Thanks again Jay for providing this journey down memory lane. I had read Moons of Mirrodin and Fifth Dawn, but never read Darksteel Eye, don't know why, I just skipped it and picked up Dawn. This summary def filled in some blanks. My only issue with the story was the five year jump, just not a fan of that plot device.
Now that I'm thinking of it, I wish Bruenna had received a card at some point. She saved Glissa's hide countless times, and she's a capable, resourceful character.
Thanks again and looking forward to Scars and the rise of New Phyrexia.
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Apr 27, 2017TearingEons posted a message on The World of Mirrodin II: Darksteel and the Fifth DawnPosted in: Articles
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Mar 28, 2017TearingEons posted a message on The World of Mirrodin I: Moons of MirrodinThanks for writing these up Jay! Mirrodin is one of my favorite planes for many reasons, and this summary fills in some blanks from long ago. Chiefly, the explanation of the gravity shifts moving toward the core definitely helped me picture things. And I remember the plant of the smudge that Memnarch wipes away, and how it instantly incepts him to see the world as imperfect where he saw perfection seconds before. Some did think it was possibly Phyrexian (glistening oil wasn't a term yet), but it was only speculation from those that even read the books. Overall, the Start of Mirrodin's story is fun and cannot wait for the next installments.Posted in: Articles
Also, keep up the good work. Really enjoying the summaries as written from the Phyrexian perspective. And Thanks for doing the history of Phyrexia as well. That was an enjoyable read as well. -
Oct 20, 2016TearingEons posted a message on The World of Alara Part II: Legends of The Sundered PlaneThanks for putting this together, really appreciate the details I missed or forgot since Shards came out.Posted in: Articles
Also, thanks for the link to Thraximundar's Face of War. It's one of my favorites.
Keep up the amazing work!!! -
Oct 5, 2016TearingEons posted a message on The World of Alara Part I: The Five ShardsThanks for all the effort you put into these articles. It's always a blast remembering past worlds and seeing tidbits that were missed the first time. For me, this was Dark Discoveries, def a good read!Posted in: Articles
Alara was a world that brought me back to Magic after a couple year hiatus, so it's nice to see it again. - To post a comment, please login or register a new account.
Edit: I know there is the WB uncommon angel legend that has a card advantage and selection payoff, but she alone is not enough to keep things going.
They didn't go over anything Phyrexian in the stream, Vorinclex was at the very end like a Marvel end credit teaser.
Where was Tibalt confirmed? Did I miss that from the mothership articles?
Again, I understand that the set is to draft, my point is that I had hoped they would bend draft to Commander and still print/reprint cards for the format. Instead, Commander got bent for draft and their usual draft philosophy. That has resulted in the typical draft chaff, missed reprints at the uncommon and rare level, underpowered new legends, not near enough characters that needed cards getting them and bad designs for those that did get them (looking at you Glacian).
In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.
I agree with you on most of your post, especially re the parts I left above. My personally view is that once they decided this set needed to be drafted, the set would only be okay bc they’d have filler for draft archetypes and underpowered cards to prevent feel bads. Had they just let things be designed for unexplored spaces and for characters needing cards, I think this set would have sold regardless of draft experience. There’s also the expectation that characters without cards or in need of another version would be here and just weren’t bc they didn’t fit draft signposts.
And you are right that the needed White upgrades were not here. Barely any new design space and little to no card advantage, monarch being the exception. Heck, Black and Blue got arguably the best White cards in Opposition Agent and HullBreacher, respectively.
While I am still looking forward to my box and building/adding to decks, I do agree that they played this extremely safe and really just need to drop “draft experience” from supplemental sets.