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  • posted a message on Primal Surge + Regal Force
    Primal Surge exiles when it resolves. One card after the other. You exile one, then put it on the battlefield, triggering any appropriate abilities. (The card doesn't go to the stack, it goes to exile and then the battlefield). Then the next card, and so on, until Primal Surge stops. Then all triggered abilities that triggered go on the stack, first all of the active player's ones (should normally be you in this scenario) in the order of that player's choosing, then all the other players' ones in turn order. When Regal Force's trigger resolves, you count your green creatures and draw accordingly. This means, that the number of creatures can be manipulated to make you draw more/less cards by adding/removing green creatures under your control after Surge has finished and before Force's trigger resolves.
    Posted in: Magic Rulings
  • posted a message on How does this work
    Those two cards don't go "infinte", no. You start with a Scute Swarm and mutate the Greathorn onto it. If the land you fetch is the 6th or later land, you get a copy trigger from that original, creating a token copy of the mutated Greathorn. This is where the first iteration ends. Another land must enter under you control to trigger both creatures, getting you another two copies. And then 4, then 8, etc. This gets out of hand very fast, especially when mutaing more stuff onto one of the creatures or using an abundance of land search and fetch lands. But it is not a loop.
    Posted in: Magic Rulings
  • posted a message on Spellweaver Helix, Pyromancer Ascension, & Dragon's Approach
    Quote from Sabatouer »
    I just built a mono-red Dragon's Approach EDH deck and included both Spellweaver Helix and Pyromancer Ascension. While 2 Dragon's Approaches are imprinted onto Spellweaver Helix, Pyromancer Ascension is "online," and you cast a Dragon's Approach (while another is in your graveyard) they (Spell-helix & Ascension) don't infinitely feedback on each other, right?

    I searched the revised oracle text for these cards, on Scryfall (assuming the Oracle text is accurate). Spellweaver Helix (revised) specifically states "whenever a player casts a card." If I go by the mantra of Read-The-F**king-Card, then Helix and Ascension don't trigger each other.

    I'm not mistaken here, right?

    Pyromancer Ascension triggers for a spell cast, even if it is a copy, so Helix's copy can make the Ascension trigger. But the copy the enchantment creates isn't cast but created directly on the stack. Spellweaver Helix doesn't trigger if the spell you cast is not represented by a card, so copies, even if cast, don't trigger it. So there are two reasons why the Ascesion's copy doesn't trigger the Helix.
    Posted in: Magic Rulings
  • posted a message on Bloodspore Thrinax complications
    Quote from Wegnerdevin »
    I did simplify the board-state to the detriment of the Felisa triggers.

    So; I know Reyhan can see itself die, thereby moving its tokens to another creature, correct? Felisa would also see itself die in the same capacity, correct?


    So say Reyhan and Felisa are both targets of the Devour, the counters on both could get moved by the Reyhan triggers to the new Thrinax, a number of Inklings equal to the counters from Reyhan and Felisa would enter, and then a number of counters equal to the number of counters on Thrinax would then be put on each of the Inklings that entered, correct?

    Devour doesn't target, rather you choose which creatures to sacrifice as the devour creature enters. This means, that your choice of sacrifices cannot be responded to.

    You get one trigger from Reyhan and one or two triggers from Felisa (if Felisa also had counters on it), meaning there will be potentially two instances of Inklings entering the battlefield. The Thrinax is on the battlefield at that time, so is a legal target for Reyhan's trigger. If you order the triggers correctly, those counters will be on the Thrinax when the first batch of Inklings enters. Then the second. Each Inkling will enter with a number of counters equal to what's on the Thinax at that time. This is a replacement effect, so happens immediately with the tokens being created.
    Posted in: Magic Rulings
  • posted a message on Sword of the realms
    Do note, however, that the card is still counted as its front face only in any zone other than the battlefield and the stack.
    Posted in: Magic Rulings
  • posted a message on Alesha questions
    Yes. In any zone other than the battlefield and the stack, only the front face of DFCs exist as far as the game is concerned.
    Posted in: Magic Rulings
  • posted a message on Crewing a Chariot is elementary (U/R/G Esika's Chariot)
    The lands seem to be doing fine, and Koma contributes nicely without hugging all the attention. I do have a frustrating time dealing with Faceless Haven, since my bounce cannot touch it and it dodges my sorcery speed removal. I've decided to try out some actual burn instead of bounce and replaced Into the Roil with Heated Debate. So far this seems promising, but I haven't had many games with that setup yet. Also not sure, if that is the most suitable burn spell.
    Posted in: Casual & Multiplayer Formats
  • posted a message on A Mutated Crystalline Resonance
    These are the rules that govern copiable values:

    613.2. Within layer 1, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order (see rule 613.7). Note that dependency may alter the order in which effects are applied within a sublayer. (See rule 613.8.)

    613.2a Layer 1a: Copiable effects are applied. This includes copy effects (see rule 706, “Copying Objects”) and changes to an object’s base characteristics determined by merging an object with a permanent (see rule 721, “Merging with Permanents”).“As . . . enters the battlefield” and “as . . . is turned face up” abilities generate copiable effects if they set power and toughness, even if they also define other characteristics.

    613.2b Layer 1b: Face-down spells and permanents have their characteristics modified as defined in rule 707.2.

    613.2c After all rules and effects in layer 1 have been applied, the object’s characteristics are its copiable values. (See rule 706.2.)

    From this, the answers are as follows:

    1) You get a Valdrok with CR's triggered ability and trample from the Badger, plus what abilities the base Valdrok has already.

    2) You get a Badger with CR's triggered ability, trample and Valdrok's set of abilities.

    3+4) You get a Badger with CR's triggered ability. Valdrok's abilities are overwritten. (EDIT: This assumes, that the copy effect is from CR, thus the copy ability is regranted by the effect after being overwritten.)
    Posted in: Magic Rulings
  • posted a message on Can these cards be used in my deck
    Ajani, Valiant Protector

    The Commander variant uses the concept of color identity to restrict use of cards in your deck. Only cards with a color identity that is a subset of the commander's color identity are allowed. None and all of the commander's colors are possible. Color identity is all the colors in the card's mana cost, plus all the colors from the card's color indicators, plus all the colors of mana symbols in the card's rules text. Both sides of the card are taken into account. Reminder text is ignored (like extort, which otherwise would include white and black for those cards).


    1) Sejiri Refuge color identity is WU. U is not part of Ajani's color identity, so this land can't be used.

    2) Pest Summoning is BG, Inkling Summoning is WB. So, no again, for those two.

    3) Orzhov Basilica is WB. No again.
    Posted in: Magic Rulings
  • posted a message on Victory's Envoy - can I put +1/+1 counter to only one creature
    Counters stay on objects indefinitely, unless and until something removes them (costs, effects, rules). The only rule that removes counters is the +1/+1 counter -1/-1 counter mutual annihilation. Counters are also removed from objects if they change zones. Nothing is removing the counters here, so they stay.
    Posted in: Magic Rulings
  • posted a message on Eliminating mana cost.
    Yes, this works. Fist of Suns grants an alternative cost to your spells, making them cost WUBRG, and Morophon then reduces the spell's cost by WUBRG, making the total cost 0.
    Posted in: Magic Rulings
  • posted a message on Does my opponent get to reselect target after the orginal target is removed?
    They certainly are not that experienced if they get such a fundamental aspect of the game wrong. Or they are desperately trying to exploit your inexperience.

    608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. A target that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changedthe text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. If all its targets, for every instance of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard. Otherwise, the spell or ability will resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect for which they’re illegal. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules (see rule 613.11), those effects don’t apply to illegal targets. If part of the effect requires information about an illegal target, it fails to determine any such information. Any part of the effect that requires that information won’t happen.

    Example:Sorin’s Thirst is a black instant that reads, “Sorin’s Thirst deals 2 damage to target creature and you gain 2 life.” If the creature isn’t a legal target during the resolution of Sorin’s Thirst (say, if the creature has gained protection from black or left the battlefield), then Sorin’s Thirst doesn’t resolve. Its controller doesn’t gain any life.

    And your returning creature is a different one, that was never targeted:
    400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are nine exceptions to this rule: [...]

    None of the exceptions apply here.
    Posted in: Magic Rulings
  • posted a message on Ninjutsu Shenanigans?
    In the second combat damage step, all attacking and blocking creatures that didn't get to assign and deal combat damage in the first combat damage step, as well as any such creatures with double strike, get to do so. So this still works fine.
    Posted in: Magic Rulings
  • posted a message on 6/17 Random Card of the Day: War Mammoth
    Kazuul's Fury is a Modal Double Faced Card (MDFC). The other side is a land that enters tapped and can tap for red mana. So you can use the card as a Fling or play it as a land. The symbol in the upper left corner beside the name is indicating that this is the front face. The back face has a different symbol. This is a mechanic from Zendikar Rising, expanding on the double faced cards introduced in Innistrad, and used a few times since. All sets from Zendikar Rising onwards so far had MDFCs.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Reconnaissance + Mangara, can I abuse it?
    Yes, with Vona you can deal 4 combat damage and destroy up to two permanents with the ability. The key to do this is to wait with the activations until after combat damage has been dealt, so until the combat damage step or even the end of combat step.
    Posted in: Magic Rulings
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