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Magic Market Index for June 8th, 2018
Ravnica: The Living Guildpact
Magic Market Index for June 1st, 2018
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from tronix »
    this is just hearsay, but i believe they give artists guidelines for certain pieces of art but not all of it. because ive heard that they stockpile art, and when it fits something they can use it. also i remember reading one designer (maybe maro?) who talked about liking a piece of art destined for a product further down the line, and hijacking it for another card he thought it would be better for.

    im sure there is a whole lot that goes into it that people generally dont know about (myself included). however i think having distinct art between high profile reprints is favorable factor in the card economy. its not going to stonewall prices dropping, but its also a small buffer for collectors.

    for instance if they reprint shocks in the new ravnica block i hope they have new art. more options are good in my book.

    I'm sure there is a nostalgia aspect of it too. Shocks show up enough that different artwork isn't going to throw anyone for loops. An enfranchised modern/legacy/commander player will need to pick up a crucible if they don't recognize the art or ask/wait for it to be announced to know what it is. I know I am definitely guilty of cataloguing the battlefield primarily by art and then numbers. It's just how I'm wired, but the masterpieces were pretty jarring as I had to relearn artworks for some that were flying around our tables at the LGS.

    As much as I like new art, I also like old art sometimes as it just makes the card easier to process quickly.
    Posted in: Modern
  • posted a message on Collected Company Elves
    Quick clancaller idea:

    Essentially 20 lords, 12 of which cost 2 and one being scalable. Only cards that don't benefit from paragon are archdruid and heritage.

    Narnam could be imperious perfect to up the lord count and give you some staying power. G: spit out a 2/2-5/5 token seems fine to me.

    It's slower than the other builds, but it's quite the board state by turn 4.

    T1 vial, t2 paragon and vial in warcaller, t3 anything else really...swing for at least 7+? That's not even an explosive start since you have the nettle/Druid package.
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from Arkmer »
    I'm trying to decide when I should pick up those new Scapeshifts. Anyone else looking to capitalize on them and waiting?

    I'm waiting. Barring a standard deck that's land relevant I can't see the price hanging where it is. This is trade fodder for anyone not actively building the deck out in modern. I can't see the price not continuing to fall. No clue on the OG printing though. As art/frame/nostalgia do play a part in these things.
    Posted in: Modern
  • posted a message on A Legendary Bear
    "Dies to bolt"

    Everything else: "dies to bear..."

    Seriously though standard, T1 elf, t2 rhonas, t3 bear, t4 dragon / big dumb things. This is gross with rhonas and grunn if she sticks though.
    Posted in: The Rumor Mill
  • posted a message on Modern Spirits
    Quote from KevinSvard »
    Looks like we got ourselves a new toy!

    Creature - Cleric Spirit
    Sacrifice NAME?: Exile all cards from target player's graveyard.

    Even though it's a single shot effect, swinging for 2 until you need it is pretty gravy. I play spirits here and there (bant with coco) and I'm liking this card. My SB RIPs can definitely be this going forward.

    With rattlechains you can flash it in or you can hit it off coco/vial it in

    It hurts dredge, storm, snapcaster, delve stuff, KCI, goryos veng, shrinks goyf, can potentially turn off delirium, and probably more that I'm forgetting.

    It brings beats in the air and is easy enough to protect between having flash from rattlechains to not forecast the play, hexproof from captain, counters from wanderer/queller, or indestructible from selfless spirit.

    Would love to see spirits get a decent one drop. I'd probably never put the deck down if they gave it another on tribe 1 drop that could hasten the clock a bit or something with some CA thrown in.


    On a side note has anyone messed with Ojutai's command much? Returning this or selfless spirit seems kind of gravy.
    Posted in: Aggro & Tempo
  • posted a message on Open the Graves
    Quote from orlouge82 »
    EDH zombie staple!

    For Standard, maybe less competitive zombie decks? I mean, Amonkhet is still around, and with the reprinting of Death Baron, there will be three zombie lords in Standard (if you count Metallic Mimic) or five if you count things like Vanquisher's Banner or Radiant Destiny.

    In fact, even if you aren't playing zombies, this works well with some kind of reanimation strategy alongside Scarab God and Desecrated Tomb.

    There is also liliana's mastery as well. Problem is the deck doesn't have any large beats like diregraf colossus really. Maybe ammit eternal or plague belcher. Deck feels a little too slow though? Zombies do survive chainwhirler pretty well, however.

    Maybe T1-2 is discard removal into lord of the accrused, death baron, ammit or belcher, into contempt or something into lili, this or her mastery. Feels way too slow.
    Posted in: The Rumor Mill
  • posted a message on Bone Dragon Channel Fireball
    This wouldn't be absolutely awful as a control finisher except there are copious amounts of exile floating around in standard (seal away, cast out, ixalan's binding, settle the wreckage, Vraska's contempt).

    Mana and cards just seems like they're trying too hard to avoid either dredge/delve strats in eternal formats or something along those lines. A 5/4 on turns 2-3 isn't going to ruin anyone's day in those formats, it could have just been cards honestly.

    Completely underwhelming for commander and brawl imho.

    I'm just not sure who this is targeted at? Even in limited 7 cards is nothing to scoff at and 14 cards plus the mana is representing half your deck to bring it back a second time...for something that does to giant spider + combat trick.

    Maybe scrapheap put the fear in them, this is a huge overcorrection though.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from BlueTronFTW »
    Good news: Scapeshift reprint is sorely needed, and suddenly RG and UGR variants become far more affordable. Even at a mythic, at that print rate the core set will have that card could end up being $15 by the end of the year.

    Bad news: either tcgplayer is having server issues or Valakut is being bought out.

    Yeah I went ahead and moved on valakut myself. It's one of the oldest cards in the deck now. Titan, search, the mana base, etc has all seem multiple printings so far. Valakut has two? And one was a promo. Easy place to shift value imo.

    Interested to see how much of scapeshift's value moves into the other pieces of the deck, the more the better for me now...

    I whatever price gains valakut sees in the next month will fall off afterwards. The deck is kind of soft to ponza (which has seen success earlier this year), meddling mage (ugh), and field of ruin from UW control variants. It's not exactly a cake walk for the deck in today's meta.
    Posted in: Modern
  • posted a message on Dark-Dweller Oracle
    I admit that this didn't look too impressive at first glance but this and bloodghast (or other things you can recur easily) seem really good.

    Maybe this is the shot in the arm dirty kitty needed? Not sure if the deck wants more prospectors first though, I have no idea.

    I think 8 whack is very interested, as it turns flood into potential burn to wrap up a game. This card plays very well with mogg war-marshall.

    This is another sac outlet for kitchen finks and co. Undying/persist dudes, or even things like voice of resurgence give great value over and over again.

    Saheeli chord can pitch things like coiling oracle or even tokens of value ETB dudes created by saheeli to this guy. -2 saheeli to copy a oracle or renegade rallier and eat your token during second main to get another card seems pretty good.

    However, given how under the radar fauna shaman has flown for years, I could be grossly overvaluing the impact. Yes leaving the battle field and discarding a card are different things, but tutoring is so much more powerful than draw. It's hard to say but this is priced to move. Great design space for red imo, I'm all for this.
    Posted in: The Rumor Mill
  • posted a message on Collected Company Elves
    Quote from ketoglutarate »
    Quote from mapccu »

    I'd love to see an on tribe dork that makes G or B...would really love that.

    there is one but it's banned, i'd say there's safe design space in ravnica to make another fairer edition of deathrite shaman.

    Alternatively, you could go Arbor elf + appropriate manabase, so that arbor elf produces any colour of mana

    Yeah deathrite was an obvious mistake, but there is plenty of design space left for the mana dork slot. I'm not sure they'd want 8 dorks in standard though. I just want an elf that can splash into other colors easily. Elves are one of the few tribes that seeps out into literally every color pair on a routine basis.

    I would also love to see another decent token producer for the deck. On an unrelated note, clancaller does increase marwyn's mana production by 2, making her essentially a free cast after a marwyn.
    Posted in: Aggro & Tempo
  • posted a message on Collected Company Elves

    The deck has a gap in the 2 cmc slot. (Which makes sense since you're ramping 1 drops into 3 drops as the tribe's theme). Playable 2 drops on tribe are really dwynen's elite, elvish visonary, and devoted Druid? You could make an argument for a few others like coiling oracle but they require specific builds.

    I'm not sure what it gives the deck though. I would have much preferred the activated ability not require a tap or be cheaper.

    marwyn, the nurterer acts like a pseudo archdruid #5 for ramp and lets the deck go tall to survive damage based removal or combat better. Clancaller gives the deck access to archdruids pump effect and a late game sink, but is otherwise quite weak - sorta like a weak archdruid/ezuri combination? I think if the deck wanted the pump effect we turn to elvish champion, joraga warcaller, or something along those lines. I'm not sure the tutor is powerful enough at 6 mana to put this on par with the others?

    It's hard to evaluate for me really. Maybe an elf beatdown deck comes around if we get enough lord effects (clancaller, archdruid, champion warcaller gives the deck 4 solid lords at 1-3 cmc, one of which is scalable). I'm not really sure, but two of these off a coco is fine, not exciting but fine.

    I'd love to see an on tribe dork that makes G or B...would really love that.
    Posted in: Aggro & Tempo
  • posted a message on New to magic. Starting with modern. Want to make sure my plan is ok.
    There are a bunch of variables here, but hopefully this helps:

    1. How competitive is your LGS? If you're playing against a bunch of people grinding for GPs or PTQs then you're going to be playing against very tuned decks against very experienced pilots. Figure out your environment and what you want from it (I want to win sometimes, I want to win all the time, I just want good close games, I want to learn as much as possible as fast as possible, etc.)

    2. There are quite a few budget options for a variety of play types. Mono green belcher is a price friendly combo deck that goes off t3-4. Mono red 8 whack is a budget aggro deck with good results. Mono green elves is sub $100 that can be a good middle ground of the two.

    3. Identify a play pattern you enjoy and back into a deck. For example, I knew I liked green decks and I wanted to eventually play pod. I start d with mono green elves, and the pod was banned and I picked up a few pieces here and there and worked on filling out the mana base over time. Many of the creatures, like kitchen finks, were fine sideboard cards for elves. I kept up with standard and was able to move into GW company or devoted druid for cheap because I had the mana and engine cards already. Just build it out, pay attention to prices, and keep a list. Grow it over time.

    4. Learn the format. Even if you don't own a deck, proxy it up and playtest it for a few reps. Just one deck a week. Learn how it works and with a year with just one deck a week you'll learn 1) what that deck is trying to do, 2) how you can stop it from winning in your colors, and 3) how they plan on stopping you. The format is big, but manageable. Just not overnight.

    Hope this helps. Good luck!
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from Sabertooth »
    to me, the best shells for GSZ are gw company (and it will be like legacy's maverick, something that seems interesting in modern), elves (but i doubt that chord/company are worst to run than the zenith) and maybe amulet titan/scapeshift. The only thing that seems to keep zenith out of modern is the "all games plays the same" that wizards seems to hate

    I'd jam GSZ in elves all day long over chord, all day. Not sure about coco as spitting out two dudes is still relevant a lot of the time.

    The card is probably fine? I'm pretty sure jund shadow drops traverse though, so zenntih becomes shadow 5-8 for 2 mana and can find higher cmc threats as the game goes long (goyf, scooze, etc.) maybe not, I have no exp piloting the deck. Seems groovy on paper though.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from Colt47 »
    SFM was a casualty of the same standard that had Jace banned, so she is definitely okay for modern. The better question is what exactly does someone do with her in modern? I want to reach for Batterskull or a good sword, but I'm not convinced it's even that good anymore. Most artifact based decks are now combo based or aggro and while it can cheat really powerful equipment onto the battlefield, it can't negate the equip costs of equipment.

    The way I look at her is that she does three things:

    1) gives a body to chump block.
    2) fetches a card from the deck, thus delaying mid-game top decking.
    3) can cheat really expensive things onto the battlefield if they are equipment.

    The two extremes on the equipment fetch are 0 cost equipment for combos and strong 3+ cost equipment like swords and phyrexian living weapons. I've used her in legacy D&T before to get swords to great effect, but that deck is very swingy at times depending on the match up. Maybe Cheerios could use her to help reach the critical mass it needs?

    I don't think SFM has to grab something exceptionally broken. She's a 2 mana tutor that leaves a body behind. Copying/blinking her, grabbing living weapons, or cheating a bit on mana are all just icing on the cake imo. Imagine a Jeskai variant with SFM and Saheeli? It's just a ton of value flying around as you play normal magic. I'd play her as a 2 mana tutor in that deck if the equip I was grabbing was strong enough. Yes I know we have Steelshaper's Gift, but the body is relevant enough for the extra mana imo.

    I concur, she's fine for modern. I don't care if people are tutoring for cards they can't cast when people are consistently cruising through tournaments with a deck like storm fighting through 2-3 pieces of hate in g2/3 after an easy t3 in g1.
    Posted in: Modern
  • posted a message on UG Land Lock
    Sprinkle Boomerang to taste and you have quite the deck lol. There's a close reprint (sorcery arcane spell) from kamigawa I can't remember, eye to nowhere or something like that.
    Posted in: Deck Creation (Modern)
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