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Feb 26, 2019I don’t like Opt.Posted in: Midrange
I’d even play the 4th Mishra’s Bauble before playing a single Opt. When paired with Fetchlands, Bauble does a pretty good impression of Opt without costing any mana. Also, remember that Serum Visions pairs pretty well with Street Wraith and, to a lesser extent, Mishra’s Bauble. Topping a Stubborn Denial from a Serum Visions, then cracking a Bauble to grab it on your opponent’s upkeep to counter their next play feels pretty good, even if it’s only a corner case.
On Faithless Looting: the card is good when you need it and fine most other times when you don’t. The main thing I keep in mind with it in the deck is that sometimes it’s better to let that 4th or 5th land drop chill in your hand. That way, you can pitch those to Looting and essentially trade them for relevant cards.
Feb 8, 2019Posted in: Modern ArchivesQuote from Searys »"Containment Priest is a card that absolutely should be in Modern. It's an excellent answer"
No thanks, cp is way too powerful for modern.
Care to share your reasoning on why it's too powerful?
Jan 28, 2019Once looting successfully resolves, you will naturally have priority again. Your opponent cannot cast spells or activate abilities until you pass priority again.Posted in: Magic Rulings
So, while you can cast Unburial Rites with no fear of it being Surgicalled, the target of your Unburial cast will be vulnerable to Surgical.
Jan 18, 2019Bedlam Reveler is a very different card. He's basically a 2 mana Ancestral Recall that also happens to leave a decent sized body that can grow with each spell cast. Pteromander fills a very different role. He doesn't reload your hand after you've dispensed all of your spells.Posted in: Aggro & Tempo
Crackling Drake and Thing in the Ice both serve valuable roles. They allow you to attack on an angle that does not require your graveyard, which gives you ways to win if your opponent has grave hate. Thing in the Ice also provides massive tempo swings that can completely turn a game sideways.
My initial instinct is that Pteromander just isn't good enough. As a 1 drop, he's unimpressive. A 1/1 evasive body that only hits for 1 every turn is not really what the deck wants. He does at least scale that later the game goes on... but at the cost of making you more dependent on the grave.
Jan 14, 2019GDS has tempo, midrange, and combo elements in it, but the primary gameplan resembles a tempo gameplan rather than a midrange one. This seems strange, since it uses discard effects, which are classically tempo negative plays, as a means to protect and enable the threats. The main reason the deck even uses discard is because Thoughtseize does double duty in enabling a faster Death’s Shadow and it’s an effective preemptive counterspell to clear out anything that would stop your threat from winning you the game. So, while the deck is “disrupting” first, like a good Midrange deck likes to do, it’s carried solely on the fact that Thoughtseize is that darn good with DS.Posted in: Modern Archives
Back when GDS was running a full set of Snaps, Kolaghan’s Command in the main and sometimes even Lilianas in the main, I would have classified it as a Midrange deck. But the deck has evolved into supporting the tempo gameplan more. Now, it’s running things like Mishra’s Bauble and Faithless Looting, partially just to enable more consistent Gurmag Anglers (Looting is more as a measure to smooth out mana flooding, but it also works as extra copies of Thought Scour). The reality is that in most matchups, it’s just more important to put a clock on the opponent than it is toss discard effects at your opponent until you can rely on the overall card quality of your topdecks.
Jan 7, 2019I’m actually of the opinion that Anger of the Gods is really pretty medium against UR Phoenix. The only thing that it reliably hits is Arclight Phoenix… after it gets its hit in. It doesn’t kill TiTI, Crackling Drake, or Bedlam Reveler. It does hit Monastery Swiftspear, so there’s that.Posted in: Midrange
If multiple Phoenixes are hitting you, and your response is to clear them out an exile them on your next main phase, chances are pretty good that your life total is low enough where you need to just make the kill in the next turn.
I like Surgical Extraction much better against that deck, since your main removal spells should be enough to clean up any other creatures they might have, and you can pop a Surgical on them when they try to off with Phoenixes in the bin. That way, they blow their cards and lose the payoff.
Jan 7, 2019I’d like to see something like a trap card with conditions that make it cheaper to cast. Something like:Posted in: Modern Archives
4R – Wave of Flames
Instant - Trap
If an opponent had 2 or more creatures enter the battlefield this turn, you may pay (R) instead of paying its mana cost.
Wave of Flames deals 4 damage to each creature. If a creature dealt damage by Wave of Flames would die this turn, exile it instead.
That, or something with conditional upgrades to a spell.
1RB - Destroy a Thing
Destroy target creature or artifact.
If an opponent had a permanent enter the battlefield from the graveyard this turn, you may exile target creature or artifact instead. Then, exile each card on the battlefield and graveyard with the same name.
Dec 27, 2018If anything, the last 12 months have shown that the format has the ability to adapt and self-correct. Certain decks archetypes have presented alarming results, followed by a reaction and rise of a new subset of decks.Posted in: Modern Archives
Humans, UW, KCI, Tron, Hardened Scales Affinity, Hollow One, BridgeVine, Arclight Phoenix, and Spirits are all decks that have ebbed and flowed over the last year, but nothing has really put up consistently oppressive level results. It's really made me re-evaluate my own opinions on the format. I feared the Jace unban, but the card has proven to be just kind of okay. I was on board for the idea of an Ancient Stirrings ban, only to see the colorless decks being seemingly managed.
I do still yearn for some of the old “glory days”. That was when I could play Temur Delver and know that Affinity, Twin, Jund, and Tron were the main pillars to prepare for. But, I enjoy the format for what it is, even if it’s much different than what the format was when I started playing.
Dec 10, 2018I would probably play Shivan Reef before Sulfur Falls in this deck. With only 18 lands, and 4 more being Spirebluff Canal, you’re going to have to mulligan more hands where your only lands are Sulfur Falls/Spirebluff Canal. Shivan Reef might eat some of your life, but it will never come into play tapped.Posted in: Aggro & Tempo
Nov 30, 2018Yeah, opinions of the Pros always need to be taken with a grain of salt. While their accomplishments to warrant some amount of respect, that’s no reason to put high faith in their opinions. As idSurge already stated, plenty of Pros claimed that Jace would break the format in half and mostly he’s just been “kind of okay sometimes”.Posted in: Modern Archives
Nov 26, 2018Posted in: Modern ArchivesQuote from thnkr »Can you provide hard evidence, in numbers, rather than conjecture, on what the effect will be if the card is unbanned?
EDIT: I'm not saying it's not safe, I just want to see an argument that is based on more than conjecture from random people in forums and reddit Even conjecture from pros aren't reliable. So far, the best and honest argument that I've seen is that people want cards unbanned because they want to play with them. To state a card is okay to be unbanned, even if we agree, without lots of hard evidence or data, is just random internet conjecture.
Although I do agree with your sentiment that people are too quick to conspiracy talk, it is rather convenient that AV, Bitterblossom, and Jace were reprinted right around the time of their unbanning. Of course, that’s not really sufficient evidence that they’re using the ban list as a tool for boosting sales on product.
Asking each person to provide such testing to post their opinions seems like an extremely high bar to set. The only extensive testing I’ve ever seen regarding potential unbannings comes from David Ernenwein on Modern Nexus. WotC hasn't really acknowledged any sort of internal testing to prove that a card is safe to re-enter the Modern format. When Wild Nacatl was removed from the list, they didn’t cite thousands of games played in testing to ensure that it was safe for the format, nor did they cite it for the other unbannings. They basically just said, "Hey, we think this is probably okay in the format now."
I do, however, wish people would stop speaking with such certainty about banlist decisions. The reality is that all of us have opinions about the banlist, most of them based on intuition over any sort of conclusive evidence. I think that’s okay as long as we’re all willing to admit that our intuitions are subject to being wrong. My thoughts were certainly wrong about Jace, the Mind Sculptor when all the unbanning talk was happening.
Nov 20, 2018LeoTzu posted a message on [POLL] What cards do you want banned or unbanned in the November 26, 2018 announcement?I can see why people would find Cavern of Souls to be the more problematic card. I don’t think either card comes close to being a problem in the format, but here’s the difference I see between the two cards.Posted in: Modern Archives
Aether Vial steals your first turn, takes a card slot in your deck and takes a few turns for it to grant you the advanced tempo. It’s also an atrocious top deck and is vulnerable to artifact hate, which is available in spades. Also, given the fact that it takes a turn or two to actually become relevant gives you a window of time to deal with it before it snowballs. It also forces you to choose a number to stop at for counters, which at least creates deck building implications and interesting in-game choices.
Cavern of Souls takes a land slot rather than a spell slot, grants perfect mana without losing you any tempo and blanks counter spells in your opponent’s hand. It requires very specific land hate answers to deal with, but the problem is that most decks that run it are attempting to put pressure on the board early, so spending a turn/card to deal with Cavern often isn’t a great way to attack the deck. There just isn’t really a great answer to Cavern unless you’re playing a Blood Moon deck. It’s better to just let them have it and change your gameplan to interact with the board, instead of trying to interact on the stack.
So, Aether Vial costs you the first turn of the game (losing tempo to snowball later in the game), is more vulnerable to interaction, provides a larger window to deal with, and is a bad top deck.
Cavern takes a land slot that you would have had to play anyways, gives you perfect mana for a tribal deck, provides counters pell protection as soon as it hits the field, and is a topdeck that’s equally as good/bad as any other land in your deck that you would have had to play anyway.
Nov 15, 2018LeoTzu posted a message on What's the purpose of not having perfect mana without any downsideHaving access to perfect mana can lead to reduced deck diversity and Wizards has always expressed that they desire deck diversity.An easy example of this is KTK-BFZ Standard, where a lot of the decks bled together and the format became all about jamming the best cards available on curve, with no regards to the colored symbols in the mana cost. This is the main reason we’ll probably never see perfect mana in Modern, even though Modern has less of a risk of that happening since the card diversity outside of the land base allows for a lot of competing strategies to function.Posted in: Modern
Also, with varied mana, it creates a huge number of interesting choices that a deck builder must make. Fetchlands and Shocks set up mana very well, but it comes at the cost of life. That damage can hurt them against aggro/burn decks. You can opt for Fastlands, but then you run the risk of them coming into play tapped in the late game. Cavern forces you into a tribal them, as does Ancient Ziggurat and Unclaimed Territory.
It really forces the player to think hard about the choices they make when it comes to a land base, which on a personal level, I appreciate.
Nov 13, 2018Posted in: Modern ArchivesQuote from ElectricEye »I really do not think anything graveyard-based will be considered for this next announcement.
Ancient Stirrings will be the only card looked into, as evinced by our poll. The format will change enough from that banning, and will require time to develop to see if dredge remains problematic
I would agree with this. We're not that far out from the release of Guilds of Ravnica. The heavy resurgence of Dredge has been a fairly recent happening. Ancient Stirrings, on the other hand, has had a consistent presence in the meta-game, especially in Top 8 results, for a while. If there is anything that is currently being watched, I'd put my money on Stirrings. My guess is that even if Dredge is being watched, they will give it some time to breathe in the format before making any sort of quickfire decisions about it. That being said, I'm skeptical on whether any action is needed at the moment.
I've seen compelling arguments running in both directions. On a personal level, I'd like to see it gone from the format, but that is merely for biased reasons and I can fully admit that. I can't say for sure whether the format requires it to be removed via banning.
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