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  • posted a message on This or That discussion.
    Quote from rantipole »
    Finding room for the Horizon lands so some other fixing needs to get cut

    Lumbering Falls vs. Simic Signet
    Needle Spires vs. Inspiring Vantage


    Thanks!
    Cheers,
    rant

    Falls and Vantage
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Ranking time!

    Mana Leak
    Arcane Denial
    Miscalculation
    Forbid
    Memory Lapse
    Negate
    Daze
    Force Spike
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [M20][CUBE] Cryptic Caves
    Wizards are trying very hard to make me play Crucible of Worlds again
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][MH1] Urza, Lord High Artificier
    This thread convinced me to try Urza over Tezzeret the Seeker.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Serra the Benevolent
    Quote from BlackWaltz3 »
    I'm pretty torn on Serra. I think she's probably just as good as Elspeth, Knight-Errant, and Gideon, Ally of Zendikar but I think what makes her as good is also what makes her unfun. If she didn't have the worship emblem capability I think she would be a fair amount worse than the others, but that emblem in some matchups will just mean the game goes on forever until the player with the emblem finally finds a way to connect to kill you or someone decks. Also, I just don't want 5 walkers for any single color unless I'm running a 540 minimum. So I think ultimately she will be on deck for me until such time my cube expands to that size.

    In my limited experience, I'd not worry about her Worship ability too much. She almost always uses her angel making ability first, and when she doesn't, it is to force an attack from your opponent. It is rare that you are so much ahead on board so you can both protect Serra, have enough creatures out so you think you can keep at least of them alive, don't need to pressure the opponent or his walkers and think a Serra Angel won't win the game more quickly than the emblem would. In most cases I have seen the ability used, it was a win more.
    I currently rank the planeswalkers as Elspeth > Serra > Gideon, but it is all fairly close.
    Serra plays quite often like a creature and not a planeswalker. I'd strongly consider cutting a 5 drop creature for her.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Ice-Skin Golem
    Quote from Marl Karx »

    Haven't cubed with snow in a while, but I have to think Cold Snap was powerful enough??

    I'll answer for our group. Cold Snap only works if you force players to play snow, and forbid them from playing regular basics. We played it like constructed - you can add any number of any basic you want to your deck (including Wastes by the way).
    If you do though, I guess Cold Snap is great.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Wren and Six
    Quote from ryansaxe »
    I pretty strongly disagree with this. Pestermite and Deceiver Exarch are also quite bad without Splinter Twin or Kiki-Jiki, Mirror Breaker. Grove of the Burnwillows is a phenomenal land that will always see play. Punishing Fire will often end up in sideboards without access to Grove, but that is no different than Pestermite in your sideboard. And I'd argue that Punishing Fire comes out of the sideboard in more matches than Pestermite does. Cube is all about drafting a deck that maximizes all its resources and does something intrinsically powerful. Seeding combinations of cards that can take over a game is a powerful tool to have as a cube designer. And when it costs exactly one slot because the other side of the combo is a land, you bet I'm including it in my cube!

    I do agree that this approach gets worse the larger the cube, but sizes between 360 and 540 can easily this. Everybody designs their cube differently, and it's okay not to want to include combos or cards that feel too narrow. But a strong statement that suggests it is incorrect to do so is something I felt the need to respond to in depth. I've had Punishing Fire + Grove in my cube for the last year, and it is nowhere close to getting cut. My group loves it and I think it gives the lands archetype that's being discussed here more depth.

    I also strongly disagree with this suggestion, hence why I commented, so the differing opinion could also be heard Smile I actually play Grove of the Burnwillows. I've tried Punishing Fire years ago and cut it not too long after. Having a card only see play once every few drafts, always in the same way, and then see the combo assemble once every few games with that deck is just not worth the cube spot and the trouble. A card like this is also not interesting during the draft. If you have Grove, you take him highly. Otherwise, this is the sort of card that always tables. It also sucks if you commit a pick to it then never see Grove, either because someone else took it, cut it, or it was never even in the draft portion of the cube to begin with. Depending on the playgroup, at some table players could be actively cutting a piece to prevent the combo, especially if they see it often.
    Pestermite and Kiki are not a good analogy in my opinion because there is redundancy for both effects. Even better, there are such effects in different colors, allowing you to spread and not see the exact same thing over and over. This combo has consistency and has diversity. However, even that combo I would currently recommend against in a large cube. It might get there as we get more playable versions of this effect.

    In any case, I feel there are either design errors or player errors if Crucible is not working in your cube - to me it's a clear 360 staple.

    Fetchland density plays a huge role here. Crucible is a better card in a smaller cube, unless you play double fetches.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Wren and Six
    I highly recommend not to play cards that are only good as a part of a specific two card combo like Punishing Fire, especially in a large cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Ice-Skin Golem
    Quote from simpygdog »
    Snow cards are really cool and I wish I could just run them, but running snow basics would cost a fortune, and houseruling is annoying when you don’t have the same consistent playgroup. Scrying sheets would have already made me run snow basics if I would ever.

    I've played Scrying Sheets before. It is a weaker card that the cards we got in this set. It is a very expensive and inconsistent draw engine - realistically you draw only once every three turns, assuming you play some nonbasics.
    The last snow card that survived in my cube was Skred.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Dead of Winter
    For large cubes, I think this is likely the fourth best black mass removal, ahead of Night Incarnate and Bontu's Last Reckoning
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Wren and Six
    Quote from FlossingSheep »
    Quote from Metamind »
    Crucible of Worlds didn't work for us (was only ever a two card combo with Strip Mine), and Ramunap Excavator has been on the chopping block for a long time and only recently saw some significant play. I don't think Wren is better than those two cards.
    With Blast Zone, a new fetch and 5 new Horizon lands they are better than ever, but I am still unlikely to play Wren before Crucible.


    Wait, do you sincerely think Ramunap Excavator is better than a 2mana planeswalker that is a crucible effect and a pinger?

    For cube yes. Ramunap is a color less so it should see a lot more play. It also has a higher floor. A deck that wants Wren wants Excavator too but not the other way around.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Shenanigans
    This is likely better than Ancient Grudge and Smash to Smithereens. But I dislike the repetitive play pattern and it can be oppressive against the artifact deck, which has not been a tier 1 here. I guess with the destruction being slow and never generating card advantage it might be fairer than I anticipate.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Wren and Six
    Crucible of Worlds didn't work for us (was only ever a two card combo with Strip Mine), and Ramunap Excavator has been on the chopping block for a long time and only recently saw some significant play. I don't think Wren is better than those two cards.
    With Blast Zone, a new fetch and 5 new Horizon lands they are better than ever, but I am still unlikely to play Wren before Crucible.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] - Watcher for Tomorrow
    ETB tapped really sucks. I am playing Fblthp but not this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1] [CUBE] Soulherder
    Quote from wtwlf123 »
    Is this better than Brago, King Eternal for blink decks? That one has evasion, hits multiple cards, can reset all permanents (including 'walkers for immediate reuse!) and has 4 toughness for suriving bolts.

    I think it is as it costs less and you get a blink on the turn you play it.

    I could be convinced to try it if my playgroup was interested, but I only play 5 cards per guild and I don't think it cracks the top 5 of Azorius
    Posted in: Cube Card and Archetype Discussion
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