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  • posted a message on Powerbead cycle
    Quote from italofoca »
    I think that one also needs some rework too. +1/+1 and first strike is not really great effect when the opponent knows it's coming.


    You might have a point if it was sorcery speed, but effects like Seal of Strength are very relevant since it changes combat math. You can still swing your two 2/2s past their 3/3, for example.

    A name change wouldn't hurt, though.

    I think all of these are great. As with any cycle of effects-based-on-color, some are going to be slightly preferable to others.
    Though in a vacuum I'm left wondering why these are artifacts instead of instants, it's not hard to justify it in an artifact-centric or permanent-centric set, or in any set that wants a higher permanent count, like if revolt or ascend are in it.
    Posted in: Custom Card Creation
  • posted a message on Antius, Meletis Historian
    The keyword 'imprint' shouldn't be used for a card outside of a set that features it; but the ability works just fine as-worded without the preceding 'imprint'

    I honestly think this would be green over red, since green handles returning permanents and blue handles returning nonpermanents. The white is largely thematic, though also justifies the token theme and being able to potentially aid others.

    Overall a very cool card.
    Posted in: Custom Card Creation
  • posted a message on Combine - Artifact creature keyword
    So... what's the base creature then? "This artifact isn't a creature as long as it's part of a combined artifact creature." makes it sound like, if I join one combine creature to another, they both stop being creatures and I end up with two useless non-creature artifacts stuck to eachother.

    It also doesn't state what happens if the base creature, whichever one that is, dies. Do the others also go into your graveyard, or do they go back to being their own thing like with Bestow creatures?

    I think this idea would be better implemented by just using or re-hashing bestow. Maybe if you cast them for their combine cost they become equipment with no equip cost instead of auras?

    Or it's an activated ability with a cost, and is basically just equip but with the added "this becomes a non-creature equipment, attach it to target creature, it becomes a creature again when it is not attached to anything." rules and so on?
    Posted in: Custom Card Creation
  • posted a message on The Best Draw Cards in EDH
    I'm a huge fan of Skeletal Scrying.

    I also find Recurring Insight to be very impactful if it doesn't get countered.

    Painful Truths is very efficient if you're running three colors.

    And Pain's Reward is hands-down the most fun.
    Of course there's always Cruel Bargain and Infernal Contract; you only need 1 life to win, right? :p
    Posted in: Commander (EDH)
  • posted a message on Minor upcoming rules change in War of the Spark?
    Some minor spoilers, but one of the cards that got leaked in War of the Spark reads "[This planeswalker] has all loyalty abilities of all other planeswalkers on the battlefield."

    Interestingly, this goes against the templating for how keyword-collecting creatures work (see Majestic Myriarch, Odric, Lunarch Marshal) when they gather their keywords from other creatures on the battlefield. They're written as triggers to avoid the confusion that comes from two of these cards being on the field at once. See the errata on Escaped Shapeshifter for an example of them actively avoiding it.

    But hypothetically, both players could be playing the aforementioned planeswalker, creating this same sort of issue. Which makes me think WotC is making a minor rules change to resolve the issue that made these cards previously untenable.

    That should mean we may also now see new attempts at cards like Escaped Shapeshifter.
    Posted in: Custom Card Creation
  • posted a message on "Curse Guy" Legend
    I don't think he needs to do more to justify cursing yourself. Not at all.

    Cursing everyone instead of just one person is a good way to make curses more viable in multiplayer. It means that his own cycle of curses will have twice the effect, Curse of Misfortunes and Curse of Echoes become hilarious, anything with Constellation goes crazy, bad cards that care about enchantments/auras become good, good cards that care about enchantments/auras become incredibly nasty, and so on. All for just 3 mana.
    Posted in: Custom Card Creation
  • posted a message on Small yet satisfying EDH plays
    Tried a somewhat madness-themed Olivia, Mobilized for War deck out for the first time. Mostly it was an excuse to run all the goofy red/black and monored pet cards that I couldn't play anywhere else.

    To my delight, Cyclops Gladiator proved to suddenly be a good card (well, relatively) with the small addition of haste. Later wraths fell, but the K&T player filled my hand back up with a Minds Aglow. I then took someone out with a double-striking Two-Headed Giant and it made my day.
    Posted in: Commander (EDH)
  • posted a message on No Mercy
    There's also a variety of creatures whose sole purpose is to be great at blocking
    Fog Bank, Deadly Recluse, and Baleful Strix come to mind.

    And most people won't swing their big'uns at you if you've got a Soul Snare in play.
    Posted in: Commander (EDH)
  • posted a message on New Leyline Cycle
    Leyline of Shadows and Leyline of Abundance are busted.
    T1: Leyline, Summer Bloom, 6-drop
    T2: Oh, you're still here?

    Meanwhile Leyline of Shadows gets jammed into every reanimator or dredge deck ever.

    Leyline of Oblivion isn't strictly better than Leyline of the Void, or even close (doesn't stop flashback, Snapcaster, Jace's GY count, etc.) so I think it's probably fine.

    Leyline of Winter is, ironically, best in fast and aggressive decks, since it means creatures can't block the turn they hit play but they can attack the turn after just fine. I do like it just as a way to punish fetches though. (the fetch enters tapped, then the land it fetches also enters tapped)
    Posted in: Custom Card Creation
  • posted a message on Keyword: Long Range
    I kind of like the offensive "Rangestrike" that cards like Skysovereign and Tyrant's Familiar get. As well as red's triggered "First-er Strike" that cards like Somberwald Vigilante or Ashmouth Hound get.

    Though your Long Range design is going to stall even harder than the Crossbow Infantry implementation, especially if it's on a bunch of one-drops, since they can effortlessly chump anything without trample or this new keyword.

    I think it should only apply while attacking, and as mentioned should factor in reach. e.g. "Prevent all combat damage that would be dealt to this by blocking creatures without reach."

    That way it can attack safely (i.e. from a distance), but isn't some bizarrely unstoppable force on the defense even if it's just a 1/1.

    It also doesn't feel like it belongs in all five colors. I would make it primarily white.
    Posted in: Custom Card Creation
  • posted a message on Spell Martyr: What Color(s) Would this Card Be?
    Quote from user_938036 »
    I'm glad you saw the reasoning for black on your own. That said, siteing mindclaw and talent as reasons for red and blue is like saying white should get boomerang because it gets Narrow Escape. The effects look similar but are radically different.
    That's not a fair comparison. How white and blue use (or don't use, in white's case) bounce is well-established.

    Conversely, the Spell Martyr effect doesn't really exist exactly, and the actual closest effect is older than the modern color pie. You're calling it discard and control of a player (clearly black), I'm calling it theft of an instant or sorcery and/or self-sacrifice (instant/sorcery theft being clearly red/blue, self-sacrifice being clearly white). Since no actual discard is happening, and the only choice being made for the player is targeting, from my perspective yours isn't a strong argument for black.

    Mindclaw Shaman's existence shows that red can take an instant or sorcery out of someone's hand and cast it, which is the closest existing effect, ignoring very old cards that didn't follow the color pie. Black can't force people to cast spells. The closest existing effect in a recent card that allows black to do so is taking over their whole turn, which is a far greater appeal to superficially similar effects than the relation of Spell Martyr to what Mindclaw Shaman does.
    Posted in: Custom Card Creation
  • posted a message on Help Me Beat UG
    Quote from Xcric »
    one of the things i tell my group a lot, and no one has bothered yet, is to pack jester's cap effects. one of those will generally neuter my ability to win pretty hard.
    Generally in 100-card decks this isn't a good use of a card, since most decks have at least 4 ways to win and cap effects don't generate card advantage and have no immediate result on the board state. If you're going to run a narrow hate card then it's probably better to run something more immediate.

    Quote from Xcric »
    PAY FOR RHYSTIC STUDY
    That is very good advice. More generally, understand why card advantage is good and you should never say "eh, they already have a bunch of cards" unless not paying that 1 is the difference between winning this turn or not.

    Even better advice: play artifact/enchantment removal, and immediately blow up Rhystic Study every single time you can. While paying the 1. :p

    It's a safe bet that someone who's running Rhystic is someone that you don't want to give cards to.
    Posted in: Commander (EDH)
  • posted a message on Spell Martyr: What Color(s) Would this Card Be?
    Quote from user_938036 »
    You stealing the opponents cards is indeed blue and red, but controlling the opponent is firmly in black. Worst Fears
    Worst Fears goes a lot farther than just controlling a single instant or sorcery from their hand. To me that seems like saying "Counter target blue instant spell." couldn't be red because countering spells is firmly blue.

    EDIT: Or rather, I guess you're saying blue could counter target blue instant spell. Which seems appropriate. I guess the spell martyr effect could be black, but it definitely doesn't need to be, and seems less likely than it being other colors. At the least I would raise an eyebrow if I saw it in monoblack, as opposed to UB or RB
    Posted in: Custom Card Creation
  • posted a message on 4 White Cards for Monocolor Themed Set
    Agreed, I think "target attacking or blocking creature" works well enough here. Or perhaps rename it to something like "Arrow of Retribution" and change it to "target creature that has dealt damage this turn".

    You could give Flagelant lifelink instead of its first ability. That'd leave room for lifelink reminder text, and be a clever way to introduce new players to lifelink with noncombat damage.

    Speaking of, Orselter's text should read "gets +2/+2 and has lifelink and hexproof from black".

    As a monocolor aficionado, I love the 'Purity' mechanic.
    Posted in: Custom Card Creation
  • posted a message on Spell Martyr: What Color(s) Would this Card Be?
    Word of Command and Standard Bearer (especially Word of Command) are both very old cards. Ideally you would draw from something more recent, like the Mizzium Meddler you'd listed.

    Mindclaw Shaman and a few other similar cards suggest that forcing opponents to cast instants/sorceries is mostly red, although cards like Talent of the Telepath come close in blue. Captured by the Consulate suggests that target-martyrdom as per Standard Bearer is still within white's colors, though Mizzium Meddler suggests blue can also do it. It's probably not monoblue though, since you don't outright steal the spell most of the time. Red can also change targets of spells as of reasonably recent cards.

    So I would say any two of white, red, or blue. I would lean towards red being one of the colors so that you can include haste and benefit from combat tricks as previously suggested. Flash could also let you do so, but that'd effectively amount to instant-speed discard which tends to be a no-go.
    Posted in: Custom Card Creation
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