I used to have Steel Hellkite in my cube, I liked it a lot but it fell to the wayside eventually. I think higher power-level cubes have better options but if you are in a bigger cube or just fancy a change it is a great card.
It is vulnerable to a lot of removal, but the upside if they don't have removal in hand can devastating. A Pernicious Deed every time you connect will win you games pretty quickly. Even if it only gets in one hit/deed
A 5/5 flier is a pretty decent clock especially when it can pump. I didn't often use the pump ability but occasionally I sunk the mana in for those extra point of damage to win a game or trade with a slightly larger threat. Being able to threaten to go to 8 or even 9 power is a pretty quick way to close out a game (or get blown out by instant speed removal).
Good card, if I had afew more slots for big robots I would give it another go.
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Sep 12, 2018Is this that exciting? Deep analysis is sweet because the flashback is cheap and over both castings you net 3 cards, with this you are only up 2 (with that general discard synergy any discard brings).Posted in: Cube New Card Discussion
With that kind of thing you really want sorcery speed or someone is gonna end up hurting.
Sep 12, 2018I like the look of it a lot, Abrade has been great for us and this trades 1 damage to a creature for the ability to beat down for 2 until you need to cash it in. Great uncommon for cube, surprised they didn't try to call it a rare considering that other recent 2 drop dismissive pyromancer.Posted in: Cube New Card Discussion
Hitting colourless permanents as opposed to artifacts is a nice, if unexpected, twist. My cube doesn't have too many targets but I'm sure I will add more over time.
Does anyone else think "cratermaker" makes it sound like it should destroy lands? I guess it would have been a bit clunky to destroy "colourless non-basic land permanent".
Sep 11, 2018I really wish it hit any legendary permanent, I would have given it shot then as it would have been some needed walker removal but I don't think it is quite enough legendary artifact, creatures or enchantments to make it worth it.Posted in: Cube New Card Discussion
Pretty cool card though, any cube with an above average legend count is going to be excited to see this I imagine.
Sep 7, 2018Adding it to my cube once it arrives in the post. Thopters are a pretty common creature token but even if your not making thopters decks that are looking to hold up mana will be happy to make servos on end step if they didn't need the mana.Posted in: Cube Card and Archetype Discussion
2 to blank a non-trampling creature isn't too bad either, especially if it is trading for a real card.
Its slow but it seems like a value generating machine.
Aug 30, 2018Posted in: Cube Card and Archetype DiscussionQuote from Daemion »I also have two sleepers to report...
Vindictive Lich has been devastating, not only in multiplayer, but also in 1vs1. Sac outlets and reanimation engines are not even needed to make this creature very annoying to deal with, but it's so easy to break and becomes a win condition in no time at all. I guess that most people don't give it a shot, because it has to compete with very competitive slot alternatives.
Interested to hear that, I play 3-way games often enough that I was excited during spoiler season but to be honest I had forgotten about Vindictive Lich. The slot definitely is a pain but it does seem like a solid win condition for a recurring nightmare deck in multiplayer or 1v1.
Aug 29, 2018I would go for uncommon; lots of old uncommon cards that are also cube staples. Non-rare cubes also seem like a lot of fun to play and it is going to be an easier cube up upgrade if you ever decide to go rare based.Posted in: The Cube Forum
I have very little experience with Frontier but it would annoy me having incomplete cycles, for example fetches.
Aug 29, 2018Posted in: Cube Card and Archetype DiscussionQuote from wtwlf123 »It's been a pretty unique and interesting effect in powered; I'm sure it'll play well in unpowered too. However, part of the appeal is the 0cc artifact aspect of it for the artifact.dec and as a Trinket Mage target ...2 things that most unpowered cubes don't support.
I don't really have an artifact.dec but I do run Tinker/Daretti/Welder so it will find a home there.
How is the ramp aspect? The ability to bank a mana on a 0 mana artefact is appealing and fixing for my double cost cards is always welcome. I've pruned most of my more broken mana rocks, this one seems more like the power level I want but its hard to theory craft it.
Aug 26, 2018Garruk Wildspeaker is the only one I run at the minute. I would consider Craterhoof as my next choice but haven't added it myself. Garruk is great because he can come down on 3, untap lands to drop some more bodies and overrun the next turn; it's all in the flexibility from the =/- combined with the threat of activation of his very achievable ultimate.Posted in: Cube Card and Archetype Discussion
Overrun is a fun card but it just didn't cut it in cube for me. It relies too heavily on you having a well developed board and that isn't always something you can count on in cube, the times you draw it but down have a strong board it is a whiff.
For G at sorcery I feel like they would give us +3/+3 and trample, with that as a baseline I feel like it takes at least 4 or 5 creatures on board before Overrun feels like you are getting an efficient deal. With Overrun effects I always feel like you often HAVE to kill them if you cast it, coming up a few points short because of combat tricks or bad math can often cost you the game on the crack back.
If your cube is lower power or you you are pushing tokens hard it could work out for you, try it and see. I definitely enjoyed it in the early days of my cube.
Aug 26, 2018Yea I have had it in my cube since it was released.Posted in: Cube Card and Archetype Discussion
It can really do a lot of work if you get the right creature under it. Getting the right creature under it usually isn't too hard because the of the amount of ETB value in cube; Clocknapper, Baleful Strix, Cloudgoat Ranger, Ravenous Chupacabra, you don't have to get too cute with it to find cards that just generate solid value when you are dumping once out every turn.
Giving the creature flash and making it colorless is a pretty solid buff when you put almost any creature under it, in almost every draft I end up with a strong off colour creature so I don't find it ever struggles for a good target.
It can feel a bit slow, but if your opponent can't remove it they are going to be in trouble pretty quickly. Being so easily splashable makes it suited for a wide range of control or mid-range strategies where it works well as a great value engine.
The ability to change the card between games is a pretty useful ability as well, there is usually some incidental hate in your draft pool somewhere.
If you want raw power it might not be for you but if you are happy sacrificing raw power for a card that makes for fun stories then you could enjoy it a lot.
Aug 22, 2018Posted in: Cube Card and Archetype DiscussionQuote from BlackWaltz3 »Wonder how a 2CC BB version that costs 2 life per turn would fare in cube...
I think it would become a liability too quickly, look at how powerful a 2/1 compared to a 1/1 is. At least with a card like Dark Confidant you sometimes pay 0 and it beats for 2.
I would give it a shot but it might be a little too steep in terms of life.
Aug 9, 2018Mirri's Guile is worth running if you value the effect, and I do. It lets you control card quality and works great with shuffle effects, all things Sylvan Library does but if it's your favorite card why not run a back up effect? I would recommend both.Posted in: Cube Card and Archetype Discussion
Bloodforged Battle-Axe never worked out for me, I liked it in theory but that extra 1 for the equip was a pain.
Off the topof my head I would cut Markov Blademaster for Zo-Zu the Punisher, I just really like it alot and Markov Blademaster was bad in the early days of my cube.
Aug 8, 2018Been in my cube since day 1 and not in any risk of getting cut. It makes the maindeck a very high percentage of the time since so many different types of decks are very happy for that 2 mana bump; agro drops bigger/more threats, midrange gets to play its 5 drops on turn 2 and control gets to play a threat and hold up counter magic.Posted in: Cube Card and Archetype Discussion
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