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  • posted a message on [PRIMER] Budget Doomsday
    I would also be interested in a post-Top List for this deck. I was always fascinated by Doomsday Combo, and now that I'm slowly getting into Legacy, it might be a deck worth transitioning into. I'm intrigued by the high skill ceiling Smile
    Posted in: Budget (Legacy)
  • posted a message on [Spoilers] Pauper MM2017 reprints and downgrades discussion
    Mortician Beetle really gets my hope up again for Bloodbriar.

    Magma Jet is just an awesome card. Mono R decks love it for the card quality it grants, Izzet control likes anything that filters what it draws. This is probably as close as we will get to Electrolyze in Pauper.

    Burning-Tree Emissary is crazy to see in Pauper. The last "free" two-drop we had got banned (Cloud of Faeries, although that enabled some much worse combos)
    Posted in: Paper Pauper and Peasant
  • posted a message on Modern Masters 2017 Pauper Discussion
    So, a few minutes ago, some of the commons in the soon arriving MM17 were spoiled. They got me pretty excited, so I thought we might start a discussion what to do with the downshifted cards. So far we have:

    Magma Jet
    That sweet scry 2 can help dodge unnecessary lands in later turns for Burn/Sleigh lists and might also provide some card quality in control lists.

    Mortician Beetle
    We've seen ppl playing around with Carrion Feeder and Bloodbriar, and this seems like a strong card in some GB sacrifice list.

    Burning Tree Emissary Not only is this an incredibly strong and aggressive two-drop, it might also enable some sick combo-oriented plays. Think Unearth, Undying Evil...
    Posted in: MTGO Pauper
  • posted a message on Future Sight and "look at top cards"
    They may be physically separated from your actual deck, but as far as the game is concerned, those cards are still in your library.
    Posted in: Magic Rulings
  • posted a message on [Official] Digital Rendering Thread
    Quote from Kentu »

    I'm sorry that my renders are awkward and look funny and strange to you guys. I wanted to be creative and do something different than just the normal standard card design from wizards. I redid all the cards you guys had issues with as well as fixing the lake of the dead (thank you by the way). As for the "wordy cards" there is nothing I can do about that as that is the "Official Oracle Text". Guess I will not be doing any more experiments or new ideas since they are apparently not desired here. Sorry to sound negative, but it's frustrating to be criticized left and right about all the stuff I do, I'm sure you can understand.

    Well, I hoped you'd take my criticism as constructive, as it was meant as such. I really like many of those cards, I'm just pointing out what I dislike about some of them. They are YOUR renders, and I thank you for sharing them with us. If I were to proxy some of those cards or use them in some kind of MtG Software (*wink*), I'd definitely consider using some of yours.
    And if you don't agree with the problems they have for me, then feel free to not change them. But maybe my comment could inspire you to strive for even better and cleaner looking cards Wink
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Quote from Kentu »
    So I decided to polish up my expedition template and figured this would be a great opportunity to update some really great and creative lands that I felt would have made good additions to the Expedition Lands. I ended up doing 2 Lotus Vale's cause the art was just fantastic, but I think the second one come out better.


    Your Lake of the Dead says "Black" instead of B.

    I LOVE the artwork on those Dark Depths. They look Marit Lage-tentacly, and the darker overall theme fits it nicely. Unfortunately it's a bit wordy, the text is touching the border-shadow on the top and bottom.

    Bazaar of Baghdad has the opposite problem, the text is tiny and feels lost in that huge text box. Maybe scale it up a bit, make it a two-liner?
    Or you could reduce the height of the text box to only one line.

    Also, many of your mana symbols look like the symbol is slightly shifted to one side within the circle, mostly on the C symbol - or is that a shadowy-effect?

    Aside from that, very cool cards indeed.
    Posted in: Artwork
  • posted a message on Emrakul's Extra Turn - Breach/Egg Combo
    You are right about this. Emrakuls ability will only trigger upon being cast, so anything that tells you to put Emrakul onto the battlefield directly will not trigger it. Anything that tells you to cast it (with or without paying its mana cost), e.g. Jhoira of the Ghitu, will trigger the ability.
    Posted in: Magic Rulings Archives
  • posted a message on Jace and Chandra Flip Question
    Quote from bakgat »
    Jace, Vryn's Prodigy's flip condition follows the text of his activated ability, but that does that mean it's like Nissa, Vastwood Seer? So when Jace enters the battlefield does he just flip if there are five or more cards in your graveyard or do you have to activate his ability first?


    You activate his ability and if the condition is met he flips.

    Same type of question for Chandra, Fire of Kaladesh. Can you attack with her, Giant Growth, she deals more than three damage and she flips, or do you have activate her ability, as well her deal the damage, in order for her to flip?


    She just has do three damage be it combat damage or any other kind. This will get her flipping.

    EDIT:

    I see there is conflicting answer here. If a judge can give some clarity on who is right that will be swell.


    Chandra's flip is clearly tied to the activated ability. No matter how many times that ability resolved this turn, and no matter how much combat damage she dealt this turn, she will only flip if on resolution of her ability, she has dealt a total of 3 damage (possibly but not necessarily including the 1 damage she deals with that ability) this turn.

    Here's a possible scenario:
    You control a Chandra, Fire of Kaladesh enchanted with Infectious Bloodlust.
    Your opponent controls Urza's Armor.
    You attack with Chandra, dealing 3 combat damage to your opponent.
    You cast any red spell, untapping Chandra.
    You activate Chandra's ability targeting your opponent. On resolution, the ability deals 0 damage and then flips chandra.
    Posted in: Magic Rulings Archives
  • posted a message on Green mythic - The Great Aurora
    Quote from Tanion »
    Quote from Dragoon91 »
    Quote from Tanion »
    Well this is just hilarious with Notion thief. Although I think you would deck yourself at that point if it gets into late game.




    All permanents are shuffled back into their owner's libraries so Notion Thief won't be there for its replacement effect to take place.



    What if the a Thief is under a Banishing Light or Oblivion Ring? Would work like that?




    Banishing Light: yes that works. the notion thief returns immediately when the Light is shuffled back, so it's there just in time for you to draw all the cards. The same is true for Banisher Priest, Chained to the Rocks and Silkwrap. Note however, that all those cards can only exile you opponent's creatures. There is only one card that can exile a creature you control AND return it in time to draw all the cards, that one being Suspension Field.

    Oblivion Ring: no, this doesn't work. O-Ring will trigger once it is shuffled into your library, but the trigger has to wait for the aurora to completlty resolve before it can go onto the stack. the cards will be drawn and the lands on the battlefield before you get your Thief back. The same is true for any creatures with Champion, Detention Sphere, Fiend Hunter, and so on.
    Posted in: The Rumor Mill
  • posted a message on x cost and cost reduction effects.
    Here's the relevant excerpt of what happens when you cast a spell with X in its costs:

    #1: Choose the value for X
    #2: Apply any Additional costs (e.g. Comet Storm's Multikicker or Thorn of Amethyst)
    #3: Apply any cost reductions (e.g. Urza's Incubator)
    #4: Apply any cost "settings" (Currently only Trinisphere)

    So yes, your opponent can choose X=10, for a cost of 10BBB, which the Incubator reduces to 8BBB.
    This even works if the card asks for specific types of mana, such as Emblazoned Golem.
    Posted in: Magic Rulings Archives
  • posted a message on GMaD #330 - Aggressive Mining
    Quote from Selvaxri »
    Updated again, because new guy removed Deus of Calamity with only vote to remove one, not all.


    So then I'll do it again, please update the numbers...
    Aggressive Mining (73) (~$74,54)Magic OnlineOCTGN2ApprenticeBuy These Cards
    Creatures (21)
    4 Sakura-Tribe Scout ($0.23)
    4 Skyshroud Ranger ($0.16) [1 @ -4]
    2 Terravore (3.50)
    2 Orcish Squatters (0.34)
    2 Inferno Titan (1.45) [1@-2]
    2 Primeval Titan ($13.91)
    2 Pelakka Wurm ($0.46)
    3 Deus of Calamity ($2.50)[1 @ -1]

    Instants & Sorceries (16)
    4 Lightning Bolt ($1.61)
    2 Nature's Claim ($0.43)
    4 Restore ($0.51) [2 @-4]
    2 Life from the Loam (2.87)
    4 Edge of Autumn (0.60)

    Artifacts, Enchantments & Planeswalkers (12)
    4 Aggressive Mining
    2 Seismic Assault ($1.60)
    2 Conquer (0.25)
    2 Elfhame Sanctuary ($0.35) [2@-2]
    2 Lodestone Bauble ($0.46)

    Lands (24)
    2 Terrain Generator ($0.94)
    4 Forgotten Cave ($0.19) [2@-2]
    4 Tranquil Thicket ($0.19) [2@-2]
    6 Forest
    8 Mountain

    Posted in: Casual & Multiplayer Formats
  • posted a message on GMaD #330 - Aggressive Mining
    I think we need to focus on what we're doing with all this card draw. If you're drawing 5 cards per turn, you don't want 6CMC+ fatties, you want burn spells or other cheap instants.

    As such, I'm going to add 4x Searing Blaze. It synergizes very well with our card draw and with our Sakura-Tribe Scouts and Skyshroud rangers. I'll also throw in my vote to remove the cycling lands, restore, Elfame Sanctuary, and Deus of Calmity (cut).


    While I have to agree that cheaper value-stuff would have probably been better, we are unfortunatley already in the cutting phase, so no more adding non-land cards is allowed.

    I updated the decklist to reflect that:
    Aggressive Mining (70) (~$67,04)Magic OnlineOCTGN2ApprenticeBuy These Cards
    Creatures (18)
    4 Sakura-Tribe Scout ($0.23)
    4 Skyshroud Ranger ($0.16) [1 @ -4]
    2 Terravore (3.50)
    2 Orcish Squatters (0.34)
    2 Inferno Titan (1.45) [1@-2]
    2 Primeval Titan ($13.91)
    2 Pelakka Wurm ($0.46)

    Instants & Sorceries (16)
    4 Lightning Bolt ($1.61)
    2 Nature's Claim ($0.43)
    4 Restore ($0.51) [2 @-4]
    2 Life from the Loam (2.87)
    4 Edge of Autumn (0.60)

    Artifacts, Enchantments & Planeswalkers (12)
    4 Aggressive Mining
    2 Seismic Assault ($1.60)
    2 Conquer (0.25)
    2 Elfhame Sanctuary ($0.35) [2@-2]
    2 Lodestone Bauble ($0.46)

    Lands (24)
    2 Terrain Generator ($0.94)
    4 Forgotten Cave ($0.19) [2@-2]
    4 Tranquil Thicket ($0.19) [2@-2]
    6 Forest
    8 Mountain


    And if everyone could remember do reduce
    -Number of cards in this category
    -Number of cards total in the deck
    -Cost of the total deck
    Whenever a card is removed, that would be great.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Need help with Mesmeric Orb deck
    I've found Chill of Foreboding to be mostly sub-par. Milling 5 for 2U is most of the time rather meh compared to the continuous mill provided by Mesmeric Orb. 7U for Flashback is far too much to ever see use. I do have a not yet finished "mill everyone"-deck, and when I tried out the Chill of Foreboding, I never once reached 8 mana.
    Ghoulcaller's Bell seems like a much more promising option in the long run.

    Rootwater Diver can recur both of those artifacts if need be.

    Should you decide to run a lot of flashback cards, Runic Repetition might be viable as well.
    Posted in: Casual & Multiplayer Formats
  • posted a message on GMaD #330 - Aggressive Mining
    Keep in mind that Elfhame Sanctuary places basic lands in our hand, not on the battlefield. If we don't have Sakura-Tribe Scout/Skyshroud Ranger/Terrain Generator on the field, we can't do much with them. And I'd prefer NOT having to spend a total of 3 mana cheating a land onto the battlefield using the Terrain Generator more than once or twice during the game. That card really screams for instants/flash...

    I'd also prefer not to skip our draw step for more basics, as we will draw enough land with just the two cards from Aggressive mining + the one from our draw step. We currently run 40% lands, so on average around 40% out of the three cards we draw a turn should be lands - that's 1,2.
    Now, should we decide to go into ramp-mode, it might indeed be viable - we'd want as many lands on our hand as possible to cheat onto the battlefield with the above mentioned cards. Should we however decide to go for a steamroller-approach, in which we win mostly never running out of cards to play thanks to the insane draw from mining, we'd rather draw more steam than more lands. Especially since it can only tutor basics. If it was able to fetch the cycling lands, that would be quite a lot better.
    Posted in: Casual & Multiplayer Formats
  • posted a message on GMaD #330 - Aggressive Mining
    crucible of worlds would only work if we destroyed our own Aggressive Mining first. We don't run enough Nature's Claims to do that reliably.

    For the recursion we might go with Life from the Loam. thanks to the reprints in DD and MM it is quite cheap by now, $2.87 from DD.
    I do believe it could be a good card in this deck, especially with the now added cycling-lands. Returning the cycling lands from our graveyard at a rate of 1:3, then discarding them again for more steam - and to draw our win condition.

    For now I'll add 4 Tranquil Thicket to cycle once Aggressive Mining denies us our land drops.

    Aggressive Mining (48) (~$43.62)Magic OnlineOCTGN2ApprenticeBuy These Cards
    Creatures (14)
    4 Sakura-Tribe Scout ($0.23)
    4 Skyshroud Ranger ($0.16)
    2 Primeval Titan ($13.91)
    2 Terravore (3.50)
    2 Orcish Squatters (0.34)

    Instants & Sorceries (2)
    2 Nature's Claim ($0.43)

    Artifacts, Enchantments & Planeswalkers (8)
    4 Aggressive Mining
    2 Conquer (0.25)
    2 Lodestone Bauble ($0.46)

    Lands (24)
    3 Terrain Generator ($0.94)
    4 Forgotten Cave ($0.19)
    4 Tranquil Thicket ($0.19)
    13 Placeholder

    Posted in: Casual & Multiplayer Formats
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