I don't play much ranked myself, so this is not based on a ton of experience, but generally RDW, Esper Control and White Weenies are listed as the most consistent, best-performing decks in the current Bo1 Meta.
So, if RDW doesn't work that well for you and you specifically excluded Esper, you have one of those left to try.
White Weenies has a pretty set core, but with a variety of viable 1- and 2-drops it has a bit more room for individual choices than other high tier decks. If you mostly face Esper, you might want to consider the 'Azorius' variant, which mostly means a blue splash for little Teferi and Dovin's Veto (both are usually rather sidebord cards for bo3 than great bo1 options though). Gideon is hard to deal with for them too.
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May 16, 2019Pre-Release and other unique codes (like the Twitch prime Boros deck) are single-use, so they can be redeemed only once and only by one account.Posted in: MTG Arena
Set-specific and similar promotional codes (that usually have a descriptive name instead of a random Letter/Number Combination, like 'PlayWarSpark' for the current set) are redeemeable once per account but without a limit on total uses.
Limited promotional codes that have been given out by streamers can be redeemed by multiple accounts, but either up to a limit, or just for a set time frame - not completely sure on these, since I very rarely watch streams (and I think they don't do this kind of promotion too often).
May 16, 2019Posted in: MTG ArenaQuote from SardoNespa »Of course you could attack their PWs, but that assumes they have no creatures to block. And, of course, while you are attacking their PWs, you have spared their player from taking any damage, while you, with no PWs, aw taking blunt trauma to your player and moving you closer to death. Just having to deal with PWs and attacking them instead of their player IS part of their dominating factors.
When your opponent is able to stick one or more strong walkers while still having the board presence to protect them and/or attacking you for significant damage while you lack other answers, you probably were behind before the walker(s) hit the board, they just appear to be the reason for your situation because they're flashy.
Also, depending on the overall situation, not every walker is an immediate must-answer threat. They tend to provide strong effects, but sometimes it's better to ignore them and keep pressuring your opponent instead of getting distracted by single cards mostly because of their type.
May 15, 2019Marath is great for being a swiss army knife in your command zone.Posted in: Multiplayer Commander Decklists
To get more value of his ping ability, giving him deathtouch via Basilisk Collar, Nightshade peddler or similar means turns him into repeatable removal, while Keen Sense makes for a potent draw engine.
May 9, 2019I do actually have a Becket Brass deck built and sleeved, but can't contribute a lot of experience, since I've never really played it so far.Posted in: Multiplayer Commander Decklists
I was just very tempted to build a "theme over efficiency" tribal deck for a long time. Another deck-style box I'd been wanting to check for a while was a thieving theme and since that goes very well thematically with pirates, I finally pulled the trigger when Ixalan came around.
Only thing that comes to mind I would specifically recommend is Cover of Darkness as a nice way to actually get your pirates through and get value from the admiral's eot trigger.
I'll also leave the full list here. It's far from optimized (and mostly doesn't even want to be), but maybe there is an idea or two in there for you
May 9, 2019So, my best guess for the situation you tried to describe is as follows:Posted in: Magic Rulings
- you cast a spell (which one exactly doesn't really matter for the question, so I'll leave it undetermined)
- your opponent casts a Mana Drain to counter your spell
- you cast Force of Will by discarding a blue card to counter his counter
- your opponent casts another Mana Drain to counter your initial spell
If so, that is completely in order with the rules - as WizardMN stated, the stack is resolved (top down) one object at a time and after each one has finished resolving, every player gets a chance to take additional actions.
So let's look at the stack before your opponent attempts a second counter:
force of will, targetting mana drain
mana drain, targetting your spell
your initial spell
Your opponent can now cast his second mana drain to target either a)your force of will or b)your initial spell again. His counter will be placed on top of the stack and without further actions from you it will resolve as follows:
a) Your opponent's second mana drain resolves, removing your force of will from the stack. The first mana drain resolves next, removing your initial spell from the stack.
b) Your opponent's second mana drain resolves, removing your initial spell form the stack. Your force of will resolves next, removing the first mana drain from the stack.*
Your opponent could alternatively let your force of will resolve, removing his mana drain and after this, when just the initial spell is still on the stack, cast his second mana drain to counter it.
* Note that if the force of will was somehow removed from the stack before it's resolution, i.e. by another counter, the first mana drain would just have been removed from the stack anyway when trying to resolve, because it no longer had a target
Apr 18, 2019FirstSwordOfBant posted a message on CoL_Merchant Spoiler: Mini-story of 4 cards (Trusted Pegasus, Oketra, Divine Arrow, Unlikely Aid)Riding on Rakdos' flaming horns seems unpleasant... but Gideon is surely going out with a bangPosted in: The Rumor Mill
Apr 8, 2019Posted in: The Rumor Mill
Since we are getting a colored artifact cycle with Bolas' Citadel, Vivien's Arkbow and Mizzium Tank, the Parhelion seems likely to me.Quote from leslak »I hope we get Feather as a Boros legendary creature and The Parhelion II as a legendary white vehicle.
Apr 8, 2019Wow, "You don't play it in paper, so you can't be that interested in it" is a really ill-conceived way to look at it.Posted in: MTG Arena
The popularity of Brawl suffers a lot from the simple fact that EDH/Commander is a much more attractive option for most players that are interested in a format of that kind.
Also in arena, you can't just buy exactly what you need for specific decks - you have to build an extensive collection by design, therefore accumulating (at least) singles of a lot of cards. I assume most arena players could quickly throw a very playable brawl deck together from what they have just lying around anyway.
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