. It becomes a 4/3 during EACH of their turns. This is too powerful for the cost, but more importantly that change is not represented in any way. This is a violation of an important unwritten rule that permanent effects must be represented. Imagine the confusion if both players have multiple copies.
    • Viable version of card:

      Circles of Light 1W
      Enchantment- Aura
      When Circles of Light enters the battlefield, enchanted creature gains flying, vigilance, and lifelink until end of turn.
      As long as it's not your turn, enchanted creature has base power and toughness 4/3.

      That seems like a decent uncommon.



    Holy Ghost W
    Creature — Spirit
    If Holy Ghost is revealed from your hand at any time, by any means, you make all choices for any cards chosen by players from your hand and/or library this turn.
    Flash, flying
    1/3


    Issues with this card:
    • It's offensive to Christians for whom the Holy Ghost is one of the Holy Trinity.
    • It's painfully undercosted. I hope we never see a 1/3 flying with upside for 1.
    • Why does it work for library decisions? It makes sense as a "gotcha" card against hand hate, but the library thing feels clunky and extra for no reason.

    Viable version of this card:

    Hallowed Spirit W
    Creature — Spirit
    Flash, flying
    If Hallowed Spirit has been revealed from your hand this turn, and another player would choose one or more cards from your hand, you make those choices instead.
    1/2

    Or you could make it a 1/3 for 1W. That's what I would do. Either way it is suitable for uncommon.

    Posted in: Custom Card Creation
  • posted a message on Rumor…return….of…priceless treasures (very huge “if”)
    Honestly if I were wizards, I would have been putting back some stock from every set from close to the beginning.
    Posted in: The Rumor Mill
  • posted a message on Mental Giant
    With logical textboxes like that, you're on your way to being the next robo-rosewater!

    Posted in: Custom Card Creation
  • posted a message on Rumor…return….of…priceless treasures (very huge “if”)
    Fair enough. That's enough anecdotal evidence to convince me. From Slowpokes to moxen, clearly it wasn't a one in a million chance.

    Posted in: The Rumor Mill
  • posted a message on Mental Giant
    I wish you would learn your lesson. It's not hard. Idiots do it. Just make a coherent card.
    Posted in: Custom Card Creation
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