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The End of an Era
  • posted a message on Best deck to constantly trick, confound and dazzle the opponent?
    For the topic: You could try a chaos deck. It certanly keeps opponents guessing.
    "So when I play this creature, first you get a myr, then I need to change my creature for another creature, then you change your creature, then that creature has haste, and we seperate our permanents into 3 stacks and sac one at random, while every spell I play is countered and another spell is played at random instead?"
    Keeps them guessing XD they might also hate you. My playgroup hated me. Had to take my norin deck apart.
    Some cards from my chaos pile:
    ScrambleverseWild EvocationInvasion PlansConfusion in the ranksGrand MeleeFiery GambitThieves' AuctionOmen MachineRisky MovePossibility StormGrasp of ChaosPlanar ChaosKnowledge Pool

    Quote from Helnas »
    A guy at my fnm insta scoops the moment you steal his commander just so you dont get to use it, even for 1 turn


    That sounds like I'd put a steal effect or two in my deck just for the purpose of knocking this guy out of the game. If he wants to hamper himself - he is free to do so. But scooping a game because "QQ there is a game mechanic I don#t like"? Hardpass to play with such a person. If it were premade pots I'd take full advantage of this.

    I mean what shall you do?
    - Some people hate solring/manacrypt/manavault t1 - scoop?
    - Some people hate to get milled - Scoop?
    - Get Counterspelled - Scoop?
    - Graveyar exiled- Scoop?
    - Extra turns - Scoop?
    - Staxx - Scoop?


    Yes you can do so if you want, but don't expect other players to go easy on you. Don't force the way YOU want to play on everyone else. There is a set of rules everyone has to adhere to, and you don't get to make this rules, unless you talk them through with your playgroup and everyone agrees.

    I.e. in our playgroup we just got rid of the official bannlist with the exception of a few cards like
    - Prophet of Kruulphix
    - Power 9
    - Library of Alexandria
    - Karakas
    and I think 2 or 3 more that caused problems... but their bannlist didn't fit our style of play. We also sometimes houserule that its okay to take a pw as a commander, if someone wants to try something out and its not obviously insta-broken-bull*****-garbage. Would I try to bring a planeswalker-non-commander-commander to fnm? Yeah you bet not.
    Posted in: Commander (EDH)
  • posted a message on Looking for a good, big, cheap tablet to display the MTG Lifecounter App
    So far, we have been playing with the commander life-wheels and used D20 to signal commander damage - while command tax was usually displayed by a d6. Now I'd like to upgrade our life/ tax / poison / storm / and so on counting to a tablet - but I realized our tablet is too old. Now, before I put the effort in researching tablets to go with the mtg life counter app - maybe someone can suggest something?
    - Big Screen
    - Long Battery life
    - Fast enough to run the app
    - Reasonable priced
    - Whatever I forgot.
    Posted in: Commander (EDH)
  • posted a message on Most wasted artworks / card names / flavor tests
    Shimmer of Possibility - I love the art, especially combined with the cards name. The people in the rain dissapearing and appearing somewhere else. But I can't play it in commander .(
    Posted in: Magic General
  • posted a message on Who will replace Gideon?
    Doesn't anyone else think elspeth will come back as bw?
    Posted in: Magic General
  • posted a message on Planeswalker War 2.0?
    Quote from Morphling »
    And yes, I am a type of person that is more for Dark Endings...


    So you keep telling us.. Rolleyes


    From searching the story forum the last 30 minutes: yes he does, and yes we got it, dark dark, eldrazi hold grudges and and and ^^

    Also, on topic:

    Nicol Bolas + Lilia + Tezzeret + Baan VS All the other planeswalkers in the multiverse, call it a planeswalker war if you like^^

    Well, sorin and nahiri took some time to take part in it and prefered to off each other for a while before they got their ***** together
    Posted in: Storyline Speculation
  • posted a message on So... did they just give Feather the axe?
    After reading the book: How exactly has she been "redeemed"? She wasn't mentioned once...
    Posted in: Storyline Speculation
  • posted a message on Emrakul RETURNS?!
    I don't think "Grudge" is part of their mindset. They are so foreign to our mindset I imagine even being trapped for millenia didn't really bother them. More like:

    "We eat this plane now"
    "Oh, why don't I eat anymore? Some strange magic? Oh well, doesn't matter, will continue to eat soon, probably." (few millenia later, feels like a second to an eldrazi) "Oh yes, those phenomens that keep me from eating are always over in a blink of an eye. Lets just go on where we took of"
    Posted in: Storyline Speculation
  • posted a message on Reddit Leak: Gideon's (SPOILER ALERT)
    Quote from Ernart »
    Expected after Avacyn and Elspeth. Typical MTG storyline.

    The white guy always dies first? Grin
    Posted in: The Rumor Mill
  • posted a message on Variant: Chaos Stack - Advice needed
    Thanks, will read the your other thread Wink
    Posted in: Variant Commander
  • posted a message on Amass' potential
    Quote from darrenhabib »
    "Amass" is dictionary defined as.. "gather together or accumulate (a large amount or number of material or things) over a period of time.", doesn't actually resonate with what the ability does.
    Then they throw in the word "army" and again you imagine a mass of creatures, which this ability doesn't actually achieve.
    It only creates minimal +1/+1 counters, so in general it's been a failure in naming and flavor with the perceived notion of an "army" of Zombies, which it just doesn't do.
    It also encourages that you don't have an army at all, as gaining a creature (in general) is more advantageous than a +1/+1 counter.


    I find it funny that, flavorwise, the army consists of those battle hardened magical steel covered eternals. So, if you amass, I'd say you add at least 3-5, more likely 10 of them to the army as 1/1 or +1/+1. Then, you have your vanilla zombie token, wich is a half-decayed corpse with zero on the defence and little on the offense as a 2/2 Grin
    Posted in: Commander (EDH)
  • posted a message on Angrath amass?
    So, I'm currently reading WAR and it seems like Angrath is a good guy here, smiting undead with his chain. Angrath, Captain of Chaos - Why does he amass - make more zombies come to your side to help you?
    Posted in: Magic Storyline
  • posted a message on Most interesting Mono Red or Mono Green commanders?
    R
    norin the wary - you can do so much dumb ***** with him as the commander of an etb / Chaos deck
    Jaya Ballard, Task Mage - Control deck (Note that she can be a sweeper every turn if she has protection from red, and that there are ways to make your opponents permanents blue)
    Kazuul, Tyrant of the Cliffs - Interesting Pillowfort / Punisher deck

    G
    Ezuri, Renegade Leader - for your typical elf deck
    Selvala, Hearth of the Wilds - for that big BIG creatures (get a 2nd landdrop t1, play her t2, have 5 mana on t3, play a creature, have 10+ mana on t4
    Yisan, the Wanderer Bard It feels like you could so something really interesting with him, I just didn't get to do it yet
    Posted in: Commander (EDH)
  • posted a message on New Horizons and Aboreal Grazer LSV preview
    Quote from MonoBlackOut »


    Grazer is like "man these leaves are so good" *munch munch* "what's this about a guy named Nicky? *munch munch*


    This reminds me of the sloth from the last book of the iron druid chronicles... Best interpretation of a sloth ever, especially in the audible version^^ Also, it gets a green combat trick to decapitate some people at speeds a sloth has never decapitated people before... so theres that as a bonus Wink
    Posted in: The Rumor Mill
  • posted a message on Next Magic Set Prediction?
    Quote from krishnath »
    Quote from user-21171494 »
    So, what are your predictions for the next magic set? Enemy / Story / Plane?

    My biggest bet would be on:

    Enemy: Phyrexia (Tezzeret escaped with a way to make them planeswalk again, karn enlistened the gatewatch to help, everything points to this)
    Story: Either invade on new phyrexia (unlikely, since we should get a new world soon)
    Or invasion on another world
    Wich one?...
    Theros (Pro: Believe in yawmagoth to revive him as a Legendary Enchantment Artifact Creature - God :D. Also: Elspeth and probably a meeting with gideon in the underworld Con: Again, no new world)
    Vrynn: Descent level of technology to inflict, whished to visit by some fans, Jace survived WAR, Phyrexian invasion would set the world apart from the "Artifact set theme" that made it clash with kaladesh.

    So to sum it up, my storyline prediction:
    1) Phyrexia invade Vrynn
    2) Then, we go to New Phyrexia and blow it up with the stylix
    3) Phyrexians Escape to Theros and recreate yawmagoth to make Theros New New Phyrexia
    4) We go searching for nukes somewhere else, since we can't use the stylix again (New World, introduce new baddie or bring eldrazi back)
    5) We Nuke Phyrexia


    Yawgmoth is not going to happen in standard, stop trying to make Yawgmoth happen in Standard. Yawgmoth (and Urza and Gerrard) is dead in a way that prevents resurrection, there is neither a body nor a soul to resurrect. The firing of the legacy weapon obliterated Yawgmoth's body and soul, he is gone and not coming back in a Standard legal set, ever.


    It woudn't be a resurrection and also not Yawgmoth himself, it would merely be a projection of what he is believed to be by the phyrexians - an enchantment. Ashiok proved that its quite easy to create new gods on theros Wink
    Posted in: Speculation
  • posted a message on Variant: Chaos Stack - Advice needed
    So, I wanted to spice our EDH games up a bit and stumbled upon planechase - I like the concept of board-altering effects in general, so I wanted to create something similar and I need some advice on it.

    The idea is to take magic cards that alter the way the game is played, like Teferi's Puzzlebox or Windfall or channel - now, for those three examples, they are bad ones, because they can easily be abused by one player to win the game (obvious for channel, and all you need for Teferi's / Windfall is a "you don't draw more than 1 card anymore) - so maybe effects should resolve a bit more around some enchantments like "all creatures have lifelink" (1. Point on the list: Searching for impactful cards that alter the way the game is played without breaking it / forming combos with regularly played cards.) There should be around 100 of them for variety I think

    2) When is a new card revealed? Whenever a commander is cast? Whenever it's the first players turn? Other trigger conditions? Also: Will the old effect be replaced, or will all the cards stack and create a cluster**** of rules (wich could be fun, but also really annoying, therefore I currently tend to replace them whenever a new card is revealed)

    So, have anyone ever tried something similar and can share his / her experiance here?

    Posted in: Variant Commander
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