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  • posted a message on [KHM] Battle for Bretagard and Clarion Spirit— InfiniTokens previews
    I def enjoy this new design space for White since it plays into trying to two spell weenies or similar. My question is, will White get some sort of card advantage to help fuel this two spell design space, or will Black (since this is the WB set space) have to carry that weight?

    Edit: I know there is the WB uncommon angel legend that has a card advantage and selection payoff, but she alone is not enough to keep things going.
    Posted in: The Rumor Mill
  • posted a message on [KMH] Kaldheim Launch Stream
    Quote from Lectrys »
    Did the stream provide any explanation for why Vorinclex is in Kaldheim?

    Also, I'm surprised that Niko turned out WU instead of UR. That planeswalker's Mothership article screamed UR to me, especially Niko's disregard for destiny and willingness to pilot their own path, regardless of what others think about it.


    They didn't go over anything Phyrexian in the stream, Vorinclex was at the very end like a Marvel end credit teaser.
    Posted in: The Rumor Mill
  • posted a message on Two new planeswalkers Niko Aris and Tyvar Kell (bio only)
    At this point, expecting a plane's civilization to almost or exactly match its real world counterpart is not going to end well. WotC has demonstrated that they will include a multiracial and diverse populous in their worlds because that is a great power of fantasy: you can lift things from the real world and put a more ideal spin on things, like population diversity. This allows them to not only be inclusive, but also for more flexible storytelling when needed. They've consistently done this, and yes it has stepped up a bit in the last few years, but that's not a bad thing. So yeah, while Kaldheim is Norse inspired, it will not shock me when I see nonwhite characters living on that plane in greater numbers than actually in Scandinavia.
    Posted in: The Rumor Mill
  • posted a message on Kaldheim first look (with snow)
    Thanks Urabrask and King in Yellow, I def missed that because I prob glossed over their names and focused on the new walkers. I knew of the pack pic of Tibalt, so it is nice to get the confirmation!
    Posted in: The Rumor Mill
  • posted a message on Kaldheim first look (with snow)
    We also have another walker from Theros named Niko (Here that, Tiro?) and another elven planeswalker.

    Also, Tibalt officially confirmed and Oko is absent from the set.

    Also also previews this week will apparently be made by music groups?


    Uh, okay. Rock on, dudes!


    Where was Tibalt confirmed? Did I miss that from the mothership articles?
    Posted in: The Rumor Mill
  • posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    Quote from ChariSays »
    Quote from TearingEons »
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.


    This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...


    I see what you're getting at... but secret lair ain't it.


    In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
    I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.

    But this set literally only exists to draft. It wasn't a missed opportunity to not be a drafting set. We've had over 50 non-draftable commander releases. This is literally the only one that is draftable. I really can't understand why anybody expected this set to be anything else.


    Again, I understand that the set is to draft, my point is that I had hoped they would bend draft to Commander and still print/reprint cards for the format. Instead, Commander got bent for draft and their usual draft philosophy. That has resulted in the typical draft chaff, missed reprints at the uncommon and rare level, underpowered new legends, not near enough characters that needed cards getting them and bad designs for those that did get them (looking at you Glacian).
    Posted in: The Rumor Mill
  • posted a message on Oh look I fixed White
    Of these, I think Manifest Destiny, Tax Man, Eminent Domain, and Excise have the best shot at getting a future version printed. White does get to ramp, just very specifically in the way of basic plains. White has always had a taxing and rule making design philosophy, so Treasure or Gold tokens are def good new spaces to give White a ramp option that fits flavorfully. Saying that White does not get to expand it's abilities when Red has already received Impulse effects for card advantage and Black getting to hit enchantments, and Green gets a bit of everything now, is not fair to those players that would like to play White as a main color, not as support or splash. This is just like when Kabira Takedown was printed and everyone was like "Oh no, White can't have that! It's a Red card!!!" when White is in sore need of some payoff for being the best at flooding the board with creatures/tokens. Let White dabble with some color bends, let White get incidental card draw for once instead of gaining life, and let White get either some form of ramp or a fair way to punish ramp decks.
    Posted in: Custom Card Creation
  • posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.


    This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...


    I see what you're getting at... but secret lair ain't it.


    In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
    I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    Quote from Xcric »

    Snip

    even within the set itself a lot of its own themes just fall flat... they pushed equipment in white and red, but then didn't include ***** for equipment. no one expected all the swords, but one or two might've been good, or a handful of just exciting new equipments, or a few reprints of the ones in the $10-30 range, commander's plate is arguable in how good it is, but it also doesn't do much that's new or exciting in that design space

    the pirate theme, its cute... but it would've been better served in an actual set. there's a bunch of similar examples, just half assed under explored almost concepts all over this set. just jammed together for the sake of saying HEY ITS GOT THAT THING YOU LIKE IN IT

    where are the much hyped GOOD white cards? its just the same old catchup under powered crap as always but now we have keyword soup to do nothing with! a new printing of swords to plowshares, that's cool... what else you got? card isn't exactly difficult to come by and there should be more to the color white than that... but there isn't, even when promised there would be

    Snip



    I agree with you on most of your post, especially re the parts I left above. My personally view is that once they decided this set needed to be drafted, the set would only be okay bc they’d have filler for draft archetypes and underpowered cards to prevent feel bads. Had they just let things be designed for unexplored spaces and for characters needing cards, I think this set would have sold regardless of draft experience. There’s also the expectation that characters without cards or in need of another version would be here and just weren’t bc they didn’t fit draft signposts.
    And you are right that the needed White upgrades were not here. Barely any new design space and little to no card advantage, monarch being the exception. Heck, Black and Blue got arguably the best White cards in Opposition Agent and HullBreacher, respectively.
    While I am still looking forward to my box and building/adding to decks, I do agree that they played this extremely safe and really just need to drop “draft experience” from supplemental sets.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Kwain, Curious Itinerant / MTG Brasil preview
    Such low power considering this is a rare and there are uncommons in this set that outshine it. It also doesn't have haste to fit a 'tortoise v hare' nod. Not what I'd expect for a rabbit legend, unless they were thinking some Easter Bunny influence, but this is still bad.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Esior, Hullbreacher, and Mana Drain reprint— Hareruyamtg previews
    Quote from Faruel »
    Quote from Lectrys »
    I find Hullbreacher being completely mono-white in concept hard to believe when it does Notion Thief's hosing job but generally worse (I've often ended up with too much mana and nothing to spend it on, regardless of format).


    Yeah kind of. White has a similar effect with Alms Collector. And at least one card that does the 'only one card draw in your turn' thing with Spirit of the Labyrinth. In addition the card has similarities to Smothering Tithe because of the draw condition and the treasure. But it fits perfectly in the pirate theme and blue color pie. It is, I believe, the first mono blue card that is doing this, tho. While white were already dipping in this kind of effects. If this card would have been white than the effect should have been a little different, too. Like adding some kind of taxing condition on top the whole treasure creation, draw rule thing (similar to Smothering Tithe). Well at least it is a creature which can be easily removed.



    If this were White, I don’t believe it would need a tax cost like Smothering Tithe. Tithe has to go through Standard, so makes sense the diagnosis would give the opponent an option. Since this is going straight into Commander, it should work like Alms Collector and give no option. It would give a nice boost to White, keeping with tax effects, but scaled for Commander.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Esior, Hullbreacher, and Mana Drain reprint— Hareruyamtg previews
    I like Hullbreacher’s design, but a part of me wishes that this had been a white card. First Opposition Agent bled a bit of White’s rule-making and arguably has a better effect than White would get. Then this card does a thing that White should be doing, namely locking/slowing down and disrupting attempts to get ahead. They both even have Flash, which really encroaches on White’s slice of pie when connected to a tax effect.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] MTGcast Spoilers DFCs
    Players: MonoWhite needs help doing more things than just attacking.
    WotC: Ok, here's removal that's a twist on White's larger board states that doesn't involve attacking.
    Players: WhY yOu BeNd CoLoR pIe FoR wHiTe???

    This is a great card for White to get as it's a better payoff to flooding the board/creating tokens than just attacking. Yes, it does feel Red, but White sorely needs help fleshing out its ID. Let it become the color that best utilizes a large board/token swarm. This is a big step in making White a more well rounded color and doesn't hurt the other colors either. Shoot, Green just had another gigantic creature that is uncounterable, has haste and hexproof, and a kicker to add more counters while already starting as a 6/6. Let White get new toys lol.
    Posted in: The Rumor Mill
  • posted a message on 1/15 Random Card of the Day: Warpath Ghoul
    Glad they gave us a Bestow commander, and her abilities are solid. Just wish her bestow cost wasn’t as steep. I run her as my commander and always have to watch my mana for when I want to bestow her or not. Overall, glad to have her than not.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Commander legends speculation
    Quote from Ryperior74 »
    Quote from TearingEons »
    I would love to see Ixidor given a new card if they are revisiting Odyssey/Onslaught characters. He could be another option for morph decks, and I can see him being either monoblue or have a blue cmc and a colored activated ability to keep morph deck options open.


    morph is in all colors and all colors have decent flip up tricks



    I know that, we just don’t know what kind of cycle these legends will be. That’s why I said a new Ixidor could be monoblue based on past cycles or they could do like these latest JumpStart legends and have off color abilities. I’d be all for an Ixidor with abilities that make him five colors. Not just a generic five color activation like Golos or new Sisay, but a couple of abilities, or more, that fill out his color identity.
    Posted in: Speculation
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