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Jan 16, 2019Card is worthy of maindeck play != card sees maindeck play. Goes for both directions: sometimes cards that are good enough aren't adopted by the playgroup (applies to Thoughtseize for your group), and sometimes cards that are bad are popular (pet cards).Posted in: Cube New Card Discussion
Jan 11, 2019Posted in: Cube New Card Discussion
I haven't. Without playing the card I think the following two things are true:
1. Comeuppance is worse than Settle the Wreckage. It is less white intensive, but that comes with a greatly reduced range of targets it kills. For starters, it cannot kill creatures with higher toughness than power, and there are a lot of them in cube. In white alone we have Elesh Norn, Brimaz, Restoration Angel, Hero of Bladehold, Kor Skyfihser and Exalted Angel as commonly cubed cards. It also doesn't exile, so it triggers LTB effects like Wurmcoil Engine, doesn't touch Kozilek, is preventable by Selfless Spirit, worse against self-recurring beaters and reanimator and many more. I think the more intensive cost is justified in this case.
2. The second such effect is much worse than the first. That's true in a deck, as the drawbacks of the two cards are overlapping. But that's also true in the cube, as now people will play around them more often.
Jan 11, 2019This is a good set, at 720 I'm testing at least one card in every color. I'm happy we have been given redundancy in much needed areas (extra Craterhoof, another recursive black one drop, another Gruul fattie)Posted in: Cube New Card Discussion
Jan 11, 2019I agree with Patrunkenphat. If some of you are still looking for a four mana mass removal, Settle the Wreckage played better here than any 5 mana wrath. I think the card is a bit overlooked. It keeps you alive against aggression as good as any other wrath. Not being able to kill creatures that do not attack is obviously a big drawback, but the other advantages of the card almost make up for it. First, it answers haste creatures. Who didn't play a mass removal on turn 4 just for his opponent to immediately play Hellrider/BB elf/Koth? Settle keeps you safer for an extra turn. Settle answers manlands, vehicles and attacking Gideons, that normally evade mass removals. Exiling over destroying is another relevant perk.Posted in: Cube New Card Discussion
But the most important is that StW is playable in more decks, at least as a sideboard card. You can play it in creature based decks against more aggressive opponents. Token decks, G/W ramp decks with elves and even sometimes white weenie or midrange will side it in when they are the slower deck. I recommend people who consider trying Kaya's Wrath to also consider testing Settle the Wreckage.
Jan 10, 2019Posted in: Cube Card and Archetype DiscussionQuote from kingneb »Vorapede or Verdurous Gearhulk in 540 powered?
Gearhulk by far. Vorapede was too easy to answer in practice in my experience, with all the white removals, bounce and control magic effects owning him hard. He is also not as good on the defense provided you have other creatures, not to mention it is a slower clock and is less splashable.
Jan 10, 2019I'm gonna test the card, but not excitedly. As just a pair of 3/3s for 3GG this is super low value. The card is killable by everything, including all burn spells. So yes, you gain a 2-for-1 against them if they burn out the main ooze, but it is a super bad tempo play as they have probably spent 1-2 mana and you spent 5. If he survives, the tokens grow, but that is still probably worse than Whisperwood Elemental for multiple reasons. Yet my experience with WE was terrible so a slightly better version is still probably not good enough.Posted in: Cube New Card Discussion
All that is to say that I'd be very sad to play it in a deck without a real viability of using the activated ability at least once a game. That decks needs to be heavy green and ramp hard. Such decks obviously exist in the cube, and it has great synergy with Cradle, Rofellos and co. But it will not be a good midrange card, not is it worthy of cheat/ETB abuse. Reminds me of Polukranos - has an almost acceptable floor without sinking extra mana into it, but becomes much better in certain archetyes because it is a mana sink.
Gearhulk has been a bomb here and I don't think this card is as good as the Hulk. Hulk has a much higher initial impact, doesn't require extra mana to be good and is strong enough to be cheated/reanimated as everything is self-contained.
My initial estimation is that it is going to be #5 green 5 drop.
Jan 7, 2019Posted in: Cube Card and Archetype Discussion
Explore > Harrow > Traverse
Wild Growth > Fastbond
Jan 5, 2019Posted in: Cube Card and Archetype Discussion
2 - Raider, 3 - Crasher, 4 - Explore
Jan 5, 2019I run 14 of them, and rank them as best to worst:Posted in: Cube Card and Archetype Discussion
Mother of Runes
Kytheon, Hero of Akros
Isamaru, Hound of Konda
Student of Warfare
Soldier of the Pantheon
(bottom three are included because they are humans and we experiment with Champion of the Parish and are equal to other, and otherwise would be equal to Savannah Lions)
Jan 3, 2019Posted in: Cube New Card DiscussionQuote from calibretto »I'm not currently running Hoof. (Not because I don't like him. He's just a bit pricey, especially in foil.) I'm running Avenger of Zendikar and we've had some success with him. This is probably a better Craterhoof place holder than Avenger. I might make that swap.
Thinking of that swap too. I like redundancy for Craterhoof in a large cube (720), but I still have a slight fear the powerlevel is too low due to a weaker game-ending capacity.
Jan 3, 2019Not the card we wanted, but very suitable for the purpose. Gruul decks around here are usually a red splash in a green ramp deck, or a cheat deck. Green decks splash red exactly for effects like this - removal and haste. The land-hating clause will not be trinket text either, although rare.Posted in: Cube New Card Discussion
There are also real downsides. I think the major one is how weak it is against decks that go wide, without any form of evasion. A trample could go a really long way here. The other major downside is that it is probably not attractive enough to cheat with Sneak Attack and Natural Order (and every other off-color effect). Again, this is mostly due to this card being value in a point of the curve you want a finisher (and evasion could fix that).
Definitely worse than Atarka, but a weaker Atarka could still be #2 in Gruul, at least in amount of play if not ceiling. I'll likely try it unless we get a different amazing Gruul card this set.
Jan 2, 2019Posted in: Cube New Card DiscussionQuote from steve_man »*cough* SAHEELI IS GREAT *cough*
Experience here has also been positive of her. I like how well she signals ans supports the archetype, for the first time in both colors. She was a very needed card for a barren guild.
Quote from LucidVision »Quote from Metamind »Izzet and Simic are in a worse position, but after them Gruul is the weakest
Eh.. I mean outside of dack fayden, izzet isn't special, but when you have the strongest MC spell by a lot and a handful of average/solid cards, I have trouble calling it weaker than a guild with nothing exceptional. Gruul is slightly deeper for huge cubes.
I think we all agree simic is dead last though
I should have specified the metric. I'm referencing to depth. Izzet is IMO the shallowest of all guilds in term of number of playables to choose from. Playables #3 on are all entirely skippable, and not even highly likely includes for decks in their colors. I agree with you, Dack is stronger than any card in Gruul or Simic by far. Simic has no bombs, it could definitely use a boost as well. Gruul has a problem with too many 4 drops; luckily green is heavily lacking in that point of the curve which makes Gruul look better than it really is (and it still doesn't look good).
Would be great if costed properly
Quote from LucidVision »I know this is controversial, but I don't love bloodbraid elf for cube. It's certainly a good card, but I mostly keep it in for it's iconic value and lack of better alternatives. For me atarka is #1.
Bloodbraid's ceiling is quite high, but it's uncommon I find a deck that reaches that ceiling. Gr decks have frequently so many underwhelming targets (and some complete blanks), and Rg tends to have an abundance of good 4 drops in MonoR that are on par with bloodbraid in a purely agressive strategy.
Bloodbraid excels in agro-midrange value strategies, as a card that guarntees a 2+ for 1 AND puts on pressure... but those are pretty rare in cube compared to constructed... and in the cube variants of those decks, deck building concessions often have to be made (Mox diamonds, X spells etc).
Fully embracing the thread derail!
Agree with you completely. BB is still #2 in Gruul though
As for Gruul Spellbreaker - I'm unsure it wins the competition against red aggressive three drops.
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Jan 14, 2010I read your series today and I really liked them. Your opinions are well supported, and your analysis covers each keyword from many different aspects in a broad view.Posted in: Improbable Things
I have one correction to make though. Suspend wasn't the first ability to use the exile zone in a way that no other card could, imprint in Mirrodin block did it first (albeit in an unexciting and not very memorable way). This mechanic still has quite a lot of untapped design space.
I don't have an idea what the first keyword would be. Trample is one of the most beloved mechanics of all time, that plays well and has history. However, it's not very innovative - many attacking/blocking mechanic have been made alongside it from the very beginning, and it's not as resonant as flying.
OTOH I definitely know what will make the worst ten keywords of all time: Shroud!
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