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  • posted a message on Taking Turns
    i feel sorry if you don't see much changes to the primer, but i note that the deck is still solved and we aren't getting much toys to play with.. so there isn't much to change sadly :/ i'm not very active in the forum but i always read you guys
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Turns needs to hit Land drops every turn. We cant afford to go less than 23 lands. You want to sv / opt combo pieces or interaction not lands
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    A lot of cool cards for u in modern but i dont think are for turns deck..
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    opt is good, it is awesome to have it legal in modern, not really a deck for turns tho.
    maybe in more controllish versions like uw build opt could help find anwsers, in mono u i'd still prefer to dig more than less but better. maybe in some numbers if you really want serum visions 5-6

    my 0,02
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    sorry guys i had to prepare an exam for the university and i wasn't able to connect much here Smile i'm going to update the primer with some posts you guys made and the future ixalan spoilers if we get something good Smile

    hope you all guys had a happy summer
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    non island that produces U and doesn't enter tapped mostly. dodges island hate
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Im having fun with spelltwine as a bad substitute of snapcaster.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from guntius »
    inaction injunction for the early game? Replaces itself and slows opponent down. I think this could be very good for turns.


    This seems very weak.

    Maybe decent only on the draw... If it was instant it would have been so much better
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    I Also play a single jace for milling.

    I prefer emrakul over elixir because of different reasons, one is that i can discard it eot, another is that if i get to cast it opponent scoops lol i attacked with her only once in 2 years and that because i asked to let me do so. I value the sanitarium interaction a bit more and to me sanitarium and emrakul works better than sanitarium and elixir since i d run the land anyway

    Im not very happy with inkmoth because it started to eat more removal than usual and i wanted alternatives
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from xenob8 »


    actually i think i play emrakul because i want to optimize every card i play and that way i push sanitarium a little bit more




    The irony here is that Emrakul can not be optimalized and is a wasted card slot.


    the irony here is that it seems nobody read what i told so many times in the past about me playing emrakul because i want a maindeck answer to infinite life that is not inkmoth nexus and i need spots in the 60 in order to put in 3-5 creatures game 2/3 and i chose a couple of cards that are easy to side out for this very reason and yeah i'd call that optimization
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    in the same way as idsurge said, sanitarium won me games and i never lost one do to it. you don't want it to call mine? whatever? okay it still provides a card that can change the game and we were disccusing this. because i can tell you that if someone extracts all your 4 dictates you really would a sanitarium in play to dig for better cards. abviously you would prefer howling mine or mikokoro, that's sure. but since playing 2 mikokoro is a bad thing i prefer to have both of them and it is better than nothing

    late game having +3 instead of +4 every turn changes NOTHING so sanitarium is a nice addition anyway, early game if i'm losing sanitarium is able to find me a card that wins me the game (and it happened some times, i remember a turn 3 eot sanitaium drawing me a exhaustion and a serum vision during the natural draw setting up a mastery. magic? yeah it happens once a year but i would have lost that game if not for sanitarium). i'd play it even without emrakul in the 75. actually i think i play emrakul because i want to optimize every card i play and that way i push sanitarium a little bit more


    if i know that my opponent goes for discard on mine effect i shuffle them back in the deck btw. it is a lot risky and not always doable and really depends on how game 1 went, but since i can't play them before turn 3/4 and i play 6 mines + 2 pseudo land mines and i play visions and draw cards (like remand) *most* of the time i just draw a mine when i have mana to cast it asap

    also yes, nephalia is good as well and i cut gemstones in its favor! still sometimes play gemstone in side tho for giggles if i'm on the draw, but it has become more of a pet card now
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Mine diversity is important too
    I play 4 different mine effect other than 4 dictate.(4 dictate 1 jace 1 howling 1 Mikokoro 1 sanitarium)If playing against heavy discard deck i Also try to Milligan mines away from the starting hand
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Mine diversity is important too
    I play 4 different mine effect other than 4 dictate.(4 dictate 1 jace 1 howling 1 Mikokoro 1 sanitarium)If playing against heavy discard deck i Also try to Milligan mines away from the starting hand
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    I almost stopped playing at fnm because they play Standard 90% of the time and if the event is modern instead the salt is some top level ahah
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from guntius »
    I tried quicken and found very few targets for it that were relevant. Delay I tried for a bit as well and ended up back on remand.
    Remand isn't the best card but I think it's the best so far for that slot. It's a flex slot for me and what I usually board out.
    Anyone still on UG? I had all my green cards stolen a few years ago when my house was broken into and just recently bought them back (all were there) for pennies on the dollar.Found a few gems(goyf) and I'd like to start brewing turns with a few cards to try such as dosan the falling leaf, autumn's veil, gilt-leaf seer has anyone tried any of these? I think veil could be very good for turns since it stops push from killing PtW and inkmoth.


    veil is bad in turns. we don't play creatures and we already have a 70/30+ matchup against control.
    Posted in: Modern Archives - Established
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