Quote from Schutzwald »Yeah when I first see the card.
Also if someone is taking a long time to puzzle out a play in an edh game, we will take turns reading flavor texts to them in an attempt to bother them
clearly that was the intended purpose of flavor text
Quote from Lithl »
As soon as Player A does something like fetching a different basic Island from the one fetched by Player C the deck orders will be different between the two games, but with this method we would know with 100% certainty that any differences are entirely due to choices made by the players.
Heck, let's make it 4 pads with 2 sequences of random bits, so Player A's shuffles don't affect the results of Player B's shuffles.
Quote from pierrebai »The shuffling problem can be solved by having a non-player do the card searches and not shuffling afterward. (This only works if the format doesn't have cards like brainstorm or sensei's divining top, which use shuffling to see more cards, obviously.)
PS: before the obvious objection, this search would be done out of players view and would not necessarily pick the first instance of the searched card rom the top. A hidden dice might be used to select which copy to select.
Quote from clod5 »This hand on the draw doesn't beat this hand on the play. Mull to 6.
EDIT: I'd watch. I don't think anything about it, because I have no idea how it would go or if I would get anything out of it, but I like Magic, so sure.
Quote from LGTreturned »Why are people photographing sleeved cards?
Quote from Annorax »Upper left is Beta, the other three are sharpie jobs.