Another big update, with Streets of New Capenna, Kamigawa: Neon Dynasty, and various commander products:
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Jan 19, 2022Posted in: Cube ListsQuote from rantipole »I like most of these changes. I still think Mox Diamond is powerhouse.
I'm frustrated with Selesnya these days. I'm running Mirari's Wake as my #3 card in the guild but I'm meh on it. I've thought about Armada Wurm a few times but it doesn't seem like a top 3 card in the guild. Maybe I'll just bring back Kitchen Finks.
Selesnya is so bad, we actually only play three cards... What are your top three cards? I consider Knight and Finks the clear top two, so we might be missing a few gems. And yes, Finks isn't what it used to be.
Jan 15, 2022Part three is published: Green, Multicolored, Colorless and LandsPosted in: Cube Lists
Dec 30, 2021Part two is now published: Black and RedPosted in: Cube Lists
Quote from calibretto »Glad to see you updating again, man! Missed reading your blog posts.
Thanks! It means a lot!
Dec 23, 2021After a long time without an update, here is the first part of an update of the following sets:Posted in: Cube Lists
Adventures in the Forgotten Realms
Innistrad: Midnight Hunt
Innistrad: Crimson Vow
See the update here:
Nov 2, 2021Posted in: Cube Card and Archetype DiscussionMaster of the Wild Hunt vs Ulvenwald Oddity//Ulvenwald Behemoth vs Polukranos, World Eater ? What order ?
2- Wandering Mind vs Expressive Iteration vs Sprite Dragon ? What order ?
3- Graf Reaver vs Jadar, Ghoulcaller of Nephalia vs Skyclave Shade vs Glint-Sleeve Siphoner ? What order ?
4- Briarbridge Tracker vs Cemetery Prowler ?
Oddity >= Poulkranos >> Master
Iteration > Sprite > Mind
Shade > Siphoner > Reaver > Jadar
Tracker > Prowler
Nov 2, 2021Posted in: Cube Card and Archetype DiscussionQuote from Rosy Dumplings »Is the tribe relevant, though?
I know that people throw that term around a lot but other than Gravecrawler (or Liliana, Last Hope’s Ultimate), I don’t see any zombie synergies appearing in cubes that aren’t specifically zombie tribal.
For that matter, tribal cards that “just so happen” to be good enough for non-tribal cube even without building around the tribe are vanishingly rare across the board (siege-gang commander being a famous exception).
The card itself seems unexciting in general terms. Black has a lot of 2-drops that shove reanimate targets into your graveyard or that being themselves out and I’m not sure how well this competes. Might be worth experimenting for the flexibility, though.
We also play Kalitas, Taritor of Ghet and The Scarab God as cards that care about zombies. Warrior is relevant for Najeela, the Blade-Blossom, Mardu Woe-Reaper, and Kargan Intimidator. Its tribes are a small, but relevant advantage.
The card has a solid body for the cost, so aggro decks would play it. Graf can sacrifice a self-recurring creature for card advantage. It can also sacrifice itself just to be reanimated and kill another planeswalker later.
Jul 4, 2021Posted in: Cube Card and Archetype Discussion
Ferocidon, it is more splashable and more aggressive.
Nightmare Shepherd heavily disappointed us, I'd comfortaby say it is the worst of the three. Braids is fun, but slow, fragile and inconsistent, so I'd test Dracolich over it. It might be worse in the long run though.
Shardless Agent. It is the narrower card of the two, as it doesn't work with counterspells, but it is a solid two for one in the right decks. Growth Spiral is not meaningfully better than the mono green options for me to cube it.
1 - Flay Essence vs Bone Shards? (assuming I don't run deep reaniame any aristocrats package)
2 - Dancing Sword vs Ancestral Blade vs Maul of the Skyclaves ? What order ?
3 - Meloku the Clouded Mirror vs God-Eternal Kefnet vs Iymrith, Desert Doom ? What order ?
4 - Ranger Class vs Duskwatch Recruiter ?
Maul >= Blade >> Sword. Not coming with a creature attached is a big drawback. Maul has a high initial impact, and while inefficient, does provide reach to the white deck. Blade is just some very convenient value that slots easily into decks. Reads bad but plays quite well.
Cut Feast and Famine
Jun 28, 2021I think Master. Hostage Taker was too slow and fragile. In the late game, you can immediately cast what you steal, but in your experience, it seldom happened. You almost always cast it turn three or four to stop the beatdown, and it would usually get promptly removed. Even rarer were the times you actually stole something that is also beneficial to you and had the time to cast it to gain card advantage.Posted in: Cube Card and Archetype Discussion
Jun 27, 2021The new set update is up - Modern Horizons 2!Posted in: Cube Lists
Jun 27, 2021Posted in: Cube ListsQuote from Breathe1234 »How do you feel about Power Play, Advantage Proclamation and Double Stroke?
I found them to be a bit too powerful and heavily favored black based tutor decks. How did you feel?
Sorry for the late reply, I didn't see your response. Black is widely accepted as the weakest color in this cube. Double Stroke feels broken to me, I constantly first pick it. It sometimes pops up often in decks that only have "fair" targets, such as a double removal spell. Players here think it is fun and want to keep it.
Power Play is best in aggro decks by far, although a high pick in general. I like it, as it adds consistency in a way that feels fair - you could always be lucky and be the starting player without it (yes, Power Play does more, but not a whole lot more). Advantageous Proclamation is a much lower pick; it allows you to shave two spells from your deck in one pick, but that's it. Decking is sometimes relevant, and some cards mill or care about how many cards you have in your library, such as Shelldock Isle. Figuring out land ratios is difficult with this conspiracy.
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Jan 14, 2010I read your series today and I really liked them. Your opinions are well supported, and your analysis covers each keyword from many different aspects in a broad view.Posted in: Improbable Things
I have one correction to make though. Suspend wasn't the first ability to use the exile zone in a way that no other card could, imprint in Mirrodin block did it first (albeit in an unexciting and not very memorable way). This mechanic still has quite a lot of untapped design space.
I don't have an idea what the first keyword would be. Trample is one of the most beloved mechanics of all time, that plays well and has history. However, it's not very innovative - many attacking/blocking mechanic have been made alongside it from the very beginning, and it's not as resonant as flying.
OTOH I definitely know what will make the worst ten keywords of all time: Shroud!
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