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  • posted a message on [IKO][CUBE] Lutri, the Spellchaser
    Nice, who woulf have thought the slam dunk from thr kaiju set would be an adorable little otter buddy.

    Definitly giving this a shot. Irs a perfect effect for it as I have found in the past cluttering my hand with copy spells is awkward and a hard effect to make room for, this guy make that irrelevant.

    I really hope for some other campanions with interesting effects.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO][CUBE] Shredded Sails
    Seems solid; I think I would need to get a few games in to be sure but id say its worse than abrade, being able to cycle it seems worse that killing a large extra chunk of creatures.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR]- Blast Zone
    I'm still enjoying it; it hasn't done anything stellar but I think that's more down to a low rep count. When it has been on the board it has caused headaches for my opponents since they have to play round it, a land that can take out your biggest threat at instant speed is something your opponent has to respect.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Nevinyrral's Disk
    I still run Larry Nevin's disk. It's always been ok but never super impressive. It has stuck about because we end up in multiplayer games fairly regularly and it's nice to have a colourless sweeper, especially one that can act as a rattle-snake or political tool.

    It definitely sucks to see in it your opening hand against a hard agro decks as the fact it telegraphs itself a turn early means your opponent knows to hold something back till you pop it and not overextend so you lose the element of surprise a 5 mana sweeper would have in that situation.

    Its definitely showing it's age so I wouldn't fault anyone for cutting it in favour of the 2cmc scalable options if their environment was high powered or agro is a big player.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Lands In Cube: Opinions?
    Quote from wtwlf123 »
    Because tapping for C sucks... A land has to be insanely powerful to justify that kind of drawback, and Hollow just isn't.


    Being able to regenerate any of your creatures for 1 green is not insanely powerful? With also the ability to tap for 1 colorless otherwise? In our group it is a beast, just very surprising that it is not viewed similarly here.

    I think it depends on the power level of your cube; the higher it is and the more playing on curve the worse it gets unless you can spend it at instant speed EoT.

    A lot of the most powerful removal exiles and alot of the ones they dont carry the "no regeneration" rider.

    I think the card also sits in a spot where its a little pricy for the more casual cubes where it would shine. It would proaaly be decent in some of the grindy mid range games in my cube, but I could also get a ton of cards that are better in more decks for that price.

    How does it play out? It did always seem interesing. Do you often hit the problem of certain removal blanking it?
    Posted in: The Cube Forum
  • posted a message on [CUBE] Irreverent Revelers
    It seems like a solid role filler but I don't have a huge list and I really can't think what 3 drop I could cut for him. He is the best manic vadal varient but I haven't played vandal in years.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][THB] Woe Strider
    I might try and find some space for this guy, it juat feels like it does alot for one card and helps out a few archtypes.

    Im interested to see how Escape plays out, feels like a solid mechanic, especially for a limited format. Wizarda seem to be printing alot of creatures with built in card advantage latly.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB][CUBE]- Nyx Lotus
    I dont think I like it for cube; coming in tapped and being depandant on board state kills it for me.

    4 mana is asking alot of a mana rock. Thran turbine as a baseline makes this feel bad since ramping this out, even on turn 2 is likly netting you less mana than turbine.

    Cube tends to avoid a heavy colour dependence, but that is what this card thrives on. Even if I play land+elf lf into land+rofellos this could still be worse than turbine when I untap.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][THB] Shadowspear
    Im not a fan of the swords so im always on the look out for cubeable equipment. Loxidon Warhammer was good in the early days of my cube and I think midrange decks will like access to 2 relivent keywords.

    The activated ability feels like trinket text for the most part though so I feel like this lacks the extra oomph to make it 8n most cubes but if I happen across one I may try it out.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB] [CUBE] Eidolon of Obstruction
    Im not too excited by this guy, alot of decks wont care about the tax effect. It feel like too often it will juat be a 2/1 first striker.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Shatter the Sky
    Seems like a solid card, in control its annoying having to wrath away a solid threat to get rid of a field of x=<3 power creatures, but this at least gets you a card back.

    Does my cube need another 4 mana wrath though? It might be nice to try, but my wraths are both full art foils...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Blood Artist
    I like blood artist a lot. I d9nt think you need a dedicated aristocrats deck for it to do s9me solid work.

    Creatures die. Happens pretty regularly and unless your opponent is willing to spend a card to get rid of him, in most cases, he just does his thing.

    Obviously it doesnt go in every deck but if your being agressive tacking a life payment 9n to your opponents removal/sweepers or chipping damage through chump blockers is useful.

    It and judith are a nice way to add a bit of an ariatocrats flavour to agro/tokens without goimg all in.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Questing Beast
    As I was reading this card I just kept assuming the next block of text was going to be the drawback, then I re-read it assuming I had misread something,but no, its all upside.

    Card seems pretty nuts, almost doesnt feel like a real card though; none of the abilities feel connected and they dont even all feel 100% green. That being said its a slam dunk into cube for me.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 - BLACK voting CLOSED

    01 Recurring Nightmare
    02 Reanimate
    03 Animate Dead
    04 Hymn to Tourach
    05 Demonic Tutor
    06 Braids, Cabal Minion
    07 Thoughtseize
    08 Damnation
    09 Grave Titan
    10 Living Death
    11 Dance of the Dead
    12 Griselbrand
    13 Languish
    14 Dark Confidant
    15 Pack Rat
    16 Inquisition of Kozilek
    17 Ophiomancer
    18 Shriekmaw
    19 Cast Down
    20 Go for the Throat
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 - WHITE voting CLOSED
    Thanks, just in under the wire, my powers of procrastination are impressive.
    Posted in: Cube Card and Archetype Discussion
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