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Jan 15, 2021I like that it fills several roles at once. It is a ramp top end, a reanimation target and can be fetched with Natural Order. It is immune to sorcery speed destroy effects (and after the first upkeep to all destroy effects), cannot be countered, plays offense and defense simultaneously and can lock up to two permanents. I think Koma is a consideration if you need another cheat target. I'm going to test it at 720 over Nissa, Steward of Elements as Simic card #5.Posted in: Cube New Card Discussion
Jan 15, 2021I've been running snow since MH1, but I don't think any of the new cards make it. Snow got a pretty big hit in playability after Zendikar Rising. With MDFC lands, there are fewer basics running around.Posted in: Cube New Card Discussion
Jan 10, 2021Posted in: Cube New Card DiscussionQuote from Fredo »
Yeah, aristocrats is the best deck for this card, but I could see it in other token decks as well, especially red ones (with cards like Goblin Bombardment, Purphoros and Outpost Siege), or in a pinch as wrath insurance in aggro.Quote from Mergatroid_Jones »It's also big fun in an aristocrats deck. Sac five creatures, then do it again.
I agree that you need to support token-heavy archetypes to make this card good enough to run, but in the right deck I think it's absolutely cube-worthy.
The card doesn't count creature tokens. Sorry to be a party pooper
Jan 10, 2021We see Acidic Slime paired an awful lot with Caller of the UntamedPosted in: Cube Card and Archetype Discussion
Jan 10, 2021I like this card. A splashable four drop in a very weak slot. It is hard to undo all the value it represents. A mass removal will leave the vehicle behind, a disenchant will leave two 2/2 tokens. It can attack as a 4/4 and leave a fresh 2/2 to defend with every combat. It is three extra mana next turn with Gaea's Cradle.Posted in: Cube New Card Discussion
Jan 10, 2021Posted in: Cube New Card DiscussionQuote from Patrunkenphat7 »Even though Azorius is arguably the most competitive guild, this planeswalker seems incredible to me. It’s an interesting combo of powerful upside with flexibility. A three mana planeswalker that nukes something and sticks around for 2+ more cards of potential value is about the best you can ask for in a Walker. Add the ability for the aforementioned three mana play to also be a lategame Sphinx’s Rev effect is incredible. The +1 is gravy because while I don’t predict it being activated often, knowing Cube it will probably be relevant in more scenarios than it seems.
Note the shard synergy with Archon of Angel’s Grace constellation effect is sweet!
How often will it nuke something? It needs to be a tapped creature with 2 or less toughness
Jan 8, 2021Posted in: Cube Card and Archetype DiscussionQuote from Breathe1234 »There are 3 cards I would like to discuss:
Liliana of the Veil - I don't see how in cube you can "liliana someone out" anymore. The edict isn't that good given the speed of the format + haste, tokens etc. The amount of card advantage + draw 7 has made the discard too even. Discard has been pretty bad, even in reanimator decks - I find if I'm using her as a discard outlet, its a easy 2 for 1 in my opponent's favor as she will prob be attacked down without something like Tarmogoyf blocking.
Sword of Body and Mind - Mill 10 seems to be too much of an upside given the graveyard synergies. I don't really understand how this is good
Acidic Slime - This just seems way too slow. If it can hit planeswalkers, then I be all for it.
Liliana is still great for us. The edict comes early enough that it almost always kills the relevant creature. In fact I really like that it is one of the few maindeckable edicts, making the first game against reanimator or cheat decks much closer. When you have a Liliana out, it discourages your opponent to play large creatures if they have none out - somewhat of a soft lock. The usual play pattern is to lay down Liliana as soon as possible and edict to take out their likely only blocker, then repeatedly discarding until a new edict is warranted. The discard is very often not symmetrical, as you are emptying your hand much more quickly than your opponent. Against a deck that is vastly faster than me, I'd side Lili out.
Sword - It is still winning the game in two hits way more often than it helps your opponent. Getting a token is a big part of the power level though. It bolster offense and defense at the same time and it gives more bodies to equip in the face of spot removals. I think it is the second best sword.
Slime - We have thought about cutting it too. Slime is one of the few ways to kill lands what are generally playable. If you ramp, it is not unreasonable to cast it on turn three, at which point the Stone Rain is powerful. It is a synergistic card, working well with Recurring Nightmare, blink and it is easy to tutor, being a green creature. All that, and it has a solid floor, basically always being a 2-for-1 as you will always have a land to kill and the body has deathtouch.
Green five drops have gotten very good, and I believe Slime is of the weaker ones we still play.
Jan 8, 2021I dismissed the thread previously because of the "sacred cow" title. I approve of the change.Posted in: Cube Card and Archetype Discussion
Do we want to discuss the cards presented in the OP in this thread?
Jan 3, 2021I find that the instant limitation on Gearhulk is very limiting in practice. Many decks do not have the instant density to run it.Posted in: Cube Card and Archetype Discussion
Aetherling is exceptional in control mirrors. I found it also narrow, and too slow against midrange decks. It is the best inevitability tool, but most control decks have enough ways to win the game with utility bodies and planeswalkers, so it is not a necessary piece as I once found it to be.
Dec 27, 2020Another reason why copter is so good is how well it controls plaeswalkers. Even when your opponent has copter without any creatures out, laying down planeswalkers and ticking them down is dangerous.Posted in: Cube Card and Archetype Discussion
Dec 12, 2020Posted in: Cube Card and Archetype Discussion
Stoke, Blade, and Meren.
Nov 14, 2020Thanks for the kind words, Wilson!Posted in: Cube Lists
Rimrock Knight is a fine dude. The better lines of play with it are:
T1 one drop, T2 pump + another one drop
Turn three and up, playing both the pump and the body
The catch is that the body is quite weak for a two-drop. Overall it is a card that always tables and is about the 4th worst red two-drop we play. This gives Knight some longevity, and it is not currently on the chopping block, hence it is not marked as 'weak'. I do think Knight is more interesting than most two drops and has surprising synergies, which are slight points in its favor.
Looking at your list, I might play him over Abbot, Stormblood Berserker, or eventually Kargan Intimidator (I have little testing but low expectations).
Nov 8, 2020Time to take the crown with the CMR update https://mtgcubecrafting.wordpress.com/2020/11/08/commander-legends-set-update/Posted in: Cube Lists
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Jan 14, 2010I read your series today and I really liked them. Your opinions are well supported, and your analysis covers each keyword from many different aspects in a broad view.Posted in: Improbable Things
I have one correction to make though. Suspend wasn't the first ability to use the exile zone in a way that no other card could, imprint in Mirrodin block did it first (albeit in an unexciting and not very memorable way). This mechanic still has quite a lot of untapped design space.
I don't have an idea what the first keyword would be. Trample is one of the most beloved mechanics of all time, that plays well and has history. However, it's not very innovative - many attacking/blocking mechanic have been made alongside it from the very beginning, and it's not as resonant as flying.
OTOH I definitely know what will make the worst ten keywords of all time: Shroud!
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