I'm considering creating a deck built around Jhoira of the Ghitu and Eldrazi with the Aetherworks Marvel included. I figure sacking Scions will create energy for the Marvel, and could also be used to create colorless mana for easier hard casting. Can I please get some card suggestions for Red/Blue scion creation cards that synergize well with Jhoira and the Marvel?
Went 4-0 at the local tournament on Sunday. Sorry for the sparse details on report, but the metagame wasn't very strong. No one was playing Zurgo, one of my opponents had mana curve issues, and my last match was against a duel commander newbie (Teferi Clone Ulamog strategy).
A couple interesting notes though: the bounces that I included for Zurgo came in very handy despite the lack of a Zurgo opponent. Vapor Snag, Curfew, and Dizzy Spell were all used to great effect. I even used Vapor Snag to counter interruption of my infinite combo by an opponent. The tighter Reweave package also worked out very well for me, I think cutting Torrential Gearhulk was the right call.
I think my local metagame has been thrown for a loop by the Vial ban, which was the strongest deck around. The guy that normally plays vial dropped out pretty early with his new deck.
OK, I'm going to remove Ancestral Vision. You guys are dead on about that card, hopefully it will be more useful in the 30 life format if that takes off. I'm also going to cut Torrential Gearhulk and Careful Consideration, since they're a little higher on the curve. That will also tighten my Reweave package a bit.
I'm going to include Vapor Snag, Curfew, and Dizzy Spell and see how the deck playtests. My local metagame isn't incredibly top tier, so Future Sight has overperformed against a lot of the other decks in my meta. That's why I'm so hesitant to cut it, it has won me a lot of games on its own.
I'm doubtful that Duel Commander will survive the release of an official WotC EDH 1v1 format. I'm not so sure that's a good thing, since it seems like it could be a step back in the metagame.
I also really don't want to give up Future Sight, that card has given me such a huge advantage every time I played it in basically every other matchup besides Zurgo.
My main concern is diluting my Reweave package too much. After testing other builds without Reweave I've decided that I just can't live without it, it's been my win condition way too many times. I'm hoping with 5 creatures I can Intuition, choose Snapcaster Mage, Reweave, and one of the other creatures and still dig for Palinchron reliably enough. The chance one of the other creatures will be in my hand, in my graveyard, or in play is fairly high. Even if they're not it could be between Emrakul, the Promised End and Palinchron, which isn't too bad.
What are your thoughts? Perhaps choose between Spellskite and TNN instead of including both if I want to run Reweave? I could also include more cheap bounces like Vapor Snag, etc.
Went 2-1 at a small tourney recently. I'm looking for more ways to deal with Zurgo, he was my one loss. Thanks for the earlier aggro feedback, got any further ideas (especially now that Vial is gone)?
I was loathe to take out Reweave, but I've finally realized its limitations after going 2-2 at the last tourney. Time to switch to a more creature based decklist, I think.
http://www.magic-ville.com/fr/decks/showdeck.php?ref=513349
A couple interesting notes though: the bounces that I included for Zurgo came in very handy despite the lack of a Zurgo opponent. Vapor Snag, Curfew, and Dizzy Spell were all used to great effect. I even used Vapor Snag to counter interruption of my infinite combo by an opponent. The tighter Reweave package also worked out very well for me, I think cutting Torrential Gearhulk was the right call.
I think my local metagame has been thrown for a loop by the Vial ban, which was the strongest deck around. The guy that normally plays vial dropped out pretty early with his new deck.
I'm going to include Vapor Snag, Curfew, and Dizzy Spell and see how the deck playtests. My local metagame isn't incredibly top tier, so Future Sight has overperformed against a lot of the other decks in my meta. That's why I'm so hesitant to cut it, it has won me a lot of games on its own.
My current decklist: http://deck.tk/0RlQ3TLf
Possible changes I'm considering:
-Torrential Gearhulk, +Spellskite.
-Pieces of the Puzzle, +True-Name Nemesis
-Sleight of Hand, +Curfew
My main concern is diluting my Reweave package too much. After testing other builds without Reweave I've decided that I just can't live without it, it's been my win condition way too many times. I'm hoping with 5 creatures I can Intuition, choose Snapcaster Mage, Reweave, and one of the other creatures and still dig for Palinchron reliably enough. The chance one of the other creatures will be in my hand, in my graveyard, or in play is fairly high. Even if they're not it could be between Emrakul, the Promised End and Palinchron, which isn't too bad.
What are your thoughts? Perhaps choose between Spellskite and TNN instead of including both if I want to run Reweave? I could also include more cheap bounces like Vapor Snag, etc.