i think search isnt right for this deck. sure once it flips its basically a repeatable crane that can also tap to make thopters/cast our whirs. honestly i feel like its the same spot as big tezz, for those of us that are starting to play him. big tezz just straight tutors for whatever we need and can threaten lethal with his ult, plus is hard to kill coming in at 4 loyalty. search is open to all kinda of enchantment removal and at 3 mana it's pretty awkward, if we havent found the combo or a bridge by the time it flips and we can afford to sink 3 mana into it we're likely just going to lose the game, otherwise i'd rather spend my mana casting brutalities, push's, bridges and whirs.
edit: in a crane build it could be pretty useful. one playing discard and a bunch of xx cmc artifacts? since filtering effects work better with stuff like explosives and chalices? i'd still only want to play 2 copies to the playset of cranes as it seems clunky and slow but maybe it gives that version of the deck some added consistency?
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Oct 19, 2017@shadowgripper hey zac, good to see you're still representing for tezz! i like the list, i feel its where we ought to be, if you have time could you give us a run down of matchups and your logic behind some of your sideboard choices i.e. the metamorph, only 1 decay, and how has thopter spy network been?Posted in: Control
how has seeker been for you? im super psyched about the PW rule letting us play both tezz's!
Oct 11, 2017i think a one of seeker would be nice. schemer seemed cool but not high impact enough to warrant playing it, maybe in a different sort of tezz build it could work, maybe one that ramps a little more into a higher top end with stuff like nicol bolas/ugin, wurmcoil and maybe even blightsteel colossus? dont really see it working but could be a fun casual deckPosted in: Control
Oct 5, 2017new idea... in times where we are badly positioned, could we forego the combo for a more all-in prison build winning with 5/5 beats and tezz ult?? we can play seeker alongside AoB now and we have trophy mage to fetch bridge, crucible, quicksilver, and trinisphere. there's plenty of other artifacts to be fetching up (bottled cloister, witchbane orb, chalice) and i think we could add some hangarbacks and ballista's to gum up the board with the help of trinket/trophy mages and cranes. some fatal push's and brutalities for removal/discard. completely different build but it's still tezzerator. crucible lock and quicksilver fountain slot into this sort of build much more easily and playing only 1 or 2 copies of whir means we can afford more GQ/field of ruin?Posted in: Control
more of an old school build but i think there could be some merit to playing this kind of prison style build. would need some protection from skite/welding jar too. all theory crafting right now but i might draft a list up if someone would be willing to test it? i dont really have the time :/
Oct 4, 2017when i get paid im gonna buy 3 copies of field of ruin, want to test them with fatal push and opt in place of SV and play crucible again. with opt we dont have to play GQ and hold 1 mana open, we can hold 2 mana open, see what they do, push/opt as appropriate, blow up a land, fetch a basic and continue to push/opt as appropriate. seems like a decent line of play, i already play 4 basics in my list, might try to find room for 1 more so we have plenty to be fetching, which consequently would give us more mana for thopters/time sieve.Posted in: Control
has any of this been tested yet? been lurking but havent kept up with stuff properly the last few weeks, mostly just skim reading when i get a chance.
Sep 20, 2017on IX cards. i've preordered opt and am definitely trying it out. i feel like field of ruin is very hit or miss. crucible was kinda slow and field of ruin costing 1 more to activate that GQ is a bit steep, even if it does fix our mana by fetching us a basic. i could be wrong, kinda hoping i am, the deck looked awesome with the crucible package, but maybe at best it should be in the board?Posted in: Control
Sep 9, 2017dont know if anyone saw this article from last week: http://magic.tcgplayer.com/db/article.asp?ID=14141&writer=Seth Manfield&articledate=9-1-2017Posted in: Control
seth mentions tezzeret but comes up with a more old school list utilising trinket mage and relying more on bridge and tezz ult to win, surely the lack of thopter sword is a mistake though? even just the 2/1 split can be useful in a deck playing big tezz and trinket mage?! also no whir of invention, i get that UUU is gonna be hard for this deck but having at least 1 copy seems useful. guess my point is that whir and thoptersword are still criminally undervalued/played but these other lists still exist and i think its useful to reevaluate their strengths and drawbacks from time-to-time.
Sep 9, 2017could be a nice 1 or 2-of. only issue i have is that you want to be playing it early and there are so many more important things i want to be doing turn 2 and 3 than playing this slow scry engine. for this ability the 1 mana difference between this and serum visions is quite important. could be wrong, still a sweet card and i'll be buying a few copies anywayPosted in: Control
Sep 6, 2017i feel like being able to scry before you draw will be the deciding factor rather than the instant speed for opt, though that's still a plus, especially since im playing push, i wont have to tap out for visions and risk not being able to push a creature! we're using visions to filter through the crap parts of the deck since we all know the deck topdecks poorly. drawing the wrong card off visions is so disheartening when you see the card you want in the next 2 down. I'm happy to trade the extra scry for a worse preordain, given that preordain is banned i feel like opt could be huge. i'll be buying up a few playsets like i did with push.Posted in: Control
i dont think we want to be playing both, though. just seems like overkill. the maindeck is pretty tight right now and i like having my 5 spots for removal/discard.
Aug 28, 2017anyone think playing 1 or 2 copies of literally any other tezz seems better now that the planeswalker uniqueness rule is no longer in use? a one of seeker seems tons better now that we wont have to sac it or AoB when we play the other one.Posted in: Control
Aug 21, 2017Posted in: ControlQuote from radouf »So is there no follow-up to Seth PBKASO's last week instant deck tech on Tezzerator? For reference: https://www.mtggoldfish.com/articles/instant-deck-tech-thopter-whir-modern
@ContraEgo: dunno about you, but from my 6 fetch rocking mana-base I must take on average not more than 2-3 dmg a game, while enabling Bauble's re-draw (virtual scry) ability. I don't think there's much benefit from going River of Tears (inconsistent) or more Glimmervoid (blowout potential) heavy. Spire of Industry is basically the same as fetching for a basic, which I always do after the first Watery Grave is down, with occasional upsides and downsides. I really like where I'm at right now. This is, off the top of my head:
did write a passage explaining my opinion on this but my computer (i) deleted it because it's (i'm) an idiot. instead i'll just say i second this. CBA to write out my explanation again
Aug 13, 2017Posted in: ControlQuote from Saggarath »A disappointing day two
Losing to uw control with ancestral vision. Feel like I could have won. Deciding game 3 was very close. The turn before I can go off with combo I have to pass turn with his visions on 1 counter and no cards in hand. He rips RIP, Stony and cryptic. Game 2 I definitely lost to ghost quarter. I played only 1 glimmervoid and 1 spire, which I didn't draw and he killed both my breeding pool and steam vents. I should definitely revise my manabase. Although I am still on 20 lands, I never felt like I had issues with the number.
The two others losses where both 1-2 to affinity and losing the die roll and either failing to get an empty hand or just get beat by signal pest and 3 or ornithopter.
Again a win vs storm! This time 2-1. Maybe it isn't all that bad. I sideboard in an extra relic, getting up to 2 and 1 cage. 2 thoughtseizes, 2 decay for his guys, padeem 3 chalice. G1 I won both times on cage into bridge for the hand full of goblins he could make. After sideboarding it goes into staring contest, attacking his hand, killing the creatures and getting a chalice on two. How do you guys approach this matchup?
Other wins today where burn and grixis shadow. I'll try to get my list on here when I get back home if anyone is interested.
Thank you all for contributing here. I had a blast playing tezzeret. I definitely made mistakes due to inexperience in certain matchups, but this deck is certainly tier 1 material.
still pretty awesome, have you considered writing a report for reddit? even though your day 2 wasn't the best, we should let people know that the deck is strong enough to be able to make day 2 of a GP, and with some tweaks here and there, some luck and some more experience i reckon we could even top 8 a big tournament one of these days!
Aug 13, 2017i'm still on 2, personally i added another island (though i might switch to watery grave) since you want to maximise your island/swamp count, otherwise there will be too many games where you end up with awkward hands (i.e. a 2 lander with spire/ruins etc and a catacomb) and then you're stuck for a turn 1 play unless you have a 0 drop to go with your spire.Posted in: Control
having said that, having only 4 visions as a turn 1 play kinda reduces the risk of that happening. i also play push but you don't really want to be casting it on turn 1 all that often.
Aug 13, 2017@badmcfadden without discard in the list you should consider playing more shocks/fetches/basic islands and switching darkslick shores out for those and a couple drowned catacombs. much better topdecks as they wont come in tapped, and without discard theres not a whole lot of benefit of playing darkslick shores just for serum visions, sure there's damage involved from fetching shocks but its much smoother when you can play your 4th land untapped and be able to whir immediately or cast tezz in the absence of prism.Posted in: Control
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