2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on bioshift and branching evo
    It will not trigger, because it doesn't have a triggered ability, but the replacement effect created by its static ability will apply.
    Posted in: Magic Rulings
  • posted a message on MTG Puzzle - Twin Identities
    Got it!

    Thanks to Rosy Dumplings who provided the key idea.


    1) Cast Infuse with Vitality on your Persecutor to give it deathtouch. (2 mana spent)

    2) Use Fractured Identity #1 on your Garruk to give your opponent a token copy of it. (7 mana spent)

    3) Use Fractured Identity #2 on your Iron Golem to give your opponenent a creature that has to block. (12 mana spent)

    4) Attack your opponent's Garruk token with the Persecutor. Exalted and the double strike trigger from Rafiq go off and resolve

    5) Your opponent's 14 creatures can prevent all damage to the Garruk token in the first combat damage step, but due to being indestructible, they stay around.

    5a) If he blocks with less creatures, the trample+deathtouch combo can get 1 damage through to Garruk and assign the rest among the blockers, keeping Garruk alive with less than 3 loyalty. Your opponent has to block with the Iron Golem, so there is at least one blocker to take all the excess damage, since you can assign more than lethal damage to a creature.

    5b) If he blocks with all creatures, activate Bonds of Immortality with your last mana in the declare blockers step and assign combat damage to all but one creature to kill them. The last creature then takes all but 1 damage from the second strike and the remaining damage goes to Garruk.

    6) The Garruk token's state trigger now enters a mandatory loop to repeatedly try to transform, which it cannot. The loop cannot be broken so the game is a draw.
    Posted in: Magic General
  • posted a message on Dragon’s Approach Q:
    The exiling of four copies of Dragon's Approach from the graveyard is part of the spell's effect. To get a dragon from any resolving DA, copy or original, you have to exile it and four cards named DA from your yard for it when it resolves. Since the copy is created above the original, you may exile cards named DA for the copy first to get a dragon, cause it resolves first. And later you may exile four cards named DA and the original when that original resolves to get another dragon.
    Posted in: Magic Rulings
  • posted a message on MTG Puzzle - Twin Identities
    Quote from Rezzahan »
    Took me a while to figure out all the red herrings. Here's my proposed solution:

    1) Cast Infuse with Vitality on your Hornet Queen (2 of 13 mana spent)
    2) Activate Garruk to deal 3 damage to the Hornet Queen, it comes back tapped and creates 4 more insect tokens
    3) Exile Eldrazi Monument with Fractured Identity and create your own copy. (7 of 13 mana spent)
    4) Exile Shali with the other Fractured Identity and make your own copy (12 of 13 mana spent)
    5) Attack with everything

    Due to haste from Concordant Crossroads the Shalai copy and the new insect tokens can attack. That's a total of 13 flying attackers that are all at leasat 2/2s due to the Eldrazi Monument copy against his 4 remaining flyers (ignore the Persecutor because of Runed Halo naming it), hitting for 18+ damage, winning the game.

    Instead of exiling Shalai, you can also pay 1 to activate Bonds of Mortality, and after that resolves exile the Inspiring Captain. You get a copy of it and all your creatures get another +1/+1 from its trigger. Your attack of 13 flying creatures will then meet 5 blockers, and the 8 unblocked ones will deal at least 24 damage total.


    Hmmm...
    I actually think that you were pretty close. I think that the secret is to use your solution with the exception of using the second identity on your own persecutor post combat rather than Shalai precombat. With the monument on your side, the opppnent would have 5 flying blockers (shalai + 4 spirits) to block your golem, rafiq, 2 wolves, 8 insects, and reborn hornet queen. If they block everything except the insect tokens, they are reduced to 1 life.

    After you gift your opponent with a persecutor token, you just need to end your turn and let the stab wound kill your opponent as they will not have a chance to sacrifice their evangel to their remaining sac outlet until the ability is already on the stack.

    Unfortunately, the Hornet Queen cannot attack because it reenters tapped, so we are missing one attacker, leaving the oponent at 3, which Stab Wound only brings down to 1. Getting that 1 point is my dilemma now. Maybe trying to win is not the way? Maybe we should aim for a draw?
    Posted in: Magic General
  • posted a message on MTG Puzzle - Twin Identities
    noted, will try again later.
    Posted in: Magic General
  • posted a message on MTG Puzzle - Twin Identities
    Took me a while to figure out all the red herrings. Here's my proposed solution:

    1) Cast Infuse with Vitality on your Hornet Queen (2 of 13 mana spent)
    2) Activate Garruk to deal 3 damage to the Hornet Queen, it comes back tapped and creates 4 more insect tokens
    3) Exile Eldrazi Monument with Fractured Identity and create your own copy. (7 of 13 mana spent)
    4) Exile Shali with the other Fractured Identity and make your own copy (12 of 13 mana spent)
    5) Attack with everything

    Due to haste from Concordant Crossroads the Shalai copy and the new insect tokens can attack. That's a total of 13 flying attackers that are all at leasat 2/2s due to the Eldrazi Monument copy against his 4 remaining flyers (ignore the Persecutor because of Runed Halo naming it), hitting for 18+ damage, winning the game.

    Instead of exiling Shalai, you can also pay 1 to activate Bonds of Mortality, and after that resolves exile the Inspiring Captain. You get a copy of it and all your creatures get another +1/+1 from its trigger. Your attack of 13 flying creatures will then meet 5 blockers, and the 8 unblocked ones will deal at least 24 damage total.
    Posted in: Magic General
  • posted a message on Early Humans
    The Great Lorwyn Creature Type Update errataed a lot of older cards to have more and/or different creature types, according to the race class model adopted at that time. And yes, the game designers went over all the cards and decided individually. Human is however just one of many races and not every cleric etc. has been made a human. Especially tokens were kept as single types.
    Posted in: Magic Rulings
  • posted a message on 'Target Player'
    "Target player" can be any player still in the game, including yourself.

    Only one player at most has priority at any given time, no matter how many players there are. Here are the rules for who gets priority:
    1) The active player gets priority when a step/phase begins,
    2) After any object on the stack resolves, the active player gets priority,
    3) After any player has used priority to do stuff (casting a spell, activating an ability, taking a special action), THAT player gets priority first. So THAT player gest to respond to his own action first.

    Only special actions and mana abilities are resolved immediately. Anything that uses the stack can be responded to by all players before any of its effects happen. However, cost for casting a spell/activating an ability are paid when the spell gets cast/the ability gets activated, and so the payment of those costs happens before anyone can respond. And well, pretty much anything can be a cost, even something beneficial to that player, like adding loyalty counters to a planeswalker when activating its + loyalty ability.
    Posted in: Magic Rulings
  • posted a message on Lyra Dawnbringer Ability as lifelink
    1) No. "Other creatures" means creatures other than this one. But that's not relevant here because Lyra Dawnbringer already has lifelink, and that ability is redundant in multiples.

    2) Yes. It's a static ability creating a continuous effect. For such an effect, it only lasts for as long as the object that has it is in the appropriate zone, usually the battlefield.

    For continuous effects from resolving spells and abilities, granted abilities last for as long as the duration that's stated in the effect that creates them. If no duration is stated, the effect lasts until the end of the game. For continuous effects coming from static abilities, those last for as long as the object creating it exists in the correct zone, and start/end immediately with its removal/zone change, even in the middle of a resolving spell/ability or in the process of casting/activating something.
    Posted in: Magic Rulings
  • posted a message on Esix, Fractal Bloom - Replacement Effect Timing Question
    Replacement effects happen at the time the thing they replace happens. So replacing an effect of a spell means, that they happen during the resolution of that spell. If your opponent removes Esix in response to your Saproling Migration, then it is gone before any tokens are created, and its replacement effect is gone with it, since it comes from a static ability. Static abilities only function as long as the object that has them is in the appropriate zone, usually the batlefield. So you only get some Saproling tokens, since there is nothing left trying to replace that.
    Posted in: Magic Rulings
  • posted a message on Stack stuff with Volo, Guide to Monsters
    As soon as you finish casting the Crab, Volo's trigger condition is met. That trigger goes on top of the original spell. Your opponent can now respond or let the trigger resolve to make a copy of the spell. Either way, the trigger will make a copy of your spell when it resolves even if the spell gets countered, in which case it just uses its last known information to make the copy. Assuming no further responses, the copy resolves making a creature token. Lastly, if there are no responses still, the original spell resolves if it's still on the stack.
    Posted in: Magic Rulings
  • posted a message on Crewing a Chariot is elementary (U/R/G Esika's Chariot)
    After sevaral weeks of testing, Heated Debate just doesn't cut it, too many big toughness creatures around. I decided to try out Crackle with Power instead, and man, what a difference. That card steals games in this deck. It's a bit concerning, that I now have no instant responses to what my opponent is playing, but this change was defenitley a step up. Let's see what the new set has to offer.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Sanguine Bond + Fruition + Yavimaya, Cradle of Growth
    The targeted opponent essentially loses 1 life for every land on the battlefield, not just yours and his.

    Also, there is no difference in outcome to this scenario to gaining that 20 life all at once or in increments of 1 or anything in between. The only difference would be the amount of triggers from the Bond and how much life is lost during the resolution of those triggers.
    Posted in: Magic Rulings
  • posted a message on Question concerning AP using Sorceries/Summons and my being able to use instants in between.
    Players get priority during all steps and phases of the turn with the exceptions of the untap step of the beginning phase, and the cleanup step of the end phase. The end step is the first step of the end phase, and is usually the last time players get to act during a turn.
    Posted in: Magic Rulings
  • posted a message on Question concerning AP using Sorceries/Summons and my being able to use instants in between.
    You got the gist of it right. But you are also somewhat wrong on the details. Your opponent gets priority after his creature spell resolved, because he is the active player, not because he was the last player to cast a spell. That particular condition to get priority is for responding, which ensures, that the player who casts a spell is always the first player allowed to respond to it. So that you can, for example, cast a copy spell on your own instant/sorcery.

    As for the sacrifice, that largely depends on wether the sacrifice is part of the costs or part of the effects of the spell. Since costs are paid when the spell is being cast, the creature is gone before anyone can respond. If it is instead an effect, you could unsummon the creature in response, because the spell's effects happen on resolution.

    It is also possible for a trigger to go off during the resolution or even afterwards but before anyone gets priority (state based actions), and that trigger would keep him from casting a sorcery. That opens a window for you to unsummon.

    Remember, instant doesn't mean you get to cast your spell whenever, the conditions are just much loser than for the other card types: you only have to have priority.

    Posted in: Magic Rulings
  • To post a comment, please or register a new account.