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  • posted a message on Commander in hand, and memory jqr
    Quote from user_938036 »
    Yes, whenever your commander changes zones you get the option of sending it to the command zone.

    Not anymore. That now only applies to a commander that's being put into the hand or library.
    903.9b If a commander would be put into its owner’s hand or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.
    Posted in: Magic Rulings
  • posted a message on Commander in hand, and memory jqr
    Yes. Though not when it is activated, but after the ability has resolved, which is quite a time later. Namely, when state based actions are checked for the first time after the resolution of the Jars ability. This is a recent change to previous rules.
    704.6d In a Commander game, if a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. See rule 903, “Commander.”
    Posted in: Magic Rulings
  • posted a message on Mutate on face down permanents
    wether keyword abilities are useful or not depends on the ability. For example, equip would function while on an aura or equipment, and persist/undying will bring back the pile (as individual cards) with the appropriate counter just fine. Those are activated and triggered abilities respectively, but something like devoid will also still apply. But things like flying that need the permanent to be a creature won't do anything.
    Posted in: Magic Rulings
  • posted a message on Mutate on face down permanents
    721.2e If a merged permanent contains face-up and face-down components, the permanent’s status is determined by its topmost component. If a face-down permanent becomes a face-up permanent as a result of an object merging with it, other effects don’t count it as being turned face up.

    721.2f If a merged permanent is turned face down, each face-up component that represents it is turned face down. If a face-down merged permanent is turned face up, each face-down component that represents it is turned face up.

    721.2g A face-down merged permanent that contains an instant or sorcery card can’t be turned face up. If such a permanent would turn face up, its controller reveals it and leaves it face down. Abilities that trigger when a permanent is turned face up won’t trigger.

    721.2e means, that if you mutate the card on top of the pile, it is already face up and thus cannot be turned face up any more. If it is mutated under the pile, if the top card of that pile is face down, the permanent is face down and can be turned face up using morph and other abilities to do so.

    Furthermore, 721.2f means, that if somehow the pile contains multiple face down cards, and the top card is one of them, you can turn all of them face up by using any one morph ability of the cards therein (even of currently face up cards). Likewise, if the top card is a manifested creature card, you can end the manifest effect by paying the top card's mana cost and turn all cards within the pile face up.
    Posted in: Magic Rulings
  • posted a message on Fiery Confluence and Siegehorn Ceratops
    The Ceratops has a normal triggered ability. It has to wait until the next time a player would receive priority to even be put on the stack. So it has to wait until Fiery Confluence has fully resolved and state based actions have been dealt with. Meaning, at the time the Ceratops's triggers make it to the stack, it is already dead. When they resolve, it is long gone and cannot receive counters.

    Note, that because of how this works, choosing the first mode twice will suffice to kill it. You can chose another mode as the third.
    Posted in: Magic Rulings
  • posted a message on Sacrifice triggers when I control a creature I don't own
    The controller of a triggered ability is the player who control(led) the source at the time it triggered. That is you, so you control the trigger and thus your opponents will lose life and you will gain 1 life.
    Posted in: Magic Rulings
  • posted a message on agitator ant goading your own creatures
    Yes, your creature usually doesn't have to attack, due to lack of combat phases where you could attack. Usually. But your creature can change controllers, like with Act of Treason, before your next turn. And then the player who took control of it would have to obey the goading and attack with it.
    Posted in: Magic Rulings
  • posted a message on 7/08 Random Card of the Day: Spark Trooper
    For nonblue untap shenanigans, I'd rather use Umbral Mantle. Less initial investment, and your mana combo cannot be interrupted.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Lifeline + Willbreaker
    Yes, we are sure, 100%

    115.10a Just because an object or player is being affected by a spell or ability doesn’t make that object or player a target of that spell or ability. Unless that object or player is identified by the word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a target.

    115.10b In particular, the word “you” in an object’s text doesn’t indicate a target.

    Lifeline's Oracle text:
    Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.

    No "target" there, therefore Lifeline doesn't target.
    Posted in: Magic Rulings
  • posted a message on K'rrik + Sac creature as additional Cost
    K'rrik, Son of Yawgmoth

    Yes, you can. The decision to pay life rather than mana is made when K'rrik is still around. The total cost for any spell is locked in before you get to activate mana abilities and pay that cost. The cost in this case includes the sacrifice of a creature.

    I think, this is the applicable rule, K'rrik's effect being an effect that directly affects the total cost.

    601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

    601.2g If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.

    601.2h The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can’t be paid.

    But even if this is not the right rule and I made a mistake in my reasoning, since costs can be paid in any order, it is still possible to pay all the mana/life before sacrificing the creature (601.2h).
    Posted in: Magic Rulings
  • posted a message on Trigger order; Oppression, Madness, et cetera
    Quote from Craterallus »
    So lets say that Anje Falkenrath and Oppression are both in play and I have Murderous Compulsion as the only card in hand. I tap her, draw a card [...]

    no, not yet. You only activated the ability and paid the cost thus far, which resulted in two triggers (madness, Anje's last ability), and all of those go above the ability of Anje you activated. That ability does nothing until it resolves. You have to deal with all the triggers, and the madness spell cast through one of them, plus whatever other shenanigans you and the other players want to pull in response to any of them, first.

    and discard Murderous Compulsion into exile

    you did that when paying for Anje's ability
    and untap Anje Falkenrath.

    Meaning, you placed Anje's trigger on top of the madness trigger to have it resolve first. And all players have passed priority in succession, meaning, no one responded.

    Let's say the card I draw is terror or scrap

    you didn't get to draw a card yet. So this is moot.

    At this point I have not cast any spell.


    Murderous Compulsion is in limbo in exile.

    At this point if the card I drew was scrap I could cycle it. No problem.

    No card drawn yet. Currently your hand is empty. So you have no card to cycle.

    But what if instead I play the Murderous Compulsion from exile?

    You cast that card when the madness trigger resolves, or you don't. You only get that one chance, and only during the resolution of the madness trigger. So your only choice for influencing when to cast the madness card is by choosing where on the stack the madness trigger goes.

    Oppression triggers.

    When you cast the madness card from exile, yes, it does. During the resolution of the madness trigger.

    But I have an untapped Anje Falkenrath

    and an instant speed card in hand.

    No, your hand is still empty. You didn't get to draw a card yet.

    What I am asking is... Can I tap Anje Falkenrath or Cast and instant in my hand / cycle a card in my hand in response to oppression triggering

    Taking this in isolation as it is not possible at this point in the scenario, due to lack of cards in hand:
    Yes, you can respond to any object on the stack before it resolves. Objects on the stack resolve one at a time, with all players getting priority in between to further add to the stack (or do other things with priority). When all players pass in succession, the then top object on the stack resolves, and only that one.
    Posted in: Magic Rulings
  • posted a message on Cowardice questions re:targeting
    In fact, the bounce will happen before the choice is even offered, since the ability granting the choice will resolve after the Cowardice trigger, and the choice would be made when that ability resolves. Alas, when it does, it will do nothing as its only target is illegal (gone). So the controller of the permanent doesn't even get to make that choice, doesn't get to pay, even if he wanted to.
    Posted in: Magic Rulings
  • posted a message on Chance for Glory + Bolt Bend
    Chance for Glory has no targets, so no targets can be changed. "You" does not indicate a target, and just being affected does not make anything a target. Only the word "target" (in the card's text or the rules for a keyword ability including enchant) indicates targets.

    As for the Resonator, you can only make copies for yourself, and again there are no targets to be changed.
    Posted in: Magic Rulings
  • posted a message on Instant speed protection on stack
    Note, that declaring the color for the target to be protected from is a choice made on resolution. If you announce that choice before that time (like when casting the spell) you are proposing a shortcut. If they wait to see what color you choose, or ask what color you choose, then they cannot respond, since that means they are passing priority and letting the spell resolve.
    Posted in: Magic Rulings
  • posted a message on Banding + trample
    Yes, this is still the way the game works.

    702.21j During the combat damage step, if an attacking creature is being blocked by a creature with banding, or by both a [quality] creature with “bands with other [quality]” and another [quality] creature, the defending player (rather than the active player) chooses how the attacking creature’s damage is assigned. That player can divide that creature’s combat damage as they choose among any creatures blocking it. This is an exception to the procedure described in rule 510.1c.

    Trample allows a blocked creature to assign excess damage to the player/planeswalker it is attacking, but that is but an option. Excess damage can also be further assigned among the blocking creatures. And with banding on a blocking creature, the defending player makes that decision.
    Posted in: Magic Rulings
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