True, Sanitarium is not an actual Mine, netting us a card, however it is perfectly fine as a dig tool if flooding on useless cards during the combo. An edge case, but not once has Sanitarium LOST ME a game, while it HAS won me a (greater than one) game.
As long as its understood what its used for, its not detrimental to the deck, imo.
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jwf239 posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)This whole "not a blue deck" argument is really all over the place. When we say "blue deck", or "red deck" or "selesnya deck" we should be referring to the feel of the deck. Grixis DS is about as solidy in the "grixis" camp as you can get.Posted in: Modern Archives
As described on the MTG wiki "The three colors of Grixis are red, black, and blue, which embody some of the most twisted and inhuman ideals out of all the colors (such as rage from red, ruthlessness from black and deception from blue)".
Grixis is supposed to be mainly focused in black, which GDS clearly is. It also clearly has signs of blue in the game plan, as grixis should. But to label it "a blue deck" would be missing a lot of the point. When I say what is the difference between dimir and grixis, or azorious and bant, I think we all understand the feeling I am trying to get at.
Burn, no matter what colors it splashes, is a red deck. Affinity, no matter what color spells it actually plays, is a colorless deck. You cannot separate the fact that grixis DS fits completely into the grixis mold and to call it a "blue deck" would be misleading.
Now of course it is "a blue deck" by nature of containing blue cards, but when we say "blue deck" or "white deck" we are references the identity that is supposed to make the color unique from other colors and combinations and in this way grixis DS is certainly not a blue deck because it has those aspects of black and red, in addition to blue, that makes it solidly grixis. I think Magic as a whole has pretty defined lines of what each shard/wedge/guild/color represents even if decks are not always so cut and dry; in this one instance it is. Grixis death shadow is a grixis deck, in name, in color identity, and most importantly, in play style.
Now using this method of calling a deck whatever color based on the feeling of the deck as opposed to the literal color identity means that of course there are going to be identities not represented because we are never going to have 21 unique feeling tier 1 decks. I think taking turns fills this "blue deck" role pretty well. I just believe it is the other identities containing blue that are lacking somewhat and the identities containing white are struggling the most.
I see the "well then infect was blue" argument brought up all the time. It wasn't. Infect is about as defining of what the simic color combination represents as I could possibly imagine. Whacky, rules bending but not very strong creatures, weird protection effects, and just a general sense of strangeness in its matches. Now if infect comes back and splashes red for bolt it doesn't all of a sudden change the feeling of the deck to be temur. It would just be a simic deck playing bolt. -
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Tanarax posted a message on Taking TurnsPosted in: Modern Archives - Established
The sideboard is meta dependent and changes constantly.
Recently (the last 2 FNM's)I have been testing Geist of Saint Traft and he has definitely been punching above his weight class. Hexproof makes him almost as good as Indestructible. His drawback of having to attack with only 2 toughness can be mitigated with Exhaustion, Gigadrowse and proper use of Cryptic. Winning on turn 7-ish instead of 11-ish has given me less draws due to time, so for anyone interested in what I've been testing recently:
+3 Geist of Saint Traft
+1 Cryptic Command
-2 Condescend
-1 Part the Waterveil
-1 Thassa, God of the Sea
If I keep the Geists permanently, I will probably cut the TiTi's from the side. They are far less needed now than with the original build.
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Pokken posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)Blue in Grixis shadow is a splash for cantrips and stubborn denial. This is the same reason why I say white is a weak color in modern; most of the decks white is played in you can look at the manabase and tell white is a splash color. The decks are designed to get one white source and cast path and sideboard cards, in the same way grixis shadow is designed to cast snap/serum visions/scour and sideboard cards (primarily).Posted in: Modern Archives
There are no primary blue or white decks in modern. There are primary black decks that splash white or blue.
Grixis Shadow is a heavy splash of blue, closer to the green in jund than the white in Abzan, but it's still a black deck splashing blue to cut down the number of cards it has to play essentially, and for Snapcaster mage - the only particularly good blue card in modern.
Grixis Delver and Grixis Control were blue decks that splashed black and red for removal and high tempo threats.
I personally think that Blue is fairly close to being strong enough -- Cryptic command+AV are super close. Counterspell is literally the only thing I think blue needs to create a solid tier 1-2 control deck in UWx or UBx colors.
White on the other hand is completely weak and needs both stoneforge *and* another solid spell to compete. Some kind of very strong 1 cmc play would be a good thing -- something like Tithe or Land Tax or Mother of Runes. A second strong white removal spell (e.g. WW exile target creature) would go a long way. -
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vandertroll posted a message on Rhonas the Indomitable - CONFIRMED!Neat card but, Creatures: The Gathering continues for yet another set.Posted in: The Rumor Mill -
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Ugh. I kind of called the unban a few weeks ago but I think it was a mistake. I hope it gets reprinted in EMA. If we could get Library of Alexandria in standard that would be cool too, thanks.Posted in: Modern Archives - Established -
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Lord Seth posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)Posted in: Modern Archives
Ahem. From BDM's interview with Aaron Forsythe:Quote from rcwraspy »
In fact they did not say that. Common myth.Quote from SabresEdge »Why? That's absurd, especially when wotc said they want the deck to still be playable.
AF - Eh, no. Not normally, although I think in this case we may be able to do that. I mean, our goal is not going to be "Nuke the Eldrazi deck from existence". I think that's the wrong... but we could do that, we coul pick multiple cards, make sure none of this no version of this shows up
BDM- but we know nuking this deck from orbit is the only way to be safe, right?
AF- I dont't wanna..No. Well, I don't think the goal is to necessarily make sure nothing like this ever happens again, I think this is just gonna happen when we make new magic cards but I would like to see some version of the Eldrazi deck be part of Modern. I think, there are good play patterns involved here, it is after all kind of a efficient creature deck and you know, it's just too efficient right now, ah, there's a couple of way's we could approach that, and I think we could actually test some of those paths, becasue our goal is to make sure the deck sticks around. Ah, at least that's my goal, we'll see what the rest of the guys back at the office think but like banning something like Birthing Pod, I mean there's nothing to test, we know that deck's going away, ah, but here we have a few different paths we could take, and I mean, I'm leaning heavily towards something to be banned from that deck but again, nothing's been decided yet. So, you're not gonna trap me into ..
Obviously, he is free to reconsider his opinion and decide to kill the deck, not to mention they could do something they think won't kill it but actually does (see their suggestion to replace Splinter Twin with Kiki-Jiki), but it's not a "myth" that they said that when he, you know, did obviously say it. -
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Niallplaysmagic posted a message on Time WalkSomething to note about Thing in the Ice as well is that it's allowing our deck to attack the opponent on a different axis, which in this kind of a deck is extremely potent at throwing the opponent off guard. In a deck like ours, we're requiring our opponent to disrupt our main axis, or force them to be faster than we can lock them out - with something like TitI it forces them to find interaction and over-commit to not just dying to a random 7/8. That's flexibility and flexibility wins games.Posted in: Modern Archives - Established -
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user-11170481 posted a message on Narset Transcendenti hope people realise that doing nothing on turn 4 is a thing currently in standard. outpost siege is a big card currently, and it does simply nothing the turn it comes down. narset at least may give you a card.Posted in: New Card Discussion
also u/w just got a card called "ojutais command" or however, which is think its really good and will find its place in the deck. would be a card more who is good with rebound.
and the huge differnce between her and chandras -2 is, that chandra has 3 loyality while she has 6. thats a huge difference. after you use her -2 without using her +1 before she is still 4 loyality and does still not die to lightning strike for example.
sure all her abbilties allone may not stand out THAT much, but everythign together and especialy the combination of her high loyalty and her card advantage engine will make her a really good planeswalker at least in standard.
and of course she wont be 40$. but what is? even sarkhan and sorin who both see play in standard and sorin even sees play in modern, are only 10$ cards. so i doubt she can hold a value above 15$ even if she sees good amount of play.. - To post a comment, please login or register a new account.
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this is why as foretold is bad actually. there is no resource war late game. there is no opponent lategame at all. they stop playing turn 5 and if they get a chance to play a couple of other turns you out value them already and they will do nothing. early game dictates nets you more advantage in the correct timing than foretold, thus being bad in turns
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maybe in more controllish versions like uw build opt could help find anwsers, in mono u i'd still prefer to dig more than less but better. maybe in some numbers if you really want serum visions 5-6
my 0,02
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I play 4 different mine effect other than 4 dictate.(4 dictate 1 jace 1 howling 1 Mikokoro 1 sanitarium)If playing against heavy discard deck i Also try to Milligan mines away from the starting hand
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I play 4 different mine effect other than 4 dictate.(4 dictate 1 jace 1 howling 1 Mikokoro 1 sanitarium)If playing against heavy discard deck i Also try to Milligan mines away from the starting hand
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