Quote from Manjome Thunder »Maybe the game should go back to its 2005 roots. Rules, set structure, released products, etc. Oh they've tried but they can't bottle that same lightning twice that Ravnica had. Return to Ravnica tried to do that but it lacked many of the things in the set structure and rules of its era much better. Like when was the last time Birds of Paradise was reprinted for standard play? Lightning Bolt? Counterspell? Stone Rain? All these and many more classics considered "too strong for standard" and it really does comes across as the overprotective parent who deems certain things too dangerous for the children when they are just over worrying too much.
Oh lets not forget their major screw-up with core sets, namely the lack of them. Oh now they are returning them, only after the blunder has sat on the table for a couple years now. Like how do they forget to implement the necessary core cards into their future sets in order to make sure they have a home. As I could of sworn people were expecting at least that level of competence out of them.
Like just look in Ixalan, have you noticed a returning pattern? Like the lack of meaningful and cheap artifact removal yet again? Like Slice in Twain and Demolish. Why do I get the feeling they would say Naturalize is also "too powerful for standard".
Like the quality of card material is of a lower grade and has a higher chance of bending. Oh and WotC is aware, they are panicking, they are trying to perform damage control. Problem is that their products are technically faulty and people are not as fond of making a purchase of American versions of the cards which also hurts brick and mortar stores.
Man there is also the matter that they canned invitationals a decade ago. It was honestly one of the cool factors of MTG in that if you could win an invitational you could create a card with your likeness and that would get put in a set. Without this, its just one less reason to be competitive.
And who could forget NWO, one of the worst moves they made. Sure it sounds all nice on paper, simplifying the complexity of commons and uncommons, but its just hurt the game. Older decks used to need the backbone be commons and uncommons and a few rares, now its different. Decks are more likely to have a higher amount of rares and mythics in the maindeck and sideboard. Even limited doesn't benefit from NWO. Oh and just because Fatal Push is an uncommon, doesn't mean it has the quantity of one, more like a pseudo-rare, seriously $30+ for an uncommon playset is absolutely insane.
With all I said, its no wonder why attendance might be shaky to say the least.
Quote from Xaios »Gotta love the tentacle coming out of the sleeve on Paranoid Parish-Blade. Solid creature for limited.
Quote from MarkXero »So the scribe (as well as stabbing his hands with quills) has extra, mutated fingers, and the parish-blade has an ominously-coloured tentacle...
Quote from Yamahako »Legendary Island Forest
When ~is to put in a graveyard from play add UG (or similar) to your mana pool
;-) If you want to have the Legendary aspect be interesting.
Since this is the last core set ever - I'm predicting some really amazing new dual lands to go out with a bang. I will be highly surprised if they aren't at least partial land types like:
Land - Forest
(Tap: G to your mana pool)
Tap: add U to your mana pool, ~ deals 1 damage to you.