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  • 1

    posted a message on Taking Turns
    if you play ur i think you should try bolt, especially if playing 4 snappy. damage and removal stack faster than you think
    Posted in: Modern Archives - Established
  • 1

    posted a message on Taking Turns
    Quote from necrosed »
    Having an As Foretold guarantees you win the resource war lategame. It gives you inevitability.


    this is why as foretold is bad actually. there is no resource war late game. there is no opponent lategame at all. they stop playing turn 5 and if they get a chance to play a couple of other turns you out value them already and they will do nothing. early game dictates nets you more advantage in the correct timing than foretold, thus being bad in turns

    Posted in: Modern Archives - Established
  • 1

    posted a message on Taking Turns
    sad the new cards are totally unplayable :/ do you guys want them in the primer anyway? to be honest they arent even worth a spot in there Frown
    Posted in: Modern Archives - Established
  • 2

    posted a message on Taking Turns
    i feel sorry if you don't see much changes to the primer, but i note that the deck is still solved and we aren't getting much toys to play with.. so there isn't much to change sadly :/ i'm not very active in the forum but i always read you guys
    Posted in: Modern Archives - Established
  • 1

    posted a message on Taking Turns
    Turns needs to hit Land drops every turn. We cant afford to go less than 23 lands. You want to sv / opt combo pieces or interaction not lands
    Posted in: Modern Archives - Established
  • 1

    posted a message on Taking Turns
    A lot of cool cards for u in modern but i dont think are for turns deck..
    Posted in: Modern Archives - Established
  • 1

    posted a message on Taking Turns
    opt is good, it is awesome to have it legal in modern, not really a deck for turns tho.
    maybe in more controllish versions like uw build opt could help find anwsers, in mono u i'd still prefer to dig more than less but better. maybe in some numbers if you really want serum visions 5-6

    my 0,02
    Posted in: Modern Archives - Established
  • 1

    posted a message on Taking Turns
    Mine diversity is important too
    I play 4 different mine effect other than 4 dictate.(4 dictate 1 jace 1 howling 1 Mikokoro 1 sanitarium)If playing against heavy discard deck i Also try to Milligan mines away from the starting hand
    Posted in: Modern Archives - Established
  • 1

    posted a message on Taking Turns
    Mine diversity is important too
    I play 4 different mine effect other than 4 dictate.(4 dictate 1 jace 1 howling 1 Mikokoro 1 sanitarium)If playing against heavy discard deck i Also try to Milligan mines away from the starting hand
    Posted in: Modern Archives - Established
  • 1

    posted a message on Taking Turns
    The extra card the sv gives you can be that one card that lets you get to late game so we really should prefer it over MS. it is a card that i love tho probably as a single copy i see it working Good!
    Posted in: Modern Archives - Established
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