I playtested my burn deck this friday, finished 2-2. I won 2-0 first match vs eldrazi ramp, lost 2-1 to mana flood versus somekind of BW control deck using Secure the Wastes, Gideon, Ally of Zendikar, and Sorin, Solemn Visitor, then lost 2-1 versus another BW Control, i was again mana flooded (I was playing 20 lands), both were using Silkwrap then won 2-0 versus a four color rally.
Obviously, i'd like help to see if i missed something, but I'd also like to keep Chandra, Flamecaller in the deck without boosting the number of lands since she can be a good finisher in the deck if i pass in topdeck mode. According to my math i'd put my 6th Land on play on turn 14 in average, after 20 cards out of the deck so 1/3 of the deck. With a singleton chances that i draw it on turn 13 or before are of 31.6_%.
I have two questions:
1- Could i keep Chandra, Flamecaller without reducing too much my efficiency? if not, should i replace her with Pyromancer's Assault?
2- any advice would be appreciated
These are the changes, i like the idea of kmpact tremors being good with dash costs, tho id side them fof mardu scouts if i need to be a little less aggressive
Hi, I've made this deck first time while Theros-Khans was teh Standard format. i've been tweaking it at each rotation to keep it standard.
But I'd Like some help on how to optimize it without splashing more than 4 cards in total in another or other colors.
Last FNM it was somewhat competitive, ive made 1-2 (even the opponent siad he got lucky), 2-1, and 0-2 (first round i kept drawing lands and impact tremors/burn, no dragon fodder/anything else, second game if i had put my two lightning berserkers without dash to keep them as blocker, I'd have burned him to death, just made the mistake of forgetting that last game he played a Kolaghan, storm's fury). since then i added fetches, fiery impulses, thunderbreak regents, and temur battle rage, and changed a lot of my side.
this is the link to the decklist< RDW (<= click this link to see decklist)
I just Wonder if i should remove the 2 Fiery Impulses and 2 Mountains and add a Cinder Glade, a Atarka's Command, a Smoldering Marsh, and a Kolaghan's Command. Since all my fetch could fetch these two nonbasic lands, its as if i had 9 of each (8 fetches that fecthes mountains and one of itself). so 9 out of 18 is okay. i wouldnt splash more than that though. so Should I?
feel free to make suggestion on how to make it better¸
That was the decklist
Creatures (12)
4 Monastery Swiftspear
4 Abbot of Keral Keep
4 Chandra, Fire of Kaladesh
Spells (28)
4 Collateral Damage
4 Fiery Impulse
4 Wild Slash
4 Exquisite Firecraft
3 Oath of Chandra
4 Arc Lightning
1 Fall of the Titans
4 Arcbond
4 Bloodstained Mire
4 Wooded Foothills
2 Cinder Glade
2 Smoldering Marsh
8 Mountains
3 Scab-Clan Berserker
4 Rending Volley
4 Roast
4 Radiant Flammes[/Cards]
And thats the modified decklist
Creatures (20)
4 Monastery Swiftspear
4 Abbot of Keral Keep
4 Dragon Fodder (I consider this a creature)
4 Chandra, Fire of Kaladesh
4 Hordeling Outburst (Same)
Planeswalkers (1)
1 Chandra, Flamecaller
Spells (21)
4 Collateral Damage
4 Fiery Impulse
4 Wild Slash
4 Oath of Chandra
4 Exquisite Firecraft
1 Fall of the Titans
4 Bloodstained Mire
4 Wooded Foothills
1 Smoldering Marsh
1 Cinder Glade
8 Mountain
3 Scab-Clan Berserker
1 Smoldering Marsh
1 Cinder Glade
3 Self-Inflicted Wound (For Siege Rhino, Anafenza, the Foremost, Wingmate Roc, Dragonlord Ojutai, etc)
3 Natural State (For Silkwrap, Stasis Snare, and to a lesser extent Oath of Gideon and Oath of Nissa)
4 Arc Lightning (For Lesser creatures and/or faster burn)
Obviously, i'd like help to see if i missed something, but I'd also like to keep Chandra, Flamecaller in the deck without boosting the number of lands since she can be a good finisher in the deck if i pass in topdeck mode. According to my math i'd put my 6th Land on play on turn 14 in average, after 20 cards out of the deck so 1/3 of the deck. With a singleton chances that i draw it on turn 13 or before are of 31.6_%.
I have two questions:
1- Could i keep Chandra, Flamecaller without reducing too much my efficiency? if not, should i replace her with Pyromancer's Assault?
2- any advice would be appreciated
12 mountains
4 bloodstained Mire
4 wooded foothills
Creatures (14)
4 monastery swiftspear
4 lightning berserker
3 zurgo bellstriker
3 mardu scout
1 exquisite firecraft
4 dragon fodder
3 hordeling outburst
3 Fiery Impulse
4 wild slash
4 titan's strength
4 temur battle rage
3 trumpet blast
1 hordeling outburst
2 outpost siege
2 scab clan berserker
2 roast
3 impact tremors
3 boiling earth
2 rending volley
But I'd Like some help on how to optimize it without splashing more than 4 cards in total in another or other colors.
Last FNM it was somewhat competitive, ive made 1-2 (even the opponent siad he got lucky), 2-1, and 0-2 (first round i kept drawing lands and impact tremors/burn, no dragon fodder/anything else, second game if i had put my two lightning berserkers without dash to keep them as blocker, I'd have burned him to death, just made the mistake of forgetting that last game he played a Kolaghan, storm's fury). since then i added fetches, fiery impulses, thunderbreak regents, and temur battle rage, and changed a lot of my side.
this is the link to the decklist<
RDW (<= click this link to see decklist)
I just Wonder if i should remove the 2 Fiery Impulses and 2 Mountains and add a Cinder Glade, a Atarka's Command, a Smoldering Marsh, and a Kolaghan's Command. Since all my fetch could fetch these two nonbasic lands, its as if i had 9 of each (8 fetches that fecthes mountains and one of itself). so 9 out of 18 is okay. i wouldnt splash more than that though. so Should I?
feel free to make suggestion on how to make it better¸