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  • posted a message on Random Cube Card of the Day Thread
    I was eyeing up Surrak, the Hunt Caller yeaterday, I would really like some more hasty beaters for mid-range Grull since I feel my midrange isn't great in cube and Grull (in my mind) should exemplify mid range beats. Is Concordant Crossroads any good for this role? Double edged sword but I don't need to drop it turn 1 and should hopefully get more value out of it.

    How reliable is Surraks haste? I think that is what keeps putting me off combined with the fact he only gives haste to one creature so he cant even slot into token decks.

    I had Fires of Yavimaya in my cube in the beginning and I have tried all kinds of haste enablers in the past (Hellraiser Goblin even got a look in).Hammer of Purphoros has been solid for me so far and Ogre Battledriver is fun but hasn't been getting a lot of play lately (4 is a bit too much for him being weak on his own, but he is a boss for token decks).

    Samut, Voice of Dissent seems like he will be a solid include for me, but again 5 seems a bit expensive to really get the most of him granting haste.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AKH][CUBE] Bloodrage Brawler
    Seems really solid, I will find him a spot for sure.

    I am a big fan of the Daretti/Welder package so having a decent discard outlet in red is useful. Aggressive decks probably wont mind ditching a card for a solid beater. The lack of evasion isn't great, but thats what bolts are for.

    It's worth noting it's an uncommon, implying they could push it a bit more. A legendary version with menace would be an amazing include (no real reason for the legendary, I just think everything should be legendary).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Garbagebox
    Quote from Spike Rogue »
    What do you mean by "Meme" cards?

    Storm Crow
    Posted in: The Cube Forum
  • posted a message on [AKH][CUBE] Nissa, Steward of Elements
    She is a definite yes for me, my Simic section has always felt a bit weak so she should help out their. Being a X costing walker is especially interesting as she can fill any spot of the curve from 3 onwards and can provide a solid amount of value when doing so.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AKH][CUBE] Rhonas the Indomitable
    He seems really solid and unlike most of the other gods it seems like you will often just need one activation of his ability to let him attack and block since its pretty easy to have a 2/2.

    +2/0 and trample isn't bad as a combat trick or way to push trough those last few points of damage.

    I like him and will find room if I open one (or he is cheap), likely over troll ascetic off the top of my head.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AKH][CUBE] Dread Wanderer
    Nice another recurring black creature, his restriction seems harder to abuse outside of the more aggressive decks though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AKH][CUBE] Honored Hydra
    Nice guess. Does this mean you have to include it since you asked for it, and got an even better version?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AKH][CUBE] Reduce // Rubble
    Quote from Salmo »
    Quote from TheGroglord »
    Seems ok for control: pitch to force of will then tap them down next turn. I don't think I will run it but it could be interesting if this is a new effect, they have said land destruction isn't something they like but temporary mana denial seems like something red could do that plays well with what it does. (e.g. an aggressive red creature that keeps a land tapped down.)


    Does not work, Force of Will exiles the blue card. Plus being pitchable to FoW is not how I'm ranking the cubeability of blue cards.

    Forgot the exile. Yea it's not something to include it based on, but it seemed like a fun thing to do if it was cubeable... and it worked.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][AKH] Pull from Tomorrow
    I might try it, I'm always in the market for more instant speed draw and I have wanted a mono blue draw X but the cards I have tried in the past didn't cut it. Discard, whilst a definite downside, has its uses as well so it doesn't take too much away from the card for me.

    I have enjoyed Everflowing Chalice for being scalable and I imagine this will do similar and help fill out curves.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AKH][CUBE] Reduce // Rubble
    Seems ok for control: pitch to force of will then tap them down next turn. I don't think I will run it but it could be interesting if this is a new effect, they have said land destruction isn't something they like but temporary mana denial seems like something red could do that plays well with what it does. (e.g. an aggressive red creature that keeps a land tapped down.)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AKH][CUBE] Never // Return
    Quote from dschumm »
    Maybe I'm wrong and the average sequence will be kill their 3 drop with the front half, immediately play back half to trade with their 2 drop and you are ahead. It just seems too fair and slow.

    I would disagree, I would like to think I have a better play on turn 4. My guess is Return gets cast much later in the game or the threat of activation keeps them off their gameplan. A non-land 2/2 is also something I'm happier using with a sac effect and since the effect is split I can kill a guy now and get the 2/2 if/when I need it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on What Just DOESN'T Belong?
    -Any reason other than buget you have Crux of fate over damnation? I seen it was a pet/favorite
    -I would wholeheartedly recommend the Daretti/Welder package as well, adding just these 2 cards opens up a new draft strategy for red.
    -I would add Wildfire alongside Burning just to give some redundancy for a fun deck.

    All in all it looks good, the only one that stands out is Chameleon Colossus because I haven't played it or heard it talked about.
    Posted in: Cube Lists
  • posted a message on [AKH][CUBE] Never // Return
    Seems really good, it took me a while to get over the inefficiency of the aftermath (and being sorcery kinda sucks) but, like the flashback cards, the value is the fact its there at all.

    Cubeable graveyard hate is no joke either, I've had the Mardu Woe-Reaper's ability do some solid work in the past and it just hits creatures; Return gets rid of artifacts against Daretti/welder decks, takes out recurring guys against Smokestack/Braids (or if you are stax it gets a 2 for 1), takes out anything the green player could regrowth/witness for, gets rid of snapcaster targets, shrinks goyfs and just generally messes with alot of gameplans etc.

    I think I like it a lot more than ruinous path, with it you need 8 mana to leave up an untapped 4/4 and it doesn't feel like thats gonna happen too often. With Never//Return I think the 2/2 is going to be cast a lot more often as it's much cheaper and doesn't feel as bad to chump block with.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] [GTC] Borborygmos Enraged
    I had him in my cube years ago because I got one in a booster, he was fun but my list was super casual back then but as it got more powerful he just got out classed. If I was ever making a making a "battle-cruiser Magic" style cube I would definitly have him in my sights but for a normal cube environment he doesn't cut it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [AKH][CUBE] Soul-Scar Mage
    I will probably give him a shot over whatever the least aggressive 1 drop is that I am running is (probably Legion Loyalist, he hasn't been doing much for a while, I feel like whilst he is a bit worse for the hard agro decks he will find a home in more decks overall.
    Posted in: Cube Card and Archetype Discussion
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