Thermal Wind Canyons Land {U} t: Add RR to your mana pool, use this mana only to play dragon spells or activate abilities of dragons.
When a dragon you control is put into a graveyard from play sacrifice a permanent named ~ unless you have already sacrificed a ~ this turn. The winds provide the dragons with extra strength to glide, however they are fragile and crashing dragons are heavy. Even in death the dragons find time to destroy.
SublimateU
Instant
Target creature gains flying. Return it to its owners hand at the end of turn. One moment the beast was there, the next poof, vanished in a flash.
Definitely old school, but definitely too good. Compared to Memory Plunder, this doesn't cost enough. C
Except memory plunder CASTS the spell for you and my card simply gives you the option for up to one turn to deny them of the spell and give you the option to pay mana and cast it yourself. Otherwise it's just a 1 turn thoughtseize for 3.
Commanding Phrase 1BB
Instant
Target player reveals his or her hand and you choose a non-land card from it, that player exile that card. As long as that card remains exiled you may play that spell as though it was in your hand. At the beginning of that player's next upkeep he or she returns all cards exiled by ~ to his or her hand. By my words I command you obey!
Lightning Rage RR
Creature - Spellborn
Spellformed - Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
2/1
Spellformed note: For two names to share a word the word must be exactly the same, thus for Lightning Rage, Lightning Bolt or Balduvian Rage would trigger the ability, Enrage, Coordinated Barrage, and any card with the world Raging or Raged would not.
Spellborn note: Spellborn would exist in all 5 colors of magic fairly equally, each spellborn name would be composed of only words that could potentially trigger the ability. This may result in some awkward appearing names, however Spellborn would be characterized as ethereal creatures, straddling the line between spell and creature, hopefully being shown as two separate spells clashing with the result of the Spellborn being "created".
a few more examples:
Life Growth1G
Creature - Spellborn
Spellformed -Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
2/2
Blessing W
Creature - Spellborn
First Strike
Spellformed -Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
1/1
Dark Death 1BB
Creature - Spellborn
Spellformed -Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
3/1
Research Thought 1U
Creature - Spellborn
Spellformed -Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
1/3
Plato, the Educator3WU
Planeswalker - Plato {M}
{+0} Put a loyalty counter on target Planeswalker, until your next upkeep that Planeswalker gains absorb 1.
{+0} Reveal the top card of your library, if that card is an instant or sorcery put that card into your hand, otherwise exile it.
{-1} Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
{-5}You may play instant and sorcery cards in any graveyard as though they were in your hand until the end of turn.
[3]
Insurance Dealer 1BB
Creature - Rat Mercenary {U} BB,T:Put a corruption counter on target non-land permanent.
Permanents with corruption counters on them gain, "At the beginning of your upkeep pay 2 or sacrifice this permanent," for as long as ~ remains in play. He'll make you an offer you can't refuse. 2/2
Harlova, the Peacemaker 2WW
Legendary creature - Human Wizard Ally
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are allies in addition to their other types.
Whenever ~ or another ally enters the battlefield under your control you may exile target creature you control, if you do return that creature to the battlefield under its owners control at the beginning of the end step.
2/2
Gambits Unsure 3RR
Sorcery
Search your library for four cards with different names and reveal them. Exile two of them at random and put the other two into your hand. Then shuffle your library. Goblin gambling is simple, the higher the stakes the higher the fun.
Enraging Baloth2RG
Creature - Beast Wizard {U} (R/G)(R/G):Target creature gets +1/+1 and gains trample until the end of turn.
Whenever ~ targets a creature for the third time in a turn that creature gets +2+0 and gains first strike until end of turn. He engages to cause rages.
3/3
Black Plague2BB
Legendary Enchantment {R}
At the beginning of your upkeep put a -1/-1 counter on each creature in play. Ring around the rosey, A pocketful of posies. Ashes, ashes.
We all fall down.
Jump, Jive, and WailUUB
Sorcery {U}
Target creature gains flying until end of turn. Another target creature is unblockable until end of turn. All creatures targeted by ~ gain, "Whenever ~ deals damage to a player that player discards a card at random" until end of turn. "Let me teach you how to jive and wail" B. Setzer, Hynotic Specter
A mashup of Jump, Specter's Wail, and Jive, which is a form of swing dancing, which just feels "unstoppable" too me, it's just to unpredictable to be blocked!
Land {U}
t: Add RR to your mana pool, use this mana only to play dragon spells or activate abilities of dragons.
When a dragon you control is put into a graveyard from play sacrifice a permanent named ~ unless you have already sacrificed a ~ this turn.
The winds provide the dragons with extra strength to glide, however they are fragile and crashing dragons are heavy. Even in death the dragons find time to destroy.
Instant
Target creature gains flying. Return it to its owners hand at the end of turn.
One moment the beast was there, the next poof, vanished in a flash.
Thank fine, next time just RTFingC ;-)
Instant
Target player reveals his or her hand and you choose a non-land card from it, that player exile that card. As long as that card remains exiled you may play that spell as though it was in your hand. At the beginning of that player's next upkeep he or she returns all cards exiled by ~ to his or her hand.
By my words I command you obey!
Creature - Spellborn
Spellformed - Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
2/1
Spellformed note: For two names to share a word the word must be exactly the same, thus for Lightning Rage, Lightning Bolt or Balduvian Rage would trigger the ability, Enrage, Coordinated Barrage, and any card with the world Raging or Raged would not.
Spellborn note: Spellborn would exist in all 5 colors of magic fairly equally, each spellborn name would be composed of only words that could potentially trigger the ability. This may result in some awkward appearing names, however Spellborn would be characterized as ethereal creatures, straddling the line between spell and creature, hopefully being shown as two separate spells clashing with the result of the Spellborn being "created".
a few more examples:
Life Growth 1G
Creature - Spellborn
Spellformed -Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
2/2
Blessing W
Creature - Spellborn
First Strike
Spellformed -Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
1/1
Dark Death 1BB
Creature - Spellborn
Spellformed -Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
3/1
Research Thought 1U
Creature - Spellborn
Spellformed -Whenever you play an instant or sorcery with a word in its name that shares a word in the name of ~ you may copy that spell, if you do you may choose new targets for the copy.
1/3
Planeswalker - Plato {M}
{+0} Put a loyalty counter on target Planeswalker, until your next upkeep that Planeswalker gains absorb 1.
{+0} Reveal the top card of your library, if that card is an instant or sorcery put that card into your hand, otherwise exile it.
{-1} Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
{-5}You may play instant and sorcery cards in any graveyard as though they were in your hand until the end of turn.
[3]
Creature - Rat Mercenary {U}
BB,T:Put a corruption counter on target non-land permanent.
Permanents with corruption counters on them gain, "At the beginning of your upkeep pay 2 or sacrifice this permanent," for as long as ~ remains in play.
He'll make you an offer you can't refuse.
2/2
Legendary creature - Human Wizard Ally
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are allies in addition to their other types.
Whenever ~ or another ally enters the battlefield under your control you may exile target creature you control, if you do return that creature to the battlefield under its owners control at the beginning of the end step.
2/2
Sorcery
Search your library for four cards with different names and reveal them. Exile two of them at random and put the other two into your hand. Then shuffle your library.
Goblin gambling is simple, the higher the stakes the higher the fun.
Creature - Beast Wizard {U}
(R/G)(R/G):Target creature gets +1/+1 and gains trample until the end of turn.
Whenever ~ targets a creature for the third time in a turn that creature gets +2+0 and gains first strike until end of turn.
He engages to cause rages.
3/3
Legendary Enchantment {R}
At the beginning of your upkeep put a -1/-1 counter on each creature in play.
Ring around the rosey,
A pocketful of posies.
Ashes, ashes.
We all fall down.
Sorcery {U}
Target creature gains flying until end of turn. Another target creature is unblockable until end of turn. All creatures targeted by ~ gain, "Whenever ~ deals damage to a player that player discards a card at random" until end of turn.
"Let me teach you how to jive and wail" B. Setzer, Hynotic Specter
A mashup of Jump, Specter's Wail, and Jive, which is a form of swing dancing, which just feels "unstoppable" too me, it's just to unpredictable to be blocked!