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Treasure Cruisin' Amulet's End
  • posted a message on Scuttling sliver
    Quote from Hawk7915 »
    Quote from mapccu »
    Scarecrow spoiled earlier got there first but infinite mana with cryptolith rite or somg of freyalise with training grounds or biomancer's familair. Add in a mana sink and Gg.


    Staying in tribe it lets you do all sorts is silly tap things over and over again. While most of the tribe grants an ability to every other sliver anyway there may be corner cases where it's worth it. Untapped non creature mana can be used for more tap abilities.


    Unless I'm missing this...it isn't an infinite. Because Training Grounds and Biomancer's Familiar and Heartstone can't reduce a cost below 1, the sliver will just tap and untap infinitely. You'd need to add another combination piece to this puzzle. The shortest route is either...

    - Add in a Wake Thrasher, which gets arbitrarily large.
    - Add in a Mana Reflection, which does make this provide infinite mana.
    - Add in a Mesmeric Orb to burn your library to nothing, then win with Jace, Wielder of Mysteries or Laboratory Maniac
    - Instead fuel the mana engine with Earthcraft, which can then allow you to use any number of cards that can boost the mana of a single land.

    There's even more janky stuff too by using Arcane Adaptation/Conspiracy/Xenograft to, say, turn Stonybrook Schoolmaster or King Macar, the Gold-cursed into a sliver, but that all seems like a reach.

    Much more interesting in the average sliver deck is to use this to get "double duty" from Magma Sliver or Telekinetic Sliver.


    Yeh I goofed it, goofed it on the scarecrow too. You're right. Still a bunch of junk you can do with it though.
    Posted in: The Rumor Mill
  • posted a message on Orcish Hellraiser and Nature's Chant
    Quote from Igzex »
    The guy on Nature's Chant is so nonchalant about naturalizing that sword.
    "Yawn another longsword. When's someone gonna try to point an Umezawa's Jitte or a Sword of Fire and Ice at me."


    Getting hit with a tree is still going to hurt. He should have turned it into a fern or something. typical green mage not thinking it through.
    Posted in: The Rumor Mill
  • posted a message on Scuttling sliver
    Scarecrow spoiled earlier got there first but infinite mana with cryptolith rite or somg of freyalise with training grounds or biomancer's familair. Add in a mana sink and Gg.


    Staying in tribe it lets you do all sorts is silly tap things over and over again. While most of the tribe grants an ability to every other sliver anyway there may be corner cases where it's worth it. Untapped non creature mana can be used for more tap abilities.
    Posted in: The Rumor Mill
  • posted a message on Pillage Reprint Face to Face games preview
    Artifact mode also gets around welding jar
    Posted in: The Rumor Mill
  • posted a message on Pillage Reprint Face to Face games preview
    Quote from Manite »
    Well, it's not like Stone Rain and Molten Rain aren't already in Modern. Go, three mana land destruction?


    They aren't modal. That's a big deal imo. Ensnaring bridge was a pain for the deck sometimes.
    Posted in: The Rumor Mill
  • posted a message on Springbloom Druid (Jumbo Commander)
    harrow, is that you? <3

    Looking forward to pooping out saheeli rai copies >_>

    Mono green is getting serious ramp between this, nissa's triumph in war, and the new nissa in war. Mono green eldrazi?
    Posted in: The Rumor Mill
  • posted a message on Unbound Flourishing
    Whoa that's pretty smexi with the new finale cycle. You can ramp into this t2 and then green finale t3 for something silly out of your deck or GY.

    need a rules guru: if I have a cost reducer like goblin electromancer and cast fireball tapping 5 mana total I hit face for 10? X= 4 + r tapped, reduced by one so x =5, then doubled? Am I thinking that through correctly?
    Posted in: The Rumor Mill
  • posted a message on Farmstead Gleaner
    Quote from rowanalpha »
    Is there an equipment or enchantment that gives "T: add 2 Mana?"


    song of freyalise or cryptilith rite tap to add mana, then you can use training grounds or biomancer's familiar to reduce the cost. Combo makes an arbirtrairily large dude and unlimited mana. Sprinkle in a mana sink to taste and you have a decent recipe for a potential modern combo.
    Posted in: The Rumor Mill
  • posted a message on Sling-Gang Lieutenant (Márcio A Carvalho preview)
    Huh, mogg war-marshall becomes a lightning strike lol.

    Maybe dirty kitty finisher? The deck wanted another sac outlet or two and this is a great payoff for anything running empty the warrens that isn't storm.

    This thing is also kinda busted with stuff like goblin rabblemaster or legion warboss in multiples.

    either krenko also makes this very lethal very quickly.

    It can sac itself, so it's not a bad top deck. The floor if it resolves is a 4 mana gut shot (sac itself if opp responds to the ETB), next it's a bolt for 4 mana, or the tokens can potentially rumble if you have lord effects out. Ceiling is just finishing an opponent from no where after they stabilize the battlefield. If you're wide enough on board but can't punch through this can help you just go over a field full of blockers.

    warren instigator can drop this a turn early if you clear the way for him and manage to connect along with potentially more fodder.

    Gobbos need a mass reanimation spell, skirk prospector and goblin grenade already heavily encourage sacrificing.

    Maybe calvacade of calamity is just the better card if you need reach? This does help you control blood artist type of effects. Actually judith, the scourge diva could be a super good card for a RB midrange style goblin deck that just swarms out with board wipe insurance. Man I wish she was on tribe :(.
    Posted in: The Rumor Mill
  • posted a message on Wrenn And Six - Tom Ross SCG preview
    Curves right into courser of kruphix, tireless tracker, or wayward swordtooth.

    I think something else that is pretty gross is that this can shred through a mana base off one Tec edge, ghost quarter, or field of ruin late game. If you can stabilize until t3-4 then this can start seriously screwing with a mana base.
    Posted in: The Rumor Mill
  • posted a message on King of the Pride
    Me: *casually swings in with a pair of adorned pouncers*
    Opp: *tanks for a min* "no blocks...you're dead on crack back you know..."
    Me: *begins tapping 4 mana*
    Opp: *sweats profusely, nervously eyeing up the door to escape*
    [long dramatic pause]
    Me: "cast collected company?"
    Opp: *despair sets in, walls begin to close around them, air becomes thick and heavy* "resolves" *tries to muster a fake sense of confidence, fiddled with meaningless open mana, flicks remaining cards in hands and shuffles the useless cards in hand through sweaty palms*
    Me: "neat, twenty you. Gg?" *extend hand in clear display of poor sportsmanship after severe luck sacking*
    Posted in: The Rumor Mill
  • posted a message on Force of Rage - The Mana Source Spoiler
    Red has been getting a lot of incremental damage increases over the last couple of years (pyromancer's gauntlet, the flame of keld, and jaya, venerated firemage). This could eventually end up quite the beating if they let shields down long enough and you can pump the elementals. They have trample AND haste - which is important because you can EoT deal with whatever they can't get through (a tap effect, bounce effect, or burn it off the board) uptap and get in for 6 or more if you can pump these.

    I like it and for burn it lets you pitch two some higher CMC stuff if you're getting mana screwed. Being able to refuel for something to pitch to this off the new canopy lands is also just straight gravy.

    Worse case scenario, burn can still go t1 guide, t2 do a thing or two, t3 this hard casted. That's 3 lands and 3-4 cards from hand leaving them up 2 cards after getting in for 12+ (the + being whatever t2 was and whatever is left in your hand). That's still a super fast start that a lot of decks are going to have issues with with only t1 and t2 mana.

    Burn can also pitch 2 of these and a couple of cards and get you into top deck range on like t2 off t1 guide swing for 2, t2 pitch 2 cards and play two of these to swing in with guide for 14 putting you at 4 before you've added any fetch/shock damage. that's 1 goblin guide, 2 of these, 2 red spells and 1 land out of an opening 7 (leaving them 2 draws to get more gas). Just a single fetch puts them in top deck range.

    It's good imo.
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    3 mana teferi is good against control, but he's weak to a ton of other decks...anything with more than 1-2 dudes turning sideways will chew through him.

    Karn is fine. If you're losing to 4 drop + 6 drop your deck isn't competing very well against almost every other T1-2 deck that can also close out a game by t4-5.
    Posted in: Modern
  • posted a message on Mothership Spoilers 5/23 Bear legend!
    Bear queen works really well with goreclaw too. Goreclaw can get huge off bear mom and even if you're not tapping into the cost reduction for goreclaw you're still throwing around stupid amounts of power and damage all over the place.

    Bear queen playset in foil kthxbai
    Posted in: The Rumor Mill
  • posted a message on Good Fortune Unicorn
    Way to crap on metallic mimic's parade unicorn. Friggen jerk...

    Serious though, gross :[ that's going to get out of hand quick.

    Especially if I, I dunno, vial in a phantasmal image and then hard cast a renegade rallier getting back pretty much anything. Value train CHOOCHOOOOOOOOO!!!
    Posted in: The Rumor Mill
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