Magic Market Index for July 13th, 2018
 
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Treasure Cruisin' Modern UR Control
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Quote from Ayiluss »
    I bring it in against control. Especially against Jeskai it seems good along with Blood Moon-play Blood Moon and use Molten Rain to kill their basics.


    This is one of my favorite ways to fight against Jeskai. They have a really hard time answering our board and protecting their lands while preventing a Blood Moon from resolving. We pull them in so many directions that are all very hard to answer cleanly. I think that Molten Rain in this deck is a lot like Fulminator Mage in Jund, where people think it's only for matchups where land destruction matters as your Plan A.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    Having played against Mardu with Jund and various Death's Shadow decks, I always felt like it was a huge relief that Mardu didn't play cards like Molten Rain to take out my basics because it would make Blood Moon even more problematic. I wanted to give Molten Rain a try to see if that was actually a decent approach to those matchups, and it hasn't been too bad so far. The fact that Jund/Jeskai also play manlands and the Death's Shadow manabases are fragile means that the card also isn't totally dead if you don't draw Blood Moon. My sideboard is also limited by budget on MTGO right now, and Molten Rain is just a really cheap card. :p
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    I'm still new to this deck, but in the few matches against Jeskai I've played so far Blood Moon has been huge. I'm also playing 3 Molten Rain in the sideboard, which I've been bringing in. Killing Colonnade with it is actually the worse use-case, and I've found it very effective to just punk their basics and look to eventually resolve a Blood Moon to lock them out for good. This matchup seems like a nightmare for them, we just do a lot of stuff that's hard to answer with a single card.

    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Jund
    I generally play Looting as one of the last cards in my hand to try to ditch dead/dying cards while segueing into the midgame, so I could see going down to 3 so that you don't draw too many of them early on. I'm still messing around with manabases and color configurations, I think I want to try Lingering Souls instead of Young Pyro/Hazoret/Reveler in the sideboard with no blue. It really feels like there's something there, but parts of the deck are still a little clunkier than I want them to be.

    This article came out today, which makes me feel a little less crazy: http://www.starcitygames.com/articles/37034_Faithless-Looting-Is-Brainstorm.html
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Quote from whocansay »
    Quote from DeFish »
    If I had the cards I'd try Grixis shadow with 4 Looting instead of Serum Visions.


    Why would you want to loot aggressively in a deck that doesn't care about delirium? GDS already runs Thought Scour to fuel delve.


    Because while Grixis doesn’t care about delirium, it does care about fueling delve. Having both of your cantrips dump 2+ cards in the yard can help increase the consistency of a turn 2 Angler, or refill for a second one. It may not be as good in Grixis as I’ve had it be in Traverse, but I’d still want to try it.

    Quote from brosterman »
    They were really good, but were not good in multiples. I think it's because I really wanted to deploy my hand out to get ahead on board, and THEN looting to find what I need to finish the game. So when I had two in hand, I couldn't effectively get a fast deployment. So I think I want to cut down to 2 Looting, and replace themu with 2 Manamorphose. One issue I realized was that by cutting Stubborn Denial, I had trouble getting an instant in the yard when I was up against decks where I cut my removal.


    Was your issue with multiples that you didn’t have enough other relevant cards? I haven’t really found multiples to be an issue because you can either discard them to each other if your hand is really good, or just play them otherwise. I’m glad you did well though, did you get to cast Bedlam Reveler at all?
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    It is disadvantage, but most of the time you'll have something you don't mind getting rid of- discard spells, Traverse without delirium, excess lands. It helps shave dead cards as you segue into the mid game and let you keep the pressure on longer. I have had to adjust my mana base and spell distribution, it's really hard to make everything work when playing 4 colors. If I had the cards I'd try Grixis shadow with 4 Looting instead of Serum Visions.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Looks reasonable to me. I would also bring in your Young Pyros over your Dismembers and the Reveler over a Thoughtseize. It's really important to be presenting a threat on turn 2/3 in this matchup (especially without Stub), and it's probably bad for the burn player if they kill your Pyro (spells not going at your face) and bad if they don't (Pyro doing Pyro stuff). Reveler helps you dig to Brutality or refill after escalating one.

    I usually fetch for Blood Crypt -> Stomping Ground -> Overgrown Tomb, unless I'm planning to play 2 discard spells on turn 2. This deck does a lot with it's red mana, and when I was first trying out the deck and fetching Overgrown Tomb -> Blood Crypt -> Stomping Ground I found often found myself choked on red mana in the early turns.

    Good luck, please let us know how it goes!
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    My plan for burn with the above list is:
    -4 Street Wraith
    -2 Dismember
    -2 Thoughtseize
    +2 Collective Brutality
    +2 Damping Sphere
    +2 Young Pyromancer
    +2 Grim Lavamancer

    Brutality is an obvious inclusion. Damping Sphere makes sense to me on paper because of the way Burn has to play the matchup. They're usually looking to poke us down with creatures and then burn us out over 1-2 turns with 3-4 spells. If Sphere can buy an extra turn or 2, I think it can have as much of an impact as Stubborn Denial, with the upside of not requiring fetching the splash color or holding up mana. They Pyros and the Lavamen just seem better than Dismember and the two Thoughtseize, and Burn is likely to cut Searing Blaze because it's bad agains Goyf and Shadow.

    I think that Burn will be challenging to sequence and navigate but I think this list could do it with tight play. If it feels really bad I would just find room for a 3rd Brutality.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    It feels like a better version of what Manamorphose generally does for the deck. It provides additional card filtering (which is huge in a deck running 8 discard spells that are usually dead after turn 5), fuels delirium very aggressively, is better than Manamorphose in a 1-land hand, and generally just makes it very difficult for decks to run you completely out of gas. I think that Faithless Looting is really underplayed in Modern and after seeing the success of Mardu Pyromancer and Hollow One I wanted to give it a shot.

    This is what I'm looking to run through my next Modern league:



    Up until this point I've still been playing the blue splash for Stubborn Denial and Delay, but those cards aren't super well positioned right now so I'm going to try a straight Jund configuration. I haven't actually played the Revelers yet (previously a Hazoret and a Radiant Flames), but I want to see if the deck has enough spells to support them. If they're not good then I'll just go back to the previous two cards, which are fairly proven at this point. This deck is also so good at turning on delirium that I may swap the Grim Flayer out for the 4th Traverse.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    I've been playing a list running Faithless Looting lately, has anyone else ever tried playing this card in Traverse Shadow? It feels like I never run out of gas and I haven't really had issues with grindier matchups because their removal just isn't tailored for Death's Shadow right now. I did feel like I needed to drop the blue splash because of the additional strain on the mana base, but Damping Sphere seems like it'll help fill the gaps left behind by the loss of Stubborn Denial.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    What's more consistent about the Traverse build vs Grixis? I thought that consistency (via blue cantrips) was one of the reasons people migrated to Grixis in the first place?
    Posted in: Midrange
  • posted a message on Jund
    Oh Manamorphose is legit. I was also hesitant to pull the trigger, but the deck is an absolute freight train when you cut some of the clunkier cards like Liliana for Manamorphose. I was playing on Monday, and on turn two with only a fetchland in the graveyard, I played manamorphose, which drew into Street Wraith, cycle Wraith and draw Bauble, crack Bauble, play a Grim Flayer and now I have delirium. It smooths out delirium really nicely, and also makes the deck much more resilient to Blood Moon and mana disruption.
    Posted in: Midrange
  • posted a message on Jund
    I've been playing Traverse Shadow for the last few weeks for that reason. I think the problem is that Jund wasn't well-positioned before BBE, and BBE isn't great against the current best decks in the format, and if you're going to run Jund without BBE then you're basically back to where we were before the unban. I think that the other issue is that Humans, Hollow One, and Affinity are all exploiting Jund's historic weakness to fliers, which is one of the reasons Mardu Pyro looks really appealing against those decks over Jund. If I wasn't on Shadow right now I'd be running Mardu.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    I don't think you want to cut Death's Shadow. I'm looking to trim on removal against control decks and discard against midrange ones, and that looks to free up enough slots for what I want to do. I'm specifically looking to help address the situations where you either can't or don't want to aggressively lower your life total against grindier decks early in the game. Decks like Jund, Jeskai, and Mardu do a lot of incidental chip damage that makes it risky to hose your life total too aggressively. My hope is that Bitterblossom bridges that gap, removing the burden of turboing your life total early while also gradually transitioning to a point where you are playing your Shadows. It also requires a completely different set of tools to deal with than the ones that answer Goyf and Shadow, and is resilient against board wipes in a way that Lingering Souls isn't. This is all academic and might be terrible, and more importantly the meta just may not make it necessary, but I wanted to explore the option.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    It is easier for them to interact with sphere, but they can only board in so many cards, and then they need to draw them. We tend to run out of targets for Inquisition anyway, so I could see having the extra discard spells to remove something like a Nature's Claim. Which would be a very annoying card, specifically, to invite them to play. I think we're on the same page here, though.

    This is the list I've been running for the past couple days:


    I wanted access to more 1 mana removal spells that aren't Fatal Push (thank you Meddling Mage), which led me to include 2 Bolts (I've also been messing with Tarfire in that slot, and a 1/1 split). I think that Bolt is better than Stub against the general meta right now, and that the matchups where I want my countermagic are so much better post-board (Burn, Tron, combo) that I can afford a shakier game 1. I've liked having access to the third TBR, because there are a lot of games where that's the only card you want to draw.

    I haven't actually played against any decks where I would board in Bitterblossom, but there was a list a while back that 5-0ed with 4 in the sideboard and it's a pet card of mine, so I wanted to give it a whirl. It's a hard to answer, proactive threat that can run away with the game if played early on, and also provides two uncommon card types for Goyf/Delirium. I've also felt like I want to be conservative with my life total early on against midrange/Jeskai decks so I don't get punked out, but that sometimes makes it hard to deploy Death's Shadow later. Bitterblossom lets me be conservative early while also helping me get to the point where Death's Shadow is powerful. I know that it's not great late in the game or when behind, but the aggressive nature of the Manamorphose builds already dictate that your late game isn't super great.
    Posted in: Midrange
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