2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Enchantress
    Quote from SplashBros »
    Also a question for the Gw players, how often do you keep a hand with no enchantress in it?
    Rarely. Depends on the matchup, though. Sometimes a hand with Wild Growth and Enchantress's Presence is just fine too.

    Words of War is indeed the solution to Spirit of the Labyrinth. You can also run Gut Shot if you expect to see it a lot.
    Posted in: Control
  • posted a message on GR/x Monsters
    Quote from Pushkin »
    Tapped Out, I've been playing and tweaking this deck since the second week of the format and I really like where my list is currently at. It's pretty close to yours actually. I'll try to explain my reasoning below.



    I'm 100% sold on the maindeck at this point and will not be making any tweaks this time around. I've slowly increased the number of Elvish Mystics and Ashcloud Phoenixes while trimming down the spell count (and a Stormbreath Dragon). A lot of people have expressed interest in going down to 2 or 3 elves but I think thats a mistake. What they are feeling is the need to keep the 4+ power threat dense really high and I think the proper solution to that is to trim the spells down to the bare minimum.

    The only slots I'm not sure about are the SB Temur Charm and the 4th Hunt the Hunter. Disdainful Stroke felt too narrow for a third copy when Mana Leak Charm is almost the same card but can counter cheaper things sometimes while having additional applications. The 4th Hunt the Hunter because you ALWAYS want to draw at least 1 vs g/x devotion and probably don't mind drawing 3. It's such a blowout.

    Stormbreath Dragon is constantly over-performing and by now I wouldn't even consider playing Sarkhan.

    I cut one Mana Confluence because drawing 2 of them is bad. Also having to play a confluence on turn 1 is bad. I've made one of the scrylands u/g and added an additional basic Mountain to compensate. The consensus seems to have landed on 6 taplands and I find myself agreeing with that.
    5-6 taplands are where you want to be in these colors. And four of them must be Frotier Bivouac. I ran six last Friday and found myself doing fine.

    I disagree about cutting a Mana Confluence. While hands that open on two of them suck, they are rare. One of the good things about this deck is that it mulligans just fine due to the fact that it's not a deck full of 1-of's and miscellaneous cards that don't affect the board, e.g. Dig Through Time.

    Sarkhan vs. SBD...ah, the age-old debate. I like them both and for different reasons. Sarkhan is hard for them to remove but SBD is even harder. That said, SBD will eat a Hero's Downfall in your attack step while Sarkhan will at least get 4 in. And sometimes his -3 is actually just what the doctor ordered.

    I really don't like either of them as haymakers, honestly. Crater's Claws does that better and more frequently. But we don't have a whole lot to choose from.

    I'm really thinking of cutting Temur Charm entirely. Its modes are mostly useful, that's true, but I don't like it as much as I want to for the same reason Kibler gave: it doesn't help you when you're behind.

    Quote from lugger »
    A couple things on the mana base for GRx Monsters.

    Tap lands feel very bad. However, at least 4 are very necessary given the nature of our mana base. Depending on how aggressive you want your deck to be, I think the less the better. I've found 5 to be the sweet spot with a white splash. This also lets me run a full set of Elvish Mystic since there are fewer tap lands to take up my turn 1 play. As you play more taplands to compensate either a higher curve or worse mana base, the value of Elvish Mystic is greatly reduced. This was the case last year with Jund Monsters. Ketter's original list ran 5 tap lands (not counting shocks -- which are flexible). Later, as the deck spilled into Jund, there were times when the deck would run 7. There are varying values of running 7 scrylands. It makes Courser of Kruphix great, but it reduces the deck's aggressiveness. With CVM's Jund Monsters playing Goblin Rabblemaster update, CVM was back to the original 5 scry(tapped) lands in attempt to allow for his mana base to keep up with his deck's aggressiveness.

    Your mana base restricts your aggressiveness. I like scry lands as they're powerful. However, they restrict the liklihood that I play Goblin Rabblemaster on turn 2 or 3. They also restrict the liklihood that you play your Savage Knuckleblade (w/ haste) earlier than turn 4. Taplands are less aggressive than painlands, fetchlands, and basics. Your creature package should be as fast as your mana base. Your 3 color, no-creature-greater-than-4cmc, should not be dallying with 7-8 tap lands. I think 5 is the max a lot of decks should be looking at, but I like jamming threats as fast as possible. If you're dallying in 7-8 tap lands, you should be playing some BOMBS! Like, "get out the way", 6 cmc "you lose" cards coming.

    When building your mana base, you also have to take into account your mana dorks. Tap lands and 2 cmcm mana dorks are good friends. The play, "t1 tapland, t2 mana dork," is obvious and aggressive. However, taplands and Elvish Mystic are not friends. Of note, TappedOut's list only runs 3 Elvish Mystics while running 6 tapped lands. This makes sense since Elvish Mystic is really only powerful turn 1. It's ok turn 2 and gets (obviously) subsequently worse. If he were running 7-8 tapped lands, he might even want to run only 2 cmc mana dorks.

    For aggressiveness, it helps when your 3 drops (and two drops) are not mana intensive. Goblin Rabblemaster is not mana intensive. Savage Knuckleblade is very mana intensive. You have to assume that you're getting your "money's" (aka life loss or feasible tempo loss) worth off of Savage Knuckleblade. I think Knuckleblade is very worth it turns 2 through 3. You'll have moments when it doesn't work out -- but I think Savage Knuckleblade is worth it for most Temur lists. I mean, both Rabblemaster and Knuckleblade sorta suck as the game goes on. However, Knuckleblade is certainly better than Rabblemaster post turn 5. However, keep in mind that given Knuckleblade's mana cost restrictions, it's apparent that Knuckleblade is typically going to be less aggressive. It's also worth mentioning Elvish Mystic's synergy with these guys. Mystic is the reason you can play t2 Rabblemaster or Knuckleblade. Rattleclaw Mystic (while cool) only facilitates a hasty t3 Knuckleblade.

    However, your 4 drops are why you play your 2 cmc mana dork. There is no denying the power of a t3 Polukranos, World Eater. t2 mana also is more mana positive (in the fixing sense) than Elvish Mystic. Ashcloud Phoenix and Polukranos in the same deck can be a bit hopeful. But with 2 cmc mana dorks, playing t3 Phoenix or Polukranos is a piece of cake.

    Here's what to take away from this.

    1. Painful manabase = faster deck. Don't bother with pain lands if you're not trying to be fast. You should absolutely bother if you're playing aggressive 3 drops.

    2. Dorks helps certain points on your curve. Elvish Mystic helps your aggressive 3 drops. Rattleclaw Mystic and Sylvan Caryatid facilitate your aggressive 4 drops.

    3. Your mana dorks and taplands work in cohesion. Don't run 8 tap lands and 4x Elvish Mystic. If you're running 8 tap lands, you should be running 6+ 2 cmc mana dorks, fewer 3cmc beaters, and more 4+cmc beaters.
    The cards that really helped ease my mana concerns with colors were Boon Satyr and Fanatic of Xenagos. They make hands that you'd have to throw back, because of color concerns such as your only blue source being a Rattleclaw, keepable. Fanatic is really quite a force too. One of my Abzan opponents was so scared of it that he Thoughtseized it over Knuckleblade on turn 2 once.

    Some folks like Rabblemaster here but I don't.

    I didn't get restricted at all by having an awkward hand with taplands. There were zero times where I *had* to go T1 Mystic or die. More often it was T1 tapland into T2 Rattleclaw or Heir. And those starts are fine.

    Anyway, for the most part, I agree with everything you said. Do you have a list of your own?

    Quote from lugger »
    What sort of bombs did you have in mind


    Basically that. Maybe Surrak. Depends on the flavor of the month. You can also play Hornet Queen, Arbor Colossus, and Genesis Hydra but meh.

    is that list the proper configuration to run said bombs?


    I have no idea. That list needs more removal. By going bigger, you're conceding the early portions of the game to developing your mana, so you have to make sure that when Abzan goes long, you can as well.

    Though, honestly, RUG is not well developed for the grindy game. If you're going to be playing those colors, play fast and low to the ground (a la Temur Tempo).
    I'm thinking of adding a Surrak to my sideboard. But if I want him to be a part of my alt plan then it seems like I will need two.
    Posted in: Standard Archives
  • posted a message on [Primer] Jeskai Tempo
    What I'm hearing a lot of people say is that Seeker of the Way isn't cutting it any more. I just dies too quickly or is simply blanked by Courser and friends.

    So, what do we do? Just drop it and play something else in its place? Monastery Swiftspear? Or do we just drop it perio and load up on burn.

    I'd love to get folks' thoughts on how to solve this unfortunate riddle.
    Posted in: Standard Archives
  • posted a message on Enchantress
    Quote from SplashBros »
    How has the exploration worked for you?
    I like it a lot. It's one of those low-key all stars. It allows me to go ham with Emrakul a lot earlier than I could without it. What I mean is you can make some absurd plays with another copy of Serra's Sanctum in your hand.

    For a while I was considering Gaea's Touch, because it seems to make a lot of sense (its sacrifice to get GG is probably pretty useful), but I haven't had the opportunity to try it out.
    Posted in: Control
  • posted a message on [Primer] Jeskai Tempo
    Yeah, I don't think Wingmate Roc belongs in this list. Jeskai Tokens is another deck entirely.

    Congrats @ thisissafety. I take it you prefer SBD over the planeswalkers? Can I ask why? Also, can you elaborate on your sideboard choices Eidolon of Rhetoric and Prognostic Sphinx?
    Posted in: Standard Archives
  • posted a message on [PRIMER] Sultai Control (BGU)
    There's nothing wrong with some number of Kiora in your mainboard, IMO.

    I still don't care for Nissa, however. But I will continue to run one and see what happens!

    Kamahl, I take it Liliana has been doing work in your list?
    Posted in: Standard Archives
  • posted a message on Enchantress
    Quote from SplashBros »
    hmm.. maybe i will cut the # of GSZ, can someone post one of their GW lists?
    Here you go. I run a singleton GSZ because sometimes it comes in handy for an extra Enchantress:

    Posted in: Control
  • posted a message on Mardu Superfriends
    Quote from Cumeau »
    Quote from Mindrotted »
    Have you had a chance to do any testing yet? I've put together a similar list that I want to get more walkers in, but I've only had a chance to play against mono black aggro. The list performed pretty well, but you can't really take away too much from one match up.

    Here's the list I'm starting with:


    So far I've really liked Crackling Doom as a way to get a threat off the board and to get in for a little bit of damage. Crater's Claw also really surprised me by just winning games out of no where. The look on your opponent's face when you top deck this late game and dome them for 10 is wonderful. Haunted Plate Mail did some work too by activating it after a wrath and swinging. I even got to live the dream one time with it, by strapping it to a dragon Sarkhan and swinging for 8 in the air with pseudo vigilance! Plate Mail was really just a place holder until I rounded up some other cards, but fun to mess around with. Like I said, I think upping the amount of walkers will go a long way, but I think Mardu control has real potential.


    Amazing.

    I was just going to leave a message on how Haunted Plate Mail fits his list.

    That card needs some more love.
    Haha. I want to like it...

    I just think at CMC 4, we are definitely better served with Chandra or Ashcloud Phoenix.
    Posted in: Standard Archives
  • posted a message on [PRIMER] Sultai Control (BGU)
    Quote from Meyou »
    Sultai deck by Riley Curran placed 17th at SCG Open. It says 64th under the deck tech, but the standings has him just missing the top 16.

    Sultai Control
    Ooooo I really like that list. I wish I could watch the video, but I'm at work Frown

    Hornet Queen in the sideboard...interesting. Alternate wincon?

    Also, no Nissa to be found. I think it's time, unfortunately, to seal the vault on her usefulness in this deck...
    Posted in: Standard Archives
  • posted a message on Enchantress
    Quote from SplashBros »
    So im new to the site, and recently built Enchantress. Heres my list id like feedback if possible and would appreciate it greatly. Also dont know how to format O_O so please forgive me.

    2 Helm of Obedience
    2 Abundant Growth
    3 Elephant Grass
    4 Enchantress's Presence
    3 Mirri's Guile
    1 Oblivion Ring
    2 Rest in Peace
    3 Solitary Confinement
    2 Sterling Grove
    4 Utopia Sprawl
    4 Wild Growth
    4 Argothian Enchantress
    1 Emrakul, the Aeons Torn
    1 Gitaxian Probe
    4 Green Sun's Zenith
    10 Forest
    1 Karakas
    1 Plains
    4 Serra's Sanctum
    4 Windswept Heath

    Sideboard
    4 Leyline of Sanctity
    3 Stony Silence
    2 Oblivion Ring
    1 Choke
    1 City of Solitude
    1 Karmic Justice
    3 Carpet of Flowers
    Format it using the "deck" tags. you just use [ and ] with the word "deck" in the middle at the beginning, then at the end you use [ and ] with /deck in the middle to close it.

    How has Carpet of Flowers been working for you?
    Posted in: Control
  • posted a message on [Primer] Jeskai Tempo
    Quote from Michaud339 »
    So far I'm happy having both in my sideboard and running Keranos mainboard. Chandra mainboard (which I have done the past few weeks) has been too situation specific, so I'd rather have her ONLY be situation specific and live in the sideboard.
    Yes! This is exactly why I moved mine to sideboard, and there they shall stay. I like her against aggro and control, but she usually meets a bad end against midrange lists.

    EDIT: Has anyone used Dauntless River Marshal at all? He seems somewhat relevant and can help you lock something down before an Alpha Strike. Some of the earliest lists for this deck had him and I just wonder what happened to make folks not play him anymore.
    Posted in: Standard Archives
  • posted a message on Enchantress
    Quote from Concordant »
    Tescrin, you are exactly right. Thats how this mess started. Now we are at weird subargument where WeaponX thinks that knowing the top of the library isn't useful, that I am incompetent to play this game and that I can't do math. We're not even debating whether Mirri's Guile is better than Sylvan Library anymore.
    I can't speak directly for WeaponX, but I don't think anyone thinks you are foolish or that you can't play this deck because of your viewpoint on Mirri's Guile.

    I actually don't run either of them because I don't really find the effect to be useful. But if I did, I'd probably play Library because there are times when I might want to pay the 4 or 8 life to get those extra cards.

    Posted in: Control
  • posted a message on [PRIMER] Sultai Control (BGU)
    Why is it that nobody can use deck tags?

    I picked Sultai back up for the winter IQ's, the deck is not really a known force and I want to try and get under the radar with it in the next couple of IQ's. I believe the deck to be fairly well positioned at higher levels of play where strategies are a bit more focused. The deck has a really good midrange game, a decent aggro game and a solid control game. I really am just hoping to dodge Mono Red and Mono black aggro.

    I am also back on the AEtherspouts plan with Perilous Vault in the board. AEtherspouts is good coverage or the combo deck I feel.
    My friend played my list last night at an FNM event and went 1-3 drop. LOL. It might just be that she's not used to control decks at all, and specifically Sultai.

    I agree, Kamahl, that no one is looking to see this list. I think one of the best things about it is our charm. It's hands-down the best one out there right now.

    My friends and I were having a debate about which charm was best. A lot of them felt that Abzan was best because it has a deck. Then I posed the question, "What if Sultai Charm was in Abzan colors?" and that sort of settle the argument. Haha.

    Anyway, what's your latest list? Mine hasn't changed much since I last posted it here.

    I agree that Aetherspouts is well-positioned currently, with no one really playing around it. I think we can leverage this fact to work in our favor, as no one is expecting it.
    Posted in: Standard Archives
  • posted a message on Mardu Superfriends
    Quote from csanders »
    Ran this list at FNM last night, went 3-0-1 (went to time with Jeskai Aggro in rd 1)



    Originally, Mogis and Ashcloud were supposed to be filler until I can find more Chandra and a couple of Sarkhan... but they were really good in a heavily Jeskai field (I faced it 3/4 games, with the 4th being UW Heroic). Ashcloud is a must-answer threat that typically takes two removal spells (at least) to kill off, and Mogis is a potent clock when you've managed to keep all of their creatures away. I'm still looking to add at least one more Chandra and at least one Sarkhan.

    Any thoughts?
    How did Chained to the Rocks work out for you? I'm so scared to run it in a meta filled with Reclamation Sage and Back to Nature...
    Posted in: Standard Archives
  • posted a message on [Primer] Jeskai Tempo
    Quote from Michaud339 »
    Went 4-1 last night and finished 2nd overall against a really diverse meta at one of my LGS. My only loss was to complete and utter mana-screw two games in a row, so....just the luck of magic.



    My wins last night were against Sidisi Whip, Naya Walkers, U/W Heroic and last match was against a Temur Aggro build.
    My loss was against a Jeskai Tokens that I should've beat, but I drew a hand with two land (both games) and proceeded to not draw another land until 4-5. It didn't go well Frown I had anger of the gods in hand, but just couldnt play it to wipe out 6 tokens Frown

    Keranos is a card I just traded for last night, and I like having him mainboard. With scrylands he's very powerful and I was always happy to have him in hand.
    Rabblemaster won multiple games for me using Jeskai Charm to bounce blockers and using the goblin tokens to case stoke to avoid running into blockers so I could bounce them the next turn and attack for 6 with rabble and two tokens. That move happened at least 3 different times.
    I feel good about a single hushwing gryff in the main. Even if it doesnt shut anything down most people aren't running a lot of flyers and it's good to get in some easy damage, if nothing else. Either way, I prefer having the single gryff over a fourth Seeker.
    Seeker still isn't doing much for me, but I'm happier having a few more targets for removal. If they arent in the board the removal is saved for my mantis and rabblemaster, and that's absolutely not what I want.

    The only sideboard cards that did much for me (and by much, I mean anything) were End Hostilities and Prognostic Sphinx (mostly for the scry 3).

    I dropped Gods Wiling in favor of a fourth Magma Jet and didnt miss it tonight, but I do like the card. I'll probably put 2, or at least 1, Gods Willing in the sideboard.

    Were there an situations in which you brought in the rest of your planeswalkers? What were they, and how did they perform?
    Posted in: Standard Archives
  • To post a comment, please or register a new account.