She seems pretty good, I really like that she doesn't need to actually connect and she can grab creatures as big as I have mana for. I like that she is a 3 drop that is live later in the game as she will kill bigger creatures in combat and replace herself with a creature from the yard.
I will give it a shot and hope it does well.
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Jun 20, 2018Unlike in red I don't think being a 3/2 is enough to warrent it's inclusion. BB is a bit of a pain if you inted this as an agro body.Posted in: Cube New Card Discussion
I also dislike that they have gone back to tapped zombies aswel.
It's a miss for me.
Jun 18, 2018Posted in: Cube New Card DiscussionQuote from noshadowkick »Quote from TheGroglord »A solid if not a bit uninteresting inclusion for the agro section. I might test him over another random 2-drop.
I REALLY wish it his creatures as well, I would have slammed that into my cube.
Yea haha, I don't think anyone would be sleeping on a Piker that dealt 2 to any target on ETB. That would be an absurd creature. I'm still hoping we get an updated Fire Imp.
It would be pretty strong, but I feel like red 2 drops could do with something really pushed, I dislike that having 3 power is enough to crack cube as a red 2 drop. A goblin piker with a free shock doesn't seem that absurd to me, I guess it would tear up standard but I wouldn't call it absurd compared to other cube cards.
A Fire Imp that shocks any target seems like a totally reasonable card to me, I'm surprised it hasn't shown up already.
Jun 18, 2018Im at 431 (random number I know) and running:Posted in: Cube Card and Archetype Discussion
- Dragon Hunter
- Dryad Militant
- Elite Vanguard
- Isamaru, Hound of Konda
- Kytheon, Hero of Akros
- Mardu Woe-Reaper
- Mother of Runes
- Soldier of the Pantheon
Kytheon, Hero of Akros and Mother of Runes are on a teir of their own and whilst mother isn't strictly agro she can be pretty useful for pushing through damage or saving creatures from removal at the cost of 1 less power. Isamaru, Hound of Konda is second teir and the rest are all of a similar level.
- Dragon Hunter
Jun 18, 2018It took me a while to get behind the manlands (or is it landfolk now?) but they really are great. Obviously not every one is as great but they all have their uses.Posted in: Cube Card and Archetype Discussion
For 1 land slot you get a 2 colour land and a threat to help close out games or block with. The threat of activation is often enough to hold of a random attacker or make your opponent keep extra blockers, especially in blue based decks where you can hold the mana open and use it EoT.
I find most of the man lands are lands untill you have a control over the game and they they become threats.
Celestial Colonnade - Great control finisher.
Creeping Tar Pit - Solid control finisher.
Lavaclaw Reaches - Fairly weak in my experience, but the ability to pump means it cant be ignored.
Raging Ravine - Great beater.
Stirring Wildwood - Has always felt a bit weaker despite ok stats. Good at threating to eat fliers.
Shambling Vent - Mid teir option that can help stabilize against the agro decks.
Wandering Fumarole - Mid teir option that can do well on attack or defence.
Hissing Quagmire - Surprisingly good, its a land that can be a removal spell or chip in for damage.
Needle Spires - Mid teir option with a pretty high ceiling.
Lumbering Falls - Yet to impress me much but hard to remove.
Jun 18, 2018A solid if not a bit uninteresting inclusion for the agro section. I might test him over another random 2-drop.Posted in: Cube New Card Discussion
I REALLY wish it his creatures as well, I would have slammed that into my cube.
Jun 18, 2018Seems weird they limited it to you opponents creatures, is it just so you don't have to bounce your own guys if they have nothing? A simple may could have done that and made it feel a bit cleaner.Posted in: Cube New Card Discussion
It's a no for me since I'm not running Man-o'-War at the minute and this, for me, is worse.
Jun 13, 2018Its a fun card, nothing spoils your opponents plans like an unexpected change in their hand.Posted in: Commander (EDH)
Great in Nekusar, the Mindrazer where it is often a 1 mana Wheel of Fortune but really any deck that keeps a reasonable hand size is happy to play it for the ability to disrupt opponents and dig for specific cards.
Justin Hampton art all the way, the rest are just a bit bland,at least his has a bit of old school cool to it.
Jun 13, 2018Tolarian Community CollegePosted in: Magic General
The Mana Source
Card Kindgom' s Gauntlet of Greatness or anything similar like G.O.A.T Magic
I watch a lot of other random channels and streams on a whim but those are ones I will reliably end up watching, who knows if its just youtube's algorithm. I would avoid the drama channels and focus on the game. There is a lot of youtube drama for the hits, best to avoid it and enjoy the game.
If you have a lot of time on your hands I recommend podcasts as well, it's a good way to do productive things like exercise or cleaning whilst still taking in content, and a lot of youtube channels also off a podcast. I used to listen to a lot more but mtg podcasts seem to come and go all too quickly:
Magic the Gathering: Drive to Work
The Third Power
No idea on your situation but I hope you sort things out, we all f- up occasionally.
Jun 13, 2018What are peoples thoughts on the promo design? I think I prefer the semi-opaque text box from previous promos to the MTG logo box on these, something just looks a bit cluttered about it.Posted in: Cube New Card Discussion
White on dark does make for a bit of variety though, like a lot of the promos it probably looks better in person.
Jun 13, 2018Seems way to slow and grindy for my cube. I feel like I would have been interested at it triggering each upkeep and milling 2 cards, but 3 cards a turn cycle on a 5 mana enchantment just feels way too slow. having an almost 1/5 chance of doing almost nothing nothing (in some cases helping your opponents game plan) feels bad in a format that relies on value an effienty feels bad.Posted in: Cube New Card Discussion
Ashiok, Nightmare Weaver has impressed me with his/her/its ability to slowly mill an opponent out so Patient Rebuilding could be similar but I'm not convinced.
Jun 13, 2018It's always nice when a new card becomes a cube staple, all the more so when it's an uncommon. I definitely prefer Ravenous Chupacabras lack of targeting restrictions over Nekrataals First Strike but it is definitely match-up dependent and I am more than happy to have both in my cube. It's also pretty cool that a card that isn't breaking Modern or Legacy is a really important card for cubePosted in: Cube Card and Archetype Discussion
My only issue with Ravenous Chupacabra is that the flavour and the art are both so bland, you could remove the rules text make it a 3/3 and no one would blink an eye. At least with a human assassin my brain can head-cannon that Nekrataal is an expert in all forms of assassination uses his guile to kill his target whether it be demon, dragon or hydra but with Ravenous Chupacabra I cant do this since its just some random creature without access to poisons or other tricks of the assassins trade. Even with Skinrender I can accept it permanently weaken another creature by causing it a grievous injury with some phyrexian infections thrown in, but some goat-sucker outright killing my Terastodon? It just always stands out to me as a bit off.
It can take me a while for updates, I'm currently on the breadline so I usually pick up the low hanging fruit of a set (anything under afew quid) and hope to open the rest if I draft. It is handy waiting a while though, I find there is a lot cards that look good but don't last in the long run and I can usually pick up the ones with staying power when they rotate out.
Jun 13, 2018Seems like a solid card but I think I prefer Nissa, Worldwaker for my list.Posted in: Cube New Card Discussion
Her high loyalty and card advantage are interesting but she lacks the ability to protect herself the turn she comes down unless you have spare mana to cast whatever she hits. Artifact destruction is pretty sweet but it feels so expensive in terms of loyalty but the plummet stapled to it probably accounts for it feeling so pricy, am I undervaluing the effect?
Does her design also feel a bit generic? +1 is generic green card advantage, -3 is generally useful but apart from the flying part nothing new, and her ultimate feels like something that could be slapped on any green walker. What is her identity? As far as I can see the only thing that sets her apart from the general green walker is she shoot fliers, the art really feels like she should be summoning spirit wolves as her +1.
On an unrelated note something about the name Vivien Reid feels very non-magical to me, I think it's because I picture a larger Australian man rather than a sleight Elven lady.
Jun 12, 2018Posted in: Cube New Card Discussion
Yea that's pretty much it, you have so much more control over what you are getting with the two recruiters so you can use them to find your utility creatures or silver bullets, it will never whiff. With Militia Bugler on the other hand you just get your choice of what is on top so it mostly means this is for agro decks that have enough small creatures to guarantee it doesn't whiff.
White 3 drops are tough, I don't run all of the best ones and I still don't think I would find a cut for this dude. The floor is just so terrible as it's a vanilla 2/3 and even the ceiling of drawing a small creature isn't that amazing. I think it could have stood a chance if it put the creature into play, although that would probably make it a rare.
Could do ok in non-rare cubes as a source of card advantage for the aggressive decks, at least there it will feel a lot less painful when it whiffs.
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