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  • posted a message on Lithoform Engine Copying Mana Abilities
    Mana abilities don't use the stack, rather, they resolve immediately upon activation. Also, you can only target spells and abilities while they are on the stack, and as mentioned, mana abilities don't go on the stack. So, since Lithoform engine's abilities cannot be used on mana abilities already, there's no need to make them explicitly exempt.
    Posted in: Magic Rulings
  • posted a message on 10/20 Random Card of the Day: Possessed Nomad
    Those heinous fishermen really had it coming.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Preventing Sorcery Speed Effects with Mana Abilities
    Quote from grishnakh »
    [...]However, Player B can activate mana abilities before that even though they do not have priority, [...]

    No, he cannot. Unless an effect or cost asks for a mana payment, activated mana abilities can also only be activated while having priority.

    605.3 Activating an activated mana ability follows the rules for activating any other activated ability (see rule 602.2), with the following exceptions:

    605.3a A player may activate an activated mana ability whenever they have priority, whenever they are casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment, even if it’s in the middle of casting or resolving a spell or activating or resolving an ability.
    [...]
    Posted in: Magic Rulings
  • posted a message on Rise of the tides: how many ?
    You are not required to use token cards to represent tokens. Any small object will do, like dice, coins, unsleeved cards, sleeves without cards, glass beads, strips of paper, etc. The only requirement is, that the game state is and remains clear to all players. So, as long as all players agree that your representation of the tokens is sufficient, you can use anything. (Within reason, of course. Live kittens would not be a good choice, for example.)
    Posted in: Magic Rulings
  • posted a message on Pariah I control on a Stuffy Doll with me named. What happens with damage here?
    Quote from chaikov »
    Quote from Rezzahan »
    No player is forced to break the loop, even if they have the means to do so, since those means are not part of the loop.
    This rule has been a puzzle for me for a long time.
    Rule 722.5 clearly states that no player is required to break the loop, even if they have the means to do so, as long as such means are outside the loop.
    And rule 722.3 clearly states that a player is required to end the loop if they can do so from inside the loop.

    What boggles my mind is rule 722.6, which states a somewhat arbitrary exception to rule 722.3.
    I'd be very appreciative if anyone could provide some examples illustrating how it actually differs from what is said by rule 722.3.

    Specifically, how do the words
    'if no player chooses to perform [B]' (722.6)
    actually allow a player to escape
    'must then make a different game choice' (722.3)?
    Does it solely rely on the fact that the effect actually contains the word 'unless'?
    Any volunteer?


    722.6 does indeed appear to arbitrarily fly in the face of 722.3. According to 118.12a, "Do A unless B" is a choice. Why that kind of choice is made exempt I can't understand either. I can't find any justification for it. But as long as 722.6 exists, that's how the game works.
    118.12a Some spells, activated abilities, and triggered abilities read, “[Do something] unless [a player does something else].” This means the same thing as “[A player may do something else]. If [that player doesn’t], [do something].”
    Posted in: Magic Rulings
  • posted a message on Rule 506.4b Year of Implementation
    Prior to the 6th edition major rules overhaul, tapped blockers didn't deal combat damage. Ever since 6th edition they do. Tapping a blocker, however, has never removed it from combat, nor made a blocked creature unblocked, far as I know. So this rule has been around since the release of 6th edition in April of 1999.

    Here's a link to the MTG wiki, where the 6th edition rules changes are listed. Scroll down to combat near the bottom:
    https://mtg.gamepedia.com/Sixth_Edition/Rules_changes
    Posted in: Magic Rulings
  • posted a message on Pariah I control on a Stuffy Doll with me named. What happens with damage here?
    Yes, that is a mandatory loop, with no choices offered by the pieces to break it. So if no one can break the loop with outside pieces, or doesn't want to do so, the game is a draw. No player is forced to break the loop, even if they have the means to do so, since those means are not part of the loop.
    Posted in: Magic Rulings
  • posted a message on Volrath and Scute Swarm
    Correct, provided that you control 6+ lands when the landfall trigger resolves.
    Posted in: Magic Rulings
  • posted a message on Multiple Phylaths and big Plants
    Yes
    Posted in: Magic Rulings
  • posted a message on Multiple Phylaths and big Plants
    Regarding 2)
    While you will get four landfall triggers as peteroupc said, none of them will remain on the stack long enough to be even responded to, unless you already control a Plant. They are removed immediately upon being put on the stack, because they each require targets, and with no Plants under your control when the triggers are put on the stack, there are no legal targets. That you will get some Plants "real soon" doesn't matter, they are not there yet to be targeted. So the answer is 4 triggers and no counters.

    603.3d The remainder of the process for putting a triggered ability on the stack is identical to the process for casting a spell listed in rules 601.2c–d. If a choice is required when the triggered ability goes on the stack but no legal choices can be made for it, or if a rule or a continuous effect otherwise makes the ability illegal, the ability is simply removed from the stack.

    601.2c The player announces their choice of an appropriate object or player for each target the spell requires. A spell may require some targets only if an alternative or additional cost (such as a kicker cost) or a particular mode, was chosen for it; otherwise, the spell is cast as though it did not require those targets. Similarly, a spell may require alternative targets only if an alternative or additional cost was chosen for it. If the spell has a variable number of targets, the player announces how many targets they will choose before they announce those targets. In some cases, the number of targets will be defined by the spell’s text. Once the number of targets the spell has is determined, that number doesn’t change, even if the information used to determine the number of targets does. The same target can’t be chosen multiple times for any one instance of the word “target” on the spell. However, if the spell uses the word “target” in multiple places, the same object or player can be chosen once for each instance of the word “target” (as long as it fits the targeting criteria). If any effects say that an object or player must be chosen as a target, the player chooses targets so that they obey the maximum possible number of such effects without violating any rules or effects that say that an object or player can’t be chosen as a target. The chosen objects and/or players each become a target of that spell. (Any abilities that trigger when those objects and/or players become the target of a spell trigger at this point; they’ll wait to be put on the stack until the spell has finished being cast.)


    If you do already control one or more Plant, then they altogether will get a total of only 4x4=16 counters.
    Posted in: Magic Rulings
  • posted a message on 10/20 Random Card of the Day: Possessed Nomad
    Quote from Selvaxri »
    I think that's the second longest title print on an actual card [not counting the Longest card name in magic the gathering just to mess with the R&D in Unglued, or whatever it's title was.]

    No, not even close. It's "just" 25 symbols. Not even doing a sophisticated search, I've found several cards with 26+ symbols in the name. The longest of those has 29: Adriana, Captain of the Guard.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Graft and The Ozolith Interaction Rulings
    It keeps the counter. The graft trigger doesn't target.You are simply offered the choice to move the counter or not onto the entering creature when the trigger resolves. And with the creature gone, you can't chose the move option anymore, so the counter stays.

    702.57a Graft represents both a static ability and a triggered ability. “Graft N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “Whenever another creature enters the battlefield, if this permanent has a +1/+1 counter on it, you may move a +1/+1 counter from this permanent onto that creature.”

    Notice the lack of the word "target", which is the one and only thing that makes a spell/ability targeted.

    Also note, that your step 3) cannot happen at that time as that choice is made upon resolution, not at the time of triggering. You are proposing a shortcut here, which your opponent rejected by responding.

    Posted in: Magic Rulings
  • posted a message on Understanding Crystalline Resonance
    Auraleia's trigger goes off and resolves during the declare attacker step. So you untap all your creatures and get an additional combat phase no matter what at that point, even if your Aurelia is not around at the time of the trigger's resolution anymore or is not Aurelia anymore.

    Ohran Frostfang's first ability is a static ability generating a continous effect, and thus is updated immediately and applied to all permanents it matters to. Attacking creaures remain attacking creatures until they are removed from combat or the combat phase ends, whichever happens first. So your attacking creatures all have deathtouch when combat damage is dealt. A creature turning from a creature to a noncreature removes it from combat, but turning a creature into another does not.

    I don't see how Aurelia blocking Aurelia ,and not being a snake, has any bearings on this. nothing on these cards cares about snakes in any way.
    EDIT: Ah, I think, I get what this is about. He claims that Aurelia was blocking an Aurelia, and her now blocking a snake should make a difference. It doesn't. So long as the permanent she blocked is the same one she blocked and is a creature, she will deal combat damage to it, and she will be dealt combat damage by it. Changing the characteristics of that creature does not make it a different permanent. By his "logic", casting Giant Growth on an attacking or blocking creature would also be utterly pointless, as the target would also not be the same. That's obviously not true.
    Posted in: Magic Rulings
  • posted a message on Arcbound Ravager Counters
    No, that doesn't work. And the reason is, that yes, modular targets, and targets for triggered abilities have to be chosen when the trigger is put on the stack, a time when the Nexus is not a creature.

    702.42a Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent."
    Posted in: Magic Rulings
  • posted a message on One with nothing + Dream Salvage / does that work?
    Of course, you have to cast Shadow of the Grave first, then respond to it with One with Nothing. That way, you'll discard everything, and then return the cards. If you cast the spells in the reverse order, you'll first return cards, then discard everything.
    Posted in: Magic Rulings
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