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  • posted a message on (Last) Thought provoking?
    At a second thought, the akuba really seems :symrb:, and it's a good idea idea to multicolor it, so it can be cheaper by 1 mana and it's thoughtness is lower by 1.
    Taigan elf's original design was close to:

    Taigan elf :2mana::symg:
    Snow Creature — Elf Druid (C)
    When ~ comes into play, if red mana was spent to play it, ~ gains haste until end of turn.
    :symtap:: Add :symr::symg: to your mana pool.
    1/2

    Taiga is a snowy landscape, after all. Is it better?

    last thought: too powerful in my opinion: spirit deck + reanimate = you win:
    goryo's vengeance + iname as one + last thougt = 12 cards in the grave with no cost?
    the same with footsteps of goryo
    i think that you should make the sacrifice cost something (for example U or 1U: sacrifice etc) and make the card cost just 1BU with flash
    I predicted that some of you will try to find ways to break him. It is a proof that he is thought provoking. And I like combos. You truly need to build a deck around him to use that trick. That's what cards should do: help you win the game.
    Posted in: Custom Card Creation
  • posted a message on Izzet-ize It
    Tibor's Library
    Land (R)
    :symtap:: Add 1 mana to your mana pool.
    :1mana::symr::symu:,:symtap:: Flip a coin. If you win the flip, draw a card.

    Next: An izzet vedalken
    Posted in: Custom Card Contests and Games
  • posted a message on Creature-Habitat Game
    Muraganda Druid green mana
    Creature — Human Druid (C)
    :symtap:: Add 1 mana to your mana pool. You may spend that mana as though it was produced by a basic land.
    1/1

    Next: Inside an iceberg
    Posted in: Custom Card Contests and Games
  • posted a message on Random Ideas
    Doucancel is completely broken.
    Read the other posts in this thread. Duocancel is an useless card. But it is true that to up it by one power would be a lot better.
    Posted in: Custom Card Creation
  • posted a message on (Last) Thought provoking?
    Yixilid Elf green mana
    Creature — Elf Druid (C)
    :symtap:: Add one mana of any color that a land card in your graveyard can produce to your mana pool.
    1/1

    Nokoshi, the First Akuba :symb::symb::symb:
    Legendary Creature — Spirit (R)
    Discard a card at random: ~ deals 1 damage to each opponent.
    :symb:: Each opponent which was dealt damage by ~ this turn loses 1 life.
    2/2

    Enlightened Chieftain :1mana::symw::symw:
    Creature — Human Soldier (U)
    When ~ attacks, all attacking creatures gain lifelink until end of turn.
    2/2

    Rakdos's Skein black mana
    Sorcery — Necromancy Chaos (C)
    Each player discards a card at random.

    Taigan Elf :1mana::symg:
    Creature — Elf Druid (U)
    When ~ comes into play, if red mana was spent to play it, ~ gains haste until end of turn.
    :symtap:: Add :symr::symg: to your mana pool.
    1/1

    Last Thought :2mana::symu::symb:
    Enchantment — Necromancy
    If you have played a necromancy spell this turn, ~ has flash.
    Sacrifice a creature: Target player put cards from the top of his or her library into his or her graveyard equal to the sacrificed creature's converted mana cost.
    Posted in: Custom Card Creation
  • posted a message on The Apprentice - Salvation (Sign up)
    Great opportunity to meet the locals. I'm in.
    Posted in: Custom Card Contests and Games
  • posted a message on Are they interesting?
    I also am impressed with Ignite Flesh. I suggest making it into a sorcery, though, mostly because as an instant it is much easier to play it when an opponent is tapped out or at the end of your opponent's turn when your mana investment is basically zero.
    I agree. That is the effect I wanted it to have, that you will actually need to pay.
    I think I would limit the weakling's ability to two times per turn. I want him to be weak, not with a big power or CMC.

    Ignite Flesh is a cool card...but the Vorthos in me thinks a better name for the card is Rhystic Fire
    What is the meaning of the word rhystic?

    That's a large amount of (D&D-inspired) spell subtypes you're making... keep it to a minimum unless you plan to have every other card in your set refer to Abjuration spells, etc.
    I plan to do so. All the subtypes has a flavor meaning and mechanical meaning. I think I posted it here somewhere....
    Posted in: Custom Card Creation
  • posted a message on Are they interesting?
    Wow, that was quick.
    Neon-chan — Your wording is correct. The unblockability is on purpose. Since all of you referred to it, I assume its interesting.
    I don't want to cost Abrogate with triple blue mana because many white cards are abjurations too. I want abjurations to be played in two colored decks, not mono decks.
    Posted in: Custom Card Creation
  • posted a message on The Winner is Judge Game.
    Otherworldly Objection 3 mana:symu::symu:
    Instant — Arcane
    Arcane nexus (This spell cost 1 mana less for each arcane spell played before it this turn.)
    Counter target spell.
    Untap up to four target lands.
    Each kami, even those that dwelt in the shattered glasses, had a critical role in maintaining the nexus needed for using the arcane. For each object broken, each branch snapped, the arcane magic weakened.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Yixilid Elf green mana
    Creature — Elf Shaman
    :symtap:: Add one mana of any color that a land in your graveyard can produce.
    Posted in: Custom Card Contests and Games
  • posted a message on Are they interesting?
    Ignite Flesh :xmana::symr:
    Sorcery — Evocation Fire
    ~ deals 5 damage to target creature unless its controller pays X.

    Abrogate :2mana::symu::symu:
    Instant — Abjuration
    If an abjuration spell has been played this turn, ~ has split second.
    Counter target spell.
    Scry 2.

    Shattering ray :symr::symr:
    Instant — Evocation Force
    Destroy target artifact. Shattering ray deals 3 damage to its controller.

    Weakling 1 mana
    Artifact Creature
    ~ can't be blocked by creatures with power greater than his.
    When ~ deals combat damage to a player, draw a card.
    :2mana:: ~ gets +1/+0 until end of turn.
    -1/1

    Comparison 0 mana
    Instant — Abjuration
    ~ is blue.
    Counter target spell you control and target spell you don't control.
    Posted in: Custom Card Creation
  • posted a message on The "When I was your age..." game
    Pair of Pyromancer's :1mana::symu::symr:
    Creature — Human Wizard
    Whenever you play a blue spell, ~ gains shroud until end of turn.
    Whenever you play a red spell, target creature can't block ~ this turn.
    2/2

    Next: Norin, the Wary
    Posted in: Custom Card Contests and Games
  • posted a message on Double-Keyword (or Multi-Keyword) Game
    Lordless Zombie :2mana::symb::symb:
    Creature — Zombie Rogue
    Zombie creature cards you own that aren't in play have flash.
    If white mana was spent to play ~, it has bushido 3.
    If you control a forest ~ has protection from green.

    Next: Equip, Fortify, Enchant _____
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Kobold Extract :1mana::symr:
    Sorcery
    Add red mana to your mana pool for each Kobold you control.
    Flashback — Sacrifice a kobold.

    next — Recreation
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Kobold Extract :1mana::symr:
    Sorcery
    Posted in: Custom Card Contests and Games
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