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  • posted a message on 10/15 Random Card of the Day: Wall of Vines
    Quote from Selvaxri »

    Question for the Rules Guru's out there- Wall of Roots, if i put a counter on it to get a G, and bounce it, then replay it, can i stick another counter on it; or is it still time-stamped with the once-per-turn thing?

    It's a new creature as far as the game is concerned. It doesn't have any counters and wasn't activated that turn yet.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Mana-fetch cards for red-white deck
    Chromatic Lantern both fixes your colors and ramps you a bit. Coalition Relic can ramp you quite well while providing two of whatever color you need.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Giants in da House (Standard Izzet combo)
    Hi all,

    Found me an interesting combo in Standard, that I want to explore.

    Surtland Flinger or Calamity Bearer
    + Mystic Reflection
    + Burn Down the House

    With this, it is possible to deal up to 32 or up to 192 damage to the opponent, if you can start the turn with either Giant on the field and 6 mana available in your main phase. I've build a rough shell around this, adding You See a Pair of Goblins as additional copies of BDtH, sort of, as well as a way to buy time with chump blockers. Mystic Reflection also has a substitute in Echoing Equation, though that needs the tokens and the Giant on the field already. So far I'm only running one copy, so that scenario hasn't come up yet. But essentially, this is a Standard 3-card combo, where all the pieces can have 8 or more copies in the deck. I have no delusions as to wether this can be comptitive, but it can win games. Needs a lot more work, though.

    Well, here's the early draft:


    An optimal sequence would probably be something like this:
    turn 1: land
    turn 2: land, foretell Mystic Reflection
    turn 3: land, Prismari Command for a treasure (and something else)
    turn 4: land, Calamity Bearer
    turn 5: land, Mystic Reflection on the Bearer, then Burn Down the House making tokens, attack with 4 Calamity Bearer (the three tokens having haste). Each one getting through deals 3*2*2*2*2=48 damage.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Temur Ascendancy and Master Biomancer
    Yes, it does. The ETB trigger goes off (or not) based on what the creature looks like at the time it actually enters the battlefield. This means, that all replacement effects affecting the entering creature as well as all continuous effects affecting it (like Gaea's Anthem) are taken into acount.
    Posted in: Magic Rulings
  • posted a message on 10/15 Random Card of the Day: Wall of Vines
    Quote from Selvaxri »
    compared to Gone Missing or Temporal Spring, i don't see why this is so expensive- especially being "nonland" restricted.

    Delve easily makes this cost 3 or less mana, even down to just 1. Don't let the high mana value deceive you, this is actually a cheap spell.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Mystic Reflection and decay
    This gets me to the next question. If I instead create tokens with Burn Down the House, do the tokens still have haste?
    Posted in: Magic Rulings
  • posted a message on Mystic Reflection and decay
    Hi all,

    just a little scenario, that I'm not completely sure about, but is probably as simple as I suspect. Suppose I have cast a Mystic Reflection on some creature, and after it has resolved, I'm creating a decayed token. Question: does the token, that enters as a copy of the non-decayed creature, have decayed?
    Posted in: Magic Rulings
  • posted a message on Visions of duplicity
    No, you are misunderstanding the effect of the card. You can exchange control of two creatures, that you do not control. This means, the controller of the first gets control of the second, and vice versa. If the creatures are controlled by the same player, nothing happens, since he gains control of both, which he already had.. You do not get any of the creatures.

    This is a multiplayer card, where you can mess up your opponents by taking the crazy good creature or a combo piece away from its player and give it to someone else in exchange for something rather lame, distribute power more evenly or unevenly, etc. But you are the one that does the exchanging, and you are the only one who doesn't lose or gain anything from it directly (except for the card and mana you've spent).
    Posted in: Magic General
  • posted a message on Priority During the Cleanup Step
    Do note, however, that if a player gets priority during a cleanup step, that step will be followed by another cleanup step. And another if a player gets priority during that one, and so on, until there's a cleanup step without priority. Then the turn ends. So the active player still has to discard down to maximum hand size that turn, and all the other stuff that happens during cleanup.
    Posted in: Magic Rulings
  • posted a message on 10/15 Random Card of the Day: Wall of Vines
    Oboro, Palace in the Clouds is an easy way to ensure landfall each turn. Since it can produce the mana to return itself, it doesn't take up any resources. In a nonblue deck just treat it as a colorless producing land.
    Posted in: Casual & Multiplayer Formats
  • posted a message on what lives and what dies...
    Quote from Mythandrus »
    Lets say I have Child of Alara, Ashaya, Soul of the Wild and Animar, Soul of Elements all on the board.
    If Child was to die would I also loose the other two creatures or does Ashayas ability making itself and Animar both forest lands in addition to their other types keep them from being killed by Alaras destroy all nonland permanents.

    Those will be fine for the reason stated: they are lands, and thus not nonlands. What matters here are the final characteristics, not the starting ones.

    Then to complicate things more lets also say I also have Sol Ring, March of the Machines and Mycosynth Lattice
    SO the Sol Ring, Marche of the Machines and Mycosynth Lattice are all now artifact creatures do they become lands even though its March of the Machines making them creatures, and then by the same note do they live or die to Child of Alara dying?

    Lets start by examining dependencies:

    a) March depends on Lattice, since the later changes what the former applies to, but only if there is another noncreature artifact nonartifact under your control, which in this case is the Sol Ring March of the Machines itself as well as all normal lands (though there shouldn't be any due to them being creatures with 0 toughness as soon as both cards are on the field). Without that, there wouldn't be dependency between those two cards.

    b) Ashaya depends on March, since the later changes what the former applies to. The presence of Lattice makes that a certainty as it starts out as a noncreature artifact.

    We'll keep those in mind as we go step by step applying the three effects.

    1) We have three effects: Lattice, March, and Ashaya. Lattice is independent. March depends on Lattice, so cannot be first. Ashaya depends on March, so cannot be first either. Leaving Lattice as the first effect to apply. Every permanent is now also an artifact.

    2) We have two remaining effects: March, and Ashaya. Ashaya still depends on March, so March goes next. Sol Ring, March, and Lattice are now artifact creatures.

    3) One effect remains: Ashaya. We apply it and Sol Ring, Lattice, March, Animar, and Ashaya are now also lands.

    With all those permanents being lands, Child of Alara's trigger does not destroy them.
    Posted in: Magic Rulings
  • posted a message on Marionette Master + Exiling
    Quote from elcoderdude »
    Okay, but:

    111.8. A token that has left the battlefield can't move to another zone or come back onto the battlefield. If such a token would change zones, it remains in its current zone instead. It ceases to exist the next time state-based actions are checked; see rule 704.

    This rule means, that once the token is gone from the battlefield to whatever zone, it can't leave that new zone. The rule does not mean, that it cannot leave the battlefield.
    Posted in: Magic Rulings
  • posted a message on Anowan, the Ruin Sage
    Anowon, the Ruin Sage

    Yes. The creature to sacrifice isn't chosen until Anowon's trigger resolves. Objects on the stack resolve one at a time with priority given after any single one has resolved for further responses.
    Posted in: Magic Rulings
  • posted a message on Dockside and curses
    Your opponent doesn*t control the curse you put on them, you do. This is true for all auras you play, not just curses. Where they are attached is irrelevant.
    Posted in: Magic Rulings
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