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  • posted a message on [Deck] Goblins
    Just play confusion in the ranks for Show snd tell matchups
    Posted in: Midrange
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    You can potentially ramp faster if you include more artifact ramps. Add, mana crypt, sol ring, mana vault, Nature's lore, three visits, chromatic lantern, coalition relic, grim monolith, Basalt and talismans (even pentam prism is good) and take out cards like oorochi hatchery, everflowing chalice & cornicupia(as they dont ramp out atraxa early). I will also take out the artifact lands as they can be destroyed easily with artifact hate. Instead all one of each basic land so that you are not cold to blood moon and add Nissa worldwaker and vital force as they ramp faster and sygnersie well with atraxa profileration. Add ancient tombs, Chrome mox, gemstone cavern and even city of traitors and take out the innistrad lands. Carpet of flowers is very strong if your meta is blue.

    I will honestly take out all the Oaths except Oath of teferi, they are pretty underwhelming even with venser as well as most of the creatures that you have with the exception of Pir Rascal, Deepglow Skate and Rectors. You can try Spike Weaver,luminarch ascenion, Humility and Moat, they are very strong with Atraxa.

    Replace the Oaths and run tutors and Mana drain( it is a pseudo Ramp). I will also recommend Sterling groove which is a very good enchanment tutor and protects your enchanment, Omniscience and privledge position (which render your opponents point removals useless when paired with the groove. Sylvan library or mystic remora is missing from your build as well

    Your board wipe package is very good, the new cleansing nova is another additional spell i recommend.

    As for the planeswalkers, you can consider Jace Cunning Castaway (ultimates next turn with Atraxa, Jace living guildpact (ultimate provides massive card advantage in multiplayer), jace archieture of thought ( all 3 abilities are relevant). I prob cut Naihir, Giedon and Nissa voice of resurgence from your list. The new tezzeret will be a better inclusion once u add in more aetifact ramps





    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    My current list

    10 Duals
    10 fetches
    Ancient tomb
    City of traitors
    mana confluence
    gemstone cavern
    command tower
    Urborg tomb of Yawgmoth
    City of brass
    7 shocks exclude (Blood Crypt/Temple Garden/Scared Foundry)

    Chrome Mox
    Mana Vault
    mana crypt
    sensei divining top
    sol ring
    fellwar stone
    grim monolith
    chromatic lantern
    basalt monolith
    Rings of brightearth
    coalition relic
    thran dynamo

    Carpet of flowers
    sylvan library
    humility
    doubling season
    oath of teferi
    omniscience

    imperial seal
    demonic tutor
    nature's lore
    three visits
    toxic deluge
    yagmoth's will
    genesis wave
    supreme verdict
    fiery confluence
    jokulhapps
    primeval glorius rebirth

    enlightened tutor
    mystical tutor
    vampric tutor
    Mana Drain

    arena rector
    academy rector
    deepglow skate
    pir imaginative rascal

    Dack fayden
    Daretti
    ral zarek
    Garruk Relentless
    naihri harbringer
    jace the mind sculpator
    jace archiet of thought
    narset transcendent
    tamiyo field researcher
    karn scion of urza
    garruk wildspeaker
    chandra torch of defiance
    Garruk relentless
    jace reveler of secret
    jaya ballard
    obi nixillis
    lilana vess
    vraska the unseen
    tezzeret the seeker
    chandra flamecaller
    vraska relic seeker
    elspeth sunchampion
    ajani unyielding
    sorin grim nemesis
    teferi temporal archmage
    karn liberated
    nico bolas god pharoh
    nico bolas planeswalker
    ugin spirit dragon

    I took out mishra's workshop, gilded lotus and Austere command because they have too high casting cost and are easily nerfed in my meta which is heavy on prison and counterspells. Garruk relentless, pir imaginative rascal and fiery confluence are my latest inclusion and they are great so far. Relentless is a good creature tutor. I have about 15 spells which is able to kill both rectors which i feel is optimal in going off the combo. Pir imaginative rascal is so good as it makes your ral zarek and ugin ultimate 2 turns earlier.



    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    My current list-
    35Lands:
    10 Fetch lands
    10 Dual lands
    8 Shock Lands
    Urborg, Tomb Of Yawgmoth
    Mana Confluence
    City Of Brass
    Ancient Tomb
    Command Tower
    Mishra's Workshop
    City of Traitors

    12Ramps & Mana Fixers:
    Mana Crypt
    Mana Vault
    Fellwar Stone
    Grim Monolith
    Gilded Lotus
    Sol Ring
    Coalition Relic
    Talisman of Dominance
    Talisman of Unity
    Talisman of Progress
    Chrome Mox
    Thran Dynamo

    10 Mass Removal:
    Toxic deluge
    The Abyss
    Supreme Verdict
    Humility
    Austere Command
    Jolkuhapps
    Damnation
    Warth of God
    Spreading Plague
    Moat


    13 Card draws/Filters/Tutors/Enhancers:
    Sensei Top
    Sylvan Library
    Imperial Seal
    Demonic Tutor
    Enlighten Tutor
    Ring Of Brighthearth
    Doubling Season
    Yawgmoth's will
    Academy rector
    Deepglow skate
    Omniscience
    Deploy the Gatewatch
    Vampric tutor

    29 Planeswalkers:
    Dack Fayden
    Nissa, Steward of elements
    Dareeti honolocust
    Ajani Steadfast
    Chandra torch of defiance
    Ral Zarek
    Nahiri harbringer
    Garruk Wildspeaker
    Narset Transcendent
    Jace The Mind Sculptor
    Jace Architect of Thought
    Kaya ghost assasin
    Elspeth knight errant
    Tamiyo field researcher
    Jace Reveler of Secrets
    Tamiyo, The Moon Sage
    Venser, The Sojourner
    Sarkhan Unbroken
    Tezzeret the Seeker
    Elspeth, Sun's champion
    Tamiyo Field Researcher
    Liliana Vess
    Ob Nixilis Regnited
    Teferi Temporal Archmage
    Chandra Firecaller
    Sorin Grim Nemesis
    Karn liberated
    Nicol Bolas, Planeswalker
    Ugin, The Spirit Dragon

    My list is geared towards more of the explosive start and mid game resilency as well as towards a more combolish build with end game jokulhapps. Do let me know how to improve this list!

    My meta is pretty cutthorat with alot of combo players multiplayer setting. I have to resort to REB, pyroblast, mana drains, ancient grudges, wear/tear, Ray of revelation to break up combi players.

    I am most certainly finding room for Samut, the tested and Nicol bolas God Phraoh.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Imagine deepglow skate with Venser!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    I share some of the wincons from my recent games and with quirky and hilarius play for this deck!

    1st turn necropotence:Through Mishra's workshop + Mana crypt into Gilded lotus.

    Sliver queen with her slivers plus Garruk Overrun with activated Ring Of Brightearth giving each slivers +6/+6 trample.

    Sun champion's ultimate, which means each sliver token is a 3/3 flyer.

    Mana drained an opponent seedborn muse in turn 4 and hardcasting a Omniscience in next turn.

    Doubling Season with Tamiyo field researcher becomes a much more viable winning condition with tutors now compared to hardcasting Omniscience.

    Jace AOT plus humility with sterling groove: Can't touch me Sir!

    Jace TMS with Sorin Grim Nemesis combo to reveal Omniscience= 10 life loss to opponent every turn.

    Ral Zarek/ Tamiyo with Naihri plus Ring of Brighearth : Exile two most threatening creature enchanment or artifact.

    Venser, Sliver Queen with Lethal vapors or Humility: you can spawn sliver babies whole venser blink out lethal vapors or humility temporary.

    Chandra Flamecaller under a Tamiyo Moon Sage emblen means you drew twice the number of cards in your hand plus one, with Ring of brightearth it is 4 times plus 3!

    I once did a turn 3 chandra flamecaller followed by a turn 4 Jokulhapps and was able to fend off 3 other opponnents and recover much faster thanks to all her abilities.

    Turn 2 JTMS followed by a teferi or Ugin shortly is not a very rare play if you play many 1cc tutors and ramps.

    Turn 2 Dack Fayden(with Izzet signet) is usually a blowout against Maelstrom wanderer.

    Ugin or Nico bolas ultimate with Ring of brighearth is too sick!

    Narset transcendent Emblem against Nekusa combo deck means that they cant function anymore.

    What are some of your wincons and funny plays?





    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    I guess how good skyshroud claim is depedent on how high your curve is and whether you intend to have a explosive start. Skyshroud claim is usually much better where you are powering up from 4-6 mana. I prefer consistencies of mana rocks and will tutor for rocks in most of my opening 2-3 turns. I also tend to mulligan to a hand with at least a tutor or a ramp. Most of the games i play i will strive to have 5 mana by 3rd turn.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Neturpt,

    If you have the budget, include mana crypt, mana vault; the 2cc landramps, tailsman or signets. Gamble and imperial seal. Cryptholith rite ,Skullclamp and aura shards are too conditional on your sliver queen and does nothing in opéning hands. Prismatic omen doesnt net u extra mana. Awakening zone dun fixed ur mana colors. Skyshroud claim is too slow as a ramp and you could have cast a superfriend with four mana.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Just wondering, how do you find Faith's Reward and Eureka in this deck?

    My meta has been increasing playing with tier one commanders(Narset, Nekusa, Teferi,Derevi,Zur) and mass removal spells like overloading Cyclonic Rift, Cataclysm, Armegeddon, Sunder have been frequent.) Though this 2 cards are more situational and dependent and doesnt do much in early game, they are pretty ground breaking when casted at a right timing in Multiplayer settings.

    I have been reducing my rocks slightly and currently playtesting with a full suit of tutors. (Imperial Seal,Gamble, Mystical, Enlighten, vampiric, demonic, sterling groove and academy rector).


    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Exploration seems to be a good choice for me as i tend to ramp very early (i have abt twice as many rocks the official list here) , thus able to ramp out a planswalker as early as turn 2. Might play only chrome mox and utopia sprwal even though both utopia sprawl and wild growth doesnt give you card disadvantage (except strip mind) but wild growth only give green mana. Mox diamond seems conflicting with exploration.

    Nahiri has been great so far in my meta here. As a recurring removal, she provides more value than utter end. She is the only planeswalker answer to mana vortex, blood moon, back to basis, aura shards, Omniscience, necropotence, oblivion ring, solidarity confinement, sneak attack, stranglehold, leyline of anticipation, Opposition, Aether zone,mirari's wake and mind over matter.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Some major changes from my previous update:

    Academy Ruins ---> Mishra's Workshop
    I played mainly artifact ramps due to prevailing land stax meta and also as a hedge against cards like blood moon and back to basics. Mishra's workshop helps greatly to accelerate in early game to power up a gilded lotus/Coalition Relic/ Ring Of Brighthearth in mid late game.

    Oath of Nissa ---> Exploration
    Oath of Nissa tends to be quite underwhelming in my deck except for the occasional Venser chain. I tested e ploration and find that it is good thruout the course of the game since i am focused on ramping early and i have a tendency to have man card draws in midlate game.

    Phyrexian Arena ---> Unfulfilled Dreams
    Unfulfilled Desire acts as a pseudo Necropotence. I find that card quality is much more important than card quantity. It helps to filter the deck much quicker to find a mass removal answer. The greatest use of this card i find is that it acts like a instant speed demonic tutor at the cost of 1 life/mana/card for the one mana tutors the deck plays. Great if you need an answer urgently.

    Oath Of Gideon ---> Ajani Steadfast
    Ajani Steadfast seems to have more value than Oath of Gideon at a additional cost of 1mana and provides a important source of lifegain in lategame via sliverqueen beatdown, especially so since i tend to take much damage from mana crypt/Necropotence/Ancient tomb.

    Ajani Vengeant ---> Tamiyo Field Researcher

    This is a no brainer. Doubling season and Tamiyo means GG.

    Sorin markov ----> Sorin Grim Nemesis
    I am still proritising card draws and thos is one of the few planeswalker that can aim opponent's planswalkers.

    Beast within ----> Anguish unmaking
    Loss of 3 life is better than giving a 3/3 beast to opponent.

    Kiora the crashing wave ----> Nahiri
    Nahiri starts off with a higher loyalty counter and her ability to exile problematic enchanments and synergy with Tamiyos and Ral Zarek warrants her a spot.her +2 filter is great to uptick her fast.

    Jokulhapps ----> Merciless eviction
    I am taking out my win condition to try merciless eviction for more interaction. Merciless evction exiles creatures and planeswalkers which helps in reanimator strageies.Jokulhapps tend to hit many of my artifact ramps even though it is much more effective to win in multiplayer settings. I think i will play both in competitve edh plays though.

    Some cards i am still considering are Oath of Gideon, lethal vapours (only in 1v1), Daretti the scrap savant ( as i play many artifacts and his filtering is good), throne of geth, ensnaring bridge ( both can be tutored by tezzert and Moat.

    I am thinking of trying out Chrome Mox/ Mox Diamond/Utopia sprawl/Wild growth for more explosive play. Any feedbacks for my current decklist is appreciated. Thanks!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    My current list after eldritch mooon as follows:

    37 Lands:
    10 Fetch lands
    10 Dual lands
    10 Shock Lands
    Urborg, Tomb Of Yawgmoth
    Mana Confluence
    City Of Brass
    Ancient Tomb
    Command Tower
    Mishra's Workshop
    Strip Mine

    16 Ramps & Mana Fixers:
    Mana Crypt
    Mana Vault
    Fellwar Stone
    Nature's Lore
    Three Visits
    Grim Monolith
    Gilded Lotus
    Sol Ring
    Coalition Relic
    Azorius Signet
    Dimir Signet
    Exploration
    Talisman of Dominance
    Talisman of Unity
    Talisman of Progress
    Izzet Signet

    7 Mass Removal:
    Toxic deluge
    Merciless eviction
    The Abyss
    Supreme Verdict
    Humility
    Austere Command


    17 Card draws/Filters/Tutors/Enhancers:
    Sensei Top
    Sylvan Library
    Oath of Jace
    Imperial Seal
    Demonic Tutor
    Unfulfilled Desires
    Enlighten Tutor
    Necropotence
    Temporal Manipulation
    Time Warp
    Capture of Jingzhou
    Ring Of Brighthearth
    Vindicate
    Regrowth
    Doubling Season
    Anugish Unmaking
    Yawgmoth's will

    23 Planeswalkers:
    Dack Fayden
    Ajani Steadfast
    Ral Zarek
    Nahiri
    Garruk Wildspeaker
    Narset Transcendent
    Jace The Mind Sculptor
    Jace Architect of Thought
    Jace Reveler of Secrets
    Tamiyo, The Moon Sage
    Venser, The Sojourner
    Sarkhan Unbroken
    Tezzeret the Seeker
    Elspeth, Sun's champion
    Tamiyo Field Researcher
    Liliana Vess
    Ob Nixilis Regnited
    Teferi Temporal Archmage
    Chandra Firecaller
    Sorin Grim Nemesis
    Karn liberated
    Nicol Bolas, Planeswalker
    Ugin, The Spirit Dragon
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Elspeth knight Errant,Jace AOT and Garruk primal Hunter has been quite underwhelming and i took it out,probably also due to my meta playing derevi, Narset enlightened Master, Kaalia and Zur the enchanter. I never really played phrexian arena and rhystic study. Necropotence is more than good enough.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Toxic deluge, vinidicate, mystical tutor plus mystical tutor/demonic/vampric are the ways in my deck against gaddock teeg. Additional, sensei top, sylvan library and most importantly, necropotence are the best ways to get them out. You can consider pyroclasm as well.

    I used to play the tabernacle of the pendrell vale but i found it underwhelming. I still pefer a higher number of mass removals.

    Regarding the coalition relic vs chromatic lantern debate, lantern can switch on maze of ith and ancient tomb as well as urbog tomb of yawgoth. I find that oath of nissa can solve what coalitic relic. It is still fine to play both though and it is best utilise when searched out by tezzert.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Played some games for the first time with OGW updates. The Oaths were simply awesome. Did a turn 2 Sorin markov with mana vault and mana crypt with Oath of Nissa. Oath of Nissa also did much better than expected where i am able to cast multiple planeswalkers with colorless mana.

    Managed to get both Oath of Gideon and Doubling Season out in one game. To be able to ultimate Tamiyo without her dying is sooooo good. The potential to ultimate venser/ajani vengent immediately and Elspeth without going to graveyard is backbreaking!
    Posted in: Multiplayer Commander Decklists
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