Morphic Revolt3RRR
Sorcery
Untap all artifacts and enchantments and gain control of them until end of turn. They all become X/X creatures, where X is their casting cost, and gain haste until end of turn.
Next:
The photo focuses in on a guitar that is being held by a monk on top of a mountain. The monk clearly has just strummed it, and waves of force are emanating from the strings, causing the ground to crack.
Lysen, Heart of the Forest
Legendary Land- Forest (t: add G to your mana pool.) All plains are white, all islands are blue, all swamps are black, all mountains are red, and all forests are green.
Yellow Scarves Flagbearer2R
Creature- Soldier Flagbearer
~ cannot block
Whenever a spell or ability is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, its controller changes one of its targets to a Flagbearer.
2/1
Prosperous Resources :1mana::symg:
Enchantment
~ cannot be played unless you control at least six lands.
At the beginning of your upkeep, if you control less than six lands, sacrifice ~.
Whenever you tap a land for mana, you may add to your mana pool.
Sacrifice a land: Add one mana of any colour that land could produce to your mana pool.
Overbalanced HymnBB
Sorcery
As an additional cost to play ~, discard your hand and sacrifice all creatures you control.
Target player discards two cards at random.
Hosed Affiniter :3mana::symu:
Artifact Creature- Myr Wizard
Affinity for blue artifacts
When ~ comes into play, draw a card.
All artifacts you control are blue.
1/1
FragithUUU
Creature- Mutant Beast
As ~ is coming into play remove all counters from it. Then ~ loses all abilities and becomes a 1/1 creature (This ability does not end at end of turn).
If ~ is in a graveyard or removed from the game, shuffle it into it's owner's library.
If ~ would revealed from any hidden zone, remove it from the game (a player's hand and library are hidden zones).
1/1
Edit: That doesn't work. it loses all of its abilities when it comes into play.
A four mana 5/5 flyer is beastly, like an uber Juzam Djinn.
Yet Another Dragon:2mana::symr::symr: Creature - Dragon
Flying
At the beginning of your upkeep, Yet Another Dragon deals 2 damage to you and each creature you control.
5/5
Pyromancer's Rage :2mana::symr:
Instant
Until the end of turn, the next time a creature or spell you control would deal damage to a creature or player, you may double that damage. If you do, that spell also deals two damage to you.
I reworded that card a bit. I think it still works the same.
Ring of Fire2RR
Enchantment
Damage cannot be prevented.
That card is probably too good for it's price. It activates one turn after Jayemdae Tome and gives you card advantage with one activation. It probably would be a better card if it had some kind of weird drawback. 8/10
Malefic and Nefari2BB
Legendary Creature- Human Wizard
Whenever a player plays a spell, that player discards a card.
Whenever a player discards a non-black card, that player loses one life. "You can hardly tell them apart and hopefully you won't have to."- Pygic, Arcane Trickster
3/3
I want a creature that has the creature type "Being".
It looks pretty good to me, it just needs a French vanilla topping.
Dragon of Coin-Flipping :2mana::symr::symr:
Creature- Dragon
Flying, Haste
Whenever you play a spell flip a coin, if heads counter that spell.
At your beginning of combat step, flip 2 coins for each creature you control, if they have the same result, that creature can't attack this turn. "I prefer my minions to be all thumbs."
6/6
Remember, this thing can win the game fast.
Next: Utter DestructionRR
Sorcery
Search target player's library for all artifacts and remove them from the game.
Selfish Flagbearer3BB
Creature- Human Flagbearer
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. UU: Counter target spell that targets Selfish Flagbearer. "Why should I have to bother with all the troubles of a flagbearer in addition to the honor?"
3/3
Sorcery
Untap all artifacts and enchantments and gain control of them until end of turn. They all become X/X creatures, where X is their casting cost, and gain haste until end of turn.
Next:
The photo focuses in on a guitar that is being held by a monk on top of a mountain. The monk clearly has just strummed it, and waves of force are emanating from the strings, causing the ground to crack.
Creature- Human Monk
First Strike, Protection from black, Protection from blue
2/2
Legendary Land- Forest
(t: add G to your mana pool.)
All plains are white, all islands are blue, all swamps are black, all mountains are red, and all forests are green.
Next:
Graveborn Muse
Creature- Soldier Flagbearer
~ cannot block
Whenever a spell or ability is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, its controller changes one of its targets to a Flagbearer.
2/1
Creature-Human Spellshaper
U, Discard a card, t: Target spell or permanent becomes colorless until end of turn.
1/2
Enchantment
~ cannot be played unless you control at least six lands.
At the beginning of your upkeep, if you control less than six lands, sacrifice ~.
Whenever you tap a land for mana, you may add to your mana pool.
Sacrifice a land: Add one mana of any colour that land could produce to your mana pool.
Overbalanced Hymn BB
Sorcery
As an additional cost to play ~, discard your hand and sacrifice all creatures you control.
Target player discards two cards at random.
Instant
Each opponent reveals his hand.
Scry x
"For once I would like to see the world."
---- Blind Wizard.
"Well, they say third time's the charm" -Gerrard of the Weatherlight
Artifact Creature- Myr Wizard
Affinity for blue artifacts
When ~ comes into play, draw a card.
All artifacts you control are blue.
1/1
Fragith UUU
Creature- Mutant Beast
As ~ is coming into play remove all counters from it. Then ~ loses all abilities and becomes a 1/1 creature (This ability does not end at end of turn).
If ~ is in a graveyard or removed from the game, shuffle it into it's owner's library.
If ~ would revealed from any hidden zone, remove it from the game (a player's hand and library are hidden zones).
1/1
Edit: That doesn't work. it loses all of its abilities when it comes into play.
Cumulative Upkeep 1.
Echo 2GG.
Fading 3.
7/7
Next:
Elvish House Party
Creature- Elf Druid
At the beginning of each opponent's upkeep, untap ~.
t: Untap target land unless it is an island.
1/1
Yet Another Dragon:2mana::symr::symr:
Creature - Dragon
Flying
At the beginning of your upkeep, Yet Another Dragon deals 2 damage to you and each creature you control.
5/5
Pyromancer's Rage :2mana::symr:
Instant
Until the end of turn, the next time a creature or spell you control would deal damage to a creature or player, you may double that damage. If you do, that spell also deals two damage to you.
I reworded that card a bit. I think it still works the same.
Ring of Fire 2RR
Enchantment
Damage cannot be prevented.
Malefic and Nefari 2BB
Legendary Creature- Human Wizard
Whenever a player plays a spell, that player discards a card.
Whenever a player discards a non-black card, that player loses one life.
"You can hardly tell them apart and hopefully you won't have to."- Pygic, Arcane Trickster
3/3
I want a creature that has the creature type "Being".
Dragon of Coin-Flipping :2mana::symr::symr:
Creature- Dragon
Flying, Haste
Whenever you play a spell flip a coin, if heads counter that spell.
At your beginning of combat step, flip 2 coins for each creature you control, if they have the same result, that creature can't attack this turn.
"I prefer my minions to be all thumbs."
6/6
Remember, this thing can win the game fast.
Next:
Utter Destruction RR
Sorcery
Search target player's library for all artifacts and remove them from the game.
Too good or too bad, YOU decide.
Creature- Human Flagbearer
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
UU: Counter target spell that targets Selfish Flagbearer.
"Why should I have to bother with all the troubles of a flagbearer in addition to the honor?"
3/3