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  • posted a message on Your Unexpected Oath of the Gatewatch Prerelease MVP?
    That was usually enough tolay the spells I needed whn I needed. Especially since I usually used the vestige to play loam larvas so I could search out the land type I need. Plus it lets me continue without spending 2 mana for a color that I will only need once, and with 4 in the deck I drew 2 every game. It's a pretty decent card if you are playing 3 or 4 colors with a limited pool, which I was.
    Posted in: Limited (Sealed, Draft)
  • posted a message on My first 2hg at prerelease
    i plan on apologizing next time we meet, and giving him the set of full art lands he asked for.
    he was just trying to make the best out of a bad situation, and make me happy with his jokes, but at some point it becomes to far.
    hes a good guy, and i still thanked him sincerely for coming and trying, but i still left a bad taste in my own mouth with the way i acted that prerelease. I'm very disappointed in myself, because im ussually one of the nicer players at any given event, but after the first game i was just salty with my partners performance causing me to take game loses, and not it being entirely my own fault.
    i would have rather gone 0-4 in a standard prerelease
    Posted in: Magic General
  • posted a message on Your Unexpected Oath of the Gatewatch Prerelease MVP?
    crumbling vestige in my jund<> deck
    even with technically 4 colors i never had problems playing cards thanks to this bad boy.
    also hedron crawlers, which i ran 4 of because ramp.jpg.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Name this ability
    there is technically a mechanic that does what berserker murlodont does
    rampage 1
    but i think something like battlewise would be a good keyword, something that shows that they have the ability to know what to do when faced with another fighter.
    Posted in: Custom Card Creation
  • posted a message on How did your prerelease go?
    It went poorly, I wanted to do 2hg but my original partner couldn't enter due to funds, so I went with another partner.
    He refused to listen to my advice and made a crappy deck made bad decisions and was really annoying throughout.
    Should have gone to the regular prerelease/10

    I was playing jund<>and was on curve or above every game dropping it like it was hot every turn. While my partner did pretty much nothing except In the one game we won, where I supported him enough to finally get out his one good card.
    We went 1-3
    Posted in: New Card Discussion
  • posted a message on My first 2hg at prerelease
    Quote from Dominic »
    So I showed up to the prereleases and my partner didn't have the money to play. So I ended up playing with another friend who is a good player, but his deck building is atrocious. He literally built his deck around 1 card that he had 1 of, and cards that just happened to say ally on them. I told him cohort is garbage, but he still played it
    I said hey I will just play a kind deck that can run some of the new eldrazi because my major ramp pieces were the lands that come in tapped and five any color, for mana fixing until I can loam out the land I need, and also the hedron crawlers at 4.


    You share one card pool in 2HG - this might have helped you both out? Building two decks out of one pool is a greate feature of 2HG sealed and should've meant your decks would have had more synergy
    his bad deck building skills and refusal to take my advice were the foremost problems. Though I do admit to a couple very shoddy plays on my part. Also building out of the card pool could lead to lack of synergy and the decks being too split between themselves, if that makes sense.
    Posted in: Magic General
  • posted a message on Sakiko
    I want a good starting point for my sakiko deck, I already have basic ramp, tech a couple of tramplers and such, and a bit of removal. But I find that I run out of things to do with my mana after I start hitting for 7 -8 damage a turn.
    Any good !mana sinks or productive cards I should get to help with the deck archtype of hyper ramp and stomp?
    Like should I get hydras or should I play gsuns zenith.
    What are some good green mana sinks
    How do convert this mana into advantage?
    Posted in: Commander (EDH)
  • posted a message on Name this ability
    I don't think it is faction only, I think he just wants to name the general ability. So that it can now be listed as fury-this creature gets +1+2
    Instead of when this creature becomes blocked it gets +1+2
    Posted in: Custom Card Creation
  • posted a message on My first 2hg at prerelease
    So I showed up to the prereleases and my partner didn't have the money to play. So I ended up playing with another friend who is a good player, but his deck building is atrocious. He literally built his deck around 1 card that he had 1 of, and cards that just happened to say ally on them. I told him cohort is garbage, but he still played it
    I said hey I will just play a kind deck that can run some of the new eldrazi because my major ramp pieces were the lands that come in tapped and five any color, for mana fixing until I can loam out the land I need, and also the hedron crawlers at 4. Every game I mulliganed into a decent hand. My partner on the other hand, would Mulligan into a worse hand and keep it because he thought he would just draw into lands. I'm talking about a hand of 4 and 5 drops and 2 lands after his second mulli.
    We lost that game, as we waited 4 turns for him to play anything, apposed to me dropping something every turn after 2.
    And that is how pretty much every game went.
    Now throughout this he kept joking for me to make edits to my deck I to worse cards, while still thinking his deck of all singletons sans 2 cards (which he had 2 of each) was good. This was annoying.
    We went 1 and 3
    And after 1 game when I was again 1v2 ing even with my partner finally having junk on board someone said that the reason we lost was because of my 4 color jund<> deck. Even though in my game with him I never missed a drop and was above curve. While my partner was on turn 7 with 5 mana all tapped out and tapping his blockers on OUR TURN to cohort to gain 2 life.
    And after my bomb got killed he had no responses, because he decided that counters weren't good and took out the blue in his decks first loss.
    So that is the reason we went 1 and 3 at prereleases.
    I won't even talk about our last loss.
    I was so sàlty that I said something g I never thought I would say.
    "It wasn't a good game"
    Before shaking hands and walking off.
    And I was mean to my friend but am going to apologize the next time I see him. I told him to "shut up" after he joked about our last loss. And when he said he was going to leave I said. "Go."

    Did anyone else suffer at prereleases due largely in part to a bad partner?
    Posted in: Magic General
  • posted a message on Legendary Werewolf
    Quote from Manite »
    There's the flavor weirdness of the two legends getting to coexist until one transforms and suddenly has the same name as the other, causing the legend rule to kick in. One can see why Maro would love to do away with the legend rule, as if it didn't exist then a Werewolf legend would have happened already.

    Silvercut's got me thinking: There should be a way for a Werewolf to transform when it enters the battlefield as long as the proper condition has been met. If we revisit the "two or more spells" condition from last time, we could add a new trigger window where the Werewolf transforms when it enters the battlefield and at the beginning of each upkeep. This also allows Werewolves to be flickered without losing the transformation until the next upkeep.

    "When ~ enters the battlefield or at the beginning of each upkeep, if no spells were cast last turn, transform it."

    Of course, Surge's presence in the current Standard makes it tricky to reuse the previous iteration of the Werewolf trigger, as players will be encouraged not only to cast spells but also to cast multiple spells a turn. Perhaps a new condition? Instead of tying the transform trigger to any one player's upkeep, which could cause some Werewolves to be transformed and others not, what if it was the first player's upkeep that serves as the trigger? If enough cards care about it, players will keep track of who the first player is for that game, and it shouldn't be too hard to do so.

    "At the beginning of the first player's upkeep, transform all Human Werewolves. Until that player's next turn, whenever a Human Werewolf enters the battlefield, its controller transforms it."

    "At the beginning of the first player's upkeep, transform all non-Human Werewolves."

    Again withengar has the same wonk, he can wield himself to trigger his own ability for Christ's sake.
    That shouldn't really be a reason man, I feel like its kinda like how you can have both nivs or teysas on the field at the same time, ya know?
    Legend rule really means that two specific characters from the exact same moment in time can't exist at the same time.
    Posted in: Custom Card Creation
  • posted a message on Legendary Werewolf
    What about going the Kamigawa flip-card route, and having a nonlegendary front and a legendary back?
    I want them to able to be a commanded myself. . .

    Anyway, what's the problem with having a flipped and non flipped legend? Is it that big of a deal?
    Posted in: Custom Card Creation
  • posted a message on Legendary Werewolf
    guys just make it where he has no flip back condition, it fits the flavor bettter than him switching willy nilly, or being one sided
    Posted in: Custom Card Creation
  • posted a message on Legendary Werewolf
    they could just put a thing at the bottom like "if you control "other face's cardname" then apply the legend rule to this card.
    and we already ave a double faced legend
    elbrus/withengar
    Posted in: Custom Card Creation
  • posted a message on Legendary Werewolf
    That is something I would like better something like

    John not a Wolfe RG
    Legendary creature-hooman wizard
    GR1: transform another target creature and then put a Prime Blood counter on it
    0:transform _____, activate this ability only if two or more creatures transformed this turn
    1/3
    John now a wolf
    First strike
    If a creature you control would transform, you may choose to ignore it
    Creatures with Prime Blood counters get +1\+1 and have lifelink
    5/3

    He supports other transformations by allowing you the option to trans them for mana, and then just not have to trans them at all. It was a throw up between lifelink and trample I also don't know if I want the flip to allow you to not transform pb or just ñottrans anything.
    Posted in: Custom Card Creation
  • posted a message on Ideas for New Emrakul
    Give her ninjutsu as well, if she's going to be broke, we need to just go on ahead and make her an immediate win con.
    Posted in: Speculation
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