Quote from necrosed »Having an As Foretold guarantees you win the resource war lategame. It gives you inevitability.
Quote from necrosed »Tron is not very good against permission-type decks nor ultra-fast decks, basically every Jace deck and every deck that wants to kill Jace decks. Tron are their best against midrange, so they are probably going to be a decent choice in a meta full of BBE.
Jace is good against TKS, but bad against Reality Smasher, so I think Eldrazi Tron is still decent in the meta. Probably colored tron decks are going to reduce their numbers in favor of Eldrazi Tron decks.
Also, I would like make something clear: don't be hellbent in the whole turn4 Jace thing. No one would ever do that in a game if it means you instantly lose the game. If I would draw a parallel, it would be going for a T4 Splinter Twin win when the opponent has open mana. If you make your argument for not playing Jace as taking the worst possible approach to play Jace, he will look like a bad card.
Please don't make a bad play and put the blame on the card.
Quote from necrosed »Quote from xenob8 »i'd rather go Ug and ramp mana for early jaces tbh. seems better that way i guess
One of the breakout decks when Jace, the Mind Sculptor hit standard was a deck called TurboLands. It used some number of ramp spells like Explore and Oracle of Mul Daya to quickly deploy Jace, the Mind Sculptor and Time Warp. The synergy of putting drawn lands into the top of the library with Jace along side Oracle of Mul Daya made you essentially draw 3 every turn, helping you dig for those Time Warps. You would generally win the game with a huge Avenger of Zendikar or simply because you drawn so many more cards than the opponent thanks to Jace.
That should be a good starting point reference for UG turns with Jace, I think.
Quote from xenob8 »i'd rather go Ug and ramp mana for early jaces tbh. seems better that way i guess
Quote from herkamurjones »with the unban of Jace, are we looking at a completely different playstyle of the deck? It certainly feels like you don't just run it out on turn 4, unprotected, correct? with that in mind, if we're playing Jace, would we shift to a more creature-centric strategy utilizing cheap CMC, high toughness creatures to aid in keeping Jace alive? Thinking main deck:
Wall of Frost (lol)
Calcite Snapper (which I've used as a "win-con" before, and shroud is solid in a world FULL of fatal push)
I know this is all speculation (discussion?) at this point, but probably worth bringing up because windmill slamming a turn 4 Jace onto a developed board is not what we want to do. Maybe the turns deck doesnt even want Jace, and we just stick it out with Riverwise Augur (which has been bonkers every time I've cast it).
Quote from LennX »JTMS allows any Temporal in our starting hands or not drawn first to be miracled. It definitely has a lot of potential. T3 exhaust, T4 JTMS, T5 miracles into going off maybe?