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  • posted a message on 3/05 Random Card of the Day: Fire // Ice
    Umezawa's Jitte, the Fork of Doom, was designed without the -1/-1 bit, but development decided, that the signature weapon of the black alligned samurai should have something of a black flavor. Thus was born one of the most broken cards of its day, one that had to be banned in Standard. At least, with the legend rule of the time, one could answer a Jitte with one's own, removing both.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Regeneration Questions
    Quote from rowanalpha »
    Note that with Dead-Iron Sledge you may need to regenerate your creature twice (Toski not withstanding). If your equipped creature is dealt lethal combat damage and you regenerate it, Dead-Iron Sledge will try to destroy it again after combat, making a second regeneration necessary.

    This part is incorrect. THe Sledge destroys in the declare blockers step, so before combat damage happens. If the equipped creature regenerates to avoid dying, it is removed from combat when the sledge's trigger resolves, and it won't be involved in combat damage, neither dealing nor receiving. So one regeneration is enough.
    Posted in: Magic Rulings
  • posted a message on Regeneration Questions
    When a creature enchanted by Venom is declared as blocker or a blocker is declared for it, a triggered ability goes off. That trigger will resolve in the declare blockers step and only sets up a delayed trigger for the end of combat step. What happens to the enchanted creature after the first trigger resolves has no impact on the delayed trigger, that one will destroy the other creature in the end of combat step. It can be responded to, however, being a trigger itself. You will have to regenerate your creature before combat damage is dealt (if that would be lethal).

    When a creature equipped with Dead-Iron Sledge is declared as blocker or a creature is declared as blocker for it, the trigger goes off. It resolves in the declare blockers step and destroys the equipped creature and any creature blocking/blocked by it. No matter what happens to any of the creatures or the equipment after the trigger goes off and long before combat damage. First strike is irrelevant. You only have to regenerate your creature once, in response to the equipment's trigger.

    Note, that activating a regeneration ability or casting a spell that regenerates does not remove a creature from combat nor remove marked damage, nor tap it. It just sets up a regeneration shield, a replacement effect that will become applicable the next time the creature would die this turn. And that's when the three effects of regeneration happen.

    Posted in: Magic Rulings
  • posted a message on What is the power and toughness of a creature with * instead of a number when it’s in the library?
    The * is a placeholder for a value that is determined via a characteristic defining ability on the card. CDAs work in every zone and even outside of the game. So to figure out what power and/or toughness the creature card has in the library, just look at that ability on the card and calculate it accordingly. For example, Tarmogoyf's power is equal to the number of card types in all graveyards, and its toughness is that number +1.
    Posted in: Magic Rulings
  • posted a message on A cowardly but Glorious Protector
    Problem is, the Protector didn't return. If I undertood your post correctly, it should have.
    Posted in: Magic Rulings
  • posted a message on A cowardly but Glorious Protector
    I just experimented a bit in MTGA and I don't understand how this situation resolved and why:

    I have a Kargan Intimidator on the field and play my Glorious Protector. In response to the etb trigger, the Intimidator makes the Protector a Coward. Then when the trigger resolves, I choose the Protector (now only a Coward and not an Angel) and the Intimidator (among other things) for exile. And they sure are all exiled, but while the other creatures return immediately, the Protector is now trapped in exile. I would have expected it to either return with the rest, or no creature being exiled in the first place.

    edit: sorry for the typo, I meant MTGA not MTGO.
    Posted in: Magic Rulings
  • posted a message on Nightmare Shepherd and mutated tokens
    A while ago I thought I came upon a situation, that I think MTGA resolved wrong, but wasn't sure if I remembered correctly. Yesterday that scenario happened again for sure.

    Situation: I have a Nightmare Shepherd on the field and a 1/1 Gemrazer token it created when the original Gemrazer died. Now I mutated another Gemrazer onto that token (on top). As per rule 721.2d, that permanent is now not a token anymore. A turn later my opponent killed that Gemrazer, and I would have expected the Shepherd to trigger again to make another token. Yet MTGA didn't give me that trigger.

    Am I missing something here, or is this a bug in MTGA?

    For reference:
    721.2d If a merged permanent contains a token, the resulting permanent is a token only if the topmost componentis a token.
    Posted in: Magic Rulings
  • posted a message on Cost of a spell questions (with reduction and CMC payoff)
    Quote from medellinrob12 »
    First some questions I think I know the answer.
    If I'm casting Altered Ego with X=2, then CMC is 6 right?
    If I have Imoti, Celebrant of Bounty in play, it would triggered and my Altered Ego (X=2) would have cascade right?

    Yes, and yes.

    Now where I'm more confused:
    What happens when there's tax or cost reduction?
    I think if there's a tax on my spell (let says opponent has Grand Arbiter Augustin IV) then if I pay total 6 for Altered Ego X=1, it wouldn't have cascade would it? CMC there is 5 even if I'm paying 6 right?
    So let say there's no tax and I have cost reduction (A Thryx, the Sudden Storm or a Medallion). And I pay 5 for the same Altered Ego, X=2, then it would have cascade?

    Correct. Cost increases and cost reductions, as well as additional costs or alternative costs do not change the CMC of a spell. The only influence here is the value of X, which you choose first. Then you calculate the cost to cast the spell based on that value. The CMC of the spell will be the value of X plus what the rest of the mana cost in the upper right corner of the card amounts to. Double Xs will count double of course, tripple Xs three times, etc.
    Posted in: Magic Rulings
  • posted a message on Need guidance on understanding a few rulings.
    In that case, let's clear something up:

    In order for Zulaport Cutthroat to trigger, it has to be on the battlefield when the other creatures die, playing it later won't trigger its ability at all. So it will die along with all the other creatures (and trigger for itself, too). Removing the Cutthroat from the battlefield before the Vermin's ability resolves will prevent it from triggering. If the Cutthroat somehow survives the damage dealt by the Vermin, removing it then will not stop its triggers. Also, you get one trigger for each creature dying under your control to drain one life each. You do not get just one giant trigger draining life for all creatures that died.
    Posted in: Magic Rulings
  • posted a message on Need guidance on understanding a few rulings.
    Quote from Evoriya »

    Q: My commander has "Tap" Create X amount of rats in-play. When a opponent casts a instant or an ability that makes all creatures tapped, destroyed, etc. If I were to "Tap" before I tap or destroy my commander. Will the newly created rats also be tapped or destroyed?

    This is an issue of timing an priority. If your opponent cast a spell or activates an ability, you get a chance to respond before it does anything. You can respond by activating your commander's ability. But if you do, that ability will resolve first, so any new rats created with it will be on the battlefield when your opponent's spell/ability resolves. Any tokens created with your commander's ability are independent objects and will not be destroyed just becasue your commander is. However, if your opponent's effect taps or destroys all creatures, your newly created rats will be affected.

    Q: When my commander is forced to turn upside down. My understanding is that its still a commander and will do commander damage. However; are the abilities still in-use or are they now voided until my commander is somehow destroyed / or somehow flipped back over?

    You mean it is turned face down? It is still your commander and will do commander damage, since "commander-ness" is an attribute of the actual card, the card is your commander no matter where it is or what status it has. A face down creature has no abilities, though. To get those back, the permanent has to be turned face up again, or leave the battlefield.

    This one might be an obvious one. I know the answer too, but to clarify if its correct ill ask it.

    Q: In this scenario, I have a creature in-play that has the ability "Pay X amount of mana and deal 1 damage to all creatures". I then play another creature that has "Deal X amount of damage for how many rats are destroyed" etc. If I place the second creature in-play, and casted its ability. But someone casted an instant to destroy. Would it fall down to the timing of the actions sense I already payed the mana to cast that ability? Would the ability go off at all if it was targeted by an instant for destruction?

    This is again a timing issue. Objects on the stack resolve last-in-first-out. If you activate an ability and your oponent responds to it, then that response happens first. Your ability will still resolve and do as much as it can, which may be nothing, but mere removal of the source does not stop it. What it will be able to do when it eventually resolves depends on the ability and the game state at that time.

    Q: In this scenario, I have a card that has "Deal X amount of damage to each player for how many rats are destroyed". If someone casted an instant that makes all creatures go back into the players hand, or anywhere else other than in-play. & I have 10 rats. Would the damage still be activated by the creature or will it be voided?

    If all creatures are removed from the battlefield before your spell/ability resolves, then there are no rats to destroy, and the spell/ability will deal zero damage.

    I tried to answer as best as I could, but if it's not enough, please provide the actual card names so that we can look them up and give card specific answers. Those scenarios can play out differently depending on the specific cards involved! Also, catalogs of questions take a long time to answer and some questions may be overlooked entirely. It's best to make one thread for each question instead. That way, your first questions may be answered before you even finish posting your last one.
    Posted in: Magic Rulings
  • posted a message on Vorinclex and planeswalker plus abilities
    Yes. The cost for activating a + loyalty ability is to put the specified number of loyalty counters on the permanent. So you take this action when paying that cost, and Vorinclex changes the result of it to the double.
    Posted in: Magic Rulings
  • posted a message on 3/05 Random Card of the Day: Fire // Ice
    A friend of mine played Haunting Echoes in a black control deck of his back in the day. You don't even have to mill the opponent, just remove some stuff he plays early, then lobotomize him. Or if he plays lots of instants and sorceries, that works too. It's actually really devastating. The chances of the opponent drawing lands go way up as are your chances of keeping control until you win.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Multiple Dragon Tempest
    Dragon Tempest

    Each Tempest triggers seperately, one trigger each for granting haste to the entering creature, and one trigger each if a dragon entered under your control. The targets for the later can be different for each Tempest.

    In general, triggers never combine into one big trigger. Each trigger will do its own thing no matter if there is another thing wanting to do the same. That other thing will do its own thing, too.

    We do have a dedicated rules forum for this sort of question. Please ask questions of that nature there in the future. This thread will be moved there eventualy.
    Posted in: Magic Rulings
  • posted a message on eerie ultimatum + esika, god of the tree / the prismatic bridge
    No, you get the front face. A choice of face for a MDFC is only offered when playing the card, so when playing it as a land or casting it as a spell.
    Posted in: Magic Rulings
  • posted a message on Inniaz and Sacrifice
    Correct. Since the choice of what to make change control is made upon resolution of the trigger, there is no window to activate an ability or cast a spell that causes a sacrifice.
    Posted in: Magic Rulings
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