Quote from Hawk7915 »Quote from mapccu »Scarecrow spoiled earlier got there first but infinite mana with cryptolith rite or somg of freyalise with training grounds or biomancer's familair. Add in a mana sink and Gg.
Staying in tribe it lets you do all sorts is silly tap things over and over again. While most of the tribe grants an ability to every other sliver anyway there may be corner cases where it's worth it. Untapped non creature mana can be used for more tap abilities.
Unless I'm missing this...it isn't an infinite. Because Training Grounds and Biomancer's Familiar and Heartstone can't reduce a cost below 1, the sliver will just tap and untap infinitely. You'd need to add another combination piece to this puzzle. The shortest route is either...
- Add in a Wake Thrasher, which gets arbitrarily large.
- Add in a Mana Reflection, which does make this provide infinite mana.
- Add in a Mesmeric Orb to burn your library to nothing, then win with Jace, Wielder of Mysteries or Laboratory Maniac
- Instead fuel the mana engine with Earthcraft, which can then allow you to use any number of cards that can boost the mana of a single land.
There's even more janky stuff too by using Arcane Adaptation/Conspiracy/Xenograft to, say, turn Stonybrook Schoolmaster or King Macar, the Gold-cursed into a sliver, but that all seems like a reach.
Much more interesting in the average sliver deck is to use this to get "double duty" from Magma Sliver or Telekinetic Sliver.
Yeh I goofed it, goofed it on the scarecrow too. You're right. Still a bunch of junk you can do with it though.