Harlam, Hive-Twin 4GG
Planeswalker - Harlam (Mythic Rare)
When ~ comes into play put a token that's a copy of ~ onto the battlefield.
If there are exactly two permanents named ~ on the battlefield, the "planeswalker rule" doesn't apply to them.
[+1] - Put an 1/1 green Insect creature token into play
[-1] - Sacrifice an insect. Put a 3/3 white Insect creature token with flying into play.
[-6] - Sacrifice a permanent named ~, if you do put a 5/5 green Insect creature token into play with, "3GG: For each token on the battlefield you control, put a token that's a copy of that token onto the battlefield.
[5]
Realize that as part of the planeswalker rules a Harlam can only use it's ultimate on itself if it has 7 counters on it as it will go to the graveyard as a state based effect upon remove\ing the counters before the effect has resolved, thus not allowing you to sacrifice it. However, one Harlam could trigger on 6 if you chose to sacrifice the other, killing both Harlam's in the process.
1
Planeswalker - Harlam (Mythic Rare)
When ~ comes into play put a token that's a copy of ~ onto the battlefield.
If there are exactly two permanents named ~ on the battlefield, the "planeswalker rule" doesn't apply to them.
[+1] - Put an 1/1 green Insect creature token into play
[-1] - Sacrifice an insect. Put a 3/3 white Insect creature token with flying into play.
[-6] - Sacrifice a permanent named ~, if you do put a 5/5 green Insect creature token into play with, "3GG: For each token on the battlefield you control, put a token that's a copy of that token onto the battlefield.
[5]
Realize that as part of the planeswalker rules a Harlam can only use it's ultimate on itself if it has 7 counters on it as it will go to the graveyard as a state based effect upon remove\ing the counters before the effect has resolved, thus not allowing you to sacrifice it. However, one Harlam could trigger on 6 if you chose to sacrifice the other, killing both Harlam's in the process.