Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Activated abilities/enter the battlefield
    Karador, Ghost Chieftain

    Do you mean that your friend had Grave Pact or the like on the battlefield? If so, the sacrifice only occurs as the trigger resolves. You have until then to cast a spell with Karador. But, first, your opponent does not get to activate anything before you can cast a creature spell. Because presumably, you are the active player, and a spell just resolved. so you get priority first. If the stack is empty, you can cast a creature card from your graveyard right away, your opponent cannot stop that, because he doesn't have priority, you do. But even if something went on the stack as a result of Karador entering the battlefield, you could still cast a creature with flash.
    Posted in: Magic Rulings
  • posted a message on Help understanding lifegain trigger stack
    High Market, Zulaport Cutthroat, Blood Artist, Sanguine Bond, and Teysa Karlov

    The sacrifice of the token creature through the activation of High Market will trigger the cutthroat and the Artist. due to Teysa, both trigger an additional time. so you get four triggers in the order of your choosing atop the activation of High Market. When any of those triggers resolve, Sanguine Bond triggers, and that triger is put on top, to resolve next, before anything else. Lastly, the Market's ability will resolve, ain yo one life, and trigger the Bond again.

    So with this specific scenario, you will gain a total of 5 life, and your opponent will lose a total of 9 life (4 from the Cuthtroat's and Artist's abilities, 4 from the Bond triggers resulting from them, and 1 from the Bond trigger resulting from the Market's ability).
    Posted in: Magic Rulings
  • posted a message on 1/18 Random Card of the Day:Withering Gaze
    Just stating the obvious, this is the second key piece of the Dragonstorm combo deck. Storm into four of these (or three plus a big hasty dragon, if you are unfortunate enough to have one copy in hand) with rituals and it's game over usually.
    Posted in: Casual & Multiplayer Formats
  • posted a message on CD3: Player #8
    Rush of Battle
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #7
    Bloodfire Mentor
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #6
    Embodiment of Spring
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #5
    Canyon Lurkers
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #4
    Trumpet Blast
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #3
    Defiant Strike
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #2
    Barrage of Boulders
    Posted in: Limited (Sealed, Draft)
  • posted a message on CD3: Player #1
    Empty the Pits
    Posted in: Limited (Sealed, Draft)
  • posted a message on Clone question
    They do not return at the same time. Both have individual undying abilities, and those only return the creature they belong to. So there are two triggers, both controlled by you, to return one creature each. Since you control both, you control their order on the stack, and thus the order in which the creatures return. So you can bring back the Mindcrusher first, with a +1/+1 counter, mill a player for five (this has to happen before the Clone can return because it's a new trigger, placed on top of the stack, so above the undying trigger from the Clone), then return the Clone copying the Mindcrusher (it comes back with a +1/+1 counter, too, so both creatures will again look alike. but the clone does not copy the counter from the original, it returns with its own).
    Posted in: Magic Rulings
  • posted a message on To kill an assassin deck
    White has Oblivion Ring, Banishing Light, Journey to Nowhere and several other such enchantments that exile the target, so they deal with the permanent and prevent ressurection. White also has lots of exiling sorceries and instants, and even if you don't want to buy Path to Exile, you can get Unmake and a whole slew of others for cheap.

    Blue has auras that keep the enchanted creature from untapping in its controller's untap step, some even tap the creature when they come into play. Examples are Malfunction, Claustrophobia, etc. Also, counterspells.

    Black can kill the Assassins with spot removal like Murder, Dismember, Echoing Decay and LOTS of others. Killing 1/1s is easy for black. And exiling cards from the graveyard is just as easy. Night of Souls' Betrayal would kill them right after they enter the battlefield, reanimated or played normally.

    Red has exiling damage spells like Carbonize, Yamabushi's Flame, etc. Threaten, Act of Treason and other such cards can take over an Assassin and you can make it kill itself.

    Green can make the Assassins fight with its own creatures to kill them (Prey Upon, Pit Fight, Savage Punch, etc.). And like black, it can clear a graveyard.

    Many artifacts, like Relic of Progenitus can clear out a graveyard, or single cards from them. And even if the cards don't go to exile (like with Junktroller or Reito Lantern) they ae gone for a while, possibly for the rest of the game.
    Posted in: Casual & Multiplayer Formats
  • posted a message on To kill an assassin deck
    Does Hexproof prevent my creatures from being killed by royal assassins?

    Since coming back to magic there are a million new things I’m trying to learn.

    It prevents them from being targeted by them. Hexproof means, that the permanent or player with the ability cannot be the target of spells and abilities controlled by an opponent.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Wall of Souls + Yare
    A blocked attacking creature that is being blocked by a single creature must assign all its combat damage to that blocker. Furthermore, all combat damage is assigned at the same time by all attacking and blocking creatures, then it gets dealt all at the same time as it was assigned. Only afterwards are creatures checked for lethal damage, so all four creatures already dealt their combat damage at that time. And only after that do triggers go on the stack. So the Wall will deal the full 9 damage to the targeted player or planeswalker, even though it is already dead. And it is a single trigger because there is only one instance of combat damage being dealt, and the trigger condition doesn't look for creatures dealing combat damage, just for combat damage being dealt.
    Posted in: Magic Rulings
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