- Mergatroid_Jones
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Member for 5 years and 28 days
Last active Wed, Jan, 20 2021 20:24:13
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Jan 6, 2018Mergatroid_Jones posted a message on The Magic Market Index for Jan 5, 2018Amonkhet is on there twice, and Hour of Devastation is missing, so you know.Posted in: Articles
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Nov 30, 2017Mergatroid_Jones posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemEveryone: STOP TRYING TO WIN THE CULTURE WAR BY POSTING ON THE INTERNET!!!Posted in: Articles
No matter how smart and compelling your post/ article seems to you, it is not going to change hearts and minds. None of us had ever heard of either of these two people before this nonsense: it is just an excuse to rehash a bigger issue that will never be resolved by making posts and counter-posts on message boards. (Yes, I know saying that here is hypocritical.) -
Apr 23, 2017Mergatroid_Jones posted a message on The Magic Market Index Amonkhet Set ReviewIt's like people don't even know that Anointed Procession will be eight bucks in five years. How is it this kind of card always follows this pattern? It seems investors would have destroyed that easy plunder by over-exploiting it.Posted in: Articles
Not that I mind. I'm happy when cards are cheap, and easily available. Order now for your casual fun purposes, or you'll end up paying way more for the same card. In the mean time, almost every other card in the set will tank in value. Business as usual. - To post a comment, please login or register a new account.
Expensive cards I'd like to try (but most I'll never own a copy of):
Valki, God of Lies // Tibalt, Cosmic Imposter
Orvar, the All Form
Tergrid, God of Fright // Tergrid's Lantern
Realmwalker
The World Tree
Esika, God of the Tree // The Prismatic Bridge
Halvar, God of Battle// Sword of the Realms
Rares I'm interested in:
Toski, Bearer of Secrets
Egon, God of Death // Throne of Death
Reidane, God of the Worthy // Valkmira, Protector's Shield
Birgi, God of Storytelling // Harnfel, Horn of Bounty
Maskwood Nexus (it'll probably get a bit costly)
Esika's Chariot
Canopy Tactician
Crippling Fear
Cyclone Summoner
Dragonkin Berseker
Doomskar
Cosima, God of the Voyage // The Omenkeel
Arni Brokenbrow
Commons and uncommons that will probably make the cut:
Bind the Monster
Ravenform
Starnheim Courser
Masked Vandal
Usher of the Fallen
Sarulf's Packmate
Poison the Cup
Crazy maybes:
Bloodline Pretender
Rise of the Dread Marn
Mistwalker
Sarulf, Realm Eater
Moritte of the Frost
Calamity Bearer
Port of Karfell
Litthara Mirrorlake
Definitely not:
Starnheim Unleashed
Eradicator Valkyrie
Battle Mammoth
Vorinclex, Monstrous Raider
Burning-Rune Demon
If I open a copy, I'll gladly play the card, but I won't seek it out unless it's under two dollars.
Well I played this, so it was not a Smashing Success.
Interesting one. Rotting Regisaur is the obvious comparison, but the two are very different. You aren't necessarily expecting Egon to go online on turn 3. But the one mana option means he's never dead early.
The backside can drop on turn one and grind out a lot of advantage in the right deck. Or you can drop it out whenever you have an extra mana. It's pretty much always gonna help you out assuming you have any graveyard theme at all.
Egon himself is just a 6/6 deathtoucher-- not actually all that exciting. And unlike Regisaur, exiling from the graveyard is always a downside. However delve cards have shown that many decks can easily fill the graveyard, and Egon very graciously gives you a card when lose him.
You can also play him turn three just as a blocker against an aggressive startup. He won't last more than a turn or two, but he'll give you a sweet cantrip for your efforts, and can make attacks very unprofitable on crucial stabilizing turns.
Late in the game, the creature side seems like the obvious choice, but sometimes a draw engine for your excess mana is what you need, and a big creature would just be locked down. This is very versatile, and is cheap on both sides, unlike any other god yet.
I'm really not sure about this guy, but I think it could be good.
I love the idea of playing an odd, janky counterspell in red, but this is just too janky and unpredictable. Yeah, they could flip into a whiff, but they probably won't. It's probably good in some matchups, but it's too narrow without a backup option.
I will say, countering your own spell when you don't have much else to do is actually good tech with this.
You're sacrificing some power to add the snow supertype compared to other fetchable lands, so it's not for everyone. But fetchability is something that has never before been available below rare, and these are super-budget cards. Their existence is a wonderful thing.
This is a super powerful card. Note that non-snow lands can still pay for generic costs. 4/4 is an okay rate, and the card is overall decent. But what kills it for mainstream cubes is that the guy has to be alive for you to cast the creatures from exile. If not for that, this would be amazing, and it's still not bad.
Good-Fortune Unicorn in mono green. You might miss the buff due to tapping with non-snow nonbasics every once in a while, but it's pretty reliable. But it doesn't enable the persist combo, since they only get the counter when you cast the spell.
This card is good! Prey upon is already good enough for weaker cubes, so a strictly better version is worthwhile.
It's some jank, but it's some fun jank that makes snow mana, and isn't strictly terrible.
Four mana is just a touch too expensive. But this is a powerful ability.
This is a pretty good card, but triple snow is hard to make even with snow basics. Changeling is fun though.
You gotta be pretty deep in the snow for this.
Random nonsense:
A Bad lightning bolt, a bad Rime Tender, a better Dungeon Shade, and a random beater.
There's also a Fertile Ground for 2g. Definitely not worth it.
It has the marker on it, but doesn't care about snow at all. Pretty good card, and has a thread.
I do think crew 4 is prohibitive, and it's a bit optimistic to assume you'll be able to keep using the tokens to crew it. Nevertheless, the value in this is much more wrapped up in the ETB trigger than with Skysovereign. 5 for a weaker lightning bolt is much worse than 3G for 2 2/2s. This card absolutely dominates that comparison.
That said, I don't think this is a small-cube staple or anything. It's never really going to be broken.
Yep, I missed that little word. It only proves the point that this card is easy to misinterpret.
This really is an ugly text box. Two Rules Lawyers died on this card, and they never even cleaned up the bodies. The bit about it being legendary is confusing too, but apparently the legend rule won't hit it if it copies a nonlegendary.
Personally, I don't like infinite combos, so I don't actively cultivate them. I do like this card mechanically, but as a fair card, it's not super great. 5 mana with three pips, and it only hits your stuff. I love me some changelings, but I'm not totally convinced this is better than Altered Ego. That said, it does enough unique things that I'll consider it. Uncommon is always a bonus.
If you're playing it for the persist combo, I expect it to be decent, but compared to some ridiculous nonsense like Oko, or Uro, or Hydroid Krasis, or Nissa, this seems awfully fair unless you're going off. But I don't really know how persist combo plays in cube to be fair.
You're not wrong. There are some funky cards this time around. I totally missed that the hammer only pumped legendaries. Also this guy himself has trample, so if he is blocked by a 1/1, I assume the damage tramples over to the player, but the ability also lets him deal 4 to something else-- which is good, but not intuitive. It's a super weird card.
It's not a bad card, and I think people are more down on it than it deserves. The god has blowout potential and is all around a solid four drop, if not staggering. It's true that the hammer is clunky as hell, but a bad reusable lightning bolt is still something. At least you can split the cost.
But it's true that the end result is pretty awkward, and not something that begs to be played.