Black Eternity 2BB
Enchantment
When you control no black creatures, sacrifice Black Eternity.
All creatures you control are black in addition to their other colors. B, Sacrifice a black creature: Target creature gets -X/-X, where X is the number of black creatures you control.
Vengeance of the Flame RRRRR
Tribal Sorcery - Dragon
As an additional cost to playing ~, shuffle five creatures you control into your library.
Search your library for up to three Dragon cards and remove them from the game. Remove ~ from the game with three time counters on it and it gains suspend.
Whenever a time counter is removed from ~ while it is removed from the game, put a Dragon card removed from the game with ~ into play.
Relic of Salvation 4
Artifact
Creatures you control have defender.
Whenever a creature you control successfully blocks another creature, you gain 3 life.
A dragon emerging from a swamp with a scared cow stuck in the swamp.
Dragon Face-off RRR
Instant
You and your opponent both search for a creature card and put it into play. The creature with the highest power deals damage equal to its power to target creature or player.
Myrtas of the Falling Ash 3BR
Legendary Creature - Dragon Avatar
Flying
Wyrd ( Whenever another creature with wyrd is put into the graveyard from play, put this creature into the graveyard as well) Creatures you control have wyrd as long as Myrtas of the Falling Ash is in your graveyard. Threshold - BB, Sacrifice a creature: Put Myrtas into play from your graveyard with +X/+X, where X is the number of creatures in your graveyard.Play this ability only if seven or more cards are in your graveyard.
4/4
Roaring Dragon 2RRR
Creature - Dragon
Haste
This creature can't be blocked except artifact creatures and/or red creatures. 1RR: Deal 3 damage to target artifact creature or red creature "No you get in its way..."
4/4
Dragon's Rising Sun 1RRR
Enchantment
Whenever a Dragon creature comes into play under your control, it gains haste until the end of turn.
Whenever a Dragon creature deals combat damage to a player, put three 2/2 red dragon creature tokens into play. Raining down upon this earth destroying all that is in their path, dragons feast upon all that are in their way.
Icor Lady of Tresserhorn 1BBR
Legendary Creature - Zombie Demon
When ~ comes into play, sacrifice all creatures you control.
Target opponent draws cards equal to the number of creatures sacrificed this way.
9/9
Evoke the Dragon WUBRG
Instant
Search your library for a Dragon creature card and put it into play. Deal damage equal to that Dragon's power to each creature without flying. Crashing down upon the land a dragon's force is more powerful than a bolt of lightning
Well there are three points to this deck, 1 Major and 2 minor. The one major point to this deck is overrunning my opponent with many merfolk creatures. The reason there is no Lord of Atlantis in this deck is because of the upcoming cycling out of time spiral. The other two points in the deck are milling through the use of Drowner of Secrets and as a defense life gain through the use of Judge of Currents. The Oblivion Rings and Unmakes are put there to rid the board of any annoyances i may encounter. Now the only card that I am not too sure about is Familiar's Ruse. I don't know whether that is worth keeping even with its draw back.
Now i ran into a little dilemma when it comes to Merrow Commerce's ability. When there is a Wake Thrasher out and there are Merfolk untapping at the end of my turn, let's say to Drowner of Secrets, does the +1/+1 that Wake Thrasher gets stay until the end of the next player's turn?
Paradox Prison 4
Legendary Artifact
If there are two or more creatures in play with the same name they can't attack or block. He looked around confused wondering where they all came from.
Enchantment
When you control no black creatures, sacrifice Black Eternity.
All creatures you control are black in addition to their other colors.
B, Sacrifice a black creature: Target creature gets -X/-X, where X is the number of black creatures you control.
Tribal Sorcery - Dragon
As an additional cost to playing ~, shuffle five creatures you control into your library.
Search your library for up to three Dragon cards and remove them from the game. Remove ~ from the game with three time counters on it and it gains suspend.
Whenever a time counter is removed from ~ while it is removed from the game, put a Dragon card removed from the game with ~ into play.
Artifact
Creatures you control have defender.
Whenever a creature you control successfully blocks another creature, you gain 3 life.
A dragon emerging from a swamp with a scared cow stuck in the swamp.
Instant
You and your opponent both search for a creature card and put it into play. The creature with the highest power deals damage equal to its power to target creature or player.
The artist of this art is Ruth Thompson
Legendary Creature - Dragon Avatar
Flying
Wyrd ( Whenever another creature with wyrd is put into the graveyard from play, put this creature into the graveyard as well)
Creatures you control have wyrd as long as Myrtas of the Falling Ash is in your graveyard.
Threshold - BB, Sacrifice a creature: Put Myrtas into play from your graveyard with +X/+X, where X is the number of creatures in your graveyard.Play this ability only if seven or more cards are in your graveyard.
4/4
Next up is: Swallow
Creature - Dragon
Haste
This creature can't be blocked except artifact creatures and/or red creatures.
1RR: Deal 3 damage to target artifact creature or red creature
"No you get in its way..."
4/4
Dragons dragons dragons I love JUND!!!!
Enchantment
Whenever a Dragon creature comes into play under your control, it gains haste until the end of turn.
Whenever a Dragon creature deals combat damage to a player, put three 2/2 red dragon creature tokens into play.
Raining down upon this earth destroying all that is in their path, dragons feast upon all that are in their way.
Instant
Target blocking creature blocks target attacking creature.
how about Scion of the Ur-Dragon
Legendary Creature - Zombie Demon
When ~ comes into play, sacrifice all creatures you control.
Target opponent draws cards equal to the number of creatures sacrificed this way.
9/9
Rith, the Awakener and Keiga, the Tide Star
Instant
Search your library for a Dragon creature card and put it into play. Deal damage equal to that Dragon's power to each creature without flying.
Crashing down upon the land a dragon's force is more powerful than a bolt of lightning
Merrow Nursery Grounds 1UU
Tribal Enchantment - Merfolk
Tap two Merfolk creatures you control: Put a 0/1 blue merfolk creature token into play.
Now make me a dragon tribal spell
3 Drowner of Secrets
4 Merrow Reejerey
2 Wake Thrasher
4 Stony Brook Banneret
3 Judge of Currents
4 Silvergill Adept
3 Merrow Witsniper
3 Unmake
4 Ponder
3 Oblivion Ring
2 Merrow Commerce
10 Island
8 Plains
Well there are three points to this deck, 1 Major and 2 minor. The one major point to this deck is overrunning my opponent with many merfolk creatures. The reason there is no Lord of Atlantis in this deck is because of the upcoming cycling out of time spiral. The other two points in the deck are milling through the use of Drowner of Secrets and as a defense life gain through the use of Judge of Currents. The Oblivion Rings and Unmakes are put there to rid the board of any annoyances i may encounter. Now the only card that I am not too sure about is Familiar's Ruse. I don't know whether that is worth keeping even with its draw back.
Legendary Artifact
If there are two or more creatures in play with the same name they can't attack or block.
He looked around confused wondering where they all came from.