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  • posted a message on Phage the Untouchable Questions
    Phage's first ability doesn't have any targets (none of her abilties do), so Willbender's trigger cannot even legally target that trigger. Anything, that can counter or otherwise stop triggers can stop Phage from killing you, though, yes.

    Remember, just being affected does not make something/someone a target. Only by being identified specifically with the word "target" does something/someone become a target. Look for the "target" in the card's rules text, or in the rules for some keyword abilities (like equip). If there is no "target", then there is no target.
    Posted in: Magic Rulings
  • posted a message on Veil of Summer tricks?
    Yes, you can cast the Veil in response to a counterspell. It thus will resolve before it. Now for its effects: First, you draw a card if that counterspell was blue or black (there are some counterspells for which that isn't true!), since it was cast by an opponent this turn (or some other blue or black spell was cast this turn already). This is not a trigger, just a conditional effect of your spell. Second, the rules of the game are changed, so that your spells can't be countered this turn. Any effect trying to do so after this point will simply fail. As is the case with that counterspell, which is still waiting to resolve. If that counterspell has additional effects, those may still happen. Lastly, you and your permanents gain hexproof from blue and black, so anything blue or black targeting you or your permanents, including spells and abilities from such sources already on the stack, can't target you or your permanents anymore. Like always with illegal targets, this can lead to spells/abilities resolving with no effect.
    Posted in: Magic Rulings
  • posted a message on Cascade
    You exile cards from the top of your library until you exile a card with a lower CMC than the spell that triggered cascade. Then you stop. The only choice you have is wether to cast that card or not.

    702.84a Cascade is a triggered ability that functions only while the spell with cascade is on the stack. “Cascade” means “When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell’s converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.”
    Posted in: Magic Rulings
  • posted a message on Izzet Cheat spells
    I have a question: if I was to use a few Kiln Fiends, and have cast, say, two spells already, so they have +6+0, what happens if I cast Dragonshift overloaded? Do they retain the buffs or do they become 4/4 dragons with no buffs?

    Just to give a definite answer, yes, the +6/+0 stays and applies atop the 4/4 base power/toughness set by Dragonshift. In fact, casting Dragonshift gives you yet another trigger, which will resolve before the spell, so the Kiln Fiend is a 13/4 in the end (4/4 plus +9/+0).
    Posted in: Multiplayer
  • posted a message on Verix and Panharmonicon shennanigans
    Awesome, i think this clears it up. I'd want to resolve Verix's ability first though, as Rezzahan suggests. Is there a reason peteroupc has damage abilities resolving first, followed by Karox?

    Probably just to make his post easier to edit as he only needed to insert the missing triggers and their resolution all at the one point of his sequence.
    Posted in: Magic Rulings
  • posted a message on Verix and Panharmonicon shennanigans
    Ok. Whew. Had to read through this a couple times. I think I'm only confused about one thing. In your #2 point, wouldn't I also get the 4 triggers, 2 damage and 2 haste, from theTempest for Verix itself entering the battlefield? I don't see those triggers anywhere. Did I miss them somewhere?

    Yes, peteroupc seems to have forgotten those. For maximum effect, you want to put the damage triggers on the stack somewhere below Verix's kicker trigger, so that you have a Karox token as well when they resolve.
    Posted in: Magic Rulings
  • posted a message on Muldrotha + Protean Thaumaturge
    It is simply due to how continuous effect are applied (the layer system). Within layer 1, copy effects are applied in time stamp order. Each time the Thaumaturge's trigger resolves, a new copy effect is created, which overwrites all the previous ones because it is the one with the newest time stamp (the others are still there, they just have no visible effect on how the permanent looks in the end anymore). It doesn't matter, that the copiable values become the same as before each time, it is still a new effect, and thus gives the Thaumaturge a new ability, one that has not yet been used to cast an enchantment from the graveyard.
    Posted in: Magic Rulings
  • posted a message on until end of turn effects
    Until end of turn effects end in the cleanup step. Usually, no player gets priority during that step. The exceptions are:

    1) a state based action had to be performed (like a creature with -1/-1 counters and a temporary buff keeping it alive dies during cleanup when that effect ends due to having 0 toughness), or

    2) a triggered ability went off during cleanup (like a madness card being discarded when discarding down to max hand size).

    When such a thing happens, the active player gets priority, and the game will enter a new cleanup after the current one.

    Threaten's effect ending doesn't fall in either category and so usually no player gains priority during that cleanup step after the control change. (However, the control change effect ending can result in either case, like with a 1 toughness creature given back to a player whose creatures get -1/-1 through some static ability.)

    514.3 Normally, no player receives priority during the cleanup step, so no spells can be cast and no abilities can be activated. However, this rule is subject to the following exception:

    514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.
    Posted in: Magic Rulings
  • posted a message on Quarantine Field and Lux Cannon
    Quarantine Field exiles with a duration. If that duration ends before the effect begins, the effect never begins. So while the Field's trigger will resolve, it will do nothing to the targets. They are not exiled forever nor are they exiled and returned.

    Note, that older cards like Oblivion Ring are different in that they return the exiled cards with a trigger. They do not exile with a duration. In case of such a card, the target is exiled and can't return if the exiling permanent leaves the battlefield before the target is exiled.
    Posted in: Magic Rulings
  • posted a message on Kunoros, Hound of Athreos & Command the Dreadhorde
    Correct. Until Kunoros actually enters the battlefield, none of its static abilities function, so it can be reanimated just fine, or cast from the graveyard (if you have a means that allows that). If there was some sequential reanimation, then order would matter, as the creatures after Kunoros won't come back. But with simultaneous reanimation, all the creatures come back alongside Kunoros.
    Posted in: Magic Rulings
  • posted a message on Razaketh and the stack
    When activating an ability, just like when casting a spell, you first put that ability on the stack and later pay the costs. This means, that any triggers from paying those costs has to go on top of that ability. Because the ability is already there, it is not waiting to be put on the stack. For this reason, the Razaketh tutor ability is on the bottom of the stack in the first example.

    The second example is wrong. It violates the very principle I just explained. Razaketh's ability goes on the stack first, then is followed by the LTB trigger of the Warder. There is no choice of order here.
    Posted in: Magic Rulings
  • posted a message on Athreos and the stack
    Note, that since the creatures return before Altered Ego resolves, you can simply activate Krav's ability again, sacrificing some of the returned creatures, which then will stay dead, because they have no coins. All players can respond after any single object on the stack resolves, you don't have to wait for everything on the stack to resolve, you can add more in between.
    Posted in: Magic Rulings
  • posted a message on help
    Acidic Slime
    Darksteel Plate

    No. The equipment is indestructible, and the Slime's ability is trying to destroy it. So if fails, since what is indestructible cannot be destroyed.

    Also, in the future, please create a new thread for new questions. Don't hijack some other and unrelated thread.
    Posted in: Magic Rulings
  • posted a message on How to Factor Haktos' Random Protection Values in Your Favor
    Okay, well now you're not using a medium with 'equal sides' to the result. This now involves 'rules bending'.

    Just like I said. This method is not securable and is going to come to a dead-end.

    // Additionally, there are numbers that don't divide evenly at all.

    That's why you assign a NULL value to any result that is higher than N. If you get a result that's higher than N you simply start over. This will end eventually, and the result you finally get does have equal probability to any other possible result.

    Lets look at a simple example:
    You only have a d6. The next number divisible by 6 is 12 = 2*6. Roll the d6 as a d2, 1-3 equals 0, 2-6 equals 1. Then roll the d6 again, this time as a d6. Multiply the first result by 6 and add the second. If you get 12, do the whole process again, d2 and d6.

    result probability
    1: 1/2 * 1/6 = 1/12
    2: 1/2 * 1/6 = 1/12
    3: 1/2 * 1/6 = 1/12
    4: 1/2 * 1/6 = 1/12
    5: 1/2 * 1/6 = 1/12
    6: 1/2 * 1/6 = 1/12
    7: 1/2 * 1/6 = 1/12
    8: 1/2 * 1/6 = 1/12
    9: 1/2 * 1/6 = 1/12
    10: 1/2 * 1/6 = 1/12
    11: 1/2 * 1/6 = 1/12
    12: 1/2 * 1/6 = 1/12 (if you get this result, start again)

    You can apply this method to any number N. Of course, you will get a result faster if you reduce the number of NULL values as much as possible. In the example it is possible to get a string of 12s, yes, but the probability for continuing it will always be just 1/12. Getting three 12s in a row is already very unlikely (1/12^3 = 1/1728).
    Posted in: Magic General
  • posted a message on Devotion and Massacre Girl
    Well, that depends on wether devotion is reduced enough before Massacre Girl's delayed trigger resolves for the 4th time (that would be -5/-5.) If you lose enough devotion with just -4/-4, or otherwise reduce it before that 4th trigger resolves, then Thassa will survive as an enchantment. If not, she dies as an enchantment creature alongside the Kraken.

    The -1/-1s happen one at a time with each trigger resolving and devotion is checked constantly, and Thassa's creature status is updated immediately, even during the resolution of spells and abilities. But creatures die due to state based actions simultaneously, so the Kraken is around and thus Thassa a creature when 0 toughness is checked.
    Posted in: Magic Rulings
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