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Kaladesh look like it may have some things of use to Wanderer.
Rashmi, Eternities Crafter: I could definitely see this being part of a wanderer list. It could allow us to cast additional ramp spells for free. With some of the top deck manipulation in wanderer, we can help ensure that it does trigger. At the bare minimum, it provides additional card advantage.
Panharmonicon: We do have quite a few cards with ETB effects. This card would let us abuse them even more
I dont know if im reading this right, but does this allow Sharuum itself to ge/ 2 things back from the grave? If so, ther÷ may be some merit to this here, as it would also boost salvaging station, and might flat out replace rings in the deck.
When Sharuum hits play, it is a permenant you control, just like Altar of the Brood and station... tbis is intetesting
Regarding Panharmonicon: I think that it may see a place in some variants of Sharuum, though maybe not in a traditional engine style build. Parnharmonicon is really geared around ETB effects, which Engine Sharuum is not really dedicated too. Sure it has some, but I don't think enough to truly take advantage of Parnharmonicon.
I am more interested in Aetherworks Marvel as part of Engine Sharuum. We do enough graveyard stuff and there are also plenty of board wipes in EDH to be able to get the energy required. Once you have it, it allows for some nice interaction with tutors as many of them put cards on top of your library. Even without tutors, it can also dig for the remaining combo piece we need and then cast it for free, allowing us to win right then and there. Thoughts?
Is even possible after mulligan change to pull off a t4 maelstrom consistently?! I found myself to be able to do that before the mulligan change and it was the strenght of the deck (t3 maelstrom occasionally happened and it was backbreaking). ... . I have other competitive decks built at the moment so i would like to make maelstrom enjoyable again. Suggestions?
In my experience with my version of Wanderer, I am able to ramp into a t4/t5 wanderer relatively often. The mulligan change did seem to require the addition of some more ramp in order to be able to hit those early Wanderers, but the deck is still pretty beastly. It is also a blast to play. I would rate it Wanderer as a tier 1.5 deck currently. While Wanderer may have some difficulties in a meta full of tier 1 decks, in a less developed/competitive meta, Wanderer really does shine.
Hello All. I know have some time to go into some more details on my Wander List. For Reference, you can find the most up to date version at: Maelstrom Wanderer: Cascade To Win. I have also included it in this comment for convenience.
This take on Maelstrom Wanderer still utilized heavy ramp with the goal of playing Wanderer on Turn 4. It is a bit different in that it utilized a few different combo elements.
These are:
There are other cards that are in the list for their strong synergies as well.
The other alternative way this deck wins is by just plain old smashing face.
I have also included a decent number of library manipulation cards in order to better control my Cascades as well as draws.
Hello all. I played my Sharuum list at FNM and won. I wanted to pose a question to the group?
What do you search for if/when you cast Intuition?
In my game, I searched for Sculpting Steel, Metamorph, and a manarock. I was given the manarock by an opponent.
I am thinking about pulling some of the more aggressive parts ouf of my Wanderer list and replacing with more theft, since we are obviously going to move slower, it might just be easier to steal a game than come out swinging fast
That would be an option. Going that route would add a bit more of a control feel to the deck.
I am been testing a more of a ramp and smash face approach. The list I am working on is here: Maelstrom Wanderer: Cascade to Win. It is still a work in progress.
I have been play-testing my Maelstrom Wanderer list (Still a Work in Progress). I still think that he is viable. He may have difficulties competing with the 'tier one' commanders but I believe that he is still an excellent commander in a meta that only has 'tier 2' commanders and below. I would hazard a guess that he is at least in the top 25 of the 630 potential commander choices that Gatherer lists. Just some food for thought.
With the recent mention of the power of doomsday decks, I wanted to point out another aspect of those decks. While doomsday is a very powerful card, it also requires a LOT of skill to effectively use. Making the correct doomsday stack is one of the hardest things to do right in magic. This means that the Doomsday decks have a human factor involved in them if you were to analyze them in a broader scope.
This means that the potential power of these Doomsday decks is only fully realized by an expert and experienced pilot. Lesser pilots are more prone to making mistakes and and wrong doomsday stack for the current situation and game state. You can't just net-deck a doomsday deck and expert to perform the same as someone who is practiced in it.
I just wanted to point this out and make sure we do not forget about this factor. Magic decks don't play them selves. If we include the person behind the spells, we may be able to perform a more holistic and generalized analysis of a decks power level and the current meta.
Hello All! I am in the process of building a Maelstrom Wanderer deck. Ideally, it should do well in my Meta, as nobody plays doomsday decks (The folks who could say they hate coming up with doomsday stacks) and nobody plays any heavy stax(You will get smacked if you do ). These means my meta is more ripe for a deck like the Wanderer.
Ambivalentduck, I would be interested in seeing your current deck-list. The one I saw was Pre-rule change.
I took my decklist to FNM this past Friday and I noticed that having a backup combo is important. In my second pod, I was targeted with a lot of Sharuum combo hate. I won the game by going infinite with Thropter-Sword.
This indicates that as we work on optimizing Sharuum, we need to not make it so singular that it becomes easily hated out. If we can keep a bit of diversity in our win conditions, our deck will be able to maintain some resiliency.
Do either of you have a link to one of these Derevi stax decks you have mentioned? What I have so far from Derevi in my meta has not been all that impressive.
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Rashmi, Eternities Crafter: I could definitely see this being part of a wanderer list. It could allow us to cast additional ramp spells for free. With some of the top deck manipulation in wanderer, we can help ensure that it does trigger. At the bare minimum, it provides additional card advantage.
Panharmonicon: We do have quite a few cards with ETB effects. This card would let us abuse them even more
Thoughts?
Regarding Panharmonicon: I think that it may see a place in some variants of Sharuum, though maybe not in a traditional engine style build. Parnharmonicon is really geared around ETB effects, which Engine Sharuum is not really dedicated too. Sure it has some, but I don't think enough to truly take advantage of Parnharmonicon.
I am more interested in Aetherworks Marvel as part of Engine Sharuum. We do enough graveyard stuff and there are also plenty of board wipes in EDH to be able to get the energy required. Once you have it, it allows for some nice interaction with tutors as many of them put cards on top of your library. Even without tutors, it can also dig for the remaining combo piece we need and then cast it for free, allowing us to win right then and there. Thoughts?
In my experience with my version of Wanderer, I am able to ramp into a t4/t5 wanderer relatively often. The mulligan change did seem to require the addition of some more ramp in order to be able to hit those early Wanderers, but the deck is still pretty beastly. It is also a blast to play. I would rate it Wanderer as a tier 1.5 deck currently. While Wanderer may have some difficulties in a meta full of tier 1 decks, in a less developed/competitive meta, Wanderer really does shine.
1x Ancient Tomb
1x Blighted Woodland
1x Breeding Pool
1x Cascade Bluffs
1x Cavern of Souls
1x Command Beacon
1x Command Tower
1x Fire-Lit Thicket
1x Flooded Grove
7x Forest
1x Frontier Bivouac
1x Hinterland Harbor
3x Island
1x Kessig Wolf Run
1x Misty Rainforest
3x Mountain
1x Nykthos, Shrine to Nyx
1x Rootbound Crag
1x Scalding Tarn
1x Steam Vents
1x Stomping Ground
1x Sulfur Falls
1x Temple of Abandon
1x Temple of Epiphany
1x Temple of Mystery
1x Wooded Foothills
Creatures
1x Avenger of Zendikar
1x Balefire Dragon
1x Bloodbraid Elf
1x Clever Impersonator
1x Craterhoof Behemoth
1x Cryptic Annelid
1x Deadeye Navigator
1x Deceiver Exarch
1x Dragon Broodmother
1x Eternal Witness
1x Fauna Shaman
1x Gilded Drake
1x Glen Elendra Archmage
1x Kiki-Jiki, Mirror Breaker
1x Kozilek, Butcher of Truth
1x Lotus Cobra
1x Malignus
1x Master Biomancer
1x Misthollow Griffin
1x Palinchron
1x Phyrexian Metamorph
1x Progenitor Mimic
1x Scourge of the Throne
1x Thada Adel, Acquisitor
1x Thassa, God of the Sea
1x Vengevine
1x Venser, Shaper Savant
1x Zealous Conscripts
1x Chromatic Lantern
1x Crucible of Worlds
1x Crystal Shard
1x Mana Vault
1x Scroll Rack
1x Sol Ring
1x Strionic Resonator
1x Thought Vessel
1x Thran Dynamo
Enchantments
1x Exploration
1x Food Chain
1x Greater Good
1x Mirri's Guile
1x Overgrowth
1x Rhystic Study
1x Soothsaying
1x Splinter Twin
1x Sylvan Library
Spells
1x Cyclonic Rift
1x Explosive Vegetation
1x Hunting Wilds
1x Jokulhaups
1x Nature's Lore
1x Praetor's Counsel
1x Skyshroud Claim
1x Temporal Mastery
1x Time Warp
1x Tooth and Nail
1x Urban Evolution
1x Walk the Aeons
1x Wildfire
1x Garruk Wildspeaker
1x Jace, the Mind Sculptor
1x Karn Liberated
1x Tezzeret the Seeker
This take on Maelstrom Wanderer still utilized heavy ramp with the goal of playing Wanderer on Turn 4. It is a bit different in that it utilized a few different combo elements.
These are:
There are other cards that are in the list for their strong synergies as well.
The other alternative way this deck wins is by just plain old smashing face.
I have also included a decent number of library manipulation cards in order to better control my Cascades as well as draws.
What do you search for if/when you cast Intuition?
In my game, I searched for Sculpting Steel, Metamorph, and a manarock. I was given the manarock by an opponent.
Thoughts?
That would be an option. Going that route would add a bit more of a control feel to the deck.
I am been testing a more of a ramp and smash face approach. The list I am working on is here: Maelstrom Wanderer: Cascade to Win. It is still a work in progress.
This means that the potential power of these Doomsday decks is only fully realized by an expert and experienced pilot. Lesser pilots are more prone to making mistakes and and wrong doomsday stack for the current situation and game state. You can't just net-deck a doomsday deck and expert to perform the same as someone who is practiced in it.
I just wanted to point this out and make sure we do not forget about this factor. Magic decks don't play them selves. If we include the person behind the spells, we may be able to perform a more holistic and generalized analysis of a decks power level and the current meta.
Ambivalentduck, I would be interested in seeing your current deck-list. The one I saw was Pre-rule change.
I hope to soon be cascading into victory.
This indicates that as we work on optimizing Sharuum, we need to not make it so singular that it becomes easily hated out. If we can keep a bit of diversity in our win conditions, our deck will be able to maintain some resiliency.