Watching the coco mirror between DeCandio and Dan Jessup. Craig Krempels pretty clearly has no idea how the deck works and thinks it's 100% a combo deck. He literally called the deck bad if you're not comboing lol. I wonder how long before people realize it's just a good midrange creature deck too.
This is more or less what I have in mind as well. No need to go super deep on the combo playing stuff like Ballista and Craterhoof. Is there are particular reason to not run Angelfeeder though? -1 Tracker and Saffi and just run Angelfeeder IMO
Does anyone know of a sideboard guide for this deck anywhere?
Take out the cards that are bad, side in the cards that are good.
Really, all sideboard guides do is restrict your ability to sideboard well. Learn which cards are bad in certain matchups by testing. Learn what sideboard cards do the most damage.
For example, you might want to cut down your Nahiris against Jund and put in things like Elspeth. Against fast aggro decks, you can cut slow and expensive cards and side in Timely.
God forbid I want some sort of jump-off point instead of re-inventing the wheel.
Narset, Enlightened Master makes me cringe like there's no tomorrow. The solutions to her are incredibly narrow, and oftentimes is just a matter of "I attack with Narset, trigger... oops, looks like I'm gonna take an extra turn each turn. And in the meanwhile I'm just gonna plop all these walkers for free", which is a miserable thing and nobody should ever experience that, since I think that decks like this are the bane of a fun format like EDH. And to think she'd be great in a especially-made-for-her-ability token deck.
Also, I don't get control players. Come on, man, you're playing the best format and an almost unlimited choice of cards and you decide to play control? Just try to be original for once. So far the worst offenders are Grand Arbiter Augustin IV,Dragonlord Ojutai, Talrand and Geist of Saint Traft. The last one I especially hate since I've seen so many players pick it up as their first general and they're all like: "HURR DURR why has nobody ever thought of putting Steel of the Godhead in here HURR DURR I'm gonna be so original and it's gonna be so much fun for my opponent to get whacked for 6 or more each turn while he can't do anything!"
And don't even get me started on combo players ('dat Niv-Mizzet, the Firemind + Curiosity cheese is overflowing). It must obviously be my fault for liking interactive decks.
I think the most important thing to do during building is to ask yourself "Is this deck fun to play? Is this deck fun to lose to?". If the answer to both is yes, then go ahead. If the answer is no, you might be intoxicating your playgroup with those decks, so don't wonder why nobody wants to play with you. Usually, when someone with a deck I hate (read: any of the ones above) asks me to play, I usually reply with: "No. I like to have fun, thanks." and I think more people should start saying this more often.
Sounds like you think midrange is the only legitimate edh deck. rofl
I've always been of the opinion that it's better to be extremely generous with bans and then have individual groups house-rule cards to be unbanned. As for what specific cards. I'd love to see Sol Ring and Mana Crypt go as someone said earlier. I've had too many non-games decides by the dude who went T1: sol ring, mana crypt, signet. Even just turn 1 sol ring, signet results in non-games more often than not.
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This is more or less what I have in mind as well. No need to go super deep on the combo playing stuff like Ballista and Craterhoof. Is there are particular reason to not run Angelfeeder though? -1 Tracker and Saffi and just run Angelfeeder IMO
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God forbid I want some sort of jump-off point instead of re-inventing the wheel.
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Sounds like you think midrange is the only legitimate edh deck. rofl
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