Quote from grishnakh »[...]However, Player B can activate mana abilities before that even though they do not have priority, [...]
605.3 Activating an activated mana ability follows the rules for activating any other activated ability (see rule 602.2), with the following exceptions:
605.3a A player may activate an activated mana ability whenever they have priority, whenever they are casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment, even if it’s in the middle of casting or resolving a spell or activating or resolving an ability.
Quote from chaikov »Quote from Rezzahan »No player is forced to break the loop, even if they have the means to do so, since those means are not part of the loop.This rule has been a puzzle for me for a long time.
Rule 722.5 clearly states that no player is required to break the loop, even if they have the means to do so, as long as such means are outside the loop.
And rule 722.3 clearly states that a player is required to end the loop if they can do so from inside the loop.
What boggles my mind is rule 722.6, which states a somewhat arbitrary exception to rule 722.3.
I'd be very appreciative if anyone could provide some examples illustrating how it actually differs from what is said by rule 722.3.
Specifically, how do the words
'if no player chooses to perform [B]' (722.6)
actually allow a player to escape
'must then make a different game choice' (722.3)?
Does it solely rely on the fact that the effect actually contains the word 'unless'?
Quote from Rezzahan »No player is forced to break the loop, even if they have the means to do so, since those means are not part of the loop.
118.12a Some spells, activated abilities, and triggered abilities read, “[Do something] unless [a player does something else].” This means the same thing as “[A player may do something else]. If [that player doesn’t], [do something].”
603.3d The remainder of the process for putting a triggered ability on the stack is identical to the process for casting a spell listed in rules 601.2c–d. If a choice is required when the triggered ability goes on the stack but no legal choices can be made for it, or if a rule or a continuous effect otherwise makes the ability illegal, the ability is simply removed from the stack.
601.2c The player announces their choice of an appropriate object or player for each target the spell requires. A spell may require some targets only if an alternative or additional cost (such as a kicker cost) or a particular mode, was chosen for it; otherwise, the spell is cast as though it did not require those targets. Similarly, a spell may require alternative targets only if an alternative or additional cost was chosen for it. If the spell has a variable number of targets, the player announces how many targets they will choose before they announce those targets. In some cases, the number of targets will be defined by the spell’s text. Once the number of targets the spell has is determined, that number doesn’t change, even if the information used to determine the number of targets does. The same target can’t be chosen multiple times for any one instance of the word “target” on the spell. However, if the spell uses the word “target” in multiple places, the same object or player can be chosen once for each instance of the word “target” (as long as it fits the targeting criteria). If any effects say that an object or player must be chosen as a target, the player chooses targets so that they obey the maximum possible number of such effects without violating any rules or effects that say that an object or player can’t be chosen as a target. The chosen objects and/or players each become a target of that spell. (Any abilities that trigger when those objects and/or players become the target of a spell trigger at this point; they’ll wait to be put on the stack until the spell has finished being cast.)
Quote from Selvaxri »I think that's the second longest title print on an actual card [not counting the Longest card name in magic the gathering just to mess with the R&D in Unglued, or whatever it's title was.]
702.57a Graft represents both a static ability and a triggered ability. “Graft N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “Whenever another creature enters the battlefield, if this permanent has a +1/+1 counter on it, you may move a +1/+1 counter from this permanent onto that creature.”
702.42a Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent."