Actually, that looks pretty balanced. It could be worded better though.
The Blob :3mana::symb::symb::symb:
Legendary Creature - Human Mutant Warrior
~ comes into play tapped.
You cannot sacrifice ~. Whenever ~ would leave play instead return ~ into play tapped. Nothing Moves the Blob! 5/5
Zephyr Bandit1UU
Creature- Human Thief
Flash
When ~ comes into play, return a blue creature you control to it's owner's hand. U: Return ~ to it's owner's hand
2/2
Loafing Bandits2B
Creature- Human Thief
Trample
~ doesn't untap during your untap phase.
Discard a card: Untap ~
Whenever ~ deals damage to a player, that player discards a card.
3/3
Flame-Wrought Dragon 5RR
Creature- Dragon
Flying, Haste t:~ deals 3 damage to target creature or player.
Creatures dealt damage by ~ can't be regenerated. The goblin threw a rock and hit the dragon on the head. The dragon, now irritated, simply turned and incinerated the goblin.
6/4
Next: "When a wizard says 'just you wait', you'd better believe it."
You know, that card could remove all basic lands from a person's deck turn one with dark ritual.
Scion of GrowthGGG
Creature- Elf
When ~ comes into play, put a +1/+1 counter on each creature you control.
When ~ leaves play, remove a +1/+1 counter from each creature you control.
1/2
I would like to note that "Any player may play its madness cost." would be much more of a rules headache than it's worth. Also, I don't know how to word it properly.
Mad Hatter :symr::symu::symg:
Legendary Creature- Human Rogue
Madness Mad Hatter's madness costs 1 more for each spell played this turn.
Pay 1 Life: Return Mad Hatter to its owner's hand. Play this only while Mad Hatter is on the stack. Any player may play this ability.
Mad Hatter's power and toughness are equal to the amount of cards in all players' hands added together.
When Mad Hatter comes into play, if it was played with its madness cost, each player discards his or her hand. If it wasn't each player draws seven cards.
*/*
Madness ElementalBBB
Creature- Elemental
Suspend 3-BBB
As long as ~ is suspended, all spells have Madness 1.
3/3
Attrition Seeker2WB
Creature- Human Rogue Cleric
When a spell or ability an opponent controls causes you to discard a card, return it to your hand. 1B,t: Target player discards a a card.
2/3
Llanowar Patriarch :2mana::symg::symg:
Creature - Elf
: Add to your mana pool
Whenever an elf comes into play, untap ~.
~ gets +1/+1 for each green mana in your mana pool.
1/2
The Blob :3mana::symb::symb::symb:
Legendary Creature - Human Mutant Warrior
~ comes into play tapped.
You cannot sacrifice ~. Whenever ~ would leave play instead return ~ into play tapped.
Nothing Moves the Blob!
5/5
Darksteel Cruscader 2
Artifact creature- Myr Knight
Indestructible
Protection from non-artifact.
2/2
Creature- Human Thief
Flash
When ~ comes into play, return a blue creature you control to it's owner's hand.
U: Return ~ to it's owner's hand
2/2
Next:
Flagbearer
Sorcery
Destroy all creatures, artifacts and lands.
You cannot play ~ unless you control at least seven lands.
Beguile 2UU
Instant
Gain control of target permanent.
Replicate 2UU
Instant
You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Draw a card.
Creature- Human Thief
Trample
~ doesn't untap during your untap phase.
Discard a card: Untap ~
Whenever ~ deals damage to a player, that player discards a card.
3/3
Instant
Return target creature card from a graveyard to play, then sacrifice it.
Flashback 4B
Next:
Denial
Creature- Dragon
Flying, Haste
t:~ deals 3 damage to target creature or player.
Creatures dealt damage by ~ can't be regenerated.
The goblin threw a rock and hit the dragon on the head. The dragon, now irritated, simply turned and incinerated the goblin.
6/4
Next:
"When a wizard says 'just you wait', you'd better believe it."
Scion of Growth GGG
Creature- Elf
When ~ comes into play, put a +1/+1 counter on each creature you control.
When ~ leaves play, remove a +1/+1 counter from each creature you control.
1/2
Next:
{}//{}
I was just wondering...
1) Does this do anything?
2) Does it work like it sounds like it should?
3) Can this be worded better?
Mad Hatter :symr::symu::symg:
Legendary Creature- Human Rogue
Madness
Mad Hatter's madness costs 1 more for each spell played this turn.
Pay 1 Life: Return Mad Hatter to its owner's hand. Play this only while Mad Hatter is on the stack. Any player may play this ability.
Mad Hatter's power and toughness are equal to the amount of cards in all players' hands added together.
When Mad Hatter comes into play, if it was played with its madness cost, each player discards his or her hand. If it wasn't each player draws seven cards.
*/*
Madness Elemental BBB
Creature- Elemental
Suspend 3-BBB
As long as ~ is suspended, all spells have Madness 1.
3/3
Creature- Human Thief Shaman
t: Target player reveals a card at random from his hand. If it is a land, that player discards it.
1/1
Creature- Human Rogue Cleric
When a spell or ability an opponent controls causes you to discard a card, return it to your hand.
1B,t: Target player discards a a card.
2/3
Next:
Sol'kanar's Spite
Creature- Thrull
Sacrifice ~, target player loses life equal to ~ power
3/3
Next creature type: Thief
Creature- Thrull
Sacrifice a swamp: Put target creature in a graveyard on top of it's owner's library.
1/1
Creature - Elf
: Add to your mana pool
Whenever an elf comes into play, untap ~.
~ gets +1/+1 for each green mana in your mana pool.
1/2
Whimsy Elemental UUx
Creature- Elemental
Flash
1/1