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Mar 16, 2018Spiritulize the spell doesn't cause you to gain any life at all. It is a delayed triggered ability set up by the spell that does that. So since no white instant/sorcery is causing you to gain life, FaS doesn't trigger at all.Posted in: Magic Rulings
Mar 15, 2018Protection does not influence the assignment of combat damage, that is handled like normal. And of course, trample changes that a bit, also in the usual way. So your opponent has to assign at least lethal damage (=damage that equals or exceeds the creature's toughness minus damage already marked on it and/or assigned at the same time; it is NOT the damage needed to kill it!) to the blocker and can then distribute the rest between the blocker and you. Any damage assigned to the pro:green creature will then be prevented by protection, and any damage assigned to you will be dealt to you. In essence, when you assign combat damage, you ignore what will happen to that damage. It's afterwards that you apply what is applicable to the damage, like damage prevention, damage doubling etc.Posted in: Magic Rulings
Mar 15, 2018You tap vampires for Urge when the spell resolves, this is not an additional cost but an effect of the spell. If your opponent responds to the Urge spell with the Jest, then you have no vampires to tap, and thus no vampires to get +1/+1 counters.Posted in: Magic Rulings
What you did was propose a shortcut, which your opponent shortened. So the game will go only to where your opponent diverted from the proposed path, none of the actions proposed for after this happen.
Note, that your opponent cannot wait to see wether and how many vampires you tap before responding since that is part of the spell resolution, too late to respond.
Mar 14, 2018Yes to all. The cost of a spell is calculated this way:Posted in: Magic Rulings
total cost =
mana cost or alternative cost
+total cost modifiers (Trinisphere)
So since cost reductions apply way after alternative costs, they apply to those.
Mar 13, 2018No. Yasova's control change effect ends in the cleanup step, it is not something you can respond to. It is not a trigger. Ending the turn just moves the game to the cleanup step, not beyond it, where the control change effect then ends like it would normally do.Posted in: Magic Rulings
715. Ending the Turn
715.1. Some cards end the turn. When an effect ends the turn, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
715.1d The current phase and/or step ends. The game skips straight to the cleanup step; skip any phases or steps between this phase or step and the cleanup step. If an effect ends the turn during the cleanup step, a new cleanup step begins.
Mar 13, 2018Posted in: Magic RulingsQuote from JoeFailsGames »Thanks for your response! So, to clarify, are both explore triggers placed on the stack? Or does the second explore trigger still activate even though the creature is not in play anymore?
There is just one trigger, that instructs to explore twice. Explore is not a trigger itself, but a keyword action, that a permanent can be instructed to do, like investigate, bolster, or attach.
Mar 13, 2018While you are correct that you can respond to Jadelight Ranger's ETB trigger, you are wrong in that both explores will take place, beacuse they are part of the same trigger, there is only one trigger. The trigger gets to resolve and it does as much as possible, and it is possible to explore twice, just not to put a counter on the creature if a land is revealed.Posted in: Magic Rulings
Here's the rule from the CR for the Gearhulk scenario to show your friend:
112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won’t affect the ability. Note that some abilities cause a source to do something (for example, “Prodigal Pyromancer deals 1 damage to target creature or player”) rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it’s expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.
Mar 13, 2018Posted in: Magic Rulings
Note, that Puppeteer clique cannot target a card in your graveyard. And if you bring out a creature from an opponent's graveyard and bounce it, it will go to its owner's hand not yours. So this scenario is not what you asked about in the OP.
Mar 12, 2018If you so choose, yes, since it is a may trigger. Bloodghast has its own triggered ability that functions from the graveyard, and luckily for you, it is in that zone when the Flagstone's trigger brings in a Plains, so it triggers, and when that trigger resolves, you may return to Bloodghast to the battlefield.Posted in: Magic Rulings
Mar 12, 2018This might be a bit confusing for the OP, but these statements are technically wrong:Posted in: Magic Rulings
Quote from FirstSwordOfBant »The ninjutsu ability can only be used after declaring blockers, before combat damage is dealt, so during combat.
The ninjutsu ability can only be used with an unblocked attacking creature, which can only exist during combat after blockers have been declared, but usualy exist until the combat phase ends. So you could use ninjutsu in the combat damage step or even the end of combat step. What FirstSwordOfBant wanted to say is, that you have to use ninjustu in the declare blockers step (or the first combat damage step) in order to get a combat damage trigger of the ninja.
[...] but Panharmonicon does not trigger directly on anything entering the battlefield, [...]
Panharmonicon has no triggered abilities itself, so it cannot trigger, ever. It has a static ability that changes the rules of the game in that it makes any triggered ability of an artifact or creature entering the battlefield trigger an additional time.
Mar 12, 2018Personally, I'd go for a mix of the two decks, specifically, using the r/g one as a base and spice it up with a splash of white for the three removal cards. Since all of them need just one white mana to be played and you don't have to play them in like the first 4-5 turns, you can provide the mana by simply running 3 Plains in your lands. Some color fixing would help of course, but is not strictly nessessary here. The white Avatar could be considered a bomb, but at 8 mana it will come down very late if ever. I probably would also add an 18th land, because the power of the r/g deck lies with its many fatties, so you want to make sure you get them out as soon as possible.Posted in: Limited (Sealed, Draft)
Mar 11, 2018You will get a combat damage trigger off your ninja each time it deals combat damage to a player. If the ninja has double strike when the combat damage step begins, there will be two combat damage steps, and the ninja will get to deal combat damage in both. So it deals combat damage in the first one, and you get a trigger, then players can do stuff. Then the same thing happens in the next combat damage step.Posted in: Magic Rulings
Note, that equip has a sorcery tinming restriction, so you usually can't equip during combat.
Blade of Selves does not work with a ninja entering the field via ninjutsu, since it never was declared as attacker. If the ninja is simply declared as attacker in the declare attackers step while being equipped with the Blade, you get copies of the ninja, and each one will get its own trigger should it get to deal combat damage to a player.
Triggers are not activated abilities, they are triggered abilities, so Illusionist's Bracers does nothing.
Panharmonicon also has no interaction with ninja triggers since those trigger of of combat damage, not of of a creature or artifact entering the battlefield.
Mar 11, 2018No. The effects of resolving spells and abilities are done in the order they are written. Splice adds the spliced card's text to the spell it's being spliced onto, after that spell's own text. So the Lava Spike+Through the Breach spell deals damage first, then puts Hodtility onto the batlefield, meaning that Hostility and its replacement effect aren't around yet when the damage is being dealt.Posted in: Magic Rulings
Note, that you choose the creature for the Breach during resolution, not before.
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