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  • posted a message on Ceremonious Rejection
    Neither. To counter a spell means to remove it from the stack and put the card into its owner's graveyard. A counterspell is useless against anything that has already resolved. In other words, you cast Ceremonious Rejection in response to the spell you want to stop, putting CR on the stack above the targeted spell. Thus the counterspell resolves first, and the other spell doesn't get to resolve, because it has left the stack. For a permanent spell, that means, it never gets to enter the battlefield in the first place. For an instant or sorcery spell, it means it goes to the graveyard without any effect.
    Posted in: Magic Rulings
  • posted a message on Opalescence, Enchanted Evening, haste and tapping lands for mana
    No, you're out of luck. Playing a land is a special action, after which state based actions are checked before priority is given to the active player again. The only time when you are allowed to activate mana abilities without having priority is, if you're asked for a mana payment (like during the casting process of a spell, paying to prevent Mana Leak from countering your spell, or paying for attacking with creatures against the controller of Ghostly Prison).
    Posted in: Magic Rulings
  • posted a message on Counter enchantment
    It can't. Turn Aside is useless against curses.
    Posted in: Magic Rulings
  • posted a message on Counter enchantment
    All curses are auras, thus they are cast with the player as the target, and can be countered by that player with Turn Aside. But since Turn Aside can only counter spells that target permanents, it cannot counter a curse.

    (note to self: RtfC)
    Posted in: Magic Rulings
  • posted a message on If Arcane Melee is in play and I cast Capsize with buyback - does it cost 3C2U or 2C2U?
    The total cost is calculated thusly:

    mana cost/alternative cost
    + additional costs
    + cost increases
    - cost reductions
    + additional modifiers (eg. Trinisphere)

    Buyback is an additional cost, Arcane Melee creates a cost reduction. Thus the cost of Capsize with buyback is 1UU + 3 - 2 = 2UU


    Also, in the future, please put your questions in your posts, not just the title. A sticky on top of the rules forum also explains card tags.
    Posted in: Magic Rulings
  • posted a message on Vehicles + Humility
    It will be a 1/1 and won't have its abilities (including the crew ability). Continous effects are applied in a series of layers. Humility applies in two of them: layer 6 (adding/removing abilities) and layer 7b (setting base power/toughness). Changing types, which is what the crew ability does, is applied prior to those (layer 4), and therefore the vehicle is a creature and thus affected by Humility when its effects are applied.
    Posted in: Magic Rulings
  • posted a message on Thought Reflections + Keranos
    Thought Reflection tells you to draw two cards instead of drawing one card.
    Cards are still drawn one at a time though, so here is how things would play out.

    So with Keranos out, at the start of your turn, you will go to draw your card for the turn. Thought Reflection will replace this with you drawing two cards.
    Keranos will have you reveal just the first card you draw.
    If it is a land, Keranos will tell you to draw another card. Which Thought Reflection will increase to another two cards. So overall you will draw four card.

    If you reveal a non-land, Keranos will let you bolt something. Then you will draw your second card from Thought Reflection. So overall you will draw two cards and have bolted something.

    Hope that helps.

    Keranos has triggers that trigger based on the kind of card being revealed. So the card draw or damage don't happen immediately but rather go on the stack as triggers and can be responded to. They will also go on the stack after all the original cards have been drawn.
    Posted in: Magic Rulings
  • posted a message on Stack rulings for Kozilek, Butcher of Truth.
    Then the graveyard is shuffled back into the library without Kozilek. That effect is not relying on Kozilek being in the graveyard.
    Posted in: Magic Rulings
  • posted a message on Planeswalkers vs instants
    Quote from jskura »

    However, you cannot use an ability when you dont have permission to. In order to activate the ability of a planeswalker, the stack needs to be empty and you need to have priority.

    While this is correct, it is also incomplete. A planeswalker has loyalty abilities (activated abilities that add/remove loyalty counters as a cost to activate them), and per the rules, loyalty abilities can only be used with sorcery timing. So not only do you need to have priority and the stack must be empty, but it must also be your turn's main phase.

    If, after your planeswalker spell resolved, the opponent rushes ahead and tries to Bolt it right away, that is an illegal play because he doesn't have priority (after any object on the stack resolves, the active player gains priority). It's not even a shortcut proposal because to propose a shortcut, the player must have priority. If that illegal action is caught right away, the game is rewound, and in a tournament setting, the player gets a Game Play Error - Game Rule Violation penalty (usually a Warning). If the error is caught later, the judge may deem a rewind too disruptive and leave the game as it is. In addition to the opponent getting his penalty, you will also receive a penalty for Game Play Error - Failure to Maintain Game State (a Warning).
    Posted in: Magic Rulings
  • posted a message on Counter enchantment
    Quote from Maf92 »
    Okay with that being said can he use that at the end of my turn

    Yes, he gets priority during your end step at least once and can activate the ability then if he so wishes and has a legal target.
    Posted in: Magic Rulings
  • posted a message on Targeting Questions
    No. Because the targeting already happened way before you got to respond. Targeting is part of casting a spell, so it happens during the casting process and is therefore locked in before anyone can respond.. If you make your creatures (or the at least the one being targeted) untargetable in response, the spell will either be countered on resolution (if that was the only target) or will fail to do anything to the illegal target (if at least one of the spell's targets is still legal upon resolution the spell will still resolve doing a much as possible).
    Posted in: Magic Rulings
  • posted a message on Opponent drops my deck onto the table while shuffling
    Like with any other situation where you suspect something dubious going on, call a judge. If it really was just an accident, no harm done, the shuffling process of your deck will simply get repeated. If this was done intentionally to obtain information about your deck, that's an Unsporting Conduct (cheating), and will get the opponent disqualified at every REL. Even if intent cannot be proven in this instance, if further incidents of that sort happen during the event, it can be additonal proof of intent for those. Even if there is not enough proof of foul play, the judge should caution the opponent to be more careful, so if that sort of thing happens again, intent is far more likely and the player will be judged accordingly.
    Posted in: Magic Rulings
  • posted a message on Disrupting Shoal Countering
    Yes, you can target any spell with DS, regardless of what you choose for X. Because the targeting restriction is only "target spell", so any spell on the stack is legal (except DS itself). If the CMC doesn't match X when DS resolves, the targeted spell simply won't get countered.
    Posted in: Magic Rulings
  • posted a message on Missed Trigger
    Quote from DragonFox1001 »
    1)
    2) You missed it. TITI trigger must resolve before the Path does. If you resolve the Path, you're already past the point where the TITI trigger should have resolved.

    Well, unless the opponent jumped the gun by immediately exiling his creature and searching his library. Then all you have to do is to remind him, that there is a trigger to resolve first.
    Posted in: Magic Rulings
  • posted a message on Do -1/-1 counters and +1/+1 counters cancel out?
    No. A 1/1 sliver will be a 2/2 with Mikaeus out, and become a 3/3 when undying. If you activate the ability granted by Psyonic Sliver with Everlasting Torment on the field, after it resolves, the sliver will be a 0/0 creature, with both a +1/+1 counter and three -1/-1 counters. State based actions will then simultaneously annihilate the +1/+1 counter with a -1/-1 counter and sent it to the graveyard. Leaves-the-battlefield triggers, like undying, trigger on the appearance of the permanent right before it went to the graveyard, and at that time, the creature had a +1/+1 counter on it, so undying is shut off and won't trigger.
    Posted in: Magic Rulings
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