for 4 mana seems a bit harsh for it to be 0/0...
could be interesting if we got a few boardwipes and your opponent cant put a creature into play after it.
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Sep 10, 2018Really like the concept of the abilities here but 6 cmc for a such a fragile body? Also would it kill for those tokens to be more than vanilla 1/1's. Then the sacrifice to draw ability is always nice but 2 mana for each activation? Vampiric rites only cost you a black..just seems very expensive to be relevant even in EDH.Posted in: The Rumor Mill
Sep 3, 2018Always comes in and out of my Mazirek EDH, Gyre sage has the spot now but it's still a decent card, not the best for early game ramp but then again Gyre Sage can be inconsistent at times.Posted in: Commander (EDH)
Sep 1, 2018Honestly I don't think there's much else that can do the job on a repeated basis.Posted in: Commander (EDH)
The only thing which comes to mind for a single creature you really want to ensure you don't have to sacrifice is Assault suit.
There's things which can help in a different way in that you can at least get some creatures back into play, such as Cauldron of souls, but as someone who has an EDH deck that wants to force my opponents to sac as you're describing, something like that would probably be what I wanted to see, as I can just make you sac them again for my benefit, albeit not all sac decks work that way so it depends what you're up against, it could be helpful.
Aug 27, 2018Just a quick one, if a card has a trigger which occurs at the end of the turn, in this case Desolation, and the sacrificing of a land at end of turn causes a +1/+1 counter to be put onto a permanent I control, can I respond to this by tapping for mana and activating animation module to create a token? Or does the Desolation effect occur as you're literally choosing to end your turn so you can no longer respond to it? I know there's an end step and animation module works at instant speed anyway, just not 100% on it.Posted in: Magic Rulings
Aug 23, 2018Lands in front of creatures ugh..Posted in: Magic General
People choosing to not read your cards, then misplaying (as they aren't aware of what they do), then complaining they didn't know or shouldn't have to deal with such *****/jank cards. This is experienced players playing high tier decks.
Similar to the above, those who don't lose gracefully, especially more experienced players who get overly agitated when you're jank homebrew beats their expensive netdeck.
Aug 21, 2018Big on tribal lords/support for minor tribes in general.Posted in: Commander (EDH)
Main thing I guess would be an Insect type commander which supports the tribe, either mono green, or jund for being able to include the vast majority of insect cards. Either something akin to the token generating ability of Ant Queen though maybe a little more interesting, whenever an insect you control dies create a 1/1 insect token, unending swarm idea (though that could lead to a very oppressive deck...broken really) or something which doesn't create tokens but has a coat of arms type effect going on maybe.
Aug 20, 2018joeyb11223 posted a message on Token generators advice, repeat single generators or one turn multi-generators?Yeah was thinking that Darren, one of our playgroup almost always plays his Edgar Markov vamp deck, if the board is wiped I know he has the potential to come back fastest.Posted in: Commander (EDH)
thanks for the suggestions guys, think I'll attempt a new deck list and stick it in multiplayer for hopefully some feedback soon.
Aug 19, 2018joeyb11223 posted a message on Token generators advice, repeat single generators or one turn multi-generators?Yeah it is, yeah with the likes of Sifter of skulls and other cards which care about nontoken creatures dying, I think it depends if I go mainly with repeatable effects, in which case less nontoken creatures are going to be sacrificed, or if it's one-time, where they're fodder and also may be sacrificed to try and reanimation them. In which case I'd consider cards like bramble sovereign. (the pains of trying to cut down to 99...)Posted in: Commander (EDH)
I wasn't sure if Orochi Hatchery was a bit expensive mana wise as I'm not ramping up that much. Obviously it's repeatable but it's 11 mana for the first 3 snakes say, where as snake basket would give me 7 for that investment, if I put a lot into the X value of Hatchery it may well eat removal I feel.
Aug 19, 2018joeyb11223 posted a message on Token generators advice, repeat single generators or one turn multi-generators?Hey up guys I'm finding it difficult to decide what route to go down when selecting cards for token generation. What I want the deck to do is have a few global sacrifice/stax effectsanowon, the ruin sage, call to the grave etc, but where I come out on top due to having a lot of fuel to pay for them, then boosting the other tokens I have out with Mazirek, kraul death priest (and himself being boosted of course)Posted in: Commander (EDH)
So I can either go down the route of cards which can give me a guaranteed token each turn...
master of the wild hunt
or cards which give me a bunch of tokens but just the once..
symbiotic elf (and beast, wurm)
one dozen eyes
I will have some reanimation cards in the deck either way, not loads but probably around 6 phyrexian reclamation type effects.
Obviously I can have a mix of both but I've given about 14 spaces in the deck for token generation (albeit eldrazi scion creating cards could be put under ramp), and I'm struggling with how many options there are.
Jul 31, 2018couple of these I didn't seem to see in the lists apologies for any repeats, not all necessarily that competitive just things will synergies...Posted in: Commander (EDH)
Algae Gharial, since in theory a lot of things will be dying this can get big enough to survive having to swing on your turn then just gets more threatening
Deathrender, your own creatures will be swinging a lot depending on your plans so this makes anyone very uneasy blocking them..
Demon of dark schemes should witness enough deaths to start bringing the best options back
Eternal thirst juicy on the commander
Kresh the bloodbraided Thantis's mate
Massacre wurm should get a few triggers
Ob Nixilis, unshackled Should get pretty big..
Falkenrath Noble another blood artist
Ogre slumlord fragile itself but can net you a lot of blockers potentially
Overseer of the damned great creator of chumps
Poison-Tip Archer makes all your opponents suffer
...could go on there's a lot of options with this guy tbh.
Jul 28, 2018couple of other cards that act as rattlesnakesPosted in: Commander (EDH)
Wall of souls any fatties which lack evasion won't want to come your way
Royal Assassin nice ability and won't have to attack on your turn since you've tapped it.
Jul 25, 2018Would it have been completely broken if you got to keep your reanimated token? I mean for this to pull massive fatties/Eldrazi out of the yard you've either put counters on it via another route or paid 10+ mana to do so pretty much, for that investment I'd have thought it could stick around. Or at least it wouldn't exile the creature card from your graveyard so you could re-animate things more than once.Posted in: The Rumor Mill
Jul 6, 2018Hey up guys got this deck in paper in a pretty casual playgroup, or at least I play casual decks haha. There isn't a lot of interaction here obviously with the idea simply being to ramp up and drop a big/huge hydra, which Xenagos can make even bigger and hastey, then use to draw a ton of cards and use as potential one hit kills.Posted in: Multiplayer Commander Decklists
My thoughts on it are at times I see a lot of land ramp, but then with 16 hydras, I can actually end up not seeing any when I need one to act as a source of card draw (as my big draw is based on creature power) to then snowball things with a massive infinite hand, obviously if I don't find one I'm quite open as well. That and the fact I think although I have a couple of deals damage equal to power effects, I think finding space for fling thud and more hydras might be useful, any advice would be great.
Here's the deck as it is now...
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