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  • posted a message on Idea, something like Nanowrimo for custom MtG sets
    Well, although I have no clue about previous experiences I would like to participate in a next project.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [CUBE] A (serious) Naruto Set
    Just add the last characters from the first Databook!

    Quote from rowanalpha »
    Some notes after skimmimg:

    Naruto definitely is not a white character. Naruto is heavy Red (impulsive, loyal, driven by emotions) with possibly some Blue (desire to improve self), and the shadow clone (temporary copies) fits with a red ability.

    Saurtobi is a good fit for the character, except i don't think all those abilities would fit on a card. His monkey should be Legendary though.

    Using "Village Rank" on the type line is going to be repetitive. Yeah, almost everyone is a human, but "Ninja" is generic enough term that you could change people to Monk/Warrior/Shaman/Cleric based on their powers set.

    For the Hyugas, remove the Kekkei Genki text, and just give them the "Byakugan" keyword. Having both is redundant.

    Kankuro's ability is a good fit, but it shouldn't be a keyword, just a printed ability.

    All of your commons are too powerful and/or complex to be actual commons, and you should tone down the number of abilities on the characters, move some of the Justsu abilities to instant/sorcery/enchantment cards. You said you wanted to encourage creature combat, but so many activated and tap abilities and creatures with regenerate are going to bog the board down so that no one attacks because they cannot breakthough.


    Just registered the comments.

    You are right, Naruto would be better red. The Sarutobi's text fit in the box with no big issues (I think it reached 8~9 lines).

    The types I'm still thinking about, I don't know exactly if I'll do some tribals or effects related to types... Maybe add the Clans in some cards and change the ranks by some kind of "class".

    The thing with Kekkei Genkai is that I intent to do some cards which resolve around that term, but I'm still not sure, maybe I'll just abolish it anyway.

    I'm less preoccupied with the rarities because I have no intent on doing and proportional number of rarities as in a regular set, but I understand the issues with so many activated abilities, I'll work this out!

    Now check out the other creatures I inserted (those are all the "main" characters from the first seasons).
    Posted in: Custom Set Creation and Discussion
  • posted a message on [CUBE] A (serious) Naruto Set
    THE IDEA
    The idea is simple, I wanted to create a top-down design set based in the canon-world of Naruto. At first my intentions are to develop the set in the sequence of the "data-books" (total of four from the original series and Shipudden).

    THE SET
    I'm trying to adapt as organically as possible the manga ideas into MTG logic, so those are some concerns:
    • Creature-centred set: the set has a big focus on maintaining creatures on the board and promoting combat, in order to do that destroy, exile and "retrieval" effects are rare, and regenerate is a more common keyword than usually.
    • Activated abilities: as majority of people know, the series became popular by the amount of abilities (jutsus) the characters have access to, many of them used as main traits of each character. Having this in mind I tried to apply Activated Abilities resembling those traits into many characters as possible.
    • Legendary issues: inspired by the Marvel Cube I will utilise "Characters" super-type as a synonym to "legendary creature".
    • Names: as I will use the data-books as sources my intention is to create multiples cards representing certain characters, usually one uncommon and one rare to represent the growth from the original series to Shipudden, and other times a specific card representing a specific "transformation" the character may have passed - as the names will still be the same the "Legend Rule" will apply.
    • Archetypes: as the process was heavily top-down I'm still managing to figure out how I can apply archetypes to the set.
    • With no more questions, let's take a look in what I have so far!

    WHITE

    ANBU Black Ops 4W
    Character — Konoha Anbu {R}
    First strike, vigilance
    X, T: Cast target instant or sorcery card with converted mana cost X from your hand without paying its mana cost.
    2/5

    Ebisu 2WW
    Character — Konoha Jonin {U}
    2: Target creature gets +1/+1 until end of turn.
    2: Target creature gains your choice of first strike, lifelink, or vigilance until end of turn.
    1/2

    Hiashi Hyuga 2WWW
    Character — Konoha Jonin {R}
    First strike, lifelink, vigilance
    Kekkei Genkai - Byakugan 4 (During the declare blockers step you may pay 4. This creature gains +4/+4 and can block four additional creatures until end of turn.)
    2W, T: Prevent the next 4 damage that would be dealt to up to three target creatures this turn.
    3/4

    Hinata Hyuga 1W
    Character — Konoha Genin {U}
    Vigilance
    Kekkei Genkai - Byakugan 1 (During the declare blockers step you may pay 1. This creature gains +1/+1 and can block an additional creatures until end of turn.)
    W: Prevent the next 1 damage that would be dealt to target creature or player this turn.
    1/1

    Hiruzen Sarutobi 2WWW
    Character — Konoha Kage {M}
    3W: Create a 4/4 white Konoha Ape Ninja character token with indestructible named Enma.
    2U, T: Create a token that is a copy of Hiruzen Sarutobi, except it’s not legendary.
    3B, Exile Hiruzen Sarutobi: Exile target creature.
    3R: Exile target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
    2G: Put two +1/+1 counter on Hiruzen Sarutobi.
    2/2

    Kakashi Hatake 3WW
    Character — Konoha Jonin{R}
    First strike, haste, menace
    2W: Create a 2/2 white Hound Ninja creature token with vigilance.
    RR, T: Copy target instant or sorcery. You may choose new targets for the copy.
    3BB, T: Exile target creature.
    3/3

    Kidomaru of the East Gate 3W
    Character — Oto Rogue {R}
    6: Create a 0/4 black Giant Spider character token with “X, T, Sacrifice this creature: Create X 1/1 black Spider creature token” named Kyodaigumo.
    2WB: Put a +1/+1 counter on Kidomaru of the East Gate, it gains your choice of first strike or vigilance until end of turn.
    BB, Remove a +1/+1 counter from Kidomaru of the East Gate: Transform Kidomaru of the East Gate.
    2/4
    Kidomaru Unleashed
    color identity WB
    Character — Oto Rogue Mutation {R}
    First Strike, vigilance
    Tap two creature: Kidomaru of the East Gate deals 1 damage to target creature.
    At the beginning of your upkeep transform Kidomaru Unleashed.
    3/5

    Konohamaru Ninja Squad W
    Character — Konoha Student {C}
    2, T: Tap target creature.
    1/1

    Naruto Uzumaki 3W
    Character — Konoha Genin {U}
    Jinchuriki 3 (At the beginning of combat on your turn, you may 2 and put a +1/-1 counter on this creature. This creature can’t have more than three +1/-1 counter on it)
    4: Create a token that is a copy of Naruto Uzumaki, except it’s not legendary.
    Remove a +1/-1 counter from Naruto Uzumaki: Regenerate Naruto Uzumaki.
    2/4

    Neji Hyuga 2W
    Character — Konoha Genin {U}
    Vigilance
    Kekkei Genkai - Byakugan 2 (During the declare blockers step you may pay 2. This creature gains +2/+2 and can block two additional creatures until end of turn.)
    2W, T: Neji Hyuga deals 2 damage to target attacking or blocking creature target player controls.
    2/2

    Shizune 2W
    Character — Konoha Jonin {U}
    W: Remove a -1/-1 counter from target creature.
    2: Put a -1/-1 counter on target attacking creature.
    4: Regenerate target creature.
    2/3

    Tsunade, the Slug Princess 5WW
    Character — Konoha Kage Sannin {M}
    Vigilance, trample, protection from black and from red.
    2: Regenerate target creature.
    1G: Return target creature from your graveyard to your hand.
    GGW: Create a 0/6 white Slug character token with “X, T Sacrifice this creature: Regenerate X target creatures.” named Katsuyu.
    5/4

    BLUE

    Baki 4UUU
    Character — Suna Jonin {R}
    GG: Target creature you control gains hexproof until end of turn.
    BB: Target creature you control is indestructible until end of turn.
    1GUB: Return target non-creature card from your graveyard to your hand.
    4/2

    Gama, Keeper of the Scroll 3U
    Character — Toad {C}
    When Gama, Keeper of the Scroll enters the battlefield, search your library for a Toad card, reveal it, and put it into your hand. Then shuffle your library.
    3/3

    Gamabunta 2UUUU
    Character — Toad {R}
    U: Tap target creature and opponent controls.
    2: Target creature doesn’t untap during its controller’s next untap step. Put an Oil counter on that creature.
    2R: Gamabunta deals 3 damage to target creature or player. If target creature has an Oil counter, deals 5 damage instead.
    7/7

    Homura Mitokado 2U
    Character — Konoha Advisor {C}
    When Homura Mitokado enters the battlefield, search your library for a card named Koharu Utatane, reveal it, and put it into your hand. Then shuffle your library.
    When Homura Mitokado, enters the battlefield, draw a card.
    1/1

    Izumo Kamizuki 2U
    Character — Konoha Chunin {C}
    1U, T: Target creature can't be blocked this turn.
    1/2

    Kabuto Yakushi 3UU
    Character — Oto Rogue {R}
    Discard a card: Regenerate target creature.
    U, T: Each player discards his or her hand, then draws four cards.
    2B, TExile a creature card from your graveyard: Create a token that’s a copy of it, except it’s a 2/2 with no mana cost.
    3/3

    Kankuro, Sand Sibling 2U
    Character — Suna Genin {U}
    Puppeteer (When an Equipment enters the battlefield, you may pay 2, if you do create a 0/0 blue Threads creature token, then attach the equipment to it.)
    2, T: Search your library for a Puppet card with converted mana cost 3 or less and put it into your hand. Then shuffle your library.
    1/2

    Koharu Utatane 2U
    Character — Konoha Advisor {C}
    When Koharu Utatane enters the battlefield, search your library for a card named Homura Mitokado, reveal it, and put it into your hand. Then shuffle your library.
    When Koharu Utatane enters the battlefield, draw a card.
    1/1

    Sakura Haruno U
    Character — Konoha Genin {U}
    0: Look at the top three cards of your library.
    U: Sakura Haruno gets +0/+1 until end of turn.
    1/1

    Shikamaru Nara 2U
    Character — Konoha Chunin {C}
    T: You may tap or untap target permanent.
    1/1

    Tayuya of the North Gate 2U
    Character — Oto Rogue {R}
    1, T: Target creature can’t attack, block or activate abilities this turn.
    2UB, T: Put a +1/+1 counter on Tayuya of the North Gate, than create three 3/3 black Demon creature tokens. Tayuya of the North Gate doesn’t untap during your untap step.
    BB, Remove a +1/+1 counter from Tayuya of the North Gate: Transform Tayuya of the North Gate.
    1/3
    Tayuya Unleashed
    Colour identity: UB
    Character — Oto Rogue {R}
    Tayuya of the North Gate doesn’t untap during your untap step.
    T: Target create gets -2/-2 until end of turn.
    3: Target token creature you control gains your choice of vigilance, hexproof, menace or trample until end of turn.
    At the beginning of your upkeep transform Tayuya Unleashed.
    2/4

    Team Oboro 1U
    Character — Ame Genin {C}
    Sacrifice a creature: Change the target of target spell or ability that targeted Team Oboro to another creature you control.
    2: Create a 0/1 blue illusion creature token.
    U: Team Oboro can’t be blocked this turn.
    1/1

    Tobirama Senju 5UUU
    Character — Konoha Kage {M}
    Flash
    UUUUU, Return an unblocked attacker you control to its owner’s hand: Put this card onto the battlefield from your hand tapped and attacking.
    3: Tobirama Senju can’t be blocked by target creature or be target of its abilities.
    UU: Create a token that is a copy of Tobirama Senju, except it’s not legendary.
    4/4

    BLACK

    Aoba Yamashiro 2B
    Character — Konoha Jonin {U}
    B: Target player reveals the top card of his or her library.
    3B: Target player reveals the top three of his or her library, you choose one of them. That player discards that card.
    1/3

    Demon Brothers 2B
    Character — Kiri Rogue Chunin {C}
    If you control exactly two Demon Brothers on the battlefield, the “character rule” doesn’t apply to them.
    When Demon Brothers enters the battlefield put a -1/-1 counter on target creature.
    1B: Destroy target tapped creature. Activate this ability only if you control exactly two Demon Brothers on the battlefield.
    2/2

    Gaara of the Desert 2BB
    Character — Suna Genin {U}
    Jinchuriki 1 (At the beginning of combat on your turn, you may 2 and put a +1/-1 counter on this creature. This creature can’t have more than one +1/-1 counter on it)
    4, Exile a card from your hand: Copy target exiled card, you may cast that copy. If it has sand manipulation you may cast it without paying its mana cost.
    Remove a +1/-1 counter from Gaara of the Desert: Return target card from your graveyard to your hand.

    Gato 1B
    Character — Businessman {C}
    Then Gato enters the battlefield, you may draw a card and loose 1 life.
    1/1

    Ibiki Morino 4B
    Character — Konoha Jonin {U}
    T, Discard a card: Put a -1/-1 counter on target creature.
    2BB, T: Target player discard a card for each creature he or she controls with -1/-1 counter on it.
    1/3

    Misumi Tsurugi 3B
    Character — Oto Genin {C}
    2B: Target creature gets -1/-1 until end of turn.
    2/2

    Mizuki 1B
    Character — Konoha Chunin {C}
    Discard a card: Add B.
    1/2

    Otogakure's Giant Snakes 5BB
    Character — Oto Snake {C}
    When you cast Otogakure’s Giant Snakes, create two tokens that are copies of it.
    4/4

    Raido Namiashi 3B
    Character — Konoha Jonin {U}
    Menace
    BB: Destroy target creature blocking Raido Namiashi.
    2/3

    Rasa, Fourth Kazekage 1BB
    Character — Suna Kage{R}
    3: Target permanent gains indestructible until end of turn.
    1B: Gain control of target artifact until end of turn. Untap it.
    BB, Sacrifice an artifact: Target player loses life equal to the sacrificed artifact mana cost.
    1/5

    Sasuke Uchiha 2B
    Character — Konoha Genin {U}
    Haste
    Kekkei Genkai — Sharingan (Whenever a player cast a instant or sorcery spell you may pay that card mana cost plus R, if you do, copy it. You may choose new targets for the copy.)
    T: Search your library for a card named Sasuke Uchiha, reveal it, and put it into your hand. Then shuffle your library.
    2/2

    Shino Aburame 1B
    Character — Konoha Genin {U}
    At the beginning of your end step create a 0/1 black Insect creature token.
    1, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
    1/2

    Team Dosu 1B
    Character — Oto Genin {C}
    2B, T: Target player discards a card. Activate this ability only any time you could cast a sorcery.
    B, Sacrifice Team Dosu: Look at target player’s hand. That player discards a card.
    1/2

    Yoroi Akado 2B
    Character — Oto Genin {C}
    2B, T: Target player loses 2 life and you gain 2 life.
    2/2

    RED

    Ino Yamanaka 1R
    Character - Konoha Genin {U}
    2R, T: Gain control of target tapped creature until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
    1/2

    Jiraya, Gama Sennin 3RRR
    Character - Konoha Sannin {M}
    Trample
    2: Search your library for a Toad card, reveal that card, and put it into your hand. Then shuffle your library.
    1R: Until end of turn, whenever this creature becomes blocked, defending player loses 4 life.
    [mana]
    2U[/mana]: Return up to two target creatures to their owner’s hand.
    4/5

    Kiba Inuzuka 2R
    Character - Konoha Genin {U}
    When Kiba Inuzuka enters the battlefield, create a 1/1 red Hound Ninja character token named Akamaru.

    1R: Kiba Inuzuka and target creature named Akamaru gain haste and get +2/+0 until end of turn. Activate this ability only once each turn.
    2/1

    Kotetsu Hagane 1R
    Character - Konoha Chunin {C}
    Haste
    T: Target creature gains haste until end of turn.
    2/1


    Minato Namikaze 1RR
    Character - Konoha Kage{M}
    Flash
    Haste, first strike
    RR: Change the target of target spell with a single target.
    0: The next 1 damage that would be dealt to target creature is dealt to Minato Namizake instead.
    [mana]
    1[/mana]: Return Minato Namikaze to it’s owners hand.
    2/2

    Sakon of the West Gate 4R
    Character - Oto Rogue {R}
    3: The next time a source you control would deal damage to target creature, it deals double that damage to that creature instead.
    2BR: Put a +1/+1 counter on Sakon of the West Gate, it gains your choice of menace and double strike until end of turn.
    [mana]
    BB[/mana], Remove a +1/+1 counter from Sakon of the West Gate: Transform Sakon of the West Gate.
    3/4
    Sakon Unleashed
    Color identity: BR
    Character - Oto Rogue {R}
    Double strike

    3: Create a 4/3 black and red character Oto Rogue token named Ukon Unleashed with haste, menace and “T: Ukon deals 2 damage to itself and target creature”.

    At the beginning of your upkeep transform Sakon Unleashed and sacrifice any Ukon Unleashed your control.
    4/5

    Team Shigure 2R
    Character - Ame Genin {C}
    1, T: Team Shigure deals 1 damage to target creature. You may discard a card, if you do, untap Team Shigure.
    2/1


    Tenten R
    Character - Konoha Genin {U}
    First strike
    R, T: Look at the top five cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
    1R: Attach target equipment to Tenten. Activate this ability only once each turn.
    1/1

    GREEN

    Anko Mitarashi 3G
    Character - Konoha Jonin {U}
    When Anko Mitarashi enters the battlefield, search your library for a Chunin creature card, reveal it, and put it into your hand. Then shuffle your library.
    2G: Target creature gains deathtouch until end of turn.
    3/4

    Choji Akimichi 1GG
    Character - Konoha Genin {U}
    XG: Choji Akimichi gets +X/+X and gains trample until end of turn. Choji Akimichi deals X damage minus 2 to itself.
    3/2

    Genma Shiranui 3G
    Character - Konoha Jonin {U}
    1G, T: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
    2G, T: Search your library for a Jonin creature card, reveal it, and put it into your hand. Then shuffle your library.
    3/3

    Hashirama Senju 3GG
    Planeswalker - Hashirama {M}
    +1: Create a Forest land token.
    -2: Forests you control gain “T: Add 2 to your mana pool.” until end of turn.
    -3: Target Forest becomes your choice of a 6/6 green Dragon creature, 4/4 green Golem creature with trample or a 0/8 green Wall.
    Loyalty: 5

    Hayate Gekko 2G
    Character - Konoha Jonin {U}
    When Hayate Gekko enters the battlefield, you may have it fight another target creature.
    2R: Hayate Gekko gains double strike until end of turn.
    2/2

    Iruka Umino 3G
    Character - Konoha Chunin {U}
    When Iruka Umino enters the battlefield, search your library for a Student or Genin creature card, reveal it, and put it into your hand. Then shuffle your library.
    2/3

    Jirobo of the South Gate 5G
    Character - Oto Rogue {R}
    3: Target creature blocks Jirobo of the South Gate this turn if able.
    2BG: Put a +1/+1 counter on Jirobo of the South Gate, it gains trample and lifelink until end of turn.
    [mana]
    BB[/mana], Remove a +1/+1 counter from Jirobo of the South: Transform Jirobo of the South Gate.
    5/4
    Jirobo Unleashed
    Color identity: BG
    Character - Oto Rogue {R}
    Trample, lifelink
    4: Target player sacrifices a creature blocking or blocked by Jirobo of the South Gate this turn.

    At the beginning of your upkeep transform Jirobo Unleashed.
    6/5

    Maito Gai 3GG
    Character - Konoha Jonin {R}
    Might Guy can’t be countered.
    Trample, haste
    RW: Put a +1/+1 counter on another target creature.
    6/6

    Rock Lee GGG
    Character - Konoha Genin {U}
    First strike, haste, trample
    3/3

    Temari, Sand Sibling 2G
    Character - Suna Genin {U}
    T: Tap target creature with toughness 2 or less, Temari deals damage to it.
    1G, T: Tap target creature, Temari deals 1 damage to it.
    2/2

    MULTICOLORED

    Asuma Sarutobi 3RG
    Character - Konoha Jonin {R}
    Trample
    3: Asuma Sarutobi gains +1/+1 until end of turn.
    U: Target creature can’t block Asuma Sarutobi this turn.
    U: Target creature blocks Asuma Sarutobi this turn if able.
    4/3

    Haku WU
    Character - Kiri Rogue Anbu {R}
    Kekkei Genkai — Ice Release (At the beginning of your upkeep, add S to your mana pool. This mana doesn’t empty from your mana pool as steps and phases end.)
    1U: Target creature can’t be blocked this turn.
    SW: Destroy target blocking creature.
    SWU: Create a clone that’s a copy of Haku, except it’s not legendary and it doesn’t have the Kekkei Genkai ability.
    1/2

    Itachi Uchiha 1UBR
    Character - Konoha Akatsuki Rogue {M}
    If a source an opponent controls would make you reveal your hand, reveal Itachi Uchiha from your hand instead, that player discard a card at random.
    Kekkei Genkai — Sharingan
    1: Return Itachi Uchiha to its owner’s hand.
    4: You may cast target instant or sorcery card from your hand without paying its mana cost.
    BBBBB, T: Exile target permanent.
    3/2

    Kurenai Yuhi 3WB
    Character - Konoha Jonin {R}
    Deathtouch
    3: Target creature can’t attack or block this turn.
    U: Target creature attack or block this turn if able.
    3RR, T: You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
    2/2

    Orochimaru 2UBBB
    Character - Oto Rogue Sannin {M}
    Hexproof
    Pay 2 life: Regenerate Orochimaru.
    X, T: Search your library for a card with converted mana cost X and put that card into your hand. Then shuffle your library.
    BB, Sacrifice a creature: Return Orochimaru from your graveyard to the battlefield tapped.
    UUU, T: Exile a creature card from your hand. Orochimaru has all activated abilities of all creature cards exiled this way.
    3/3

    Zabuza Momochi 3UB
    Character - Kiri Rogue Anbu {R}
    Menace
    3: Zabuza Momochi can’t be blocked this turn.
    1BB: Target player sacrifices a creature.
    2UU: Create a clone that’s a copy of Zabuza Momochi, except it’s not legendary. That token has haste. Sacrifice it at the beginning of the next end step.
    4/4

    Shukaku, the One-Tail 8W/B
    Character - Tailed-Beast {M}
    B: Until end of turn, you may cast a card with sand manipulation from your hand without paying its mana cost.
    BijudamaT: Destroy all nonland permanents target opponent controls. If this ability is activated from a non-Tailed-Beast creature, pay 9.
    1/9
    Posted in: Custom Set Creation and Discussion
  • posted a message on [MULTIPLAYER DRAFT] The Long 19th Century - A Historical Set
    Hello folks,

    I'm a world history passionate - in the same way I also love MTG - so I decided to combine those nerdy passions into a single project. I'm going to explain the set's proposal bellow, but first I would like to say that the set does not intend to be merged with any existing format, it is supposed to be a kind of cube experience heavily focused on World History and with some minor deviant from MTG rules.

    All the aspects of the set are still under development, critics and suggestions are widely welcome.



    According to Wikipedia: “The long 19th century is a term coined for the period between the years 1789 and 1914 by Russian literary critic and author Ilya Ehrenburg and British Marxist historian and author Eric Hobsbawm. […]
    Hobsbawn starts his long 19th century with the French Revolution, which sought to establish universal and egalitarian citizenship in France, and ends it with the outbreak of World War I, upon the conclusion of which in 1918 the long-enduring European power balance of the 19th century proper (1801–1900) was eliminated.


    My intention here is to build a set top-down inspired in the events occurred world-wide during that period of time. I know this period is based in an European-centric view, however, as a non-European – I’m a Brazilian –, I would like to include as many marginal events as possible: from Americas’ independence – not America’s per se because it would escape from the time lapse – and civil wars, colonial struggles in Africa and Asia, revolutionary movements, etc.



    As everybody knows in MTG the colours have theirs' owns philosophies (interests, plans, perspectives, etc.). For many times I tried to apply that simplistic (although well formulated) “pentatonic” view to a real world scenario, but as we know reality is far more complex than a game, so I decided to superficially delimitate to each of the colours some traits I thought necessary, and let the rest evolve as the development runs.

    WWhiteW
    White, being the colour of Security, aims to restrict the unbalance and instabilities of national and international order. It is the colour of certitude by excellence, avoiding radical changes and preventing the erosion of its way of living from external influences. The royal families and aristocracy are the main representatives of White.
    Land type: Palace.

    UBlueU
    Blue is commonly associated as the colour of knowledge, the intelligence capable of promoting a general Justice. These aspect in Blue might seen misplaced at first glance, but the pure motivation of development would be empty if it didn’t represent the impulse to achieving the greater-good, a improvement towards perfection. Progressivist such as scientists, scholars and philosophers are associated with Blue.
    Land type: Seaport.

    BBlackB
    Black’s main target is Liberty, the individual freedom and the emancipation of one by its own means. It is the most individualist colour, but it doesn’t means selfishness or egocentrism, the typical black acknowledge that every human being has the right and capability to progress, and in doing so it leads to a better future. The capitalist entrepreneur and the self-made men are the best examples of Black.
    Land type: Industry.

    RRedR
    Red pursues the Well-being of people at any cost, so it is the colour who least abides frustration and most fights for changes, even if radical ones. That driving force of Red can be focused in a myriad of smaller goals like freedom, self-determination and equality, which can result in an aggressive impulse towards changes. The typical Red are the revolutionaries and social leaders.
    Land type: Town.

    GGreenG
    Green is the colour of Order and harmony, it perceives the world as given and enjoys being part of it. The balance sought by Green may be among equals or between a vassal and its superior, but that doesn’t mean that the colour is passive or tolerant to abuses, it is used to the way it lives and will fight for maintaining it. Traditional societies and institutions (such as churches) are Green’s best samples.
    Land type: Countryside.



    Loosely based on political/social structures from the period I tried to compose colour pairs/archetypes that could fit nice into a multiplayer format and still hold all the historical flavour.

    WU: Enlightened Despotism (Control)
    UB: Industrial Revolution (Artifact-matter)
    BR: Popular Republic (Aggro)
    RG: Trade Union Movement (Labourer Tribal)
    GW: Absolute Monarchies (Group Hug, Mid-Range)
    WB: Imperialist Powers (Mid-Range)
    UR: Enlightened Idealist (Spellsling, Combo)
    BG: Agricultural Economics (-0/-1 Counters, Ramp)
    RW: Military States (Tempo Aggro, Aura/Equipment matter)
    GU: Colonial Nations (Tokens or Land-matter)

    Mechanics:
    I’m still thinking about specific originals mechanics, I plan on doing some related to revolutionary movements, colonization, slavery and ‘balance of power’. For the moment what I had in mind are the following:

    Agitate. An agitated creature receives a Upheaval counter on it. At the beginning of the creature's owner's upkeep, that player sacrifice it unless him or her pays 1 for each Upheaval counter on it.

    Colonize. A player may colonize target permanent during his or her turn by paying its converted mana cost plus 1 at the beginning of his upkeep. Until end of turn both players (the ‘colonizer’ and the ‘colonized’) gain control of that permanent.

    Slaved. A slaved creature has a -0/-1 counter on it and has defender.

    Voting. Return of mechanics related to vote, similar to Council’s Dilemma and Will of the Council.

    Industrialise. "At the beginning of your upkeep you may pay 2 to gain an Industrialisation counter. Than, if you have 10 or more Industrialisation counters and you are not industrialised you become industrialised."

    Empire. The card's effect care about the number o different types of "nationalities" among permanents that player controls.

    Nationalism.The card's effect care about the number of permanents with same "nationality" that player controls.
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    As I've said before, all the suggestions are welcome.

    I still have a long way ahead, but I hope the community could help me in this task, peace!
    Posted in: Custom Set Creation and Discussion
  • posted a message on [SWTG] Star Wars The Gathering (255/255) Feedback Appreciated
    I've been thinking a way to expand the set (creating maybe a second set for a SW block) mainly because of the SW hype we have received since last year. My greatest concern about the whole idea (which I admit it's great) is that I quite don't feel the flavor of Rebels and Empire while sub-themes under Jedis and Siths. For a moment I thought on making a expansion with wedges, being Jeskai correspondent to the Alliance and Mardu to the Empire, but mixing both wedges and shards on a cube doesn't sound mechanic viable. Then I imagined making a cycle of pairs corresponding to the originals shards (much like the relation between clans and broods in Tarkir). I don't know yet, maybe you guys could help me figuring it out!

    EDIT: I've just seen the change on Yoda's emblem, genius!
    Posted in: Custom Set Creation and Discussion
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